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	<title>resident evil 4 remake &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Resident Evil 4 is The Most Successful Remake of All Time at 16.8 Million Sales &#8211; Rumor</title>
		<link>https://gamingbolt.com/resident-evil-4-is-the-most-successful-remake-of-all-time-at-16-8-million-sales-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 26 Jul 2026 19:59:43 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=649243</guid>

					<description><![CDATA[The 2023 remake has reportedly generated $560 million in revenue, with ARK: Survival Ascended and The Last of Us Part 1 in the top 3.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As commonplace as remakes have become, no one can deny their success. <em>Assassin&#8217;s Creed Black Flag Resynced</em> is a great example, with <a href="https://gamingbolt.com/assassins-creed-black-flag-resynced-sold-over-3-5-million-surpassed-annual-expectations-in-14-days" data-type="post" data-id="649167">over 3.5 million sold in just two weeks</a>. Meanwhile, <em>Halo: Campaign Evolved&#8217;s</em> secret ending indicates that Halo Studios will continue down the remake path. That&#8217;s not even getting into the likes of <em>Silent Hill 1 Remake, Resident Evil Veronica, Final Fantasy 7 Revelation</em> and more coming down the line.</p>



<p class="wp-block-paragraph">But it does beg the question: What have been this generation&#8217;s most successful? <a href="https://alineaanalytics.substack.com/p/this-gens-top-remakes-and-remasters" target="_blank" rel="noreferrer noopener">Alinea Analytics</a> estimates it&#8217;s <em>Resident Evil 4 Remake</em>, which has reportedly sold 16.8 million and generated $560 million in revenue. The last official figure from Capcom was <a href="https://gamingbolt.com/resident-evil-2-remake-sells-13-6-million-units-resident-evil-3-remake-at-8-4-million" data-type="post" data-id="578763">13.6 million sold as of March 31st, 2026</a>, so this wouldn&#8217;t be too far off.</p>



<p class="wp-block-paragraph">What&#8217;s surprising is that <em>ARK: Survival Ascended</em> is apparently in second place with seven million sold. It&#8217;s followed by <em>The Last of Us Part 1</em> in third with 6.3 million reportedly sold. So even if it seemed baffling, remaking the classic to coincide with the TV show proved a viable strategy. Then there&#8217;s <em>The Elder Scrolls 4: Oblivion Remastered</em> and its alleged 4.5 million sales. Would that have been higher if Virtuos hadn&#8217;t abandoned support? Or did it <a href="https://gamingbolt.com/we-loved-oblivion-remastered-but-one-year-later-it-still-has-big-problems" data-type="post" data-id="643352">abandon support after reaching this milestone</a>? It&#8217;s hard to say.</p>



<p class="wp-block-paragraph">Either way, expect even more remakes in the future, given that they bring in the sales. On the bright side, if they turn out to be as enjoyable as either <em>Resynced</em> or <em>Campaign Evolved</em>, then we should be in for a fun time.</p>
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		<title>Resident Evil Veronica is Directed by the Same Duo Behind the Resident Evil 2 and 4 Remakes</title>
		<link>https://gamingbolt.com/resident-evil-veronica-is-being-developed-by-team-behind-resident-evil-2-and-4-remakes</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 12:36:20 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646134</guid>

