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	<title>round 8 studio &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Bless Unleashed Interview &#8211; Upcoming Updates, Future Plans, and More</title>
		<link>https://gamingbolt.com/bless-unleashed-interview-upcoming-updates-future-plans-and-more</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 19 Aug 2020 14:07:30 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Bless Unleashed]]></category>
		<category><![CDATA[neowiz]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[round 8 studio]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=452399</guid>

					<description><![CDATA[Round 8 Studio development lead Koven Park speaks with GamingBolt about the MMORPG.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">B</span>less Unleashed </em>launched on the Xbox One earlier this year, after having been in beta for a while, and reception to the MMORPG has been generally positive. Developers Round 8 Studio are now ready to open the floodgates to bring in even more audiences. Later this year,&nbsp;<em>Bless Unleashed&nbsp;</em>will come to PS4, while next year, it launches on PC. With that to look forward to, and with a good few months under their belt to build future improvements on, the developers have certainly been keeping busy. To talk about all that and more, we recently reached out to them with some of our questions. You can read our conversation with Round 8 Studio development lead Koven Park below.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-374594" src="https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-2.jpg" alt="bless unleashed" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-2-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Player feedback will continue to be a part of future updates and the development process."</p>
<p><strong><em>Bless Unleashed</em></strong><strong> has been available on Xbox One for some time now. How has the response from the community been?<br />
</strong></p>
<p>Thankfully we received a good response when the game first launched, and are continuing to garner positive feedback. Of course, there will always be some negative feedback, but we have focused on resolving those player issues in our latest content updates. We are also proud to support promotions like perks for Xbox Game Pass Ultimate members, which awards Xbox Game Pass Ultimate members &#8211; with rewards such as a legendary mount and lumena.</p>
<p>We are always grateful and aim to continue receiving positive responses through future updates.</p>
<p><strong>How has the launch and post-launch of <em>Bless Unleashed</em> differed – or not – from that of <em>Bless Online</em>? Did your experience with the former make things smoother with <em>Bless Unleashed</em>?</strong></p>
<p>Our development team is a different team from the <em>Bless Online</em> development team. However as we were different development teams that belonged to the same company, we were able to observe the opening of <em>Bless Online</em> from the sidelines.</p>
<p>Launching a game on a console was not an easy task during the <em>Bless Unleashed</em> launch process. There were difficulties in coordination and optimization in many areas, but the development team was able to overcome it all because we were very enthusiastic about creating a console game. Of course, BNEA was a huge help in making this happen.</p>
<p>We hope users will continue to enjoy the game and will do our best to provide a longstanding game service.</p>
<p><strong>Are there any significant upcoming updates or fixes that you&#8217;re working on directly as a response to feedback from players?<br />
</strong></p>
<p>As mentioned previously, Round 8 strongly believes that it is crucial to listen to and embrace feedback from users. We reviewed and incorporated user feedback received within the first month after launch such as strengthening the early parts of the game, parts regarding growth, PvP rules, convenience of controls etc. and greatly updated the game system.</p>
<p>The development team is satisfied with this update as it is generally positively received, and is contributing to the game’s retention.</p>
<p>Player feedback will continue to be a part of future updates and the development process.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed.jpg"><img decoding="async" class="aligncenter wp-image-374599" src="https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed.jpg" alt="bless unleashed" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We are planning a major update related to the community, PvE, and PvP."</p>
<p><strong>What are your immediate plans for <em>Bless Unleashed</em> in terms of additional content? Do you have any major expansions lined up?<br />
</strong></p>
<p>We are planning a major update related to the community, PvE, and PvP. An upcoming update will expand the goals of the field and dungeons with Abyssal Dungeons and a King Field Boss system, which will open up a wide range of item growth through the given rewards. In the future, there will also be an update to the attributes commonly referred to as a weakness system, and the evolution of PC characters will soon follow. This is just a tiny part of the huge updates to come, so I can confidently say that we are preparing much more content for the future.</p>
<p>For reference, we are also expanding our lifestyle content such as fishing and superior crafting. Please look forward to what’s to come!</p>
<p><strong>With <em>Bless Unleashed</em> PS4 and PC releases coming up, have there been any areas of the game you&#8217;ve been particularly focusing on during the process (other than optimizing for those consoles, of course)?<br />
</strong></p>
