<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>remedy entertaiment &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/remedy-entertaiment/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 14 Mar 2025 13:45:48 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>Control 2 Has Entered Full Production</title>
		<link>https://gamingbolt.com/control-2-has-entered-full-production</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 14 Mar 2025 13:45:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Control 2]]></category>
		<category><![CDATA[FBC: Firebreak]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertaiment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=614344</guid>

					<description><![CDATA[Entering the production stage for Control 2 means that Remedy has completed stages of pre-productions, like the proof-of-concept stage.]]></description>
										<content:encoded><![CDATA[<p>Developer Remedy Entertainment has revealed that the sequel to <em>Control</em> is now in full production. In its <a href="https://investors.remedygames.com/app/uploads/2025/03/remedy-annual-report-2024.pdf" target="_blank" rel="noopener">annual report</a>, Remedy has stated that development on <em>Control 2</em> is now under full swing after having finished all the pre-production work on the title.</p>
<p>As described by Remedy&#8217;s own report, a game being in full production means that it has already wrapped up with a number of parts of the development process, from the original mandate of the game&#8217;s development being started, all the way to getting ready for production after finishing a proof-of-concept. As part of full production, Remedy estimates a time frame of between 15 and 26 months, with a team size that can range from over 75 all the way up to 200.</p>
<p>Along with <em>Control 2</em>, the company has also revealed that other titles like the <em>Max Payne 1 &amp; 2</em> remake, as well as co-op action game <em>FBC: Firebreak</em> also fall in the full production category.</p>
<p>Remedy has also stated that the initial development budget for <em>Control 2</em> totals up to around €50 million. The studio also wrote about its partnership with Annapurna Pictures, who is financing 50 percent of the development costs for <em>Control 2</em>. In return, Annapurna Pictures gets the rights to adapt Remedy games like <em>Control</em> and <em>Alan Wake</em> into movies and TV shows.</p>
<p>This reveal comes a month after Remedy&#8217;s previous earnings report, when the company had said that <em>Control 2</em> <a href="https://gamingbolt.com/control-2-enters-full-production-this-month">would be entering the full production stage soon</a>.</p>
<p>While Remedy hasn&#8217;t given us too many details about <em>Control 2</em> other than the fact that it will follow up on the events of the original <em>Control,</em> the game was <a href="https://gamingbolt.com/control-2-seemingly-teased-in-alan-wake-2-the-lake-house-dlc">seemingly teased in a DLC for <em>Alan Wake 2</em></a>. The DLC, titled <em>The Lake House</em>, featured protagonist Kiran Estevez getting transported to various locations from <em>Control,</em> including the Panopticon in the Oldest House, and even the Oceanview Hotel.</p>
<p>The studio has previously described <em>Control 2</em> <a href="https://gamingbolt.com/control-2-is-an-action-rpg-per-remedy">as being an action RPG</a>. While the original <em>Control</em> also had a few RPG-adjacent mechanics like crafting mods for your weapons, the fact that the studio is referring to <em>Control 2</em> as an action RPG would indicate that these elements might be getting expanded to feature more in-depth systems.</p>
<p>Alongside <em>Control 2</em>, the <em>Control</em> universe is also getting expanded thanks to spin-off <em>FBC: Firebreak</em>. Director Mike Kayatta has spoken about the choice for Remedy to make a multiplayer title, referring to the move as <a href="https://gamingbolt.com/fbc-firebreak-being-multiplayer-is-a-chance-for-remedy-to-do-something-new-director">a chance for the studio to do something new</a>.</p>
<p>“A lot of this is uncharted territory for us,” said Kayatta back in January. “We know we have a lot to learn to deliver on the potential we see, but there’s a lot of passion and drive behind our push into this space.”</p>
<p>Remedy has stated that more details about <em>FBC: Firebreak</em> will be revealed at the Future Games Show <a href="https://gamingbolt.com/fbc-firebreak-will-receive-more-news-on-march-20th">taking place on March 20</a>. The game is being developed for PC, PS5 and Xbox Series X/S. The studio has also previously stated that <a href="https://gamingbolt.com/fbc-firebreak-is-a-mid-priced-title-says-remedy"><em>FBC: Firebreak</em> will be a mid-priced title</a>, and that its system requirement <a href="https://gamingbolt.com/fbc-firebreaks-pc-requirements-wont-be-as-high-as-alan-wake-2">won&#8217;t be as extreme as <em>Alan Wake 2</em></a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">614344</post-id>	</item>
		<item>
		<title>Control Developer is &#8220;Well Aware&#8221; of Co-op Multiplayer Challenges with Condor</title>
		<link>https://gamingbolt.com/control-developer-is-well-aware-of-co-op-multiplayer-challenges-with-condor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 01 Apr 2024 17:33:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Codename Condor]]></category>
		<category><![CDATA[Condor]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertaiment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=583333</guid>