					<description><![CDATA[Producer Yoshiaki Hirabayashi has also confirmed that the directors behind the critically-acclaimed remake are taking up the same roles.]]></description>
										<content:encoded><![CDATA[<p>Just a few days after officially unveiling <em>Resident Evil Veronica</em> – a long-awaited remake of 2000’s <em>Resident Evil – Code: Veronica</em> – producer Yoshiaki Hirabayashi has revealed details about the team working on the game. In an interview with <a href="https://wccftech.com/resident-evil-veronica-producer-quashes-first-person-fears/" target="_blank" rel="noopener">WCCFTech</a>, Hirabayashi was asked about how far along in development <em>Resident Evil Veronica</em> was at this point, and while he didn’t want to spoil any planned surprises, he confirmed that the teams that worked on <em>Resident Evil 2 Remake</em> and<em> Resident Evil 4 Remake</em> are now working on this project.</p>
<p>“First off, we at CAPCOM love our surprises, so I am going to keep the next information drop a secret,” said Hirabayashi when asked about the development progress on <em>Resident Evil Veronica</em>. “As for development, the team is made up of members who worked on the <em>Resident Evil 2</em> and<em> Resident Evil 4</em> remakes. They started working on the <em>Veronica</em> project right around the time development on the RE4 remake began to wind down.”</p>
<p>Hirabayashi also confirmed that <em>Resident Evil Veronica</em> is being directed by Yasuhiro Anpo, with Kazunori Kadoi handling associate director duties. He brought up the fact that both have worked together in the past on the critically-acclaimed remakes of <em>Resident Evil 2</em> and<em> 4</em>, and as such, have plenty of experience in figuring out how classic games can be brought up to modern standards.</p>
<p>“Most of the direction is centralized around a team led by Director Yasuhiro Anpo and Associate Director Kazunori Kadoi, who previously headed the <em>RE2</em> and <em>RE4</em> remakes,” he said. “With that said, it is a massive team effort involving many individuals. There are other team members who share high-level responsibilities alongside the directors, and I hope we can introduce them to you at a later time.”</p>
<p><em>Resident Evil Veronica</em> was <a href="https://gamingbolt.com/resident-evil-veronica-a-remake-of-code-veronica-announced-for-2027">unveiled over the weekend with a cinematic trailer</a> from the perspective of protagonist Claire Redfield. In the trailer, Claire is in a French city as part of her attempts to find the whereabouts of her brother – Chris Redfield – who went missing after the events of the original <em>Resident Evil</em>. Shortly after entering an apartment that might have been where he was staying, Claire hears a knock on the door, and on opening it, she’s detained by an unknown person.</p>
<p>The trailer <a href="https://gamingbolt.com/resident-evil-veronica-what-the-reveal-tells-us-about-the-story">didn’t really reveal any gameplay details</a>. While it may have indicated that the title might use the first-person perspective, Hirabayashi has <a href="https://gamingbolt.com/resident-evil-veronica-is-in-3rd-person-says-producer-who-compares-it-to-resident-evil-2-remake">confirmed that this is not the case</a>, and revealed that the gameplay will use a third-person camera. He has also confirmed that the gameplay loop will be similar to the one in <em>Resident Evil 2 Remake</em>, which means plenty of resource management and a sense of dread throughout the survival horror experience.</p>
<p>The original <em>Resident Evil – Code: Veronica</em> featured two distinct playable protagonists in the form of Claire and Chris. The trailer for <em>Resident Evil Veronica</em>, however, didn’t provide any details about whether or not players will also get to play as Chris. If it does, we can expect a storytelling style similar to what we saw in this year’s <em>Resident Evil Requiem</em>.</p>
<p><em>Resident Evil Veronica</em> is being developed for PC, PS5, Xbox Series X/S, and Nintendo Switch 2.</p>
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		<title>Pragmata&#8217;s General Director Was Co-Director of Resident Evil 2 and 4 Remakes</title>
		<link>https://gamingbolt.com/pragmatas-general-director-was-co-director-of-resident-evil-2-remake-resident-evil-4-remake</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 13 Apr 2026 13:25:24 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=641475</guid>

