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	<title>Rock Pocket Games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Moons of Madness Interview &#8211; Cosmic Horror</title>
		<link>https://gamingbolt.com/moons-of-madness-interview-cosmic-horror</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 28 Jan 2020 08:38:25 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Funcom]]></category>
		<category><![CDATA[Moons of Madness]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=429306</guid>

					<description><![CDATA[Rock Pocket Games CEO Ivan Moen speaks with GamingBolt about the horror title.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>ovecraft-inspired settings and stories are something we see a lot of across all media, but Rock Pocket Games&#8217; first person narrative-driven title <em>Moons of Madness&nbsp;</em>throws an interesting twist on that premise, blending cosmic horror with hard science fiction. Having launched for PS4, Xbox One, and PC in October, the game&#8217;s been in the hands of players for a few months now- but before it launched, we sent across a few of our questions to its developers. You can read our conversation with Rock Pocket Games CEO Ivan Moen below.</p>
<p><span style="color: #ff6600;"><em><strong>NOTE: This interview was conducted prior to the game&#8217;s launch.</strong></em></span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-429237" src="https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-2.jpg" alt="moons of madness" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-2-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"One of the things that makes Lovecraft stories so memorable is how detailed and descriptive they are. His writing is laden with atmosphere which makes it very easy to step into the shoes of his characters and relate to their situations. We hoped to capture some of that in <em>Moons</em>, both through the story and environment details that we’ve created."</p>
<p><strong>How happy have you been with the reception to your game in the immediate aftermath of the launch?</strong></p>
<p>Like any game, there are people who will love the game, and others who don’t. Luckily, we’re happy with the response so far, and we’re truly enjoying watching all the reviews and play-throughs to be found on YouTube.</p>
<p><strong>What is it about cosmic horror and Lovecraftian stories that makes for such compelling horror stories and experiences?</strong></p>
<p>One of the things that makes Lovecraft stories so memorable is how detailed and descriptive they are. His writing is laden with atmosphere which makes it very easy to step into the shoes of his characters and relate to their situations. We hoped to capture some of that in <em>Moons</em>, both through the story and environment details that we’ve created.</p>
<p><strong>With its blend of the aforementioned Lovecraftian horror and a premise that&#8217;s very interesting even from a pure science fiction perspective, <em>Moons of Madness&#8217;</em> setting was certainly ripe for some excellent storytelling. Was this something you saw as an opportunity early on and wanted to capitalize on?</strong></p>
<p>The game’s setting of Mars was something we were very excited about from the start. It’s something that’s very relevant today and humans visiting Mars is a romanticized concept to some degree, because of the mystery surrounding it.</p>
<p>It also felt like a natural fit for a modern Lovecraft-style story with a pronounced “cosmic” aspect, as well as the loneliness that comes with being one of the first people on a new (dead) planet.</p>
<p><strong>Did you look at any stories from any medium or any horror games in particular that served as inspirations for <em>Moons of Madness</em>?</strong></p>
<p>Aside from taking inspiration from a lot of Lovecraft tales,&nbsp;<em>Moons of Madness</em>&nbsp;also borrows from&nbsp;<em>The Martian</em>,&nbsp;<em>The Thing</em>, the&nbsp;<em>Resident Evil</em>&nbsp;and&nbsp;<em>Silent Hill</em>&nbsp;series,&nbsp;<em>Alien</em>, and&nbsp;<em>Stranger Things</em>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-3.jpg"><img decoding="async" class="aligncenter wp-image-429238" src="https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-3.jpg" alt="moons of madness" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-3-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"It was an intense learning experience for us creating a story driven first person game, even though our next game will be pretty much the opposite; we’re definitely open to revisiting the genre should the right idea show itself."</p>
<p><strong>Do you have any updates planned for the future, big or small- whether that&#8217;s fixes to the game in response to feedback or even expansions?</strong></p>
<p>We’ve got ideas for additional content, but time will tell if they ever materialize.</p>
<p><strong>If <em>Moons of Madness</em> proves to be a success, is this something you see yourself working on again in the future, perhaps in the form of a sequel?</strong></p>
<p>It was an intense learning experience for us creating a story driven first person game, even though our next game will be pretty much the opposite; we’re definitely open to revisiting the genre should the right idea show itself.</p>
<p><strong>I imagine atmosphere and psychological terror are much more important than the more in-your-face scares in a game such as <em>Moons of Madness</em>. How important was it to you that you struck the right sort of balance for the game in that area?</strong></p>
