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	<title>Redout &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Redout Will Be 4K and 60fps Checkerboarded on PS4 Pro; 4K and 60FPS with Higher Settings on Xbox One X</title>
		<link>https://gamingbolt.com/redout-will-be-4k-and-60fps-checkerboarded-on-ps4-pro-4k-and-60fps-with-higher-settings-on-xbox-one-x</link>
					<comments>https://gamingbolt.com/redout-will-be-4k-and-60fps-checkerboarded-on-ps4-pro-4k-and-60fps-with-higher-settings-on-xbox-one-x#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 01 Sep 2017 01:02:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[34bigthings]]></category>
		<category><![CDATA[pc]]></category>
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					<description><![CDATA[Which makes sense, given the power difference between the two systems.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/Redout_04.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-301112" src="https://gamingbolt.com/wp-content/uploads/2017/07/Redout_04.jpg" alt="Redout_04" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/Redout_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/07/Redout_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/07/Redout_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/07/Redout_04-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Redout: Lightspeed Edition</em>, the new futuristic racer, is out now on PS4 and Xbox One- and it will also support the PS4 Pro and the Xbox One X, the superpowered upgrades to their respective consoles by Sony and Microsoft.</p>
<p>While both consoles are a fair bit more powerful than the original versions, the PS4 Pro is a more conservative upgrade, and generally incapable of running most games in native 4K; the Xbox One X is a far more radical overhaul, and can run more titles in 4K. This will also be reflected with <em>Redout</em>, which will run in Checkerboarded 4K at 60fps on the PS4 Pro, but native 4K and 60fps on Xbox One X, with higher visual settings, to boot.</p>
<p>This information was confirmed by CEO Valerio Di Donato of Italian studio 34BigThings in an exclusive interview with <a href="http://wccftech.com/redout-4k60-checkerboard-ps4-pro-xb1x/" target="_blank" rel="noopener">WCCFTech</a>. <em>Redout</em> is available now on PS4 and Xbox One, as well as PC.</p>
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		<title>Redout Lightspeed Edition Interview: High Speeds, High Stakes</title>
		<link>https://gamingbolt.com/redout-lightspeed-edition-interview-high-speeds-high-stakes</link>
					<comments>https://gamingbolt.com/redout-lightspeed-edition-interview-high-speeds-high-stakes#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 20 Jul 2017 14:55:47 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[34BigThings srl]]></category>
		<category><![CDATA[nintendo switch]]></category>
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		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Redout]]></category>
		<category><![CDATA[redout lightspeed edition]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=301106</guid>

					<description><![CDATA[34BigThings discusses future consoles, Redout's console release and much more.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>nyone looking for a racing simulator these days doesn&#8217;t have to look far. Titles like <em>Forza Horizon 3, F1 2016</em> and<em> Project CARS</em> have fulfilled that craving while <em>Gran Turismo Sport, Forza Motorsport 7, Project CARS 2</em> and so on will offer a lot more. However, for the arcade racing fans, particularly of games like the recent <em>WipEout HD Collection</em>, it&#8217;s fairly slim pickings. Then again, there&#8217;s one game that released in September 2016 for PC and coming to consoles this year that stood out with many proclaiming it as the spiritual successor to <em>F-Zero</em>: 34BigThings&#8217; <em>Redout</em>.</p>
<p>Releasing for Xbox One and PS4 as <em>Redout: Lightspeed Edition</em> (with a Switch release happening later), we thought it was a good time to get in touch with the studio. Where is <em>Redout</em> going and what can you expect on consoles? Find out here.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/Redout-Lightspeed-Edition.jpg"><img decoding="async" class="aligncenter wp-image-301063" src="https://gamingbolt.com/wp-content/uploads/2017/07/Redout-Lightspeed-Edition.jpg" alt="Redout Lightspeed Edition" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/Redout-Lightspeed-Edition.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/07/Redout-Lightspeed-Edition-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/07/Redout-Lightspeed-Edition-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/07/Redout-Lightspeed-Edition-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The main focus for us has been speed and creating the driving sensation. I would say this is obvious for anyone who played any AG racer before and <i>Redout</i>."</p>
<p><b>How has the reception to <i>Redout</i> been on PC thus far? What motivated the move to release console versions?</b></p>
<p>We saw an enthusiastic and continuous response to <i>Redout</i> on PC. Probably because PC was clearly lacking a leader in the AG racing space and the community around <i>Redout</i> has been growing and thriving since launch. We hope to see the same response from the console communities and we are definitely expecting so. Players deserve a modern take on the genre and we are trying our best to fulfill the expectations!</p>
<p><b>While paying tribute to <i>F-Zero</i> and <i>WipEout</i>, what did you do to ensure that <i>Redout</i> wasn&#8217;t too similar to the classics? How difficult is the balance between paying tribute and doing something different?</b></p>
