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	<title>resident evil 3: nemesis &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Mortal Kombat 1, Marvel&#8217;s Spider-Man, and More Coming to PS Plus Extra/Premium on August 19th</title>
		<link>https://gamingbolt.com/mortal-kombat-1-marvels-spider-man-and-more-coming-to-ps-plus-extra-premium-on-august-19th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 13 Aug 2025 15:59:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atelier Ryza 3: Alchemist of the End and the Secret Key]]></category>
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		<category><![CDATA[Marvel&#039;s Spider-Man Remastered]]></category>
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		<category><![CDATA[PlayStation One]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=625889</guid>

					<description><![CDATA[The Pathless developer Giant Squid's newest title, Sword of the Sea, will also be available to subscribers on the same day.]]></description>
										<content:encoded><![CDATA[
<p>Sony has <a href="https://blog.playstation.com/2025/08/13/playstation-plus-game-catalog-for-august-mortal-kombat-1-marvels-spider-man-sword-of-the-sea-earth-defense-force-6-and-more/" target="_blank" rel="noreferrer noopener">revealed</a> the latest upcoming additions to PlayStation Plus&#8217;s Game Catalog, available starting August 19th for Extra and Premium/Deluxe subscribers. The most prominent titles are <em>Mortal Kombat 1</em>, recently announced to have <a href="https://gamingbolt.com/mortal-kombat-1-sells-over-6-2-million-units" data-type="post" data-id="625626">sold over 6.2 million copies</a>, and <em>Marvel&#8217;s Spider-Man</em>. PS4 players get the latter&#8217;s <em>Game of the Year Edition</em>, while PS5 players will receive the <em>Remastered</em> version.</p>



<p>Other notable releases include Giant Squid&#8217;s<em> <a href="https://gamingbolt.com/sword-of-the-sea-launches-on-august-19th" data-type="post" data-id="621129">Sword of the Sea</a></em>, launching on the same day worldwide for PS5 and PC. Subscribers can also check out <em>Atelier Ryza 3: Alchemist of the End and the Secret Key, Coral Island, Earth Defense Force 6, Harold Halibut, Indika</em> and <em>Unicorn Overlord</em>. It&#8217;s a solid line-up, especially for role-playing game fans.</p>



<p>However, that&#8217;s not all for Premium/Deluxe subscribers, as they can also play <em>Resident Evil 2</em> and <em>Resident Evil 3: Nemesis</em>, two legendary PS One classics, on PS4 and PS5. Both titles support quick save, custom filters, rewind and up-rendering for a smoother experience.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">625889</post-id>	</item>
		<item>
		<title>Deus Ex, Twisted Metal 3/4, Resident Evil 2, and Resident Evil 3: Nemesis Coming to PS Plus Classics</title>
		<link>https://gamingbolt.com/deus-ex-twisted-metal-3-4-resident-evil-2-and-resident-evil-3-nemesis-coming-to-ps-plus-classics</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 05 Jun 2025 11:30:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Deus Ex: The Conspiracy]]></category>
		<category><![CDATA[PlayStation One]]></category>
		<category><![CDATA[PlayStation Plus Classics]]></category>
		<category><![CDATA[playstation plus premium]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[resident evil 3: nemesis]]></category>
		<category><![CDATA[Twisted Metal 3]]></category>
		<category><![CDATA[Twisted Metal 4]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=621180</guid>

