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	<title>Rain Games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Teslagrad 2, Teslagrad Remastered Out Now on PC and Consoles</title>
		<link>https://gamingbolt.com/teslagrad-2-teslagrad-remastered-out-now-on-pc-and-consoles</link>
					<comments>https://gamingbolt.com/teslagrad-2-teslagrad-remastered-out-now-on-pc-and-consoles#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Thu, 20 Apr 2023 01:03:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Modus Games]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Rain Games]]></category>
		<category><![CDATA[Teslagrad]]></category>
		<category><![CDATA[Teslagrad 2]]></category>
		<category><![CDATA[Teslagrad Remastered]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=550297</guid>

					<description><![CDATA[Teslagrad 2 and a remaster of the original Teslagrad are out now on PC and all the consoles.]]></description>
										<content:encoded><![CDATA[<p>Side-scrolling adventure game <em>Teslagrad 2</em> is out now on PC, PS4, PS5, Xbox One, Xbox Series X/S, and the Nintendo Switch. The release of <em>Teslagrad 2</em> was announced during Nintendo&#8217;s Indie World showcase, and you can check out the launch trailer below.</p>
<p><em>Teslagrad 2</em> features a new protagonist—Lumina—who is trying to make her way home after crash landing in the world of Wyrmheim. The game features hand-drawn visuals for its environments, which range from grand steampunk buildings to somber caverns. <em>Teslagrad 2</em> features environments inspired by Nordic folklore.</p>
<p>Lumina has access to new powers based around electricity, which will be used to solve the game&#8217;s various puzzles, which have been described by developer Rain Games as &#8220;true-to-physics&#8221;.</p>
<p>Alongside the release of <em>Teslagrad 2</em>, publisher Modus Games has also announced the release of <em>Teslagrad Remastered</em>. The remastered release features overhauled visuals, various improvements, and 10 new puzzle challenges that players can solve. Check out the launch trailer below.</p>
<p><iframe title="Teslagrad 2 - Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/LnWJCg2XDMk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe title="Teslagrad Remastered - Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/GrA7Kwk7E0w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">550297</post-id>	</item>
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		<title>Teslagrad 2 Announced for PC and Consoles, Out in Spring 2023</title>
		<link>https://gamingbolt.com/teslagrad-2-announced-for-pc-and-consoles-out-in-spring-2023</link>
					<comments>https://gamingbolt.com/teslagrad-2-announced-for-pc-and-consoles-out-in-spring-2023#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Wed, 24 Aug 2022 23:41:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Modus Games]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Rain Games]]></category>
		<category><![CDATA[Teslagrad 2]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=528202</guid>

					<description><![CDATA[Rain Games and Modus Games have announced a sequel to Teslagrad. Aptly titled Teslagrad 2, it will feature a new protagonist.]]></description>
										<content:encoded><![CDATA[<p>Developer Rain Games and publisher Modus Games have announced the sequel to side-scrolling game <a href="https://gamingbolt.com/teslagrad-is-now-out-for-wii-u"><em>Teslagrad</em></a>. Appropriately titled <em>Teslagrad 2</em>, the sequel got an announcement trailer. Check it out below.</p>
<p><em>Teslagrad 2</em> revolves around a new protagonist—Lumina—who has crash-landed into an uncharted region where she discovers an ancient tower briing with technology.</p>
<p>The gameplay will revolve around using electromagnetic abilities to solve physics-based puzzles, exploration, platforming, and outwitting enemies.</p>
<p><em>Teslagrad 2</em> features hand-drawn art with muted pastel tones for its art style, featuring untamed nature as well as industrial caves. Drawing inspiration from Scandinavian culture and folklore, the game also features Old Europe through the lens of steampunk.</p>
<p>The original <em>Teslagrad</em> was released quite some time ago, and will have been released almost an entire decade ago by the time <em>Teslagrad 2</em> will have come out.</p>
