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	<title>Saints Row 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Most Terrible PC Ports in Gaming History</title>
		<link>https://gamingbolt.com/15-most-terrible-pc-ports-in-gaming-history</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 14 Jun 2023 15:27:35 +0000</pubDate>
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		<category><![CDATA[Batman: Arkham Knight]]></category>
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					<description><![CDATA[Whether it's poor optimization, excessive crashes, bugs or unstable frame rates, these ports suffered it all and then some.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s has been established many times, game development is hard. Developing complex systems with graphics, AI, physics, environments, cutscenes and dialogue while expecting it all not to crash is nigh impossible. Nevertheless, what&#8217;s proven even more difficult, especially in recent times, is ensuring a smooth experience on PC due to the sheer amount of hardware and configurations to optimize for.</p>
<p>It could be a big-budget title or the port for a classic, some legendary titles have been downright horrible on PC. Let&#8217;s look at 15 of them here.</p>
<p><strong>Dead Space Remake</strong></p>
<p><iframe title="15 ABSOLUTELY HORRID PC Ports That Shocked Gamers" width="500" height="281" src="https://www.youtube.com/embed/HtfA-8fzw_8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Despite its greatness, Motive Studio&#8217;s <em>Dead Space Remake</em> had serious issues when launching on PC. There are the usual stutters and major performance issues at 4K resolution. Unfortunately, DLSS makes things worse due to iffy Variable Rate Shading, which is baked in, causing environments with shadows (read: a huge chunk of the game) to look muddy. Performance has improved with patches, but some players are still reporting frame drops and even freezes.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">554940</post-id>	</item>
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		<title>What Exactly Made Saints Row 2 Stand Out?</title>
		<link>https://gamingbolt.com/what-exactly-made-saints-row-2-stand-out</link>
					<comments>https://gamingbolt.com/what-exactly-made-saints-row-2-stand-out#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 02 Aug 2022 11:03:26 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=525486</guid>

					<description><![CDATA[Saints Row 2 is considered by many to be the highlight of Volition's open world series, but what exactly makes it stand out?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>ack during the decade of 2000s, the subgenre often referred to at the time as &#8220;<em>Grand Theft Auto </em>clone&#8221; was among the most popular subgenres on the market. Following the incredible success of <em>GTA 3 </em>in 2001 and its subsequent sequels in the next few years, it felt like everyone wanted a piece of that pie, which meant we were seeing a large number of crime-based open world action-adventure games with plenty of focus of driving and shooting. Of course, more than a few of these were good enough to genuinely capture people&#8217;s attention- but in that group, the one name that perhaps made a stronger mark than any other was <em>Saints Row</em>.</p>
<p>That&#8217;s because Volition&#8217;s series did something that so many other similar games simply couldn&#8217;t- it carved out its own niche, its own identity. Of course, the series borrows heavily from the <em>Grand Theft Auto </em>playbook, from its city-based open world settings and its focus on driving and shooting to the satirical nature of its storytelling and more, but as time has gone on, <em>Saints Row </em>has veered off in its own directions and established a very unique way of doing certain things as well, ways that set it apart from the series that inspired it, and others that followed a similar path. The zany humour and over-the-top nature of <em>Saints Row </em>has become a crucial element of the series&#8217; identity- and it&#8217;s fair to say that that all started with <em>Saints Row 2</em>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/07/saints-row-2-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-525490" src="https://gamingbolt.com/wp-content/uploads/2022/07/saints-row-2-image.jpg" alt="saints row 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/saints-row-2-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/saints-row-2-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/saints-row-2-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/saints-row-2-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/saints-row-2-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/saints-row-2-image-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Of course, it goes without saying that <em>Saints Row: The Third </em>is when things really went off-rails (in the best possible way) and escalated to a ridiculous level that turned the series into something very, very different from a regular open world crime game. But it was with <em>Saints Row 2 </em>that the series started down that path. Humour had, of course, been an important part of the original <em>Saints Row </em>as well, but the game often played things straight, and in more ways than one, it really did just feel like a straightforward (albeit really well made) <em>Grand Theft Auto </em>clone.</p>
<p>With <em>Saints Row 2, </em>developer Volition very specifically set out to move away from that descriptor. Putting a greater emphasis on over-the-top chaos and irreverence not just in story and tone but also in gameplay, <em>Saints Row 2 </em>attempted to deliver an experience that would still satisfy that urban open world itch, but would do it in a manner that wouldn&#8217;t constantly be in the shadow of Rockstar&#8217;s behemoth. And it&#8217;s fair to say that it succeeded. For many, <em>Saints Row 2 </em>remains the best game in the series (though some will argue that it plays second fiddle to <em>Saints Row: The Third</em>), and it&#8217;s easy to see why.</p>