					<description><![CDATA[All titles will be playable for those with a PlayStation Plus Premium/Deluxe subscription with the 12-month plan currently discounted.]]></description>
										<content:encoded><![CDATA[<p>Despite the lack of first-party presence during its latest State of Play, Sony did announce several Classic titles coming to PlayStation Plus in the future. It starts with adventure hits <em>Myst</em> and <em>Riven</em> arrive later today, followed by <em>Deus Ex: The Conspiracy</em> on June 17th, which was released in 2002 for PS2.</p>
<p><em>Twisted Metal 3</em> and <em>4</em>, the former launched in 1998 and the latter in 1999 for PlayStation One, debut on July 15th. <em>Resident Evil 2</em> and <em>Resident Evil 3: Nemesis</em>, both critically acclaimed survival titles, will debut later this Summer.</p>
<p>Of course, you need the right tier to play Classic titles, which is PlayStation Plus Premium/Deluxe. It costs $17.99 monthly and $49.99 quarterly; the yearly membership currently retails for $107.19, a 33 percent discount until June 6th.</p>
<p>Subscribers can avail all the benefits of previous tiers, including free monthly games, the PlayStation Plus Extra catalogue, Ubisoft+ Classics, Share Play, and much more. Stay tuned for more announcements on other Classics coming to the service in the coming months.</p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="State of Play | June 4, 2025 [English]" width="500" height="281" src="https://www.youtube.com/embed/1bYaEtALe00?start=2277&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Top 30 Horror Games You Need to Play [2024 Edition]</title>
		<link>https://gamingbolt.com/top-30-horror-games-you-need-to-play-2024-edition</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Wed, 16 Oct 2024 18:07:07 +0000</pubDate>
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		<category><![CDATA[The Mortuary Assistant]]></category>
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		<category><![CDATA[until dawn]]></category>
		<category><![CDATA[Visage]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=601622</guid>

					<description><![CDATA[Whether it’s an appetite for adrenaline, an addiction for tension, or sadistic curiosity, horror games continue to scare us.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>stablishing how much fear can a game conjure in the name of entertainment is wholly subjective. Our nightmares aren’t collective. With this in mind, the top horror games on this list are deeply varied – cosmic nightmares, haunted houses, malevolence, gore, and hostility, it’s all here in ghoulish splendour. And, in a move which opens us up to rampant criticism, this rundown is presented in order, from chilling to terrifying.</p>
<p style="text-align: center;"><strong><em>Still Wakes the Deep</em></strong></p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Top 30 Scariest Horror Games of All Time That Will Frighten You Beyond Belief [2024 Edition]" width="500" height="281" src="https://www.youtube.com/embed/GKSj99cPae0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>


<p>A shoo-in for scariest game of 2024 so far, <em>Still Wakes the Deep</em> duties you as electrician Caz aboard a bleak, ocean-rusting North Sea oil rig before an accident occurs and situations go awry. It’s best not to know too much before stepping aboard, but safe to say The Chinese Room have delivered an atmospheric horror for the ages, replete in equal measure dread and mystery.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">601622</post-id>	</item>
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		<title>Original Resident Evil 3 is Releasing for GOG on September 25</title>
		<link>https://gamingbolt.com/original-resident-evil-3-is-releasing-for-gog-on-september-25</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 23 Sep 2024 13:34:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[gog]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[resident evil 3: nemesis]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=599541</guid>

					<description><![CDATA[Resident Evil 3: Nemesis will follow in the original two RE games' footsteps and become available via GOG on PC later this week. ]]></description>
										<content:encoded><![CDATA[<p>Capcom continues to release new <em>Resident Evil </em>games at an impressive pace, but the company isn&#8217;t completely ignoring the series&#8217; earlier instalments either. The original <em>Resident Evil </em>trilogy had been notoriously inaccessible on modern devices until not too long ago, though earlier this year, the series&#8217; original instalment <a href="https://gamingbolt.com/resident-evil-1-is-now-available-on-gog-resident-evil-2-and-3-coming-soon">came to GOG</a>, followed shortly afterward <a href="https://gamingbolt.com/original-resident-evil-2-launches-for-gog-on-august-27">by the original <em>Resident Evil 2</em></a><em>. </em></p>
<p>Now, the original <em>Resident Evil 3 </em>is set to follow suit as well. Taking to Twitter, GOG announced that <em>Resident Evil 3: Nemesis </em>will be re-releasing on September 25 for the platform, with wishlisting available now. On GOG, you can expect the survival horror title&#8217;s re-release to new rendering options, full support for modern controllers, and other quality-of-life and polish-related improvements. </p>
<p>That means that the original <em>Resident Evil </em>trilogy will finally be available to modern audiences before the end of the week, something that series fans have been hoping to see for a while. Whether Capcom plans on similar re-releases of other retro titles down the road remains to be seen.</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">The time has come&#8230;<br><br>Resident Evil 3 re-releases September 25th!<br><br>Wishlist now on GOG: <a href="https://t.co/Wboj9uxxyO">https://t.co/Wboj9uxxyO</a><a href="https://twitter.com/RE_Games?ref_src=twsrc%5Etfw">@RE_Games</a> <a href="https://twitter.com/CapcomUSA_?ref_src=twsrc%5Etfw">@CapcomUSA_</a> <a href="https://t.co/pOIrH6brY6">pic.twitter.com/pOIrH6brY6</a></p>&mdash; GOG.COM (@GOGcom) <a href="https://twitter.com/GOGcom/status/1838126220128457070?ref_src=twsrc%5Etfw">September 23, 2024</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<post-id xmlns="com-wordpress:feed-additions:1">599541</post-id>	</item>
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		<title>13 Most Difficult Boss Fights From The 1990s</title>
		<link>https://gamingbolt.com/13-most-difficult-boss-fights-from-the-1990s</link>
					<comments>https://gamingbolt.com/13-most-difficult-boss-fights-from-the-1990s#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 27 May 2022 07:22:37 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=517644</guid>

