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	<title>Rainmaker Entertainment &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Ratchet &#038; Clank PS4 Graphics Analyzed, Comparison With PS3 HD Version Shows Impressive Enhancements</title>
		<link>https://gamingbolt.com/ratchet-clank-ps4-graphics-analyzed-comparison-with-ps3-hd-version-shows-impressive-enhancements</link>
					<comments>https://gamingbolt.com/ratchet-clank-ps4-graphics-analyzed-comparison-with-ps3-hd-version-shows-impressive-enhancements#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 14 Apr 2016 19:18:22 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Graphics Analysis]]></category>
		<category><![CDATA[Insomniac Games]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Rainmaker Entertainment]]></category>
		<category><![CDATA[Ratchet & Clank]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=263272</guid>

					<description><![CDATA[The Lombax and his faithful robot are back in amazing form.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>nsomniac Games&#8217; <em>Ratchet &amp; Clank</em> franchise has pretty much been the franchise for the studio. Spyro may have had his reign building it up over the years and Sunset Overdrive was pretty awesome but <em>Ratchet &amp; Clank</em> is almost the bread and butter for Insomniac. The platforming series, along with <em>Jak &amp; Daxter</em> and <em>Sly Cooper</em>, pretty much established the PlayStation 2 as a serious destination for fans in an era where <em>Mario</em> was more or less phoning it in and <em>Sonic the Hedgehog</em> had lost its sheen. One may go as far to say that the original <em>Ratchet &amp; Clank</em> trilogy qualifies as one of the greatest platformers ever, even with all the shooting, bolt collecting and whatnot happening throughout.</p>
<p><iframe src="https://www.youtube.com/embed/n398_oSDpCQ" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>With the CG movie coming out, the studio could have easily faced a <em>Prince of Persia</em>-style scenario &#8211; making a compelling game to tie in with the upcoming film but making sure the game isn&#8217;t a terrible adaptation. <em>Ratchet &amp; Clank</em> on the PS4 has actually been developed concurrently along with the film. You’ll notice this in the character models with Insomniac tagging with Rainmaker Entertainment (the studio working on the film) and implementing the latter’s modified versions of the characters for the game. The cinematic collaboration and development feels more unified than a simple creative manifesto that&#8217;s been adopted for the sake of &#8220;Hollywood-ising&#8221; the franchise.</p>
<p>So after the <em>Future</em> series and <em>Into The Nexus</em>, we&#8217;re (sort of) back to the beginning. Let&#8217;s get this out of the way though &#8211; this is no remaster, not by a long shot. Insomniac has dubbed this a reimagining and it shows in several ways. New boss fights, flying sequences, planets and more have been added to the original game. The writing has been cleaned up pretty well so if you hated Ratchet in the very first game (and it was easy to hate him), then worry not &#8211; Insomniac has brought about the more modernized version of the Lombax that we know and respect.</p>
<p>Along with reimagining the overall flow of the game and enhancing the gameplay with the level design, the developer has improved the cut scenes significantly. Leaving the visuals aside, even the cinematography is different from the original <em>Ratchet &amp; Clank</em>. If it seems like Insomniac is trying to complement the cinematic flair of the movie, then this is your best example. The developer actually admitted to matching film scenes to in-game scenes as much as possible, even going so far as to use the same colour correction tools. Will that instill a sense of déjà vu when the movie is out? Probably but that’s the intention here.</p>
<p>Going back to the Ubisoft paradox, <em>Prince of Persia</em> in 2008 wasn’t all that great of a game (let’s not get started on the film which was downright awful). Thankfully, even if the <em>Ratchet &amp; Clank</em> movie&#8217;s lovely Pixar-level CG visuals mask a terrible story, the game itself is more than able to hold its own.</p>
<p><em>Ratchet &amp; Clank</em> runs at a native 1920&#215;1080 resolution with a standard frame rate cap of 30 frames per second. Performance is fairly good with no screen tearing and no frame pacing issues observed. That doesn&#8217;t mean there aren&#8217;t any frame drops though but these are very rare. When there are a ton of CPU intensive processes like explosions, gunfire and enemies on screen, then you might lose a few frames in the process. While some may balk at 30 FPS for a &#8220;remake&#8221;, it&#8217;s actually not a bad trade-off. This is due to the amount of screen effects implemented including the lighting, reflections, etc. Insomniac has stated before that it&#8217;s not on the 60 FPS bandwagon and in the case of <em>Ratchet &amp; Clank</em>, it works very well. It&#8217;s also the first game in the series to move to a physically based rendering pipeline, which is always a great bump for visual quality.</p>