					<description><![CDATA["I'd like to think we have realistic expectations," says Thomas Puha, "but also be realistic that you never can plan and prepare for everything."]]></description>
										<content:encoded><![CDATA[<p>While Remedy Entertainment has delivered an acclaimed sequel with <em>Alan Wake 2</em>, it&#8217;s also working on expansions, a sequel to <a href="https://gamingbolt.com/control-2-condor-max-payne-1-and-2-remake-expected-to-enter-next-development-stages-this-year"><em>Control</em></a> (which will be self-published) and <a href="https://gamingbolt.com/max-payne-1-and-2-remake-has-a-similar-budget-to-alan-wake-2-fully-funded-by-rockstar">a remake for <em>Max Payne 1</em> and <em>2</em></a>. If that wasn&#8217;t enough, <a href="https://gamingbolt.com/control-developer-working-on-co-op-spin-off-condor-for-ps5-xbox-series-x-s-and-pc"><em>Condor</em></a>, its foray into co-op multiplayer (not to be confused with <a href="https://gamingbolt.com/remedy-entertainments-vanguard-is-being-rebooted-as-kestrel-a-paid-title-with-a-strong-co-op-component"><em>Kestrel</em></a>), is also in development.</p>
<p>There&#8217;s certainly room for such titles &#8211; see <a href="https://gamingbolt.com/helldivers-2-has-sold-over-8-million-copies-estimates-td-cowen-analyst"><em>Helldivers 2</em></a> &#8211; but there are also risks, as illustrated by the underwhelming performance of <a href="https://gamingbolt.com/suicide-squad-kill-the-justice-league-has-fallen-short-of-our-expectations-says-warner-bros"><em>Suicide Squad: Kill the Justice League</em></a>. Remedy&#8217;s communications director, Thomas Puha, discussed this on Twitter, noting, &#8220;We are well aware of how challenging the coop multiplayer space is.</p>
<p>&#8220;I&#8217;d like to think we have realistic expectations (outside the company expectations always seem wild), but also be realistic that you never can plan and prepare for everything, just gotta roll with the punches. To be honest, every published game seems a small miracle these days.&#8221; He also acknowledges a user who believes it can be a good learning experience, even if it&#8217;s not a massive hit.</p>
<p><em>Condor</em> is <a href="https://gamingbolt.com/control-developer-reveals-more-details-about-multiplayer-live-service-title-condor">a spin-off of <em>Control</em></a> and focuses on the Federal Bureau of Control recapturing the Oldest House, their headquarters from the Hiss. It&#8217;s developed on Remedy&#8217;s Northlight engine for Xbox Series X/S, PS5 and PC, with plans to enter full production this year. Stay tuned for more updates in the meantime.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">They tell me I&#39;m cynical and I am LOL, we are well aware of how challenging the coop multiplayer space is. I&#39;d like to think we have realistic expectations (outside the company expectations always seem to be wild), but also be realistic that you never can plan and prepare for…</p>
<p>&mdash; Thomas Puha (@RiotRMD) <a href="https://twitter.com/RiotRMD/status/1772587374494519664?ref_src=twsrc%5Etfw">March 26, 2024</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Yes indeed, good way to look at it.</p>
<p>&mdash; Thomas Puha (@RiotRMD) <a href="https://twitter.com/RiotRMD/status/1772589669017878685?ref_src=twsrc%5Etfw">March 26, 2024</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">583333</post-id>	</item>
		<item>
		<title>Control Developer Reveals More Details About Multiplayer Live Service Title Condor</title>
		<link>https://gamingbolt.com/control-developer-reveals-more-details-about-multiplayer-live-service-title-condor</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Tue, 26 Mar 2024 06:28:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Codename Condor]]></category>
		<category><![CDATA[Condor]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertaiment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=582695</guid>

					<description><![CDATA[Control's The Oldest House will act as the primary setting for the multiplayer game currently codenamed Condor.]]></description>
										<content:encoded><![CDATA[<p>Developer Remedy Entertainment, known for its work on critically-acclaimed titles like 2019&#8217;s <em>Control</em> and 2023&#8217;s <em>Alan Wake 2</em>, has revealed more details about its next title—a live-service game based on the <em>Control</em> setting. As caught by <a href="https://www.videogameschronicle.com/news/remedy-has-shared-new-details-about-condor-its-live-service-control-spin-off/" target="_blank" rel="noopener">VGC</a>, the studio revealed details about its next game, currently <a href="https://gamingbolt.com/control-2-condor-max-payne-1-and-2-remake-expected-to-enter-next-development-stages-this-year">codenamed <em>Condor</em></a>, in its recent <a href="https://investors.remedygames.com/app/uploads/2024/03/remedy-annual-report-2023-1.pdf" target="_blank" rel="noopener">annual financial report</a>.</p>
<p><em>Condor</em> has been described by Remedy as its &#8220;first step towards service-based games&#8221;. The title is set to enter full production this year, will be built on Remedy&#8217;s own Northlight engine, and will be coming to PC, PS5 and Xbox Series X/S.</p>
<p><em>Condor</em> will also not be free-to-play, and will instead have a &#8220;service-based fixed price&#8221; release. This means that the game will feature a lower price point, but will also include game expansions, and potentially even microtransactions.</p>
<p>The studio has revealed a few more details about <em>Condor</em>, including its setting and theme. Based on Remedy&#8217;s description, it looks like the game will largely take place in the Oldest House—the primary setting for <em>Control</em>. Players will work on taking back control of the Oldest House from the Hiss.</p>
<p>All things considered, the game will also likely have players taking on the roles of various employees at the Federal Bureau of Control, taking orders from various characters from <em>Control</em>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">582695</post-id>	</item>
		<item>
		<title>Alan Wake 2 Guide &#8211; All Weapons, Words of Power, Inventory Size Upgrades and How to Find Them All</title>
		<link>https://gamingbolt.com/alan-wake-2-guide-all-weapons-words-of-power-inventory-size-upgrades-and-how-to-find-them-all</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 31 Oct 2023 11:03:57 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[All Inventory Upgrade Satchels in Alan Wake 2]]></category>
		<category><![CDATA[All Weapon Locations in Alan Wake 2]]></category>
		<category><![CDATA[All Words of Power Locations in Alan Wake 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertaiment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=569380</guid>

					<description><![CDATA[It never hurts to have too many weapons or enough upgrades. Here's how to find them all in Remedy Entertainment's sequel.]]></description>
										<content:encoded><![CDATA[<p>Remedy Entertainment&#8217;s<em> Alan Wake 2</em> has several collectibles, from <a href="https://gamingbolt.com/alan-wake-2-guide-all-writers-journey-videos-and-where-to-find-them">Writer&#8217;s Journey Videos</a> to Cult Stashes and locked cases. However, you also have weapons to collect and upgrades to unlock for Alan Wake and Saga Anderson. If you don&#8217;t go out of your way in the story, it can be very easy to miss some of the best weapons (which make some of the boss fights easier).</p>
<p>First, let&#8217;s go over all the weapons in the game and how to find them, and then discuss the upgrades, particularly Alan&#8217;s Words of Power and Saga&#8217;s Inventory Upgrade Satchels.</p>
<h2><strong>All Weapons and How to Find Them</strong></h2>