					<description><![CDATA[The stuff of nightmares, these bosses dominated gamers while barely breaking a sweat during the 1990s era of gaming.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he last decade or two of gaming has seen its share of tough boss fights, for sure. However, the 1990s presented some of the toughest challenges in gaming yet and are still infamous to this day. Let&#8217;s take a look at 13 of the toughest bosses during that era.</p>
<p><b>Akuma &#8211; Super Street Fighter 2 Turbo</b></p>
<p><iframe title="13 HARDEST Video Game Boss Fights From The 1990s" width="500" height="281" src="https://www.youtube.com/embed/AoAFcSZErzk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Did you think that M. Bison from <em>Street Fighter 2</em>, one of the toughest bosses in any game <i>ever </i>up till that point, was a wuss? <em>Super Street Fighter 2 Turbo&#8217;s</em> Akuma is the fight for you. Accessible only by reaching the last stage quickly without any continues in Arcade Mode, Akuma will appear and waylay Bison, then replace him as the final boss. In terms of abilities, he possesses the Zankuu Hadoken (which fires two Hadoken in mid-air), a teleport for quickly closing the distance, and very quick combos that take off chunks of health. Hilariously enough, his playable version isn&#8217;t as powerful but was still considered broken enough to warrant banning from tournaments.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">517644</post-id>	</item>
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		<title>25 Best Resident Evil Moments of All Time</title>
		<link>https://gamingbolt.com/25-best-resident-evil-moments-of-all-time</link>
					<comments>https://gamingbolt.com/25-best-resident-evil-moments-of-all-time#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 12 Apr 2021 07:24:26 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=474978</guid>

					<description><![CDATA[Take a look back at the big moments that have defined Capcom's horror series.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he first <em>Resident Evil</em> debuted on the PS One in 1996, kick-starting an entirely new genre of horror and action. Throughout its many sequels, prequels and spin-offs, not to mention remakes and ports, <em>Resident Evil</em> had its share of middling failures and overwhelming successes. However, the sheer number of awesome moments it&#8217;s provided have been worth the chaotic journey. Let&#8217;s take a look at 25 of the best moments from the entire franchise though be warned that <b>spoilers abound for pretty much every game.</b></p>
<p><b>The First Zombie – Resident Evil (1998)</b></p>
<p><iframe loading="lazy" title="25 Years of Resident Evil - Here Are 25 Best Moments From The Entire Franchise" width="500" height="281" src="https://www.youtube.com/embed/D3clUTnTgx4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>For many fans, it all started here. Even with its hilariously bad voice-acting and cheesy characters, the encounter with the very first zombie was perfect. Jill/Chris enters and sees a perp hunched over a corpse as chewing sounds can be heard. As it notices their presence, a decapitated, half-chewed head falls to the ground and it slowly turns around. It may not be the sharpest cutscene by today&#8217;s standards but the look in its eyes would herald the horror to come for decades.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">474978</post-id>	</item>
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		<title>Resident Evil &#8211; 15 Best Moments From The Entire Series</title>
		<link>https://gamingbolt.com/resident-evil-15-best-moments-from-the-entire-series</link>
					<comments>https://gamingbolt.com/resident-evil-15-best-moments-from-the-entire-series#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 01 Apr 2020 10:17:21 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=436544</guid>