<p>The main focus for us has been speed and creating the driving sensation. I would say this is obvious for anyone who played any AG racer before and <i>Redout</i>. We have been focusing on that vertigo that stands at the core of the arcade racing genre and we pushed a lot on the driving feeling, achieving a believable physical response from the hovering ships drawing specifics from quadcopters and cars physics.</p>
<p><b>The Career mode seems to offer a much meatier single-player experience than most arcade racers. What can you tell us about its development?</b></p>
<p>Well, we have so many different game modes and modifications of those that the possible permutations tend to infinite. This allowed us to design a paced progression towards the highest speed possible in the game, where the endgame is the global leaderboard.</p>
<p><b>Considering the vast variety of modes in <i>Redout</i>, has there ever been any thought towards including ranked multiplayer races?</b></p>
<p>It has definitely been on our minds (also, huge <em>Overwatch</em> fans here) considering all the heat eSports are gaining lately worldwide and we think there’s an interesting and open spot for a deep and technical racer.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/Redout_0.jpg"><img decoding="async" class="aligncenter wp-image-301110" src="https://gamingbolt.com/wp-content/uploads/2017/07/Redout_0.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/Redout_0.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/07/Redout_0-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/07/Redout_0-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/07/Redout_0-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"There’s so much space in the arcade genre we still have to explore it would be a shame to stop now."</p>
<p><b>What obstacles did you face in bringing <i>Redout</i> to consoles, especially with regards to support from Microsoft and Sony?</b></p>
<p>Support has been pretty great from both platform holders, actually, and I don’t think we got into any troubles in this regards. Most of the work related to porting our game to consoles has been via optimizations, compliance, age ratings and bureaucracy in general.</p>
<p><b>After working on both consoles, which do you think best represents what <i>Redout</i> has to offer, both in terms of graphics quality and controls?</b></p>
<p>Both for different reasons. The Xbox has a great platform and infrastructure that completes the game from the sides: the controller alone could be a good reason to prefer one platform over the other. PlayStation will, on the other hand, offer a better multiplayer experience, considering the wider user base.</p>
<p><b>What new features will the <i>Redout</i>: <i>Lightspeed Edition</i> have?</b></p>
<p>The Lightspeed Edition is where our care for the game progression peaked. It includes Europa and Neptune packs, increasing the base game content (tracks, bosses, new ships, a ton of liveries…). These DLCs seamlessly integrate into the game career, adding unique events and a relevant amount of single-player play. And we didn’t announce everything yet!</p>
<p><b>What&#8217;s currently in the pipeline for the next update?</b></p>
<p>We just shipped our third DLC, the Mars Pack, which adds a new environment, enhances our backstory with all the mars terraformation arc and delivers some of the longest tracks of the game. We are taking some time off from new DLCs during the summer, but we’ll get back to it pretty strongly afterwards. There’s so much space in the arcade genre we still have to explore it would be a shame to stop now.</p>
<p><b>What does the future look like for </b><i><b>Redout</b></i><b>, especially given all the features it&#8217;s already received?</b></p>
<p>Our community definitely appreciated the long-term support we are providing. We believe that’s one of the main differences between a true indie studio and bigger corporations. The direction is definitely set on more features to come and balance tweaks, slowly moving towards our next projects.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/Redout_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-301108" src="https://gamingbolt.com/wp-content/uploads/2017/07/Redout_02.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/Redout_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/07/Redout_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/07/Redout_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/07/Redout_02-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><b>Have you considered working on a sequel to the game any time soon?</b></p>
<p>Honestly, yes. We are considering the opportunity to rebuild most of the systems from the ground up, having a much larger architecture and plan in mind. Especially about eSports and some of the features the game is currently missing (IE. Ghost racers, Replay, etc…).</p>
<p><b>Can you please tell us about the engine that the game is running on? The game looks absolutely spectacular.</b></p>
<p>It’s Unreal Engine 4. We try to keep it always update to the latest version as Epic is really good at sneaking in improvements and new features we can leverage easily each time. At the moment, we are on 4.15, but we are upgrading to 4.16 for the final consoles release and probably to 4.17 soon enough.</p>
<p><b>What kind of improvements have you made to the engine in terms of physical based rendering, global illumination and lighting?</b></p>
<p>Unreal has been very kind to us in terms of features and we didn’t need to make deep changes to the engine to enhance effects or add novel features. We had the chance to focus on the game and tweak the engine for our specific needs in terms of lightmaps, shadow computation and a couple of full screen post-process effects.</p>
<p><b>Can this possibly run at native 4K and 60fps at all times on the PS4 Pro?</b></p>
<p>Optimization is an art that takes patience and time. We are trying to make it in time for launch, but we can’t be sure at the moment.</p>