<p><em>Teslagrad 2</em> is set to come out on PC, PS4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch in Spring 2023.</p>
<p><iframe title="Teslagrad 2 - Announcement Trailer - Future Games Show Gamescom 2022" width="500" height="281" src="https://www.youtube.com/embed/-JSXsbzIeDQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">528202</post-id>	</item>
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		<title>Rain Games Celebrates Its 10th Anniversary</title>
		<link>https://gamingbolt.com/rain-games-celebrates-its-10th-anniversary</link>
					<comments>https://gamingbolt.com/rain-games-celebrates-its-10th-anniversary#respond</comments>
		
		<dc:creator><![CDATA[Will Borger]]></dc:creator>
		<pubDate>Tue, 27 Apr 2021 21:42:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Mesmer]]></category>
		<category><![CDATA[Rain Games]]></category>
		<category><![CDATA[Teslagard]]></category>
		<category><![CDATA[World to the West]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=477317</guid>

					<description><![CDATA[Sales coming soon.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2021/04/teslagrad_screenshots_0010.png"><img loading="lazy" decoding="async" class="aligncenter wp-image-477320" src="https://gamingbolt.com/wp-content/uploads/2021/04/teslagrad_screenshots_0010-1024x576.png" alt="teslagard" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/04/teslagrad_screenshots_0010-1024x576.png 1024w, https://gamingbolt.com/wp-content/uploads/2021/04/teslagrad_screenshots_0010-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2021/04/teslagrad_screenshots_0010-768x432.png 768w, https://gamingbolt.com/wp-content/uploads/2021/04/teslagrad_screenshots_0010-1536x864.png 1536w, https://gamingbolt.com/wp-content/uploads/2021/04/teslagrad_screenshots_0010.png 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Rain Games is celebrating its tenth anniversary today. The studio got its start with <em>Teslagrad</em>, which is now on Switch Xbox One, PS4, and PC, and has also released <em>World to the West</em> and <em>Mesmer</em>. The developer also announced that it is working on <em>Teslagrad 2</em>.</p>
<p>The studio, which is Norwegian, is celebrating its anniversary with a trailer that you can watch below, as well as some discounts on its earlier titles on <span class="css-901oao css-16my406 r-poiln3 r-bcqeeo r-qvutc0">GoG, Humble Bundle, Steam, Nintendo eShop, and PlayStation Store</span>. Discounts begin tomorrow, April 28th, and run until May 5th. <em>Teslagrad</em> will be 70% off, and <em>World to the West</em> will be 50% off. The Xbox store will get a sale at a later date.</p>
<p>Rain is also planning on giving fans a peak into the &#8220;World of Rain&#8221; and planning to announce new titles soon. Whether you&#8217;re a fan of Rain Games or not, it&#8217;s impressive for any studio to survive for ten years, especially an indie one. Here&#8217;s hoping they&#8217;ll last another ten more, and give us some more great games in the meantime.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Starting Tomorrow, we at Rain Games will celebrate ten years as a company!<br />To celebrate this, we will have a week with an all-out sale on our games!</p>
<p>For a starter, enjoy this brand new anniversary  video for our games on PC!</p>
<p>Join the celebration!<a href="https://t.co/CAvS0EpqVy">https://t.co/CAvS0EpqVy</a></p>
<p>&mdash; Rain Games (@rain_games) <a href="https://twitter.com/rain_games/status/1387067278307569665?ref_src=twsrc%5Etfw">April 27, 2021</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">477317</post-id>	</item>
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		<title>Teslagrad Is Now Out for Wii U</title>
		<link>https://gamingbolt.com/teslagrad-is-now-out-for-wii-u</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 12 Sep 2014 02:25:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[eShop]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Rain Games]]></category>
		<category><![CDATA[Teslagrad]]></category>
		<category><![CDATA[wii u]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=208371</guid>

					<description><![CDATA[Magnetic.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/9buGTTqXcyE" frameborder="0" allowfullscreen></iframe></p>