<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>Weapon</th><th>Chapter</th><th>How to Get</th></tr></thead><tbody><tr><td>Pistol</td><td>Return Chapter 1: Invitation</td><td>Saga Anderson&#8217;s starting weapon.</td></tr><tr><td>Sawed-Off Shotgun</td><td>Return Chapter 2: The Heart</td><td>Found in the Cauldron Lake General Store while searching for Nightingale&#8217;s heart. It&#8217;s in the backroom but requires a combination to open the padlock. Head <a href="https://gamingbolt.com/alan-wake-2-guide-all-locked-case-codes-and-solutions">here</a> for all safe and lock combinations in <em>Alan Wake 2.</em></td></tr><tr><td>Crossbow</td><td>Return Chapter 3: Local Girl</td><td>Clear out the enemies and go to Coffee World. Look for a cabin on the road where you&#8217;ll find a Break Room. A Cult Stash with the Crossbow is located outside. Once again, refer to our guide above for details on the combination (or look for the crossbow bolts with numbers).</td></tr><tr><td>Hunting Rifle</td><td>Return Chapter 5</td><td>The Hunting Rifle is found in the Wellness Center&#8217;s security office in the workshop but requires a doorknob to obtain. First, enter the code into the computer to unlock the doors. Go to the Reception Area, which is North of the security office and go right. Check under the desk for a box – the doorknob is inside. Bring it back to the workshop to unlock the door and get the Hunting Rifle.</td></tr><tr><td>Pump-Action Shotgun</td><td>Return Chapter 6: Scratch</td><td>Found in the Bright Fall Sheriff&#8217;s Station, but you first need the key. Get it from Agent Estevez and then enter the Sheriff&#8217;s office. Use the code on the desk nearby to unlock the weapon case and claim the shotgun.</td></tr><tr><td>Revolver</td><td>Initiation Chapter 2: Casey</td><td>After leaving the Talk Show Studio in The Dark Place, go towards the alley with the green light. After a brief cutscene, Alan Wake will receive the Revolver and Flashlight.</td></tr><tr><td>Flare Gun</td><td>Initiation Chapter 4: We Sing</td><td>Obtained near the end of the chapter, on the desk with the typewriter.</td></tr><tr><td>Double-Barreled Shotgun</td><td>Initiation Chapter 5: Room 665</td><td>You get this in the Oceanview Hotel, but first, you must find the alternate entrance. First, go to the main entrance and follow the red carpet. Go inside the area with the Mirror Peak sign, where the Double-Barreled Shotgun is locked away in the back. Switch the light on with your lamp to brighten the place, and then hit the Clicker to enter the area with the shotgun.</td></tr></tbody></table></figure>


<h2><strong>All Words of Power and Their Locations</strong></h2>
<p>Saga Anderson relies on Manuscript Fragments to upgrade her weapons, which you can find in Casey Lunch Boxes scattered through the world. Alan Wake, on the other hand, must find Words of Power, and there are multiple types which can upgrade different stats (Words of Gun, for instance, will increase weapon damage).</p>
<p>Here&#8217;s where to find all 27 Words of Power. Remember to aim your Flashlight at each Word of Power to add them to your upgrades.</p>