					<description><![CDATA[The director credit was revealed through a new episode of PLAY!PLAY!PLAY! that gave us a look at the early parts of Pragmata.]]></description>
										<content:encoded><![CDATA[<p>As we get closer to the April 17th release date for <em>Pragmata</em>, Capcom has revealed through a new episode of its Japanese PLAY!PLAY!PLAY! YouTube series that Yasuhiro Anpo is serving as the game&#8217;s general director. His presence on the project should give fans of Capcom&#8217;s recent titles more of a reason to be excited, since Anpo has also worked as co-director on 2019&#8217;s <em>Resident Evil 2 Remake</em> and 2023&#8217;s <em>Resident Evil 4 Remake</em>.</p>
<p>The credits are visible in the video as part of the title&#8217;s opening cutscene. The video features <em>Pragmata</em> director Yonghee Cho, producer Naoto Oyama, alongside the show&#8217;s host, Hatsune Matsushima. Volume 1 of the show, which you can check out below, involves the earlier parts of the game, with Matsushima being introduced to <em>Pragmata</em> and its characters by Oyama and Cho. The second volume, slated to be released later this week, will take place &#8220;a little further into the game,&#8221; and will pit Matsushima against some of <em>Pragmata</em>&#8216;s boss fights.</p>
<p>As for Anpo, he has been working with Capcom since 1996, and even served as a software engineer on the first two <em>Resident Evil</em> games. He would eventually take on more responsibilities, like being production director on 2009&#8217;s <em>Resident Evil 5</em>, before taking on the role of co-director on the two remakes. Along with <em>Resident Evil</em>, Anpo has also worked on other franchises, including 2006&#8217;s <em>Lost Planet: Extreme Condition</em> and 2001&#8217;s <em>Onimusha: Warlords</em>.</p>
<p><em>Pragmata</em> is coming to PC, PS5, Xbox Series X/S, and Nintendo Switch 2. Just last month, Capcom confirmed that there would be no delays for the game since <a href="https://gamingbolt.com/pragmata-has-gone-gold-ahead-of-april-17th-launch">it had gone gold</a>. In its announcement, the company thanked &#8220;all the fans who supported us so far.&#8221;</p>
<p>Cho and Oyama had previously spoken about the challenges of making the New York environment in <em>Pragmata</em> <a href="https://gamingbolt.com/pragmatas-developers-painstakingly-worked-to-make-its-new-york-environment-look-ai-generated">look like it was AI-generated</a>, despite having been made by human artists. In an interview, Cho spoke about trying to nail minor details to make sure things wouldn&#8217;t get too distracting for players.</p>
<p>“For <em>Pragmata</em>, we set the premise as ‘a fake New York generated by AI,’” said Cho. “When familiar locations appear, players can relate more easily. On top of that, to make it clear that this isn’t the real New York, we wanted something slightly distorted.”</p>
<p>“It mirrors reality, but its unique appeal comes from the setting errors and how they feel out of place, such as taxis sinking into floors, or buses sprouting from walls. Although the premise is that it generated by AI, actually, our human developers painstakingly worked to incorporate mechanisms that express this AI-like uncanny feel,” explained Oyama.</p>
<p>If <em>Pragmata</em> looks like the kind of game you would enjoy, you can check out its free demo, available on all platforms. The demo proved to be quite popular, with Capcom celebrating the fact that it had been <a href="https://gamingbolt.com/pragmata-reaches-2-million-wishlists-while-its-demo-tops-2-million-downloads">downloaded 2 million times</a> since its release. In the meantime, take a look at our thoughts about <a href="https://gamingbolt.com/why-pragmata-may-end-up-in-a-league-of-its-own">why <em>Pragmata</em> may end up being in a league of its own</a>.</p>
<p><iframe title="謎の少女ディアナと月を探索！『プラグマタ』Vol.1 ❘ PLAY! PLAY! PLAY!" width="500" height="281" src="https://www.youtube.com/embed/tGS127jXMzI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Resident Evil-Styled Remakes Wouldn&#8217;t be Viable for Bethesda&#8217;s RPG, Says Former Developer</title>
		<link>https://gamingbolt.com/resident-evil-styled-remakes-wouldnt-be-viable-for-bethesdas-rpg-says-former-developer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 19 Mar 2026 12:11:09 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=639557</guid>