					<description><![CDATA[Capcom's illustrious horror franchise has had some crazy moments. Let's look back on them here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">R</span>esident Evil 3, a remake of the 1999 PS One classic, is out soon, bringing the escape from Raccoon City and battle with the Nemesis to current gen consoles. What better way to celebrate than to look back on the moments that best defined the series? Let&#8217;s take a look at 15 of them here.</p>
<p><b>The First Zombie Encounter- Resident Evil 1</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/08/tumblr_n9ucbho8Q81tiz823o3_1280.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-204670" src="https://gamingbolt.com/wp-content/uploads/2014/08/tumblr_n9ucbho8Q81tiz823o3_1280.jpg" alt="Resident Evil HD &quot;Remaster&quot;" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/tumblr_n9ucbho8Q81tiz823o3_1280.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2014/08/tumblr_n9ucbho8Q81tiz823o3_1280-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/08/tumblr_n9ucbho8Q81tiz823o3_1280-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>This is where it all started. Alpha Team takes refuge in a mysterious mansion after a pack of ravenous dogs kills one of their members. From there, the player controls either Chris Redfield or Jill Valentine. Upon exploring the mansion, they see it – a zombie, munching on a body and slowly rising to face them, its mangled face apparent. As far as moments go, this would define the horror franchise for years to come.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">436544</post-id>	</item>
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		<title>Ranking All Monsters That Appeared In Resident Evil 3: Nemesis</title>
		<link>https://gamingbolt.com/ranking-all-monsters-that-appeared-in-resident-evil-3-nemesis</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 18 Mar 2020 08:21:59 +0000</pubDate>
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					<description><![CDATA[From mildly scary to nightmare-inducing.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">R</span>esident Evil&nbsp;</em>games have always had excellent enemy variety, with some notably exceptions (looking at you,&nbsp;<em>Resident Evil 7</em>), and excellent monster design ensures that most of these stand out in our memories even years after we first encountered them. One of the mot shining examples of this in the series&#8217; history if&nbsp;<em>Resident Evil 3: Nemesis</em>, which threw all manner of nightmares at Jill as she looked for a way out of Raccoon City- and we can only hope that the upcoming remake will live up to that reputation.</p>
<p>In this feature, as we count down the days to&nbsp;<em>RE3&nbsp;</em>remake&#8217;s launch, we&#8217;ll be ranking every single monster that was featured in the original game from worst to best. Without further ado, let&#8217;s get started.</p>
<p><strong>#11. CROWS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/re3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-434905" src="https://gamingbolt.com/wp-content/uploads/2020/03/re3.jpg" alt="" width="620" height="373" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/re3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2020/03/re3-300x180.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Crows were by far, without question, the least threatening enemy in all of&nbsp;<em>Resident Evil 3: Nemesis</em>, to the extent that, if you haven&#8217;t played the game in a while, you&#8217;d be forgiven for forgetting it even had them. At the best of times, they were barely even a threat, and hardly worth wasting any time (or bullets) on, while at the worst of times, they served as little more than set dressing.</p>
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		<title>Resident Evil 3 &#8211; 10 Biggest Differences Between the Remake and the Original</title>
		<link>https://gamingbolt.com/resident-evil-3-10-biggest-differences-between-the-remake-and-the-original</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 09 Mar 2020 07:48:36 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=433306</guid>