<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>Words of Power</th><th>Chapter</th><th>How to Unlock</th></tr></thead><tbody><tr><td>Words of Fix #1</td><td>Initiation Chapter 2: Casey</td><td>After getting the Revolver and Flashlight, take the light with your lamp. Take the left path until you see a circle of words above the door, and use your Flashlight to unlock it.</td></tr><tr><td>Words of Lamp #1</td><td>Initiation Chapter 2: Casey</td><td>Go to Caldera St. Station and up the staircase after using your lamp to clear the obstruction. Climb the ladder up and go through the door. You&#8217;ll eventually find some yellow arrows which lead to the Words of Power.</td></tr><tr><td>Words of War #1</td><td>Initiation Chapter 2: Casey</td><td>Go to Caldera St. Station and up the staircase after using your lamp to clear the obstruction. Climb the ladder up and go through the door. You&#8217;ll eventually find some yellow arrows which lead to the Words of Power.</td></tr><tr><td>Words of War #1</td><td>Initiation Chapter 2: Casey</td><td>Go South of the previous Words of Power to the street. Look for a ladder and climb it. Look for two vents on the right side to find the third Word of Power.</td></tr><tr><td>Words of Gun #1</td><td>Initiation Chapter 2: Casey</td><td>In the same area as the last Words of Power, look for a taxi. Use the lamp to spawn some enemies. After killing them, approach the place they spawned from. Look up and to the left for the next Words of Power.</td></tr><tr><td>Words of Action #1</td><td>Initiation Chapter 2: Casey</td><td>Go South of High-Line Station to Draft Street. Check beneath the tracks above you for the Words of Power.</td></tr><tr><td>Words of Fix #2</td><td>Initiation Chapter 2: Casey</td><td>Head West through the plaza to Wheeler Street, and you will find this Word of Power outside the studio in a corner.</td></tr><tr><td>Words of Gun #2</td><td>Initiation Chapter 2: Casey</td><td>In the subway, after interacting with the Echo, go right. The Words of Power are at the door of the train.</td></tr><tr><td>Words of Aid #1</td><td>Initiation Chapter 2: Casey</td><td>While still in the subway, check opposite the Break Room.</td></tr><tr><td>Words of Lamp #2</td><td>Initiation Chapter 2: Casey</td><td>Once you take the light from here using the lamp, explore the nearby room. Hidden behind the shelf are the Words of Power.</td></tr><tr><td>Words of War #2</td><td>Initiation Chapter 2: Casey</td><td>After venturing up the ladder, turn around. Crawl beneath the scaffolding and check the ceiling for the Words of Power.</td></tr><tr><td>Words of Action #2</td><td>Initiation Chapter 2: Casey</td><td>After entering the torched train, go down the ladder, but don&#8217;t take the stairs. Instead, go behind and look for a wooden piece. Shoot it to find the Words of Power.</td></tr><tr><td>Words of Fix #3</td><td>Initiation Chapter 2: Casey</td><td>In the next room, look through the gate on the left after venturing down the stairs.</td></tr><tr><td>Words of Lamp #3</td><td>Initiation Chapter 2: Casey</td><td>In the Shrine St. Station, after the Light Shift is active, check the left side of the area. You must venture into the water to see the Words of Power on the wall.</td></tr><tr><td>Words of Gun #3</td><td>Initiation Chapter 2: Casey</td><td>In Shrine St. Station, enter the train on the right. If you observe the adjacent train, the Words of Power will be visible outside.</td></tr><tr><td>Words of Action #3</td><td>Initiation Chapter 2: Casey</td><td>Just slightly North-West of the previous Words of Power in Shrine St. Station is a room. Go inside for more Words of Power.</td></tr><tr><td>Words of Fix #4</td><td>Initiation Chapter 2: Casey</td><td>North of the Scene: Derailed Train, next to the Break Room, look through the fence after heading upstairs.</td></tr><tr><td>Words of Aid #2</td><td>Initiation Chapter 5: Room 665</td><td>Crawl through the hut on the roof and then go to the corner. On the left is the Words of Power.</td></tr><tr><td>Words of Lamp #4</td><td>Initiation Chapter 5: Room 665</td><td>On the same rooftop, look for some ladders to climb. Once there, look for a Light Shift and then on the right for a water tower where the Words of Power are visible.</td></tr><tr><td>Words of Gun #4</td><td>Initiation Chapter 5: Room 665</td><td>Take the left stairs and then go below. Look up underneath the stairs for the Words of Power.</td></tr><tr><td>Words of Aid #3</td><td>Initiation Chapter 5: Room 665</td><td>Located in the North-West alley on a wall after taking the elevator.</td></tr><tr><td>Words of War #3</td><td>Initiation Chapter 5: Room 665</td><td>On the second floor of the Oceanview Hotel, enter Room 224. Shoot the wooden panel to enter the bathroom where the Words of Power are located.</td></tr><tr><td>Words of War #4</td><td>Initiation Chapter 5: Room 665</td><td>While in the Second Floor Hallway of the Hotel, look for a door to the left of the stairwell. Aim your flashlight through the glass above it to find the next Words of Power.</td></tr><tr><td>Words of Stuff #1</td><td>Initiation Chapter 5: Room 665</td><td>Go to the bar in the Ballroom and check the ceiling.</td></tr><tr><td>Words of Fix #5</td><td>Initiation Chapter 8: Zane’s Film</td><td>Near the Break Room in Scene: Lobby of Poet&#8217;s Cinema (near the Concession Stand), check the upstairs wall.</td></tr><tr><td>Words of Action #4</td><td>Initiation Chapter 8: Zane’s Film</td><td>On the right-hand side of the Concession Stand area, go through the bathroom. Check the ceiling in the back room to find these Words of Power.</td></tr><tr><td>Words of Stuff #2</td><td>Initiation Chapter 8: Zane’s Film</td><td>After entering the Spotlights area of the cinema, turn around to your left to find this on a wall.</td></tr><tr><td>Words of Lamp #5</td><td>Initiation Chapter 8: Zane’s Film</td><td>North-West of the maintenance rooms, go back through the door. Look for a water tower – the Words of Power are on its side.</td></tr></tbody></table></figure>


<h2><strong>All Inventory Upgrades for Saga Anderson and How to Get Them</strong></h2>
<p>While Alan Wake can rely on Words of Stuff to increase inventory space, Saga must locate inventory upgrade satchels. Fortunately, they&#8217;re not too out of the way. Here are all of their locations.</p>


<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>Upgrade</th><th>Chapter</th><th>How to Get</th></tr></thead><tbody><tr><td>Inventory upgrade satchel #1</td><td>Return Chapter 2: The Heart</td><td>Inside the Cauldron Lake General Store (where the Sawed-Off Shotgun is located), Saga will be attacked by a Taken for the first time. After dispatching it, check the area it broke through to find the first satchel on a toppled file cabinet.</td></tr><tr><td>Inventory upgrade satchel #2</td><td>Return Chapter 2: The Heart</td><td>On Cauldron Lake Coast, after the battle with Nightingale in The Dark Place, Saga will encounter Alan Wake. Once Agent Casey shows up and the two speak, go up the eastern side of the coast. Crawl under the brambles for a Cult Stash. While locked, it doesn&#8217;t require a combination – press the buttons that light up sequentially to open it.</td></tr><tr><td>Inventory upgrade satchel #3</td><td>Return Chapter 5</td><td>Following the battle in Valhalla Nursing Home, Saga will get the Bolt Cutters. As you return to Bright Falls, go to the Fresh Seafood building and open the entrance with the Bolt Cutters. On the right side, check the first shack to find a Cult Stash. It requires a passcode, but you can find the solution in our guide here.</td></tr></tbody></table></figure>