					<description><![CDATA[Nate Purkeypile spoke about how Bethesda's games tend to have too many underlying systems that interact with each other to be remade.]]></description>
										<content:encoded><![CDATA[<p>While many remakes and remasters have been released over the years, many agree that Capcom’s <em>Resident Evil 2</em> and <em>Resident Evil 4</em> remakes have established high bars for any other studio to clear. Former Bethesda developer Nate Purkeypile agrees with this, and goes on to note that a remake of such scale for one of Bethesda’s RPGs wouldn’t be feasible.</p>
<p>This is largely due to how <em>Resident Evil</em> games tend to offer more linear and focused experiences, while Bethesda’s titles tend to be more open games with many systems working on top of each other.</p>
<p>&#8220;I really, really like the <em>Resident Evil</em> remakes and those are super cool where it was like, totally remade, but I don&#8217;t think that&#8217;s really viable for a Bethesda game to do that,&#8221; he said in an interview with KiwiTalkz. &#8220;With that many systems interacting, to try and get that to actually behave in the same way. Ugh, I wouldn&#8217;t wish that on anybody.&#8221;</p>
<p>Purkeypile also spoke about <em>The Elder Scrolls 4: Oblivion Remastered</em>, and how it was achieved by the developers making use of Unreal Engine 5 on top of the RPG&#8217;s own engine, both working in tandem. He also acknowledged that a &#8220;from scratch&#8221; remake for an RPG of such scale would be too expensive to consider.</p>
<p><em>The Elder Scrolls 4: Oblivion Remastered</em> was released last year, and quickly became quite the hit, <a href="https://gamingbolt.com/the-elder-scrolls-4-oblivion-remastered-reaches-9-million-players">reaching 9 million players</a> just a few months after its release. The title was developed by Bethesda working together with Virtuos, and was built by making use of Unreal Engine 5 to handle the visual side of things while the original Gamebryo Engine powering <em>Oblivion</em> took care of the gameplay logic. For more details, take a look at our review. While it is currently available on PC, PS5 and Xbox Series X/S, <a href="https://gamingbolt.com/the-elder-scrolls-4-oblivion-remastered-will-launch-later-this-year-for-nintendo-switch-2">a Nintendo Switch 2 port is also in the works</a>. However, Bethesda hasn&#8217;t yet confirmed a solid release date aside from a general 2026 window.</p>
<p>In the same discussion, fellow former Bethesda developers Jonah Lobe and Bruce Nesmith discussed how they wouldn&#8217;t be too surprised if the company were to give the responsibility of developing <em>Fallout 5 </em>to another studio. While typically unlikely, Lobe brought up the fact that the company likely has its hands full for now with the development of <em>The Elder Scrolls 6</em>.</p>
<p>“I wouldn’t be surprised if Bethesda gave <em>Fallout 5</em> to a different production studio,” said Lobe. “I think that they’re doing more and more of that already, they’re bigger and bigger than ever. I feel like <em>The Elder Scrolls 6</em>, the expectations are already beyond the screen here, and they already have their hands full with that.”</p>
<p>Nesmith noted that it would also be advantageous for Bethesda to release a new entry in the <em>Fallout</em> franchise while Amazon&#8217;s live action adaptation is still running. “I wasn’t necessarily with you before, but when you say that, I totally agree,” he said. “Having the game come out while the show is either still running, or still very fresh, would be a huge advantage.”</p>
<p><iframe title="Fallout S2 Review With Fallout Devs (Jonah Lobe, Bruce Nesmith etc.)" width="500" height="281" src="https://www.youtube.com/embed/XHDxIXWQPnI?start=2270&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Dragon Age: The Veilguard, Metal Gear Solid Delta: Snake Eater, and More Confirmed for PS5 Pro</title>
		<link>https://gamingbolt.com/dragon-age-the-veilguard-metal-gear-solid-delta-snake-eater-and-more-confirmed-for-ps5-pro</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 25 Sep 2024 00:33:18 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=599739</guid>