<p>We were striving to achieve a sense of unnerve and atmosphere rather than scares. It’s a delicate balance, and something that’s hard to benchmark or find the right recipe for. Every person is different, and so how they perceptive these things will be as well. It’s a tricky one for sure, and there’s no real way of knowing if you hit the right balance, or not.</p>
<p><strong>Do you have any plans to launch on the Switch?</strong></p>
<p>Not at the moment, but it would indeed be fun to be able to play the game on the Switch.</p>
<p><strong>There&#8217;s been a lot of talk of SSDs, which the PS5 and the Xbox Series X are both confirmed to feature. What&#8217;s the biggest impact it&#8217;s going to have on development, according to you?</strong></p>
<p>Loading loads of data, and streaming inn levels like we do in <em>Moons</em> is challenging. Faster disks will help a lot and I think we will see less games with loading screens when SSD becomes the new standard.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-4.jpg"><img decoding="async" class="aligncenter wp-image-429239" src="https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-4.jpg" alt="moons of madness" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/moons-of-madness-image-4-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"I think haptics add a lot to an experience. But, I also think it&#8217;s subjective to different players, and it also depends on how the game utilizes it. But overall, I think the potential for adding to an experience is very high."</p>
<p><strong>Speaking of next-gen hardware, something else that the PS5 and the Xbox Series X are both going to have is a Zen 2 CPU &#8211; how big of a leap is it over current gen hardware in your view, and how is it going to help development?</strong></p>
<p>This is probably a question for the Unreal engine developers, but for us it means that we can do more before the game gets CPU bound. Porting to console would of course also be much smoother, as the current gen hardware is pretty slow, and getting closer to the PC hardware helps a lot. But this is of course time-limited as the gap between PC and console will grow fast.</p>
<p><strong>What&#8217;s your take on the PS5&#8217;s haptic-enabled controller? Do you think it&#8217;s something that can significantly add to an experience, or is it just going to be a novelty?</strong></p>
<p>I think haptics add a lot to an experience. But, I also think it&#8217;s subjective to different players, and it also depends on how the game utilizes it. But overall, I think the potential for adding to an experience is very high.</p>
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		<title>PS5&#8217;s Haptic Controllers Have &#8220;Very High&#8221; Potential, Zen 2 CPU Will Make Porting Smoother &#8211; Moons of Madness Dev</title>
		<link>https://gamingbolt.com/ps5s-haptic-controllers-have-very-high-potential-zen-2-cpu-will-make-porting-smoother-moons-of-madness-dev</link>
					<comments>https://gamingbolt.com/ps5s-haptic-controllers-have-very-high-potential-zen-2-cpu-will-make-porting-smoother-moons-of-madness-dev#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 20 Jan 2020 14:05:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Moons of Madness]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Rock Pocket Games]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=428394</guid>

					<description><![CDATA[Rock Pocket Games CEO Ivan Moen speaks about the imminent next-gen consoles.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/PS5-Logo.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-426706" src="https://gamingbolt.com/wp-content/uploads/2020/01/PS5-Logo.jpg" alt="PS5 Logo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/PS5-Logo.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/PS5-Logo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/PS5-Logo-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/PS5-Logo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/PS5-Logo-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>As the clock ticks down toward the end of the year (even though the year&#8217;s only just started), anticipation and excitement surrounding the releases of next-gen consoles is going to grow on pretty much a daily basis. Even right now, with the consoles still months away, there&#8217;s plenty of buzz in the air, what with all these <a href="https://gamingbolt.com/playstation-twitter-activity-might-have-lent-some-credibility-to-recent-ps5-leak">leaks about an imminent PS5 reveal event</a>.</p>
<p>Suffice it to say, the PS5 and the Xbox Series X are on our minds right now- and that goes for developers working in the industry as well (probably most so than most of us in many cases). One such developer if Ivan Moen, CEO of Rock Pocket Games, who released first person horror title <em><a href="https://gamingbolt.com/moons-of-madness-receives-tense-new-gameplay-trailer">Moons of Madness</a> </em>on PC last year.</p>
<p>Speaking with GamingBolt in an interview, Moen answered plenty of our questions about next-gen consoles and his take on their features- one such feature being the PS5&#8217;s haptic-enabled controller, which Moen thinks has &#8220;very high&#8221; potential and can possibly &#8220;add a lot to an experience.&#8221;</p>
<p>&#8220;I think haptics add a lot to an experience,&#8221; said Moen. &#8220;But, I also think it&#8217;s subjective to different players, and it also depends on how the game utilizes it. But overall I think the potential for adding to an experience is very high.&#8221;</p>
<p>We also asked Moen about the PS5 and Xbox Series X&#8217;s respective CPUs (both are confirmed to feature a AMD Zen 2 chip), and how big of a leap over current gen hardware he feels that would be.</p>