<p><em>Alan Wake 2</em> is available for Xbox Series X/S, PS5 and PC. Check out our review <a href="https://gamingbolt.com/alan-wake-2-review-can-you-survive-this-nightmare">here</a>. You can also read up on <a href="https://gamingbolt.com/alan-wake-2-guide-10-tips-and-tricks-to-keep-in-mind">ten tips and tricks</a> or learn more about how the PS5 and PC versions compare in terms of graphics with <a href="https://gamingbolt.com/alan-wake-2-graphics-analysis-how-does-the-ps5-stack-up-against-the-pc-version">our analysis</a>.</p>]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">569380</post-id>	</item>
		<item>
		<title>Alan Wake 2 Guide &#8211; All Writer’s Journey Videos and Where To Find Them</title>
		<link>https://gamingbolt.com/alan-wake-2-guide-all-writers-journey-videos-and-where-to-find-them</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 29 Oct 2023 10:29:55 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[All Writer's Journey Video Locations in Alan Wake 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertaiment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=569158</guid>

					<description><![CDATA[Writer's Journey Videos are unique to Alan Wake's chapters in Remedy's survival horror. Here are all their locations and how to get them.]]></description>
										<content:encoded><![CDATA[<p>There are several collectibles in Remedy Entertainment&#8217;s <em>Alan Wake 2</em>, and while some are encountered during the story, others require going off the beaten path. If that weren&#8217;t enough, certain collectible types are exclusive to a certain character, like Writer&#8217;s Journey Videos. These are only discovered by Alan Wake and won&#8217;t appear during Saga Anderson&#8217;s story arc.</p>
<p>You can find eight Writer&#8217;s Journey Videos and they&#8217;ll automatically activate when near a TV. You don&#8217;t need to watch them all the way through for their collection to count. Some Videos and there&#8217;s also a point of no return in Alan&#8217;s story, so ensure you&#8217;ve gotten them before that.</p>
<p>Without further ado, let&#8217;s look at the locations for all the Writer&#8217;s Journey Videos.</p>


<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>Title</th><th>Chapter</th><th>How to Unlock</th></tr></thead><tbody><tr><td>Writer&#8217;s Journey Video 1: The Dark Place</td><td>Initiation Chapter 1: Late Night</td><td>It&#8217;s unlocked automatically after the last cutscene in the Talk Show Studio right before the exit. It can&#8217;t be missed so don&#8217;t worry.</td></tr><tr><td>Writer&#8217;s Journey Video 2: Writing</td><td>Initiation Chapter 1: Late Night (but also appears in Initiation Chapter 2: Casey)</td><td>Located on Ocean Ave, opposite Caldera St. Station. Go North from the ringing payphone to find the Vision TV Shop. Upon walking up to it, the TVs on display will activate, thus granting this Writer&#8217;s Journey Video.</td></tr><tr><td>Writer&#8217;s Journey Video 3: Murder Sites</td><td>Initiation Chapter 2: Casey</td><td>When walking through to the Break Room in the subway, it&#8217;s automatically unlocked and thus unmissable.</td></tr><tr><td>Writer&#8217;s Journey Video 4: The Dark Presence</td><td>Initiation Chapter 4: We Sing</td><td>This Writer&#8217;s Journey Video is available until Initiation Chapter 5: Room 665 ends, so pick it up before then. Return to the Vision TV Shop where you discovered the “Writing” Video, and walk up to the same spot to unlock this.</td></tr><tr><td>Writer&#8217;s Journey Video 5: Visions</td><td>Initiation Chapter 5: Room 665</td><td>Found in the Oceanview Hotel in Room 101 and only available during this chapter. To unlock Room 101, go to the Ballroom Break Room to find the key.</td></tr><tr><td>Writer&#8217;s Journey Video 6: Drowning</td><td>Initiation Chapter 7: Masks</td><td>You obtain this after obtaining Alice&#8217;s photographs. The photos are in the basement, and when you start to leave, the Video unlocks.</td></tr><tr><td>Writer&#8217;s Journey Video 7: Stop Writing</td><td>Initiation Chapter 8: Zane’s Film</td><td>Located near the Concession Stand inside the Break Room of Poet&#8217;s Cinema.</td></tr><tr><td>Writer&#8217;s Journey Video 8: Initiation</td><td>Initiation Chapter 8: Zane’s Film</td><td>This Writer&#8217;s Journey Video is behind the movie screen in Poet&#8217;s Cinema when looping for the third time. Open the door and walk up to it to unlock it. Don&#8217;t leave the room before doing so.</td></tr></tbody></table></figure>


<p><em>Alan Wake 2</em> is available for Xbox Series X/S, PS5 and PC. Check out <a href="https://gamingbolt.com/alan-wake-2-review-can-you-survive-this-nightmare">our review</a>, where we awarded it a 9 out of 10, and tips and tricks <a href="https://gamingbolt.com/alan-wake-2-guide-10-tips-and-tricks-to-keep-in-mind">here</a>. You can also read our graphics analysis <a href="https://gamingbolt.com/alan-wake-2-graphics-analysis-how-does-the-ps5-stack-up-against-the-pc-version">here</a>.</p>]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">569158</post-id>	</item>
		<item>
		<title>Alan Wake 2 Guide &#8211; How Long to Beat and How Many Chapters?</title>
		<link>https://gamingbolt.com/alan-wake-2-guide-how-long-to-beat-and-how-many-chapters</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 28 Oct 2023 15:48:53 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[How Long to Beat Alan Wake 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertaiment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=569149</guid>