<p><b>Along with a massive boost to resolution, what other improvements were implemented in the PS4 Pro version?</b></p>
<p>HDR is there, if your TV supports it. But honestly I would say the huge performance boost is the main reason to play <i>Redout</i> on a Pro.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/Redout_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-301107" src="https://gamingbolt.com/wp-content/uploads/2017/07/Redout_03.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/Redout_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/07/Redout_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/07/Redout_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/07/Redout_03-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"I don’t think there can be a console that out-powers PCs in general, for obvious reasons."</p>
<p><b>In a recent interview, Mark Cerny, the lead engineer of the PlayStation 4 Pro claimed that converting a base PS4 game to PS4 Pro version is just 0.2 Or 0.3% of the overall effort. What is your take on this? Do you think that the extra work required to develop an additional Pro version is actually bigger than the number quoted? </b></p>
<p>Definitely not, I can agree with him. For us the process has been straightforward and didn’t bring up anything we weren’t expecting already. And loved the performances.</p>
<p><b>What are your thoughts on Xbox One X and how do you think it compared to modern gaming PCs? Do you think it out-powers most of them?</b></p>
<p>I don’t think there can be a console that out-powers PCs in general, for obvious reasons. But I can agree the Xbox One X is the most powerful console ever released and probably the one with the smallest gap with the average gaming PC. That being said, it’s an amazing piece of hardware and I’m really looking forward to see <i>Redout</i> running on it.</p>
<p><b>The Xbox One X has been designed as a native 4K console to begin with. But do you think it’s capable to run your game not only in 4K but at Ultra PC settings and that too at 60fps?</b></p>
<p>As I said earlier, optimization is an art that takes patience and time. The capability is definitely there, but the devkits aren’t really easy to get and that could have an impact on the timing of the optimization patch for Xbox One X.</p>
<p><b>What is your take on the differences between the PS4 Pro and Xbox One X from a development perspective?</b></p>
<p>Both consoles come really strong on the internal hardware and side features (Dolby Atmos, HDR, etc…) and they both are really comfortable to develop games with. We can tell both platform holders put a lot of effort refining the development process, trying to speed up it entirely and solve classical bottlenecks.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">301106</post-id>	</item>
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		<title>Redout Dev Is Optimizing For 4K/60fps On PS4 Pro, Agrees With Cerny&#8217;s Estimation For Pro Dev Effort</title>
		<link>https://gamingbolt.com/redout-dev-is-optimizing-for-4k60fps-on-ps4-pro-agrees-with-cernys-estimation-for-pro-dev-effort</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 16 Jul 2017 14:09:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[34bigthings]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps4 pro]]></category>
		<category><![CDATA[Redout]]></category>
		<category><![CDATA[redout lightspeed edition]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=301058</guid>

					<description><![CDATA[Says porting to PS4 Pro isn't too much effort. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/Redout-Lightspeed-Edition.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-301063" src="https://gamingbolt.com/wp-content/uploads/2017/07/Redout-Lightspeed-Edition.jpg" alt="Redout Lightspeed Edition" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/Redout-Lightspeed-Edition.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/07/Redout-Lightspeed-Edition-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/07/Redout-Lightspeed-Edition-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/07/Redout-Lightspeed-Edition-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>GamingBolt recently held an interview with <em>Redout </em>developer 34BigThings, and we spoke about the optimizations being made to the upcoming <em>Lightspeed Edition</em>. For those who own a PS4 Pro, the game will include several significant enhancements.  We asked if the game would be running at native 4K and 60 frames per second on the PS4 Pro, to which the devs replied that optimization for the same is currently ongoing.</p>
<p>&#8220;Optimization is an art that takes patience and time,&#8221; they said. &#8220;We are trying to make it in time for launch, but we can’t be sure at the moment.&#8221; When we asked what improvements were being implemented to the PS4 Pro version specifically, the devs said, &#8220;HDR is there, if your TV supports it. But honestly I would say the huge performance boost is the main reason to play <em>Redout</em> on a Pro.&#8221;</p>
<p>We also posed the question of how much effort it takes to port a game over to the PS4 Pro, <a href="https://gamingbolt.com/mark-cerny-converting-a-base-ps4-game-to-ps4-pro-version-is-just-0-2-or-0-3-percent-of-the-overall-effort">and brought up assertions by Mark Cerny</a>, the lead engineer of the PlayStation 4 Pro, who claimed that converting a base PS4 game to PS4 Pro version is just 0.2 or 0.3% of the overall effort. &#8220;Definitely not, I can agree with him,&#8221; was the answer we got. &#8220;For us the process has been straightforward and didn’t bring up anything we weren’t expecting already. And [we] loved the performances.&#8221;</p>
<p><em>Redout Lightspeed Edition </em>launches on August 29 for the Xbox One and PS4. Stay tuned for continued coverage.</p>
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