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	<title>RocketWerkz &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>DayZ Creator Believes Valve Deserves More Criticism Over Popularising Gambling-Style Monetisation</title>
		<link>https://gamingbolt.com/dayz-creator-believes-valve-deserves-more-criticism-over-popularising-gambling-style-monetisation</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 28 Oct 2025 13:59:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dayz]]></category>
		<category><![CDATA[icarus]]></category>
		<category><![CDATA[Kitten Space Agency]]></category>
		<category><![CDATA[RocketWerkz]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=630687</guid>

					<description><![CDATA[“I'm honestly disgusted with gambling mechanics in video games at all - they have absolutely no place,” said Hall while calling out Valve.]]></description>
										<content:encoded><![CDATA[<p>Creator of <em>DayZ</em> and <a href="https://gamingbolt.com/icarus-launches-on-august-11"><em>Icarus</em></a>, Dean Hall, has said that Valve doesn’t get the criticism that it deserves for its role in popularising monetisation methods that have gone on to become quite controversial. In an interview with <a href="https://www.eurogamer.net/valve-does-not-get-anywhere-near-enough-criticism-for-the-gambling-mechanics-it-uses-to-monetise-games-dayz-creator-dean-hall-says" target="_blank" rel="noopener">Eurogamer</a>, Hall in particular called out the gambling-styled monetisation methods that some games use, and it is a subject that he believes should lead to Valve getting more criticism by gamers at large.</p>
<p>&#8220;It&#8217;s something I think Valve does not get anywhere near enough criticism about,” said Hall. “I&#8217;m honestly disgusted with gambling mechanics in video games at all &#8211; they have absolutely no place.”</p>
<p>He went on to also call out other developers that don&#8217;t think that predatory monetisation practices are a problem. Hall says that they should start providing raw data to the researchers who are actually interesting in seeing whether or not there are actual problems that needs addressing.</p>
<p>&#8220;My challenge to game developers,&#8221; he said, &#8220;is that if they think these things are not a problem, they make the data available to universities who are crying out to study this stuff.&#8221;</p>
<p>Valve helped popularise many of the monetisation methods that we&#8217;ve seen popping up in games over the last decade. While <em>Team Fortress 2</em> was far from the first title to feature loot boxes, it did popularise the system, which would then go on to play an even larger role in the in-game economy of <em>Counter-Strike: Global Offensive</em> and <em>Counter-Strike 2</em>. Similarly, <em>Dota 2</em> helped usher in the concept of a Battle Pass.</p>
<p>Hall also acknowledged that his own game – <em>Icarus</em> – has several DLCs that have been released since the survival crafting title launched in 2021. Referring to this as the Paradox model – named after the publisher that tends to release several DLCs for its games – he also said that it was the model that studio RocketWerkz needs to use to survive.</p>
<p>&#8220;I&#8217;m not happy either,&#8221; Hall said. &#8220;I agree with a lot of the people who get mad about the DLC approach. I don&#8217;t really like the <em>Icarus</em> approach. We needed it to survive.”</p>
<p>&#8220;I actually think a lot of gamers don&#8217;t realise that 99 percent of devs out there are sitting there going, I don&#8217;t like this. So who&#8217;s winning? Because it&#8217;s sure not us. There&#8217;s a lot of game studios like mine that are just holding on and trying to keep making the games we want to make, but not necessarily happy with how they monetise.&#8221;</p>
<p>With the next title that RocketWerkz is working on, Hall has said that he wants to find a different method of monetisation. The title – dubbed <em>Kitten Space Agency</em> – is quite heavily inspired by <em>Kerbal Space Program</em>, and will have players building rockets and spacecrafts to fly out into space. It&#8217;s free, but those who like it can pay to support its development.</p>
<p>&#8220;I want to find a different way,&#8221; said Hall. &#8220;We&#8217;ve got to do something. We&#8217;ve got to try something. And if there&#8217;s ever a game that deserves trying that, it&#8217;s a [<em>Kerbal Space Program</em>]-style game. That&#8217;s one game, I think maybe we can try and do something different. We say games can inspire, and inspiration should be free, which is kind of a tagline with [<em>Kitten Space Agency</em>]. I think the game deserves better, I really do &#8211; I think the game deserves to be free.&#8221;</p>