<p>Teslagrad is an indie puzzle platformer game for the Wii U, out now on the Nintendo eShop. But puzzle platformers are a genre that is a little played out now, especially coming from indie game developers, right? So what makes Teslagrad special?</p>
<p>Well, Teslagrad, you see, is a puzzle platformer with a twist, with its electric (literally)/magnetic (also literally) theme. The game sees you, as the last Teslamancer, on a quest to reverse the fate of your kind, and try to find out exactly what happen, as you manipulate electricity and magnetism on your way to the heart of the dark Tesla Tower.</p>
<p>Teslagrad was originally released for PC, although it was also confirmed to have a Wii U version right back then. The Wii U version was then pushed back for release after the PC version, and it is nice to see it finally materialize. It is also nice to see that even though big name third parties may have abandoned Nintendo and the Wii U, indie game developers, at least, are still fully on board.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">208371</post-id>	</item>
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		<title>Teslagrad Coming to Wii U eShop on August 29</title>
		<link>https://gamingbolt.com/teslagrad-coming-to-wii-u-eshop-on-august-29</link>
					<comments>https://gamingbolt.com/teslagrad-coming-to-wii-u-eshop-on-august-29#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 30 Aug 2014 00:11:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[eShop]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Rain Games]]></category>
		<category><![CDATA[Teslagrad]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=207101</guid>

					<description><![CDATA[Another quality indie game making its way to Wii U.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/9buGTTqXcyE" frameborder="0" allowfullscreen></iframe></p>
<p>Rain Games has announced that Teslagrad, their magnetic puzzle based platformer, will be hitting the Wii U&#8217;s eShop on August 29. The game sees players embarking on a journey to the heart of the Tesla Tower, <span style="color: #000000;">taking the role of a young Teslamancer in his quest to reveal the great injustice that caused him to be the last of his kind.</span></p>
<p>The game, which has already been released on PC to great critical acclaim from international critics (it currently has a Metascore of over 80), will be supporting Off TV Play, Miiverse, and brand new, fully optimized controls on the Wii U version, which means that even if you have already checked it out on its Steam release, it may be worth your while. If you haven&#8217;t, it&#8217;s probably worth it to check the game out.</p>
<p>This is just the latest in a long line of quality indie games that Nintendo has managed to secure for their Wii U console, which includes quality games such as this year&#8217;s breakout hit platformer, Shovel Knight.</p>
<p>Stay tuned to GamingBolt for more information and coverage regarding this game.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">207101</post-id>	</item>
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		<title>Rain Games On What Is Important for PS4 And Xbox One: Frame Rate or Resolution</title>
		<link>https://gamingbolt.com/rain-games-on-what-is-important-for-ps4-and-xbox-one-frame-rate-or-resolution</link>
					<comments>https://gamingbolt.com/rain-games-on-what-is-important-for-ps4-and-xbox-one-frame-rate-or-resolution#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 26 Aug 2014 18:51:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Rain Games]]></category>
		<category><![CDATA[Teslagrad]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206736</guid>

					<description><![CDATA['It's a question of balance,' says Lead Artist Ole Ivar Rudi.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/08/teslagrad_screenshots_0008.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-206638" src="https://gamingbolt.com/wp-content/uploads/2014/08/teslagrad_screenshots_0008.jpg" alt="TESLAGRAD " width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/teslagrad_screenshots_0008.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/08/teslagrad_screenshots_0008-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Ever since the beginning of the current generation of consoles, there has been a debate among the gaming community focusing on frame rate and resolution of PS4/Xbox One games. Some believe that frame rate should be king whereas some prefer a rock solid resolution. So does this debate make any sense?</p>