<p>Not only is the game&#8217;s important to the series as a whole as it exists today unimpeachable, the balance that it struck between goofiness and (relative) groundedness was among its biggest strengths. The chaotic action in the open world sandbox, the strong sense of personality lent to the game, the over-the-top escalation in the story- all of these were just a few ways the game benefited from toeing that line almost perfectly. Of course, it goes without saying that humour is a very subjective thing, and doesn&#8217;t land the same way (or at all) for everyone, while certain parts of <em>Saints Row 2&#8217;s</em> humour and sensibilities – as a game that came out in 2008 – haven&#8217;t stood the test of time and can be considered dated. For what it was though, and for its time, it clearly worked, and provided a solid foundation for the series to stand on.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/07/saints-row-2-image-3.jpg"><img decoding="async" class="aligncenter wp-image-525489" src="https://gamingbolt.com/wp-content/uploads/2022/07/saints-row-2-image-3.jpg" alt="saints row 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/saints-row-2-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/saints-row-2-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/saints-row-2-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/saints-row-2-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/saints-row-2-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/saints-row-2-image-3-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>It helped that <em>Saints Row 2&#8217;s </em>newfound goofiness as compared to its much more straight-shooting predecessor wasn&#8217;t its only claim to fame. It was just a flat-out genuinely well-made and enjoyable game as well. Open world saturation wasn&#8217;t at the point back then where it is now, and in general, standards were generally lower for games in the genre when <em>Saints Row 2 </em>came out in 2008, so it was obviously very much a product of its time. But <em>man </em>was it an absolute blast. Unsurprisingly, one of its biggest strengths was its open world city setting.</p>
<p>The city of Stilwater has a special place in the hearts of <em>Saints Row </em>fans, and there&#8217;s good reason for it- most of which <em>Saints Row 2 </em>is responsible for. Large, densely packed full of fun activities and side missions, varied in its environments, and brought to life by solid visuals (for its time, at least), <em>Saints Row 2&#8217;s </em>Stilwater was an amazing playground to set an open world game in. Exploring its nook and crannies never got boring, whether you were taking on the game&#8217;s many enjoyable optional activities or just goofing about in the sandbox with your weapons or vehicles or cheat codes or what have you. It was a riotously fun game, simply put.</p>
<p>A huge part of that was the fact that <em>Saints Row 2&#8217;s </em>world felt significantly more alive and reactive than its predecessor&#8217;s. That, of course, was something that developer Volition focused on in particular during the game&#8217;s development, with special emphasis being placed on improving the game&#8217;s artificial intelligence. NPCs became much more reactive and dynamic, and would interact with everything around them on a much deeper level, from interacting with other NPCs to engaging in activities together, from reacting to weather differently to so much more. It felt like the city of Stilwater existed independently of the player, and simply walking about in the living and breathing city became a significantly more immersive experience. At the time, in 2008, <em>Saints Row 2&#8217;s</em> open world was on the cutting edge of things, and it was doing things with its dynamic, reactive nature that not a lot of other games were doing.</p>
<p><iframe loading="lazy" title="What Made Saints Row 2 One Hell of A Game?" width="500" height="281" src="https://www.youtube.com/embed/37KF0omj0BQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>No, <em>Saints Row 2 </em>wasn&#8217;t perfect. Parts of the game felt a little rough around the edges and lacking in polish when it first launched, and that feels even truer now for obvious reasons. As mentioned earlier, in terms of writing and humour, some aspects of the experience have aged poorly. Meanwhile, the game&#8217;s PC version was an absolute mess, so if you played it on that platform, you probably didn&#8217;t have a very good experience. But issues and all, <em>Saints Row 2 </em>was a defining game for the series. It set the tone and lay down the foundations. Sure, the original <em>Saints Row </em>was the one that started it all, but it&#8217;s fair to say that the series is what it is today because of things that were set in motion with <em>Saints Row 2</em>.</p>
<p>The upcoming reboot has divided opinion for obvious reasons, with many being thrilled about its much more grounded and back-to-the-basics approach, and others mourning the perceived loss of the series&#8217; heart and soul and its over-the-top personality. For fans of <em>Saints Row 2 </em>though (of which there are more than a few) the reboot&#8217;s approach may very well be an exciting one. It looks like Volition is once again looking to strike a balance between goofiness and groundedness with the upcoming <em>Saints Row </em>reboot, just as they did with <em>Saints Row 2</em>. If the game does it nearly as well as the 2008 title did, boy are we in for a treat. Let&#8217;s just keep our fingers crossed that it&#8217;ll be up to the task.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">525486</post-id>	</item>
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		<title>15 Horrific PC Ports That Ruined Good Games</title>
