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	<title>Rally Games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Former GTA Producer Talks About Quitting Violent Video Games</title>
		<link>https://gamingbolt.com/former-gta-producer-talks-about-quitting-violent-video-games</link>
					<comments>https://gamingbolt.com/former-gta-producer-talks-about-quitting-violent-video-games#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 20 May 2013 11:09:12 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[Rally Games]]></category>
		<category><![CDATA[video game violence]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=155810</guid>

					<description><![CDATA[Jeremy Pope talks about other ways "to generate meaningful, interesting conflict".]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">G</span>iven the success of the series, especially given the hype behind the upcoming Grand Theft Auto V, it might seem odd for a Rockstar Games producer to want to distance himself from it. That too when the game&#8217;s mega success story was still to come, but that&#8217;s exactly what former producer Jeremy Pope did.</p>
<p>Not that he regrets it though. Pope quit Rockstar Games nearly 10 years ago and recently founded his own start-up with Rally Games in 2011.</p>
<p>Speaking to <a href="http://www.gamesindustry.biz/articles/2013-05-17-former-gta-producer-why-ill-never-work-on-violent-games-again">GamesIndustry International</a>, Pope discusses what made him first decide to quit working on violent video games. &#8220;I think at the time it was really only an inkling that I had. I was still in my early to mid-20s, I had grown up playing all types of games, violent games included, and worked on Max Payne and Grand Theft Auto, etc. </p>
<p>&#8220;I would always kind of defend the games we were making and I was pretty proud of being involved, but then when I would visit my grandmother in highly religious Alabama and have to explain what I do for a living, I didn&#8217;t feel so great about explaining to them that I was a part of &#8216;that game&#8217; they&#8217;ve been hearing about. I think that&#8217;s what sort of planted the seeds of me wanting to work on different types of games.&#8221;</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/GTA-V-8.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/05/GTA-V-8.jpg" alt="GTA V (8)" width="620" height="349" class="aligncenter size-full wp-image-153148" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/GTA-V-8.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/05/GTA-V-8-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/05/GTA-V-8-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Though he supports innovation and pushing the envelope, Pope has a hard time condoning violence that doesn&#8217;t hold any ties in the bigger scheme of things.</p>
<p>&#8220;I do agree that we need to be pushing ourselves [as an industry]. With any storytelling medium or any medium at all, you want to have conflict because that&#8217;s how you can generate interest, and oftentimes the simplest or most base way to do that is through violence that isn&#8217;t necessarily tied into a deeper, more meaningful story. </p>
<p>&#8220;I think it&#8217;s often easier to do violence than it is to generate meaningful, interesting conflict through nonviolent ways. I would agree in that sense that we need to push ourselves and get away from sequels and rehashing, and taking what technology affords us and using that as a primary means to justify another rehash; in other words, we&#8217;re just souping up what&#8217;s already been done.&#8221;</p>
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