<p>It&#8217;s all a matter of balance according to Rain Games&#8217; Lead Artist Ole Ivar Rudi. &#8220;It&#8217;s a question of balance, really. 60fps gameplay is essential for some genres, specifically those that feature a fast-moving or first person camera. For a slower paced game it might be worth sacrificing frame rate a bit for higher quality graphics, but you really have to consider it on a case by case basis, overall quality generally trumps quality in a specific area.&#8221;</p>
<p>&#8220;For instance, if you&#8217;re pushing the hardware, there is no point in maxing out image resolution if it comes at the cost of having to reduce texture quality. You&#8217;d just wind up showing off your bad texture quality more clearly!&#8221;</p>
<p>Rain Games&#8217; Teslagrad will be running at 1080p and 60fps on the PS4. &#8220;That said, the PS4 is more than powerful enough to run Teslagrad at maxed out setting, so there&#8217;s really no reason not to do so,&#8221; he added.</p>
<p>Do you agree with Ole&#8217;s statements? Let us know your thoughts in the comments below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">206736</post-id>	</item>
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		<title>Teslagrad Interview: Using Magnetic Polarity To Solve Timed Puzzles</title>
		<link>https://gamingbolt.com/teslagrad-interview-using-magnetic-polarity-to-solve-timed-puzzles</link>
					<comments>https://gamingbolt.com/teslagrad-interview-using-magnetic-polarity-to-solve-timed-puzzles#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 26 Aug 2014 07:56:55 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Rain Games]]></category>
		<category><![CDATA[Teslagrad]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206634</guid>

					<description><![CDATA[An all star cast from Rain Games gives GamingBolt the low down on the upcoming PS4 puzzle platformer Teslagrad. ]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">T</span>eslagrad is a unique platfomer that focuses on the law of magnetism to solve difficult puzzles. The game features an orphan boy who manages to escape the wrath of an evil king who intents to destroy all the technical wizards in the city of Teslagrad. Teslagrad was released on the PC last year and will be making its way to the PlayStation 4 this year.</p>
<p>GamingBolt caught up with Rain Games&#8217; Peter Wingaard (the company&#8217;s CEO), Ole Ivar Rudi (Lead Artist), and Eduardo Garabito (Press &amp; Community Manager) to know about this platformer. Check out their response below.</p>
<p><strong>Rashid Sayed: To begin with can you tell us a bit about yourself and the company you work for?</strong></p>
<p>We are Rain Games, a Norwegian indie game dev studio, and Teslagrad is our first released game (you know, besides of small game jam games and the like). Another game called Minute Mayhem was in development before Teslagrad, but we weren&#8217;t able to got any fund nor attention to it, so it wasn&#8217;t finished. Fortunately, the world in which Teslagrad takes place and a good part of its lore was born in that unfinished project.</p>
<p>We&#8217;re about ten people making different stuff, including artists, programmers and writers (among others). Some of us in the team are pleased to have taken part in this interview: Peter Wingaard (the company&#8217;s CEO), Ole Ivar Rudi (Lead Artist), and Eduardo Garabito (Press &amp; Community Manager).</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/08/teslagrad_screenshots_0008.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-206638" src="https://gamingbolt.com/wp-content/uploads/2014/08/teslagrad_screenshots_0008.jpg" alt="TESLAGRAD " width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/teslagrad_screenshots_0008.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/08/teslagrad_screenshots_0008-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "We like Xbox One too, but at this stage we're working to deliver the many versions still pending, quite a task indeed. In the end we're a small studio with limited resources, so it's better not to bite more than we can chew."   