					<description><![CDATA[Here's how long it takes to finish Remedy Entertainment's long-awaited survival horror and the kinds of collectibles available.]]></description>
										<content:encoded><![CDATA[<p>Remedy Entertainment claims <em>Alan Wake 2</em> is its biggest project yet, which is an understatement. With two playable characters (Alan Wake and Saga Anderson), large open areas to explore and a much bigger scope, it&#8217;s longer than your average story-focused game, especially when factoring in the collectibles. You can switch between Alan and Saga at almost any point and finish their story, but completing both arcs will reveal the bigger picture.</p>
<p>How long does it take to finish <em>Alan Wake 2&#8217;s</em> story? Let&#8217;s go over it.</p>
<h2><strong>How Long to Beat Alan Wake 2?</strong></h2>
<p><em>Alan Wake 2</em> requires about 20 hours or so to finish if you&#8217;re only focusing on the story. It&#8217;s early days, but HowLongToBeat indicates it&#8217;s possible to beat within 11.5 hours, perhaps by rushing through as quickly as possible.</p>
<p>Remember that you must play through both story arcs for Saga and Wake, the former focusing more on gathering evidence and investigation, putting it all together in her Mind Place. The latter is a mind-bending journey about escape, arranging scenes from his typewriter and illuminating the environment to reveal different paths.</p>
<h2><strong>How Many Chapters Are in Alan Wake 2?</strong></h2>
<p>There are two main arcs – Return, which stars Saga as she ventures through the real world and to locations like Bright Falls, and Initiation, featuring Alan Wake in The Dark Place. Here are all the chapters in the game.</p>
<p><strong>Saga&#8217;s Chapters (Return):</strong></p>
<ul>
<li>The Cult</li>
<li>Invitation</li>
<li>Local Girl</li>
<li>No Chance</li>
<li>Old Gods</li>
<li>Scratch</li>
<li>Summoning</li>
<li>Deerfest</li>
<li>Come Home</li>
</ul>
<p><strong>Alan&#8217;s Chapters (Initiation):</strong></p>
<ul>
<li>Late Night</li>
<li>Casey</li>
<li>Haunting</li>
<li>We Sing</li>
<li>Room 665</li>
<li>Return</li>
<li>Masks</li>
<li>Zane’s Film</li>
<li>Gone</li>
</ul>
<h2><strong>How Long to %100 Alan Wake 2?</strong></h2>
<p>There is a lot to do in the game if you stop and examine your surroundings. On top of completing the story, there are several collectibles to find. As Saga, you can discover Alex Casey Lunchboxes (which contain materials for upgrading weapons), Cult Stashes (require some puzzle solving), Nursery Rhymes (another puzzle type involving dolls) and Manuscript Pages (voiced by Alan and foreshadowing events).</p>
<p>When playing as Wake, there are Echoes which unlock scenes and Words of Power that grant perk points. Together with the main story, it should take about 30 hours or so to 100 percent complete the game. That will depend on your own playstyle and how long it takes to solve certain puzzles.</p>
<h2><strong>Is There New Game Plus?</strong></h2>
<p>New Game Plus is not available in <em>Alan Wake 2</em> at launch. Instead, it&#8217;s coming in a post-launch update and lets you carry over weapons and upgrades into a new playthrough. However, there will also be a new difficulty and an “alternative” narrative with new Manuscript Pages and videos to discover. A release date is to be decided, but it will be worth revisiting the game once it goes live for more story content.</p>
<p><em>Alan Wake 2</em> is available now on Xbox Series X/S, PS5 and PC via the Epic Games Store. Check out <a href="https://gamingbolt.com/alan-wake-2-review-can-you-survive-this-nightmare">our review</a> and various tips and tricks <a href="https://gamingbolt.com/alan-wake-2-guide-10-tips-and-tricks-to-keep-in-mind">here</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">569149</post-id>	</item>
		<item>
		<title>Alan Wake 2 Guide &#8211; 10 Tips and Tricks to Keep in Mind</title>
		<link>https://gamingbolt.com/alan-wake-2-guide-10-tips-and-tricks-to-keep-in-mind</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Fri, 27 Oct 2023 16:27:49 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertaiment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=568966</guid>