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		<title>Icarus Launches on August 11</title>
		<link>https://gamingbolt.com/icarus-launches-on-august-11</link>
					<comments>https://gamingbolt.com/icarus-launches-on-august-11#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 13 Jun 2021 22:59:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[icarus]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[RocketWerkz]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=482986</guid>

					<description><![CDATA[Rocketwerkz's free-to-play sci-fi survival title Icarus is launching in less than two months, and shows off new gameplay footage in another trailer. ]]></description>
										<content:encoded><![CDATA[<p>At last year&#8217;s PC Gaming Show, Dean Hall of Rocketwerkz – creator of<em> DayZ </em>– announced <em><a href="https://gamingbolt.com/icarus-announced-new-co-op-sci-fi-survival-game-from-the-creator-of-dayz">Icarus</a>,</em> a new free-to-play sci-fi co-op survival title. A launch window of 2021 was provided for the game back then, and now, at this year&#8217;s PC Gaming Show, a specific release date for the game has been officially confirmed. <em>Icarus </em>is out for PC on August 11.</p>
<p><em>Icarus </em>will see players constantly heading out from their space station, which serves as a hub, to land on an alien planet, where you will build new structures, hunt animals, take on contracts, and all around make yourself stronger, which you can do either solo or co-op. The focus here is on shorter repeatable runs, and regular returns to the space station. A new gameplay trailer shows some of the game&#8217;s main features and mechanics in action. Check it out below.</p>
<p>Meanwhile, recently, it was also recently <a href="https://gamingbolt.com/red-dead-redemption-2-rainbow-six-siege-and-more-are-adding-nvidia-dlss-support">confirmed</a> that when <em>Icarus </em>launches, it will support Global Illumination, so you can expect that visual bump as well. Stay tuned to GamingBolt for more info.</p>
<p><iframe title="Icarus trailer | PC Gaming Show E3 2021" width="500" height="281" src="https://www.youtube.com/embed/rGgmD_U4R3Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">482986</post-id>	</item>
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		<title>Red Dead Redemption 2, Rainbow Six Siege, and More Are Adding Nvidia DLSS Support</title>
		<link>https://gamingbolt.com/red-dead-redemption-2-rainbow-six-siege-and-more-are-adding-nvidia-dlss-support</link>
					<comments>https://gamingbolt.com/red-dead-redemption-2-rainbow-six-siege-and-more-are-adding-nvidia-dlss-support#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 01 Jun 2021 10:20:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Firesprite]]></category>
		<category><![CDATA[icarus]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Rainbow Six Siege]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[RocketWerkz]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[The Persistence]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=481040</guid>

					<description><![CDATA[DYING: 1983, LEGO Builder's Journey and The Persistence add ray tracing and DLSS support, while Icarus adds DLSS and Global Illumination support.]]></description>
										<content:encoded><![CDATA[<p>Nvidia has <a href="https://www.nvidia.com/en-us/geforce/news/computex-2021-rtx-dlss-game-announcements/" target="_blank" rel="noopener">announced</a> upcoming visual and performance enhancements coming to a bunch of games on PC, with support for ray tracing and DLSS confirmed for both <em><a href="https://gamingbolt.com/doom-eternal-is-adding-nvidia-ray-tracing-and-dlss-support-in-june">DOOM Eternal</a> </em>and the upcoming <a href="https://gamingbolt.com/the-ascent-will-support-nvidia-dlss-and-ray-tracing-on-pc"><em>The Ascent</em></a>. But that&#8217;s not all- there&#8217;s plenty more games that are getting a number of similar improvements as well.</p>
<p><em>Red Dead Redemption 2 </em>is getting DLSS support, as is <em>Rainbow Six Siege</em>. DLSS support has also been confirmed for upcoming sci-fi survival title <em><a href="https://gamingbolt.com/icarus-announced-new-co-op-sci-fi-survival-game-from-the-creator-of-dayz">Icarus</a>, </em>which will also support Global Illumination. <em>LEGO Builder&#8217;s Journey </em>is launching for PC on June 22, and will support both ray tracing and DLSS. Meanwhile, upcoming first person horror puzzle title<em><a href="https://gamingbolt.com/dying-1983-interview-puzzles-ps5-exclusivity-and-more"> DYING: 1983</a> </em>will support DLSS and ray-traced reflections, shadows, caustics, and Global Illumination. Sci-fi horror shooter <em>The Persistence, </em>which is <a href="https://gamingbolt.com/the-persistence-enhanced-launches-june-4th">getting an &#8220;Enhanced&#8221; update soon</a>, will also be adding DLSS and ray tracing on June 11.</p>