					<description><![CDATA[Capcom are making some big and bold changes to their beloved survival horror classic.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">C</span>apcom were already quite bold with the changes they made to&nbsp;<em>Resident Evil 2&nbsp;</em>in remaking it, but with the upcoming&nbsp;<em>Resident Evil 3,&nbsp;</em>they&#8217;re taking that approach to its zenith. More a reimagining than a remake,&nbsp;<em>Resident Evil 3&nbsp;</em>is going to be very different from the game it&#8217;s inspired by. A lot&#8217;s going to be different, a lot&#8217;s going to be new, and a lot&#8217;s going to be missing. The most instantly apparent changes – the switch to an over-the-shoulder perspective and the absence of tank controls – are, of course, being carried over from&nbsp;<em>RE2</em>, but there&#8217;s plenty else to talk about as well. In this feature, we&#8217;ll be going over some of the biggest ways the upcoming&nbsp;<em>Resident Evil 3&nbsp;</em>remake will differ from 1999&#8217;s&nbsp;<em>Resident Evil 3: Nemesis</em>.</p>
<p><strong>ALTERNATE ENDINGS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-image-1-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-432851" src="https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-image-1-scaled.jpg" alt="resident evil 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-image-1-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-image-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-image-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-image-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-image-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-image-1-2048x1152.jpg 2048w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Resident Evil&nbsp;</em>has never been a stranger to multiple possible endings, especially in its earlier days, and&nbsp;<em>Resident Evil 3&nbsp;</em>had them as well. The remake, however, is dropping that, with Capcom have confirmed that the game will tell a single, cohesive story. While the larger story beats – such as the destruction of Raccoon City, or Jill and Carlos&#8217; escape from the city – will, of course, remain the same, the finer details – such as <em>how </em>the escape the city, or whether or not Nikolai lives – will now only play out one single way.</p>
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		<title>What Made Resident Evil 3: Nemesis a Great Game?</title>
		<link>https://gamingbolt.com/what-made-resident-evil-3-nemesis-a-great-game</link>
		