<p>Comparing the PS4 version with PS3 version of <em>Ratchet &amp; Clank Trilogy</em>, namely with environments like Planet Aridia and Planet Kerwan, shows a big difference in visuals. Like <em>Gears of War: Ultimate Edition</em>, Insomniac Games has put in an insane amount of remaking here. Unlike <em>Gears of War</em> though, <em>Ratchet &amp; Clank</em>&#8216;s results are above and beyond anything we&#8217;ve ever seen. The details on Ratchet&#8217;s model, right down to the fur, look incredible.</p>
<p>Full implementation of cinematic motion blur and depth of field, not to mention the amazing post processing effects during the night, gives the game a real cinematic feel that gels perfectly with the movie. Speaking of the environments, if you go back and try to compare the new <em>Ratchet &amp; Clank</em> with the old PS2 version, you&#8217;ll discover more vibrant backgrounds and richer colour palette overall. Levels actually feel alive with more objects, enemies, attention to detail and a much larger scale than before. The old <em>Ratchet &amp; Clank</em> never really struck us as washed out so let that be a testament to the magic of colour correction and two generations&#8217; worth of increased processing power .</p>
<p>The post processing AA does a superb job of removing jaggies. However, when peering from a distance, it doesn&#8217;t work 100 percent (especially when Ratchet and Clank are in their shuttle). There are also some issues with the level of detail at times for objects in the distance far away. Pop-in is also observed at times but there are otherwise no streaming issues for faster sequences and missions like races.</p>
<p>Overall, when looking at the work that Insomniac has done with <em>Ratchet &amp; Clank</em> &#8211; especially compared to previous games in the series and the PS3 versions &#8211; it&#8217;s an excellent reimagining. There are a few minor issues here and there but they won&#8217;t detract from the experience at all. If you’re a fan of <em>Ratchet &amp; Clank</em>, then the reimagining is worth picking up. If you’re new to the series and want to know what’s the big deal – while essentially guaranteeing yourself a brand new gameplay experience in the process – then there’s no better time or place to start than now.</p>
<p><em>Note: Bill Smith also contributed to this article.</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">263272</post-id>	</item>
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		<title>Ratchet and Clank &#8211; Animated Film Coming to Theaters in 2015</title>
		<link>https://gamingbolt.com/ratchet-and-clank-animated-film-coming-to-theaters-in-2015</link>
					<comments>https://gamingbolt.com/ratchet-and-clank-animated-film-coming-to-theaters-in-2015#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Wed, 24 Apr 2013 06:08:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Animated]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[hollywood]]></category>
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		<category><![CDATA[Movie Trailer]]></category>
		<category><![CDATA[Rainmaker Entertainment]]></category>
		<category><![CDATA[Ratchet & Clank]]></category>
		<category><![CDATA[Ratchet & Clank Animated Film]]></category>
		<category><![CDATA[Ratchet & Clank Movie]]></category>
		<category><![CDATA[Ratchet and Clank]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=151391</guid>

					<description><![CDATA[Ratchet &#38; Clank hitting the big screen]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2013/02/insomniac-games.jpg"><img fetchpriority="high" decoding="async" class="aligncenter  wp-image-141333" src="https://gamingbolt.com/wp-content/uploads/2013/02/insomniac-games.jpg" alt="insomniac-games" width="505" height="284" /></a></p>
<p>Insomniac Games have officially announced today that an animated Ratchet &amp; Clank movie will be appearing in theaters in 2015, Rainmaker Entertainment will be the production company responsible for the film.</p>
<p>Rainmaker Entertainment was featured animated film was Escape from Planet Earth back in February.</p>
<p>&#8220;One of the biggest questions we&#8217;ve gotten in the last few years is &#8216;When are you going to make a Ratchet &amp; Clank movie?&#8217;,&#8221; Insomniac Games community lead James Stevenson said in a statement. &#8220;The truth is we&#8217;ve wanted to do a movie for a long time! Ratchet &amp; Clank&#8217;s action, humor and galaxy-spanning adventures have really been the basis for a fantastic game series, and we think it’d translate perfectly to the big screen.&#8221;</p>
<p>Thankfully Insomniac Games will have a &#8220;hands-on role&#8221; during the production, animation consulting, character development and screenplay. Also, the original Ratchet &amp; Clank writer T.J Fixman will be writing the script for the movie just like he did for all of the Ratchet &amp; Clank titles.</p>
<p>It is being reported that the production is already well underway on the movie and voice actors from the game franchise will take part during the film-making. Jim Ward (Qwark), David Kaye (Clank) and James A. Talor (Ratchet) will all be working on the movie. Rainmaker Entertainment president Michael Hefferon has also stated that the studio is &#8220;in discussion with potential celebrity talent&#8221; for the Ratchet &amp; Clank animated film.</p>
<p>Stay tuned on GamingBolt for more details regarding the Ratchet &amp; Clank animated film. Let us know what you think of Ratchet &amp; Clank franchise going to Hollywood in the comment section below.</p>
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