<p>Nvidia has also released brief videos showing the updates in action for <em>Rainbow Six Siege, Icarus, LEGO Builder&#8217;s Journey, DYING: 1983, </em>and <em>The Persistence. </em>Take a look at all of them below.</p>
<p><iframe title="Rainbow Six Siege | Official NVIDIA DLSS Reveal Trailer" width="500" height="281" src="https://www.youtube.com/embed/x8Vmp47jjOY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe title="Icarus | Official GeForce RTX Global Illumination Reveal Trailer" width="500" height="281" src="https://www.youtube.com/embed/flIVwMj91FM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="LEGO® Builder’s Journey | Official GeForce RTX Reveal Trailer" width="500" height="281" src="https://www.youtube.com/embed/2p71ltZ_qH0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="DYING : 1983 | Official GeForce RTX Reveal Trailer" width="500" height="281" src="https://www.youtube.com/embed/5Q-RtavIwdA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="The Persistence | Official GeForce RTX Reveal Trailer" width="500" height="281" src="https://www.youtube.com/embed/EMT1etoTLHk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">481040</post-id>	</item>
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		<title>Icarus Announced &#8211; New Co-op Sci-fi Survival Game from the Creator of DayZ</title>
		<link>https://gamingbolt.com/icarus-announced-new-co-op-sci-fi-survival-game-from-the-creator-of-dayz</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 13 Jun 2020 18:55:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[icarus]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[RocketWerkz]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=445277</guid>

					<description><![CDATA[The free-to-play title will launch in 2021.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/icarus.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-445279" src="https://gamingbolt.com/wp-content/uploads/2020/06/icarus.jpg" alt="icarus" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/icarus.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/icarus-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/icarus-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/icarus-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/icarus-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>At the PC Gaming Show, Dean Hall of Rocketwerkz – who you might know as the former creator of <em>DayZ </em>– announced his new project. <em>Icarus </em>is a new co-op science fiction survival title. However, it&#8217;s doing some things a little differently than what most survival games do. Rather than opting for a more longform open-ended approach, <em>Icarus </em>will be a session-based game.</p>
<p>As detailed over on <a href="https://www.pcgamer.com/icarus-is-a-sci-fi-co-op-survival-game-from-dayz-creator-dean-hall/" target="_blank" rel="noopener noreferrer">PC Gamer</a>, players will drop from a space station and land on an alien planet, where they will gather resources, hunt alien animals, and more, while also being able to invite other players to drop to the planet with them. Before every drop, you&#8217;ll be able to take on contracts, such as gather certain resources from a certain section of the planet. The contracts can be of varying lengths, and can be anywhere from 30 minutes to 48 hours long. Additionally, <em>Icarus </em>is also a handcrafted game, which means nothing will be procedurally generated.</p>
<p>Here&#8217;s the interesting part- <em>Icarus </em>has a pretty interesting failstate. If you cannot make it back to our dropship at the end of your contract to go back to the space station in time, the ship will leave without you. That character, then, will die, and you&#8217;ll lose all your progression with them, having to start with a new character from scratch.</p>
<p><em>Icarus </em>will launch in 2021 as a free-to-play title.</p>
<p><iframe loading="lazy" title="Icarus Teaser | PC Gaming Show 2020" width="500" height="281" src="https://www.youtube.com/embed/f7ChLY3GcPk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="Icarus reveal and interview | PC Gaming Show 2020" width="500" height="281" src="https://www.youtube.com/embed/1PxwOXIhyAU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">445277</post-id>	</item>