<p>We are trying to avoid specialized content for each platform as much as possible. However, the rewards or products themselves for each platform may vary. This is the same as when the content of the game is the same, but the service is different.</p>
<p>Players will experience the same updates mentioned above regardless of what platform they choose. We are doing our best to provide a unified and smooth global service.</p>
<p><strong>How important has it been to ensure that <em>Bless Unleashed</em> offers the same experience on every platform, especially given its online nature?<br />
</strong></p>
<p>It is extremely important. Future game content needs to go beyond the platform and be approached from the perspective of sharing experiences. In particular for MMORPGs, we will be focusing on providing the same experience as much as possible because different user communities for different platforms may arise if there are contrasting experiences and specialized content on specific platforms.</p>
<p><strong>Do you have any plans to launch on the Switch?</strong></p>
<p><strong><br />
</strong><strong></strong>We currently do not have plans, but I think this may change depending on the needs of our users. However, I can say that we are reviewing next-gen platforms and cloud services.</p>
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		<title>Bless Unleashed Dev Says Xbox One X GPU Is &#8216;Marvellous&#8217;, Explains Why Game Is Not Coming To PS4</title>
		<link>https://gamingbolt.com/bless-unleashed-dev-says-xbox-one-x-gpu-is-marvellous-explains-why-game-is-not-coming-to-ps4</link>
					<comments>https://gamingbolt.com/bless-unleashed-dev-says-xbox-one-x-gpu-is-marvellous-explains-why-game-is-not-coming-to-ps4#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 05 Dec 2018 19:17:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bless Unleashed]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[round 8 studio]]></category>
		<category><![CDATA[windows 10]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[xbox one x]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=376390</guid>

					<description><![CDATA[Both versions would have been difficult to develop together, says Bless Unleashed dev.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech-.jpg"><img decoding="async" class="aligncenter wp-image-293808" src="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech-.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech--1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The Xbox One X is a pretty powerful console. While gaming PCs are definitely far more capable than what the console can offer, and the next generation will inevitably end up trumping it thoroughly, for now, it’s the most powerful dedicated gaming hardware on the market.</p>
<p>It’s powerful enough that developers seem to really love it, too. Take, for instance, Round 8 Studio, developers of the upcoming <i>Bless Unleashed</i>, who, in an interview with GamingBolt, talked about how they feel the GPU of the Xbox One X is “marvellous”.</p>
<p class="p2"><span class="s1">“The GPU of Xbox X is marvellous, and which allows us to apply various rendering technology as well as higher resolution,” they said. “For example, ‘Real-time Global Illumination’ was optimized numerous times but in the end, it was only applied on X model. It is hard to control memory usage especially for MMO with a large number of players and seamless world, so the memory available on the X model has been great.”</span></p>
<p class="p2"><span class="s1">That said, they made it clear that the game is an Xbox One console exclusive not because of any technical constraints, but more because of a question of limited development resources.</span></p>
<p class="p2"><span class="s1">“We felt it would be too difficult to develop both at the same time at the quality we want to deliver,” they said.</span></p>
<p>Which, I guess, is fair- those are the kinds of considerations that smaller developers must always work around. Hopefully later on, they get the chance to port the game over to other systems too, so that everyone gets to play it.</p>
]]></content:encoded>
					
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		<title>Bless Unleashed Interview &#8211; Discussing the Lore, the Challenges of Making a Console MMO, and More</title>
		<link>https://gamingbolt.com/bless-unleashed-interview-discussing-the-lore-the-challenges-of-making-a-console-mmo-and-more</link>
					<comments>https://gamingbolt.com/bless-unleashed-interview-discussing-the-lore-the-challenges-of-making-a-console-mmo-and-more#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 27 Nov 2018 06:12:34 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[Bless Unleashed]]></category>
		<category><![CDATA[neowiz]]></category>
		<category><![CDATA[round 8 studio]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=374590</guid>

					<description><![CDATA[We speak with Round 8 Studio's head of development Jason Park about the upcoming Xbox One MMORPG.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he MMORPG genre is one that is very PC-centric. That&#8217;s not to say there have never been any MMORPGs on consoles – there certainly have been – but the focus almost always remains on PC audiences. As such, <em>Bless Unleashed</em>, an MMORPG that is slated for a launch exclusively on the Xbox One (at least for now), is a very intriguing title. Recently, we had the chance to send across some of our questions about the game to developers Round 8 Studio, asking about everything from its differences to the PC title <em>Bless Online</em>, the game&#8217;s lore, its focus on console audiences, and much more. The following answers were provided to us by head of development Jason Park.<b></b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-374594" src="https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-2.jpg" alt="bless unleashed" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<span class="s1"><em>Bless Online</em> and <em>Bless Unleashed</em> are two different games, with different goals. <em>Bless Online</em> was designed for classic MMORPG PC fans, and it was developed to meet their needs. <em>Bless Unleashed</em> had a whole new goal from its design stage. Our goal is to develop a game for users who enjoy action RPG but have not experienced (or have little experience) MMO.</span>"</p>