					<description><![CDATA[Much like any survival horror game, Alan Wake 2 can be a confusing, disorienting title. Here are a few things to keep in mind.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">A</span>lan Wake 2</em> may not be the most complicated game out there, especially when it comes to its gameplay, but its survival horror trappings have the potential to throw players that may not be used to the genre off.  While the game quite certainly makes use of horror tropes, like ammo scarcity and enemies that, while tougher than other games, are fewer in numbers, the game also has some quirks unique to itself, especially when it comes to using tools like the flashlight. Without further ado, here are 10 tips and tricks to help you start off your investigation into spooky cult stuff right.</p>
<p style="text-align: center;"><strong>Keep an eye on your reserves</strong></p>
<p><iframe title="Alan Wake 2 - 10 Things I Wish I KNEW BEFORE STARTING IT" width="500" height="281" src="https://www.youtube.com/embed/rqssKKv772U?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Above everything else, <em>Alan Wake 2</em> is still a survival horror game, and like other titles in the genre, it can get rather stingy with how many resources you’ll have on hand. It’s worth keeping an eye on not only your ammo, but also other consumable items, like flashlight battery packs, trauma packs, and painkillers. Especially in the early chapters, you’ll often find yourself carrying little more than 12 extra bullets and a single bottle of painkillers, with a couple of strong enemies breathing down your neck. While it never really gets unmanageable, getting a handle on resource management early on will pay dividends as you get further into the game.</p>
<p><em>video here</em></p>
<p style="text-align: center;"><strong>The head isn’t always the enemy’s weak point</strong></p>
<p>While most of the enemies you fight in <em>Alan Wake 2</em>, especially early on, are essentially human-shaped, it’s worth keeping in mind that the head isn’t necessarily the weakest part of the monster. In fact, you’ll have to make use of your flashlight and its precious batteries to try and expose the real location of the weak point. As such, constantly trying to take down enemies with headshots will ultimately amount to little more than wasted bullets.</p>
<p style="text-align: center;"><strong>Heal between fights, and dodge often</strong></p>
<p>Healing items in <em>Alan Wake 2</em> aren’t quite as efficient as they are in other horror titles; actually using a healing item involves quite a few steps, from going into your inventory to equip them to holding down a button to actually use them, all the while trying to potentially avoid enemy attacks. With how the combat in <em>Alan Wake 2</em> is designed, it will always make more sense to put off healing for as long as you possibly can. Instead, make heavy use of the dodge button. Take the time to heal up between combat encounters, since the game is generally good about giving you a few seconds to catch your breath between fights.</p>
<p style="text-align: center;"><strong>Explore as much as you can</strong></p>
<p>Since <em>Alan Wake 2</em> is a survival horror game, sticking to the main path as you make your way through the game’s story will ultimately mean you lose out on quite a bit. Aside from collectible items and fun references to Remedy’s other titles, you’ll also quite likely miss out on quite a bit of extra story that can be found all over the game’s setting. A lot of this extra story—primarily helping out with world building—is also combined with an item you need to find to upgrade protagonist Saga Anderson’s weapons in the form of torn up manuscript scraps. Exploring on the side path can also quite often reward you with extra supplies, like ammo and healing items.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-553768" src="https://gamingbolt.com/wp-content/uploads/2023/05/alan-wake-2-image-2.jpg" alt="alan wake 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/05/alan-wake-2-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/05/alan-wake-2-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/05/alan-wake-2-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/05/alan-wake-2-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/05/alan-wake-2-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/05/alan-wake-2-image-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p style="text-align: center;"><strong>Don’t be afraid of the dark</strong></p>
<p>Light and dark are a major part of the themes in <em>Alan Wake 2</em>, and with enemies being as strong as they, your own scarce resources might compel you to to avoid exploration, or even combat at certain points. Getting used to the darkness all over <em>Alan Wake 2</em> is an important thing to master, since exploration is often quite rewarding. It also helps that your flashlight is more than capable in helping you fight off just about any enemies you find. Exploring through darker places will also inevitably lead you to brightly-lit safe zones where you can catch your breath, and even charge up some of your flashlight’s batteries.</p>
<p style="text-align: center;"><strong>Weapon upgrades, while small, can add up</strong></p>
<p>The single biggest reward you can get for taking the less-traveled path in order to explore your surroundings properly will be items that let you get some upgrades. It’s worth noting that, especially in the early game, these upgrades won’t really be that notable; you might be able to upgrade your damage, or maybe even get a bigger magazine. Over time, however, these upgrades definitely add up to the extent that ignoring this aspect of the game just isn’t all that feasible. You’ll want to get your hands on as many upgrades as possible, especially since the game will eventually start throwing more and more tougher and stronger enemies at you.</p>
<p style="text-align: center;"><strong>Use and abuse the safe zones in combat</strong></p>
<p>A lot of the core combat for Saga Anderson will revolve around trying to make your way to the next well-lit safe zone, especially early on when you’re severely lacking in resources. Thankfully, <em>Alan Wake 2</em> also encourages you to make good use of these safe zones, especially if you have enemies chasing you. Standing in light makes you essentially invisible to all enemies, and you can even take the chance to charge up some of your flashlight batteries.</p>
<p><img decoding="async" class="aligncenter wp-image-553767" src="https://gamingbolt.com/wp-content/uploads/2023/05/alan-wake-2-image.jpg" alt="alan wake 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/05/alan-wake-2-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/05/alan-wake-2-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/05/alan-wake-2-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/05/alan-wake-2-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/05/alan-wake-2-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/05/alan-wake-2-image-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p style="text-align: center;"><strong>The Case Board explains a lot of the story</strong></p>
<p>The most complicated thing about <em>Alan Wake 2</em> is most certainly its mind-bending story, and the single best aspect to help you out in that department is the rather exhaustive Case Board in Saga Anderson’s Mind Place. The case board lets you throw up clues on the wall to figure out how they connect with each other. You also get to have multiple active cases going on at any given time, each neatly separated through the use of “folders” in a cabinet. Getting used to the case wall is a big part of properly deciphering the game’s story, and is well worth your time.</p>
<p style="text-align: center;"><strong>Profiling characters will often lead you to your next objective</strong></p>
<p>It’s easy to get stuck, especially in some of the earlier parts of <em>Alan Wake 2</em>, since you’re scrounging around for as many clues as you can possibly find to figure out a way forward. Thankfully, the game also provides Saga Anderson with the ability to profile certain characters. This means that Anderson can essentially try and deduce that character’s next move. Profiling characters also sometimes helps fill in more of the case board, giving you a much clearer picture of exactly what’s happening in the world.</p>
<p style="text-align: center;"><strong>The Mind Place is not always a safe space</strong></p>
<p>As useful as the Mind Place can be when it comes to figuring out the main story of <em>Alan Wake 2</em>—and you’ll definitely be spending quite a bit of time in the Mind Place as you read through Alan Wake’s manuscripts, catch up on some tunes at the radio, or even check out some of the fantastic live action cutscenes at the TV—it’s easy to forget that the game doesn’t really pause when you’re there. This means that, if you pick up a clue in the middle of a fight, you might want to put off visiting the case board until you either finish the fight, or at least find a lit-up safe spot before you head to the Mind Place.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">568966</post-id>	</item>
		<item>
		<title>Alan Wake 2 &#8211; Night Springs and The Lake House Expansions Receive New Details</title>
		<link>https://gamingbolt.com/alan-wake-2-night-springs-and-the-lake-house-expansions-receive-new-details</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 27 Oct 2023 07:05:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Alan Wake 2 - Night Springs]]></category>
		<category><![CDATA[Alan Wake 2 - The Lake House]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertaiment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=568974</guid>