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		<title>DayZ Creator&#8217;s Next Game To Be Revealed at EGX Rezzed</title>
		<link>https://gamingbolt.com/dayz-creators-next-game-to-be-revealed-at-egx-rezzed</link>
					<comments>https://gamingbolt.com/dayz-creators-next-game-to-be-revealed-at-egx-rezzed#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 17 Feb 2017 05:40:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dayz]]></category>
		<category><![CDATA[dean hall]]></category>
		<category><![CDATA[egx rezzed]]></category>
		<category><![CDATA[RocketWerkz]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=290017</guid>

					<description><![CDATA[Attendees can go hands on.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/02/Dean-Hall.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2017/02/Dean-Hall.jpg" alt="" width="620" height="349" class="aligncenter size-full wp-image-290071" srcset="https://gamingbolt.com/wp-content/uploads/2017/02/Dean-Hall.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/02/Dean-Hall-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>DayZ</em> creator Dean Hall will be revealing his newest game at EGX Rezzed. The expo will take place from March 30th till April 1st and as per <a href="http://www.eurogamer.net/articles/2017-02-16-dayz-creator-dean-hall-to-show-new-game-at-egx-rezzed">Eurogamer</a>, attendees will be able to go hands on with it. A panel will also be hosted by Hall where he discusses his new game.</p>
<p>Hall&#8217;s new studio, RocketWerkz, will also likely be up for discussion. The studio currently has five different games in development including Out of Ammo for HTC Vive and Ion.</p>
<p>As for <em>DayZ</em>, the console versions have been in development for a while now. Bohemia Interactive noted last year that they were still in development but 99 percent of the studio&#8217;s resources are focused on the PC version. As it stands, whether <em>DayZ</em> arrives this year or not remains to be seen but don&#8217;t hold your breath.</p>
<p>What could Hall&#8217;s new game have in store for us? Let us know your thoughts in the comments below and stay tuned for more information.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">290017</post-id>	</item>
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		<title>DayZ Creator Reveals ION for Xbox One and PC</title>
		<link>https://gamingbolt.com/dayz-creator-reveals-ion-for-xbox-one-and-pc</link>
					<comments>https://gamingbolt.com/dayz-creator-reveals-ion-for-xbox-one-and-pc#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 15 Jun 2015 19:01:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dean hall]]></category>
		<category><![CDATA[Game Preview Program]]></category>
		<category><![CDATA[Improbable Studios]]></category>
		<category><![CDATA[ION]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[RocketWerkz]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=234763</guid>

					<description><![CDATA[The MMO simulation sees players try to survive in space.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/ION.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2015/06/ION.jpg" alt="ION" width="620" height="349" class="aligncenter size-full wp-image-234765" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/ION.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/06/ION-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Microsoft&#8217;s E3 2015 conference had its share of surprises, not the least of which included DayZ creator Dean Hall who took the stage to announce his next game ION. As a simulation MMO, ION will see players head into space and try to survive using the laws of science rather than relying on quests and such. Check out the debut trailer for the game above.</p>
<p>ION is inspired by the cult favourite &#8220;Space Station 13&#8221; and is very much an MMO which players occupy. You&#8217;ll work towards colonizing the universe for humanity, building and maintaining large space stations in the process. Environments will be fully simulated so you&#8217;ll have to manager power supply and air pressure. Everything is interconnected and Hall&#8217;s new studio RocketWerkz has been collaborating with Improbably Studios on the technology.</p>
<p>ION will be heading to Xbox One and PC first and it will be available through the recently announced Game Preview Program. Let us know what you think of the concept in the comments.</p>
<p><iframe loading="lazy" width="620" height="349" src="https://www.youtube.com/embed/K_yq6zUzfnE" frameborder="0" allowfullscreen></iframe></p>
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