<p><strong><span class="s1">What are some of the major changes between this game and the PC version <i>Bless Online?</i></span></strong></p>
<p class="p2"><span class="s1">It’s easier to answer this question by highlighting the similarities between <em>Bless Unleashed</em> and <em>Bless Online</em> because almost everything was newly developed. In general, the engine, UI, gameplay, combat, game control, scenario, monster AI, etc. were new and modified to fit console. The major similarity is the world lore. However, the storyline of <em>Bless Unleashed</em> is completely different than that of <em>Bless Online</em>, as <em>Bless Unleashed</em> is set in a parallel universe. You will be able to see familiar regions and NPCs, but that’s it. It’s a completely different game, after all. </span></p>
<p class="p2"><strong><span class="s1">It looks like you set out to make the game quite different from <i>Bless Online. </i>Why did you decide to do this?</span></strong></p>
<p class="p2"><span class="s1"><em>Bless Online</em> and <em>Bless Unleashed</em> are two different games, with different goals. <em>Bless Online</em> was designed for classic MMORPG PC fans, and it was developed to meet their needs. <em>Bless Unleashed</em> had a whole new goal from its design stage. Our goal is to develop a game for users who enjoy action RPG but have not experienced (or have little experience) MMO.<span class="Apple-converted-space"> </span>The primary fans will be are players who actively play on the console platform. Based on this, almost everything needed to be changed, ranging from game control, combat, and the delivery of game content. </span></p>
<p class="p2"><strong><span class="s1">What can you tell us about the progression system in the game?</span></strong></p>
<p class="p2"><span class="s1">Like a classic MMO, there are various progression systems in the game, like character growth and skill points, item acquisition, item reinforcement, etc. You can also create a new item through crafting system, increase your wealth through products from your estate from the housing system, and trade with other users. </span></p>
<p class="p2"><span class="s1">I believe a core fun factor in MMOs is increasing one’s assets. As time passes users should get stronger as they play the game and receive rarer rewards. However, if there is a huge gap between high level users and new users, it will hurt the game’s fun factor and negatively affect users in the both groups. To properly balance this, we developed a new system called “Blessing.” Through this system, high level users are guaranteed rewards, and at the same time maintains a reasonable balance between high level users and new users. </span></p>
<p><strong><span class="s1">When the game releases, what is the end-game content that will be available to players?</span></strong></p>
<p class="p2"><span class="s1">We are planning to periodically release new stories in episode form. We call these “campaigns,” and there are various qualifications that will need to be met to participate. After reaching max level, a new region for those users will open where they will clear quests and upgrade their gear to meet the qualifications for the next campaign. </span></p>
<p class="p2"><span class="s1">After completing the campaign, users will prepare for the next campaign. During this phase users will farm, grow their estate, participate in Crusades/Region quests, and play various in-game contents. This will be the basic gameplay flow.</span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-374597" src="https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image.jpg" alt="bless unleashed" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image.jpg 940w, https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-768x431.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<span class="s1">Fundamentally, the traditional MMORPG genre is not suitable to play with a controller. Traditionally, MMORPGs gameplay is based on various skills/corresponding buttons, complex items/skills and their mechanism, and targeting based combat system. All the factors listed here do not work well with console environment. We had to verify and improve basic MMORPG systems to work in a console setting, which uses controller and TV to operate. I believe this aspect was the biggest challenge we faced.</span>"</p>
<p><strong><span class="s1">What would you say are some of the crucial aspects you had to work on to make a console MMORPG?</span></strong></p>
<p class="p2"><span class="s1">Fundamentally, the traditional MMORPG genre is not suitable to play with a controller. Traditionally, MMORPGs gameplay is based on various skills/corresponding buttons, complex items/skills and their mechanism, and targeting based combat system. All the factors listed here do not work well with console environment. We had to verify and improve basic MMORPG systems to work in a console setting, which uses controller and TV to operate. I believe this aspect was the biggest challenge we faced. </span></p>
<p><strong><span class="s1">Given that the game seems an upgrade over <i>Bless Online </i>in some ways, is there any chance that it could make its way to the PC as well?</span></strong></p>
<p class="p2"><span class="s1">Currently, we are focusing on making the MMO experience fun and amazing for the console. For other platforms, we’d need time to assess. </span></p>