					<description><![CDATA[The former features "multiple self-contained episodes" set in the same world. The latter ventures to a "mysterious facility" on Cauldron Lake.]]></description>
										<content:encoded><![CDATA[<p>With Remedy Entertainment&#8217;s <em>Alan Wake 2</em> out today, the developer has updated the game&#8217;s <a href="https://www.alanwake.com/story/alan-wake-2-faq/" target="_blank" rel="noopener">official FAQ</a> to include details about its upcoming paid expansions.</p>
<p>The first is <em>Night Springs</em>, and the FAQ states, &#8220;Visions and dreams. Fiction is written and coming true. Fiction collapses and remains just words on a page. These are those stories… in <em>Night Springs</em>. Play as several familiar characters from the world of Alan Wake and experience the unexplainable in multiple self-contained episodes of <em>Night Springs</em>, a fictional TV show set in the world of <em>Alan Wake</em>.&#8221;</p>
<p>It seemingly allows players to experience other characters&#8217; perspectives outside the base game&#8217;s protagonists. Perhaps it will wrap up any existing storylines, if not revisit characters from previous titles. Time will tell.</p>
<p>As for <em>The Lake House</em>, it may sound like the ill-fated residence that Alan and Alice Wake venture to in the first game. In the expansion, it&#8217;s described as &#8220;a mysterious facility situated on the shores of Cauldron Lake set up by an independent government organization to conduct secret research… until something goes wrong.&#8221; Saga Anderson and Alan Wake will be playable in two separate adventures, though it states their realities will &#8220;collide again.&#8221;</p>
<p>Whatever the outcome may be in <em>Alan Wake 2</em>, it&#8217;s another chapter in the Remedy-verse and will lay some groundwork for the story in future titles <a href="https://gamingbolt.com/alan-wake-2-will-set-up-control-2s-story-sam-lake-confirms">like <em>Control 2</em></a>. The expansions don&#8217;t have any release dates, so stay tuned for further details later. Remedy will also have free updates post-launch, <a href="https://gamingbolt.com/alan-wake-2-new-game-plus-nightmare-difficulty-coming-post-launch">including New Game Plus and Nightmare difficulty</a>.</p>
<p><em>Alan Wake 2</em> launches today for Xbox Series X/S, PS5 and PC. Check out our review <a href="https://gamingbolt.com/alan-wake-2-review-can-you-survive-this-nightmare">here</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">568974</post-id>	</item>
		<item>
		<title>Alan Wake 2 Behind-the-Scenes Video Sheds Light on its Horror Elements</title>
		<link>https://gamingbolt.com/alan-wake-2-behind-the-scenes-trailer-sheds-a-light-on-the-building-process-and-horror-elements</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Thu, 26 Oct 2023 17:19:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertaiment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=568948</guid>

					<description><![CDATA[Alan Wake 2 is right around the corner, and this behind-the-scene video gives more details on the building process behind the horror elements of the sequel.]]></description>
										<content:encoded><![CDATA[<p>The highly anticipated<em> Alan Wake 2</em> is almost here, and reviews for the game seem to be extremely positive. Developer Remedy Entertainment has just put out a behind-the-scenes video for the game that goes through the inspirations and the process of crafting <em>Alan Wake 2</em>&#8216;s horror elements. Check it out down below.</p>
<p>The video juggles perspectives between developers, sound engineers, artists, and writers as each of them provide insights on how they went about creating the horror in <em>Alan Wake 2</em>. Everything from how the Dark Presence manifests itself in the game world to the live action cutscenes and selective lighting comes together to create a very specific mood that&#8217;s paramount for selling the horror in a believable fashion.</p>
<p>We awarded the game a 9/10, and you can read the full review <a href="https://gamingbolt.com/alan-wake-2-review-can-you-survive-this-nightmare">through here</a>. Remedy also announced that Nightmare difficulty and a New Game Plus mode will be coming in a free update post-launch- read more on that <a href="https://gamingbolt.com/alan-wake-2-review-can-you-survive-this-nightmare">through here</a>.</p>
<p><iframe loading="lazy" title="Alan Wake 2 – Behind The Scenes | Horror, The Remedy Way" width="500" height="281" src="https://www.youtube.com/embed/kb5iR8yoqZ0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">568948</post-id>	</item>
		<item>
		<title>Control&#8217;s Narrative Designer Talks About Handling A Female Protagonist</title>
		<link>https://gamingbolt.com/controls-narrative-designer-talks-about-handling-a-female-protagonist</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 10 Sep 2019 02:48:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[remedy entertaiment]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=415135</guid>

					<description><![CDATA[Brooke Maggs talks about Jesse and the world around her.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/control-.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-398000" src="https://gamingbolt.com/wp-content/uploads/2019/05/control-.jpg" alt="control-" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/control-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/control--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/control--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/control--1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>There&#8217;s a lot that fans of Remedy Entertainment will find in <em>Control</em> <a href="https://gamingbolt.com/control-developer-wants-shared-experience-between-their-games">that&#8217;s pretty familiar</a>. While the game definitely is quite the departure in a lot of ways for the famed developer, it takes bits and pieces from their previous titles in one bizarre package. Something totally new, however, is the fact that the game has a sole female protagonist.</p>
<p>In an interview with <a href="https://www.onlysp.com/control-narrative-designer-discusses-having-a-female-protagonist/#comments" target="_blank" rel="noopener noreferrer">OnlySP</a>, Narrative Designer Brooke Maggs talked about how the studio handled Jesse. One thing she highlighted is that while Jesse is front and center, it was important to also have other women in the world of <em>Control</em>, with one mistake people making in (well-intended) representation is having a female or minority lead, but surrounded by men and non-minorities. It&#8217;s an interesting look in how they chose to handle things.</p>
<p>“I love that Jesse is the active female protagonist but she’s also not the only woman in the world,” says Maggs. “I think sometimes we play games and we’re like ‘this is great, there’s a main female character’ and then the world around her is largely male; whereas Jesse has Emily Pope to talk to and Helen Marshall, we even met another character, [Dr.] Underhill in the research sector who is very much doing her own thing quite confidently. It’s cool to see there’s more than one woman in the Bureau. Also, the Oldest House and the Bureau of Control, we’ve made quite clear, have largely been operated by men for a very long time.”</p>
<p><em>Control</em> is available now for PlayStation 4, Xbox One, and PC. To check out our review of the game to see what we thought of it, <a href="https://gamingbolt.com/control-review-peak-remedy">head on over here</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">415135</post-id>	</item>
	</channel>
</rss>