<p>&#8220;This is probably a question for the Unreal engine developers, but for us it means that we can do more before the game gets CPU bound,&#8221; Moen said. &#8220;Porting to console would of course also be much smoother, as the current gen hardware is pretty slow, and getting closer to the PC hardware helps a lot. But this is of course time-limited as the gap between PC and console will grow fast.&#8221;</p>
<p><em>Moons of Madness </em>is out now for PC, and will be releasing for PS4 and Xbox One on March 24. Our full interview with Moen will be going live soon, so stay tuned for the whole thing.</p>
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		<title>Moons Of Madness Releases October 22 On PC; January 21, 2020 For Consoles</title>
		<link>https://gamingbolt.com/moons-of-madness-releases-october-22-on-pc-january-21-2020-for-consoles</link>
					<comments>https://gamingbolt.com/moons-of-madness-releases-october-22-on-pc-january-21-2020-for-consoles#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Fri, 11 Oct 2019 02:05:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Funcom]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=418956</guid>

					<description><![CDATA[The cosmic horror title comes soon for PC, but console players will have to wait a bit longer.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/Moons-of-Madness.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-407533" src="https://gamingbolt.com/wp-content/uploads/2019/07/Moons-of-Madness.jpg" alt="Moons of Madness" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/Moons-of-Madness.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/Moons-of-Madness-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/Moons-of-Madness-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/Moons-of-Madness-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Lovecraft-inspired faction has certainly found some resurgence in recent years, as various mediums have been influenced by the horror writer&#8217;s works in the last decade or so. Games are no exception, and one such game is <em>Moons of Madness</em>. The first person horror game sees you on a facility on Mars, where mysterious things are happening. Today we got an official launch date for the game, and it&#8217;ll be pretty close for PC players.</p>
<p>As announced by publisher Funcom and developer Rock Pocket Games, <em>Moon of Madness</em> will release this month for PC, so those playing there can get into the madness soon. The console versions will have to wait, though, as they won&#8217;t come until the beginning of next year, so if you&#8217;re playing on PS4 or Xbox One, you&#8217;ll have to wait to descend into madness.</p>
<p><em>Moons of Madness</em> will launch October 22nd on PC, and January 21st, 2020 for PlayStation 4 and Xbox One. Along with the announcement also came a launch date trailer, which you can see below. To check out some gameplay from the horror title, <a href="https://gamingbolt.com/moons-of-madness-receives-tense-new-gameplay-trailer">go through here</a>.</p>
<p><iframe loading="lazy" title="Moons of Madness - Launch Date Announcement Trailer" width="500" height="281" src="https://www.youtube.com/embed/le9at4cwMx4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Moons of Madness Receives Tense New Gameplay Trailer</title>
		<link>https://gamingbolt.com/moons-of-madness-receives-tense-new-gameplay-trailer</link>
					<comments>https://gamingbolt.com/moons-of-madness-receives-tense-new-gameplay-trailer#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 11 Jul 2019 05:56:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Funcom]]></category>
		<category><![CDATA[Moons of Madness]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=407513</guid>

					<description><![CDATA[Exploration and light puzzle solving define this slow descent into madness.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/Moons-of-Madness.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-407533" src="https://gamingbolt.com/wp-content/uploads/2019/07/Moons-of-Madness.jpg" alt="Moons of Madness" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/Moons-of-Madness.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/Moons-of-Madness-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/Moons-of-Madness-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/Moons-of-Madness-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>First person horror titles may seem played out, but <em>Moons of Madness</em> from Rock Pocket Games still looks intriguing. Cosmic horror is the flavour of this particular horror, and to offer a better idea of how the gameplay will flow, a new 12 minute video has been released. Check it out below.</p>
<p>Published by Funcom, <em>Moons of Madness</em> is about a strange signal intercepted on Mars. This led to the construction of a facility called Invictus, of which protagonist Shane Neweheart is a technician. However, over time, systems start to fail, the team is conspicuously missing, and strange visions start to manifest.</p>
<p>Solving that mystery is a core part of <em>Moons of Madness</em>, and the development team is really pushing for an atmosphere of paranoia and tension. Some light puzzle-solving can be expected as the player ventures further through the planet. But what else could possibly await? We&#8217;ll find out when <em>Moons of Madness</em> releases on October 31st for Xbox One, PS4, and PC.</p>
<p><iframe loading="lazy" title="Moons of Madness - 12 Minutes of Gameplay" width="500" height="281" src="https://www.youtube.com/embed/kfgzw7qjOOk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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