		<dc:creator><![CDATA[John Cantees]]></dc:creator>
		<pubDate>Thu, 27 Feb 2020 16:49:41 +0000</pubDate>
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					<description><![CDATA[A look back at one of Capcom's finest classic horror titles.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he late 90s were full of lots of interesting transitions. Television was preparing for a digital transition, The US was going through a political transition, and the 32-bit era was beginning its final act before the Nintendo GameCube, PlayStation 2, and Microsoft’s first gaming console would land and change gaming forever. The last gasp of the original PlayStation would see many outstanding titles like <em>Ape Escape</em>, and <em>Silent Hill</em> that would all go on to have sequels that would exist well past the lifespan of the legendary PlayStation. However, one series that had already proven itself with two iconic games and enormous cultural influence by this time was <em>Resident Evil</em>. As such, multiple games for the future of the series were already in development, and the third mainline entry would be slated to release for the PlayStation in late 1999. <em>Resident Evil </em>would now join <em>Crash Bandicoot, Syphon</em> <em>Filter</em>, and <em>Spyro</em> in the PS1 trilogy club.</p>
<p>But with 2 fantastic classics under its belt, the <em>Resident Evil</em> series would need to do what those other games also had to do with its third game and think well outside the box to deliver something that would deserve to stand with the others. While Capcom certainly didn’t reinvent the wheel with <em>RE3</em>, they certainly were able to churn out yet another classic horror game under the <em>Resident Evil</em> name by continuing the story of the first game and not side-stepping it like the second game did. With the help of <em>Resident Evil</em> veteran Shinji Mikami, as well as the other wizards over at Capcom who had survival horror down to a science by this time, the team pulled out yet another classic with the game launching it to similar heights as <em>RE 1</em> and <em>2</em>, and <em>RE 3</em> would even see ports to future hardware like the Dreamcast and GameCube, which was rare for games that were originally developed for the PlayStation. In turn, Despite being somewhat overshadowed by the original and its excellent sequel, <em>Resident Evil 3</em> would go down in history as one of the better games of the series.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-nemesis-image.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-433071" src="https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-nemesis-image.jpeg" alt="resident evil 3 nemesis " width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-nemesis-image.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-nemesis-image-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-nemesis-image-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-nemesis-image-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-nemesis-image-1536x864.jpeg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Resident Evil 3</em> was particularly noteworthy to fans of the series for a multitude of reasons, but one of the most prominent is its story. Unlike <em>Resident Evil 2,</em> which at the time didn’t feel very tightly attached to the original, <em>Resident Evil 3</em> continued the story of Jill Valentine as she continued her escape from the horrors that befell her and her comrades in the Mansion of the first game. While the setting and gameplay feels more like the second game in most ways, <em>Resident Evil 3’s</em> story structure and character happenings more closely resemble the style of the original with Jill coming across several STARS members, uncovering more of Umbrella’s secrets, and having a dramatic showdown with a Tyrant at the end. For this smart combination of the strengths of both previous games, one could argue that <em>Resident Evil 3</em> is the superior entry of the original trilogy at least on paper.</p>
<p><em>Resident Evil 3’s</em> gameplay also consisted of some revolutionary decisions for the series. While <em>Resident Evil 2</em> took some baby steps towards more action-oriented gameplay, the third game of the series took more of a leap in that direction with way more zombies in most areas as well as explosive objects in the environment that could be shot to damage several enemies at once. To accommodate the influx of enemies, the player also had access to more ammo, but the proportions of enemies to available firepower was still balanced in a way that made every shot continue to count, so the management of resources was still a key element of the gameplay while giving the player access to more action. Cleverly drawing from some of <em>Resident Evil 2’s</em> best elements, the constant threat of a Tyrant encounter would also be an always-present danger in <em>RE 3</em>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-nemesis-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-433070" src="https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-nemesis-image-3.jpg" alt="resident evil 3 nemesis " width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-nemesis-image-3.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-nemesis-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-nemesis-image-3-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>On top of that, <em>Resident Evil 3’s</em> control was a little tighter and faster than the previous two games and even included a dodge manoeuvre that could get you through some sticky situations if you had the skills to master it’s short window of effectiveness. This calculated additional emphasis on action would plant the seeds for future games like <em>RE 4</em> to use well and <em>RE 6</em> to arguably use <em>not so</em> well. While some of the additional speed and the increase of large combat sequences did clash somewhat with the tank controls and fixed camera angles of the time, those seeds would eventually blossom for the series and the genre as a whole in ways that can still be seen today with <em>The Evil Within</em> games and others like them. So while having these ideas contained in the limited capsule of the PS1 sort of felt like playing Mozart with a kazoo, there’s no doubt that <em>RE 3’s</em> revolutionary mix of combat and horror elements would be infinitely important and influential for the future of the genre.</p>
<p>One thing that matters to the <em>Resident Evil</em> series almost as much as the story and gameplay is the overall atmosphere, and <em>Resident Evil 3</em> nails its atmosphere and presentation just as well if not better than its predecessors. The pre-rendered backgrounds would have more detail than ever, with many of them featuring animations like realistic fire and some real-time shading for the character models to walk through. Also, speaking of the character models, the sheer amount of enemies on screen all running well most of the time was an impressive feat for the time, as most action games on the PS1 would only put you in situations with no more than 3 or 4 enemies at a time for fear of massive frame-rate dips, <em>Resident Evil 3</em> was able to cram 7 or 8 zombies on screen at any given time, sometimes more. This brought a different sort of urgency to the player than the original game did, but it was a convincing tension nonetheless and furthered <em>RE 3’s</em> unique atmosphere that much more effectively. As you might expect, this was made all the more effective on the later Dreamcast, PC, and GameCube versions.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-nemesis-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-433069" src="https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-nemesis-image-2.jpg" alt="resident evil 3 nemesis " width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-nemesis-image-2.jpg 780w, https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-nemesis-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/resident-evil-3-nemesis-image-2-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Resident Evil</em> certainly has its classics, and if you were to ask a <em>Resident Evil</em> fan to choose a favorite, odds are, they would either choose the first or the second due to one of those likely being their first experience with the series and nostalgia being one hell of a drug. With those love goggles removed however, it’s clear to see that <em>Resident Evil 3 </em>is unfairly overshadowed and left out of conversations about <em>Resident Evil’s </em>most important entries. <em>RE 3</em> took the superior characters and story of the first game, the superior gameplay elements of the second game, tweaked them both, and added in a few ideas of its own to form arguably the best iteration in the series up to that point. It’s not only a third game that stands alongside its predecessors, but it exceeds them on multiple fronts while also performing some necessary experiments that would ultimately provide priceless guidance for future games like <em>Code Veronica </em>and <em>Resident Evil 4</em> to benefit from several more years down the road. It is unquestionably one of the best games in the series, an extremely important entry for the survival horror genre, and without a doubt, one hell of a game.</p>
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