					<description><![CDATA[Stellar Blade, Rise of the Ronin, Resident Evil 4, Resident Evil Village, Star Wars Jedi: Survivor, and others will also receive PS5 Pro enhancements. ]]></description>
										<content:encoded><![CDATA[<p>PS5 Pro has sparked much debate since its announcement, much of which has centered around <a href="https://gamingbolt.com/700-is-an-absurd-price-for-the-ps5-pro">its exorbitant price</a>, but of course, with the console drawing closer to its release, Sony also continues to add more games to the lineup of games that have been confirmed to be receiving enhancements that will leverage its more powerful hardware. </p>
<p>After <a href="https://gamingbolt.com/ps5-pro-supports-vrr-and-8k-gaming-game-boost-for-over-8500-ps4-titles">previously confirming</a> the likes of <em>Final Fantasy 7 Rebirth, Marvel&#8217;s Spider-Man 2, Alan Wake 2, </em><em>Horizon Forbidden West</em>, and others with the first batch of games that were confirmed for the PS5 Pro, as part of its recent State of Play presentation, Sony unveiled a second batch of titles. </p>
<p>Prominently, it includes major upcoming releases in the form of <em>Dragon Age: The Veilguard </em>and <em>Metal Gear Solid Delta: Snake Eater, </em>while several notable previously released titles are also confirmed, including the PlayStation Studios duo of <em>Stellar Blade </em>and <em>Rise of the Ronin</em>, and third-party titles such as <em>Star Wars Jedi: Survivor, F1 24, Resident Evil 4, </em>and <em>Resident Evil Village.</em></p>
<p>Check out the trailer below for a glimpse of all of these titles (among others) running on the PS5 Pro.</p>
<p>Sony has also confirmed that the recently announced <em><a href="https://gamingbolt.com/horizon-zero-dawn-remastered-announced-launches-october-31">Horizon Zero Dawn Remastered</a> </em>and <em><a href="https://gamingbolt.com/ghost-of-yotei-announced-ghost-of-tsushima-sequel-launches-in-2025">Ghost of Yōtei</a> </em>will both also be PS5 Pro Enhanced upon release. </p>


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		<title>Resident Evil 4 VR Mode is Out Now on PS5</title>
		<link>https://gamingbolt.com/resident-evil-4-vr-mode-is-out-now-on-ps5</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Sat, 09 Dec 2023 01:49:03 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=573338</guid>

					<description><![CDATA[The PS5-exclusive VR Mode update for Resident Evil 4 is out now, bringing with it a whole new way to experience the game.]]></description>
										<content:encoded><![CDATA[<p><em>Resident Evil 4</em> on the PS5 has gotten a major update, bringing VR Mode to the game. Owners of the PS5 version of the game can now play <a href="https://gamingbolt.com/resident-evil-4-remake-vr-mode-launches-december-8th-for-playstation-vr2"><em>Resident Evil 4</em>&#8216;s VR Mode</a> through the PlayStation VR2. A demo for the VR Mode is also out now on the PlayStation Store.</p>
<p><em>Resident Evil 4</em> VR Mode changes the game&#8217;s perspective to first-person, bringing a new level of immersion to the title. Players can now come face-to-face with the game&#8217;s Ganados enemies, and understand the true scale of some of the larger enemies in the game.</p>
<p><em>Resident Evil 4</em> is the third game in the franchise to be getting a PlayStation-exclusive VR mode, following Resident Evil 7 Biohazard, and more recently, Resident Evil Village. The VR mode in <em>Resident Evil 4</em> makes use of the PS VR2 headset&#8217;s 4K HDR display and 3D audio for immersion.</p>
<p>The VR Mode also makes use of the Sense controllers, allowing players to use different gestures when taking actions like reloading their guns, or using the knife to parry or take down enemies.</p>
<p>The <em>Resident Evil 4</em> remake came out earlier this year, and is available on PC, PS4, PS5 and Xbox Series X/S. Check out our <a href="https://gamingbolt.com/resident-evil-4-remake-review-a-masterpiece-twice-over">review here</a>.</p>
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		<title>Resident Evil 4 Remake is Getting a Gold Edition Release, as Per Metacritic Listing</title>
		<link>https://gamingbolt.com/resident-evil-4-remake-is-getting-a-gold-edition-release-as-per-metacritic-listing</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 04 Dec 2023 13:30:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[resident evil 4 remake]]></category>
		<category><![CDATA[Resident Evil 4: Gold Edition]]></category>
		<category><![CDATA[resident evil 4: separate ways]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=572659</guid>