<p><strong><span class="s1">What can you tell us about the combo system in the game?</span></strong></p>
<p class="p2"><span class="s1">For all classes, you can start the combos with the X or Y buttons. The combos grow automatically as you level up. As a character grows, it can acquire skill points which you can invest to reinforce or enhance combos as you want. There are also class specific skills aside from the combo system. </span></p>
<p><strong><span class="s1">We’ve heard that there will be no passive HP regeneration in the game, which is a little unusual. What made you arrive at this decision?</span></strong></p>
<p class="p2"><span class="s1">We wanted to emphasize the value of health as a resource. <em>Bless Unleashed</em> is non-targeting game, which means players can dodge the attacks of stronger opponent, depending on their ability. We focused on the accomplishment of user who successfully dodge the enemy’s attack. Let’s say there is a user who perfectly dodged and avoided all damage with hard effort. How would this user feel when they see another user who lost took a lot of damage while playing absentmindedly but recovers quickly by nature? We believe protecting the achievement of user who understands mechanism of action game and play hard. </span></p>
<p class="p2"><span class="s1">Of course, there are some ways to recover health beyond a health potion. If you sit near the bonfires located in various places, health will recover slowly. Cooking food can also help to increase the speed of health recovery. Users close to bonfires can use voice chat to coordinate cooking and sharing food.</span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-374595" src="https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-3.jpg" alt="bless unleashed" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-image-3-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<span class="s1"><em>Bless Unleashed</em> is a free-to-play game and will have microtransactions. It is important to us to avoid pay to win features, so we are working closely with BNEA. The in-game currency, Star seed, is completely separated from the cash currency. Cash currency will only unlock items like costumes.</span>"</p>
<p><strong><span class="s1">How will you be implementing microtransactions in the game?</span></strong></p>
<p class="p2"><span class="s1"><em>Bless Unleashed</em> is a free-to-play game and will have microtransactions. It is important to us to avoid pay to win features, so we are working closely with BNEA. The in-game currency, Star seed, is completely separated from the cash currency. Cash currency will only unlock items like costumes. </span></p>
<p><strong><span class="s1">The game will feature Xbox One X specific enhancements. What can players expect if they are playing the game on Xbox One X in terms of resolution and fps?</span></strong></p>
<p class="p2"><span class="s1"><em>Bless Unleashed</em> supports 4K resolution with Dynamic Resolution technology. </span></p>
<p><strong><span class="s1">And how will the base Xbox One version turn out in terms of resolution and frame rate?</span></strong></p>
<p class="p2"><span class="s1">Like many Xbox One games, we are targeting 900p and 30fps as the baseline. </span></p>
<p><strong><span class="s1">From a development perspective, how do you find the Xbox One X to be? With so much GPU power, we are sure you must be doing some amazing things.</span></strong></p>
<p class="p2"><span class="s1">The GPU of Xbox X is marvellous, and which allows us to apply various rendering technology as well as higher resolution. For example, ‘Real-time Global Illumination’ was optimized numerous times but in the end, it was only applied on X model. It is hard to control memory usage especially for MMO with a large number of players and seamless world, so the memory available on the X model has been great. </span></p>
<p><strong><span class="s1">Is there a specific reason why the game is not coming on the PS4 along with the Xbox One version?</span></strong></p>
<p class="p2"><span class="s1">We felt it would be too difficult to develop both at the same time at the quality we want to deliver.</span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-374599" src="https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed.jpg" alt="bless unleashed" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/11/bless-unleashed-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<span class="s1">Development efficiency improved on current console architecture generation, so I expect the new versions to have better performance without big change on architecture. If this can help with backward compatibility, I think creating a game on console platform will be more efficient.</span>"</p>
<p><strong><span class="s1">Next gen is coming sooner or later. From a development perspective, what is your biggest expectation from PS5 and Xbox Scarlett?</span></strong></p>
<p class="p2"><span class="s1">Development efficiency improved on current console architecture generation, so I expect the new versions to have better performance without big change on architecture. If this can help with backward compatibility, I think creating a game on console platform will be more efficient. Obviously, it will be great if the performance improves but I particularly expect the improvement on clock rate of CPU. Many cores will be a great help for parallel processing, however to solve work which can&#8217;t be divided, the clock rate should be higher. The last thing what I really hope to see is an attached solid state hard drive.<span class="Apple-converted-space">  </span>We are spending a lot of time reducing loading time.</span></p>
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