      </p></p>
<p><strong>Rashid Sayed: I find it interesting that TESLAGRAD is not coming on the Xbox One. Is there a specific reason for the same?</strong></p>
<p><strong>Eduardo:</strong> Not really, it&#8217;s just that the opportunity hasn&#8217;t showed up yet. We like Xbox One too, but at this stage we&#8217;re working to deliver the many versions still pending, quite a task indeed. In the end we&#8217;re a small studio with limited resources, so it&#8217;s better not to bite more than we can chew. Once we get the releases planned, we&#8217;ll be ready to think about new platforms. And as the port shouldn&#8217;t be that hard, it sounds like a plan to reach as many platforms (therefore, as many players) as possible.</p>
<p><strong>Rashid Sayed: TESLAGRAD does not seem to be a resource intensive game. So is it safe to assume that the game will run at 1080p and 60fps on the PS4?</strong></p>
<p><strong>Peter:</strong> With physics and HD graphics, Teslagrad may not be as light on the resources as one might think, but yes: 1080p and 60fps are pretty safe to assume for the PS4.</p>
<p><strong>Rashid Sayed: Can PS4 owners any content changes from the original PC version?</strong></p>
<p><strong>Eduardo:</strong> Besides of small differences (in controls, mostly) the content is the same.</p>
<p><strong>Rashid Sayed: What are your thoughts on the current resolution and frame rate debate? According to you, does the debate make any sense?</strong></p>
<p><strong>Ole:</strong> It&#8217;s a question of balance, really. 60fps gameplay is essential for some genres, specifically those that feature a fast-moving or first person camera. For a slower paced game it might be worth sacrificing frame rate a bit for higher quality graphics, but you really have to consider it on a case by case basis, overall quality generally trumps quality in a specific area.</p>
<p>For instance, if you&#8217;re pushing the hardware, there is no point in maxing out image resolution if it comes at the cost of having to reduce texture quality. You&#8217;d just wind up showing off your bad texture quality more clearly! That said, the PS4 is more than powerful enough to run Teslagrad at maxed out setting, so there&#8217;s really no reason not to do so.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/08/large.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-206637" src="https://gamingbolt.com/wp-content/uploads/2014/08/large.jpg" alt="TESLAGRAD " width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/large.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/08/large-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "In our game, Tesla is not the awesome inventor he was in the real world, but the family name of some special people who are able to control the powers of electricity and magnetism."   
      </p></p>
<p><strong>Rashid Sayed: For our readers who are unaware about TESLAGRAD, can you tell us about the protagonist and the story of the game?</strong></p>
<p><strong>Eduardo:</strong> Teslagrad tells the story of the last teslamancer, the little boy you play. The story takes place in the kingdom of Elektropia, a nation which is deeply inspired by Nordic and Eastern European history, art and architecture. It&#8217;s also inspired by Nikola Tesla, of course. In our game, Tesla is not the awesome inventor he was in the real world, but the family name of some special people who are able to control the powers of electricity and magnetism.</p>
<p>The game starts with the boy being forced to leave his home, threatened by unknown soldiers. As soon as he&#8217;s out on the streets the unknown soldiers try to hunt him down, but the boy&#8217;s flight soon leads him to the Tesla Tower, a place now ruled by a despotic King who wants to see the teslamancer breed destroyed. The place where his father&#8217;s trail was lost. Your objective is to gain the teslamancer powers and unveil the mistery within the tower, the fate of the teslamancers and the story behind both the King and the nation of Elektropia.</p>
<p>The thing is that, as you can see, there are many layers of the story, and the most interesting part, that it is told completely through visuals. There is not a single word to be read or heard in Teslagrad, but there&#8217;s a lot of details hidden here and there. In the environment, in the events happening around the player, in some mechanized theaters. And also in secret scrolls that the father hid long time ago, that contains information that the player needs in order to understand the whole story.</p>
<p><strong>Rashid Sayed: TESLAGRAD is due in Q4 2014 but do you guys have a release date or at least a release month locked in?</strong></p>
<p><strong>Eduardo:</strong> Unfortunately we don&#8217;t, as it&#8217;s dependent on many external factors. We look forward to announcing a definitive release date!</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/08/253686-Teslagrad-png.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-206636" src="https://gamingbolt.com/wp-content/uploads/2014/08/253686-Teslagrad-png.jpg" alt="TESLAGRAD " width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/253686-Teslagrad-png.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/08/253686-Teslagrad-png-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "Depending on the player's ability to solve puzzles and resolve the platforming thing, you can expect an average of 5 to 8 hours to beat the game."   