					<description><![CDATA[A Metacritic listing has popped up for an announced Gold Edition of the remake, which is seemingly set to launch in February. ]]></description>
										<content:encoded><![CDATA[<p>Usually when Capcom releases post-launch DLC for its <em>Resident Evil </em>titles, it also goes on to release Gold Editions for those games that includes that DLC as well, with the likes of <em>Resident Evil 5, Resident Evil 7, </em>and <em>Resident Evil Village </em>all having received that treatment. Next in line, it seems, is its acclaimed remake of <a href="https://gamingbolt.com/resident-evil-4-remake-sells-5-45-million-units-street-fighter-6-crosses-2-47-million-sold"><em>Resident Evil 4</em></a>.</p>
<p>A listing for <em>Resident Evil 4: Gold Edition </em>has gone up on <a href="https://www.metacritic.com/game/resident-evil-4-gold-edition/" target="_blank" rel="noopener">Metacritic</a> (via @pl_evil on <a href="https://twitter.com/pl_evil/status/1731514487067271178" target="_blank" rel="noopener">Twitter</a>), even though Capcom has yet to officially announce said re-release for the remake. You can view a screenshot of the listing below.</p>
<p>As per the listing, it will launch on February 9 next year, which, if accurate, should mean that an announcement won&#8217;t be too far away. Presumably, the Gold Edition will include the remake itself, as well as its expansion, <em>Separate Ways</em>.</p>
<p>The listing currently only lists PS5 and PS4 as the platforms the re-release will be available on, but logically, if the edition is real, Capcom will likely release it for Xbox Series X/S and PC as well.</p>
<p><em>Resident Evil 4 </em>is available on PS5, Xbox Series X/S, PS4, and PC. It will be releasing for PS VR2 <a href="https://gamingbolt.com/resident-evil-4-remake-vr-mode-launches-december-8th-for-playstation-vr2">on December 8</a>. You can read our review of the base game <a href="https://gamingbolt.com/resident-evil-4-remake-review-a-masterpiece-twice-over">through here</a>, and our review of its <em>Separate Ways </em>expansion <a href="https://gamingbolt.com/resident-evil-4-remake-separate-ways-review-everything-is-better-with-a-grappling-gun">through here</a>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/12/resident-evil-4-gold-edition.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-572660" src="https://gamingbolt.com/wp-content/uploads/2023/12/resident-evil-4-gold-edition.jpg" alt="resident evil 4 gold edition" width="720" height="314" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/resident-evil-4-gold-edition.jpg 1874w, https://gamingbolt.com/wp-content/uploads/2023/12/resident-evil-4-gold-edition-300x131.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/resident-evil-4-gold-edition-1024x446.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/resident-evil-4-gold-edition-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/resident-evil-4-gold-edition-768x334.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/resident-evil-4-gold-edition-1536x669.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
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		<title>Resident Evil 4 Remake &#8211; VR Mode Launches December 8th for PlayStation VR2</title>
		<link>https://gamingbolt.com/resident-evil-4-remake-vr-mode-launches-december-8th-for-playstation-vr2</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 30 Nov 2023 16:14:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[playstation vr2]]></category>
		<category><![CDATA[ps vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[resident evil 4 remake]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=572240</guid>

					<description><![CDATA[A free demo will also be available on the PlayStation Store, offering a "360-degree look" at the opening and the Shooting Range.]]></description>
										<content:encoded><![CDATA[<p>Capcom has announced that the free VR Mode for <em>Resident Evil 4 Remake</em>, exclusive to PlayStation VR2, will be available on December 8th. There will also be a free demo that PS5 players can download, which includes the Shooting Range and a &#8220;360-degree look&#8221; of the opening.</p>
<p>VR Mode encompasses the entire campaign and utilizes the headset&#8217;s 4K HDR display and 3D audio for immersion. The Sense controllers are also leveraged with different gestures when reloading weapons or using the knife, whether in melee combat or parrying. If you&#8217;re keen on trying guns and getting used to their reload motions, the Shooting Range is a place to stop by.</p>
<p><em>Resident Evil 4 Remake</em> is available for PS4, PS5, PC and Xbox Series X/S. Check out our review <a href="https://gamingbolt.com/resident-evil-4-remake-review-a-masterpiece-twice-over">here</a>, where we awarded it a 10 (<em>Separate Ways</em>, its paid DLC, is <a href="https://gamingbolt.com/resident-evil-4-remake-separate-ways-review-everything-is-better-with-a-grappling-gun">also pretty good</a>). It&#8217;s <a href="https://gamingbolt.com/resident-evil-4-remake-sells-5-45-million-units-street-fighter-6-crosses-2-47-million-sold">sold 5.45 million units as of September 30th,</a> and is currently <a href="https://gamingbolt.com/alan-wake-2-and-baldurs-gate-3-lead-the-game-awards-2023-nominations">nominated in three categories at The Game Awards</a>, including Game of the Year.</p>
<p><iframe loading="lazy" title="Resident Evil 4 VR Mode - Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/MPhac3bHEcM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Resident Evil 4 Remake Sells 5.45 Million Units, Street Fighter 6 Crosses 2.47 Million Sold</title>
		<link>https://gamingbolt.com/resident-evil-4-remake-sells-5-45-million-units-street-fighter-6-crosses-2-47-million-sold</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 26 Oct 2023 12:53:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[resident evil 4 remake]]></category>
		<category><![CDATA[street fighter 6]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=568924</guid>

					<description><![CDATA[Games sales are up year-over-year for the publisher, from 21.3 million to 22.6 million, and there's no change to its full-year forecast.]]></description>
										<content:encoded><![CDATA[<p>Capcom has published its <a href="https://www.capcom.co.jp/ir/english/data/pdf/explanation/2023/2nd/explanation_2023_2nd_01.pdf" target="_blank" rel="noopener">financial results</a> for the second quarter and first half of fiscal year 2023. It revealed that <em>Resident Evil 4 Remake</em>, launched in March 2023, has sold 1.66 million units in the quarter and 5.45 million in its lifetime. It was last reported to <a href="https://gamingbolt.com/resident-evil-4-remake-has-sold-over-5-million-units">have sold over five million units</a>.</p>
<p><em>Street Fighter 6</em> also performed strongly, with over 2.47 million units sold since launching in June 2023. Capcom&#8217;s major releases contributed to increased sales and profit, primarily with digital sales. Game sales showed an increase from 21.3 million to 22.6 million units year-over-year.</p>
<p>Performance in the first half of the year is in line with the company&#8217;s plans, so there&#8217;s no change to the full-year forecast. Capcom will work on expanding sales in its digital content business in the meantime.</p>
<p><em>Resident Evil 4 Remake</em> and <em>Street Fighter 6</em> are available for Xbox Series X/S, PS4, PS5 and PC. Check out our reviews for the former <a href="https://gamingbolt.com/resident-evil-4-remake-review-a-masterpiece-twice-over">here</a> and the latter <a href="https://gamingbolt.com/street-fighter-6-review-run-this-town">here</a>.</p>
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		<title>Starfield is Europe&#8217;s Fastest-Selling New IP of 2023</title>
		<link>https://gamingbolt.com/starfield-is-europes-fastest-selling-new-ip-of-2023</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 18 Sep 2023 21:34:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[final fantasy 16]]></category>
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		<category><![CDATA[Starfield]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=565626</guid>