      </p></p>
<p><strong>Rashid Sayed: Do you think Sony’s indie policy has made things less challenging for indie developers compared to before?</strong></p>
<p><strong>Eduardo:</strong> Sony&#8217;s been incredibly helpful to us. The company is making a huge effort to find a place where independent developers feel comfortable, and all their platforms are managing to showcase both AAA super-productions and tiny games which used to be niche. Just take a look at indie games presence in PlayStation Vita, it&#8217;s wonderful. For small studios like ours, jumping into the consoles market is still challenging, but it used to be almost impossible. So definitely they&#8217;re doing a great work, which we appreciate.</p>
<p><strong>Rashid Sayed: Can you tell us about the Teslamancer technology that the protagonist will have access to?</strong></p>
<p><strong>Eduardo:</strong> Teslamancy is kind of half scientific/half magic power as it&#8217;s presented to the player. As you know Teslagrad is an action platformer with Metroidvania touches, so items have an important role on how the player progress through the story, granting new abilities and discovering new paths within the tower. The game is all around the concept of magnetism, and so are the items! Early in the adventure you find a gauntlet that allows you to change the polarity of certain things, which will be the main tool to solve the initial, tutorial-like puzzles. But later, you find stuff to “blink” instantly (like a short teleportation), a cloak to change your own polarity, and more. They are all represented in the launch trailer, <a href="https://www.youtube.com/watch?v=3Ti2CGLmMVc" target="_blank">just in case you prefer to take a look at it</a> :).</p>
<p><strong>Rashid Sayed: How many hours of gameplay can PS4 owners look forward to? Furthermore how do you plan to improve the replay value?</strong></p>
<p><strong>Eduardo:</strong> Depending on the player&#8217;s ability to solve puzzles and resolve the platforming thing, you can expect an average of 5 to 8 hours to beat the game. BUT. finding all 36 secret scrolls could be pretty difficult, and they are necessary both to completely understand the story, and to reach the true ending&#8230;</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/08/screenshot04_tesla.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-206635" src="https://gamingbolt.com/wp-content/uploads/2014/08/screenshot04_tesla.jpg" alt="TESLAGRAD " width="620" height="328" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/screenshot04_tesla.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/08/screenshot04_tesla-300x158.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "We are thinking of using the light feature. Teslagrad is very much about Red and Blue light, and so we saw an opportunity. We shall see if that is still in the final build of the game."   
      </p></p>
<p><strong>Rashid Sayed: Are you using the DualShock 4 touch pad in anyway?</strong></p>
<p><strong>Peter:</strong> We are thinking of using the light feature. Teslagrad is very much about Red and Blue light, and so we saw an opportunity. We shall see if that is still in the final build of the game.</p>
<p><strong>Rashid Sayed: Several developers have termed the PS4 GPU as a beast. According to you is it really a beast?</strong></p>
<p><strong>Peter:</strong> Well, we aren&#8217;t really taxing it all that much. But yes: We are not running into the need to do optimizations for this console the way we are used to. But then we aren&#8217;t done porting, so we might still get some more experiences with it.</p>
<p><strong>Rashid Sayed: During the PS4 pre-launch days, Sony claimed that porting to the PS4 will be easier. Given that TESLAGRAD was originally built on the PC first, do you think Sony’s claim about PS4 porting were correct?</strong></p>
<p><strong>Peter:</strong> The architecture is closer to a PC, so there are fewer surprises when you get to the porting. This is good, because sometimes a surprise can cost you a few months of work.. Bear in mind that we use the Unity engine, and that the version of Unity for this console is still pretty new. As a result there are a few things in the software that need to be ironed out before it becomes a truly fluent porting experience, but I think that given a little time the statement could end up being pretty accurate.</p>
<p><strong>Rashid Sayed: Is there anything else you want to tell our readers before we take off?</strong></p>
<p>First of all we want to thank you for the interview! We&#8217;re really excited about the release in the PlayStation platforms, and we hope the players enjoy Teslagrad. In case there are any other questions we&#8217;re always available at Facebook and Twitter. Just drop by!</p>
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