					<description><![CDATA[Digital and physical launch week sales surpassed Resident Evil 4 Remake and Final Fantasy 16. It's also the fifth fastest-selling title of the year.]]></description>
										<content:encoded><![CDATA[<p>The latest physical and digital sales data for Europe from GSD is now available and confirms Bethesda&#8217;s <em>Starfield</em> &#8220;comfortably&#8221; topping charts in its launch week. <a href="https://www.gamesindustry.biz/starfield-is-the-fifth-biggest-game-launch-in-europe-this-year-so-far" target="_blank" rel="noopener">Games Industry</a> notes it&#8217;s the fastest-selling new IP of 2023 and the fifth fastest-selling title overall. Launch week sales are ahead of <em>Final Fantasy 16</em> and <em>Resident Evil 4 Remake</em> but behind <em>Hogwarts Legacy, Diablo 4, The Legend of Zelda: Tears of the Kingdom</em> and <em>Star Wars Jedi: Survivor</em>.</p>
<p>It&#8217;s worth noting that <em>Starfield&#8217;s</em> early access period allowed for an extra few days of sales compared to other titles (with the <a href="https://gamingbolt.com/starfield-premium-upgrade-debuts-in-7th-place-in-uk-physical-sales-charts">Premium Upgrade debuting in seventh place).</a> Nevertheless, it&#8217;s still a big success for Microsoft, unseating <em>Forza Horizon 5</em> to become Xbox&#8217;s biggest launch title in Europe for the entire generation.</p>
<p>Check out the GSD Top Digital + Physical Top 10 charts for the week ending September 10th. You can also check the top week-one sales in Europe for 2023. <em>Starfield</em> is available for Xbox Series X/S and PC. Check out our review, where we awarded it a 10 out of 10, <a href="https://gamingbolt.com/starfield-review-the-grand-design">here</a>.</p>
<p><strong>GSD Top 10 Digital + Physical Sales for Europe (Week Ending September 10th)</strong></p>


<figure class="wp-block-table"><table><thead><tr><th>Position</th><th>Title</th></tr></thead><tbody><tr><td>1</td><td><em>Starfield</em></td></tr><tr><td>2</td><td><em>NBA 2K23</em></td></tr><tr><td>3</td><td><em>Titanfall 2</em></td></tr><tr><td>4</td><td><em>Grand Theft Auto 5</em></td></tr><tr><td>5</td><td><em>Red Dead Redemption 2</em></td></tr><tr><td>6</td><td><em>Need for Speed: Heat</em></td></tr><tr><td>7</td><td><em>Tom Clancy&#8217;s Rainbow Six: Siege</em></td></tr><tr><td>8</td><td><em>Hogwarts Legacy</em></td></tr><tr><td>9</td><td><em>FIFA 23</em></td></tr><tr><td>10</td><td><em>Sid Meier&#8217;s Civilization 6</em></td></tr></tbody></table></figure>


<p><strong>2023 Week One Sales in Europe to Date (*Digital Data Not Available)<br /></strong></p>


<figure class="wp-block-table"><table><thead><tr><th>Position</th><th>Title</th></tr></thead><tbody><tr><td>1</td><td><em>Hogwarts Legacy</em></td></tr><tr><td>2</td><td><em>Diablo 4</em></td></tr><tr><td>3</td><td><em>The Legend of Zelda: Tears of the Kingdom*</em></td></tr><tr><td>4</td><td><em>Star Wars Jedi: Survivor</em></td></tr><tr><td>5</td><td><em>Starfield</em></td></tr><tr><td>6</td><td><em>Resident Evil 4 Remake</em></td></tr><tr><td>7</td><td><em>Final Fantasy 16</em></td></tr><tr><td>8</td><td><em>F1 23</em></td></tr><tr><td>9</td><td><em>Dead Island 2</em></td></tr><tr><td>10</td><td><em>NBA 2K23</em></td></tr></tbody></table></figure>
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