		<link>https://gamingbolt.com/15-horrific-pc-ports-that-ruined-good-games</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 05 Dec 2019 19:42:12 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=424017</guid>

					<description><![CDATA[Not always the best place to play games.]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: inherit;"><span class="bigchar">M</span>ore often than not, if you&#8217;re looking for the best possible experience with any game, its PC version is the way to go by far, and if you&#8217;ve got a powerful rig that can deliver a game with stunning visuals and silky performance, choosing that over a game&#8217;s console version seems almost like a no-brainer. But consoles are by far the more popular product, and thanks to that, developers often end up paying less attention to PC as a result- which, in turn, has resulted in quite a few lacklustre PC ports or versions over the years, often even for otherwise excellent games. This is a feature about fifteen such games.</span></p>
<p><strong>BATMAN: ARKHAM KNIGHT</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/batman-arkham-knight.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-398472" src="https://gamingbolt.com/wp-content/uploads/2019/05/batman-arkham-knight.jpg" alt="batman arkham knight" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/batman-arkham-knight.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/batman-arkham-knight-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/batman-arkham-knight-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/batman-arkham-knight-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It seems fitting to kick off with one of the most maligned PC launches for a major game in recent memory. <em>Batman: Arkham Knight </em>– the game itself – has a few issues of its own that don&#8217;t sit well with a large number of people, but the game&#8217;s PC version in particular has become an infamous example of a poorly handled PC launch for a game. WB Games are no strangers to bad PC releases, but <em>Arkham Knight </em>in particular drew all the negative attention in the world for pretty much every reason possible.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">424017</post-id>	</item>
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		<title>15 Easy Video Game Bosses That Are Shockingly Set In Difficult Levels</title>
		<link>https://gamingbolt.com/15-easy-video-game-bosses-that-are-shockingly-set-in-difficult-levels</link>
					<comments>https://gamingbolt.com/15-easy-video-game-bosses-that-are-shockingly-set-in-difficult-levels#respond</comments>
		
		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Mon, 24 Sep 2018 11:58:57 +0000</pubDate>
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					<description><![CDATA[We remember some famous letdowns when gaming bosses let their stage take all the limelight.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>our blood is pumping and your heart is pounding fast in your chest. You’ve been at this particular stretch of the game for the last week, struggling to overcome the challenges in front of you and excited to see how it will all wrap up. Sometimes, that all ends with a climactic boss battle while really makes you feel good about becoming better than you were before. And then sometimes, it just doesn’t. This list is all about those anti-climaxes, those non-fights that kill the mood and when your momentum just stops. Be sure to save yours for the comments below!</p>
<p><strong>Frankenstein &#8211; Super Castlevania IV</strong></p>
<p><iframe loading="lazy" title="15 Easy Bosses That Are Surprisingly Set In Very Hard Levels" width="500" height="281" src="https://www.youtube.com/embed/p8sVy4-ax_o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Taking place late into Simon Belmont’s Super Nintendo raid on the armies of Darkness holed up inside Castlevania, the Dungeons are a gruelling trek of spikes, bottomless pits and deathtraps that the gauntlet of enemies ahead of you would be more than happy to knock you back into. Not unexpected so late into a game like Super Castlevania 4. Make it to the end of Stage 8 however, and instead of climaxing with a major test of reflexes, you come face to face with Frankenstein’s Monster. The creature will slowly lumber back and forth, occasionally tossing potions your way that are easily sniped from the air with your whip, and Simon can without risk simply wale on the beast as long as he keeps sniping those potions, finishing the stage within seconds.</p>
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		<title>Saints Row 2 free for People Who Purchase a New PS3 Copy of Saints Row 3</title>
		<link>https://gamingbolt.com/saints-row-2-free-for-people-who-purchase-a-new-ps3-copy-of-saints-row-3</link>
					<comments>https://gamingbolt.com/saints-row-2-free-for-people-who-purchase-a-new-ps3-copy-of-saints-row-3#comments</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Thu, 17 Nov 2011 12:59:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ps3]]></category>
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		<category><![CDATA[Saints Row The Third]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=55299</guid>

					<description><![CDATA[THQ has announced that PS3 players will get Saints Row 2 free if they purchase a legitimate copy of the game and enter the PSN Pass code on PSN. This offer is limited, however, as you have time till 13th February 2012 to get the free game. This offer is only for PS3 users, as [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/11/Saints-Row-The-Third-Announced-Elite-Crime-Organization-At-Its-Finest.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-53290" src="https://gamingbolt.com/wp-content/uploads/2011/11/Saints-Row-The-Third-Announced-Elite-Crime-Organization-At-Its-Finest.jpg" alt="" width="505" height="278" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/Saints-Row-The-Third-Announced-Elite-Crime-Organization-At-Its-Finest.jpg 600w, https://gamingbolt.com/wp-content/uploads/2011/11/Saints-Row-The-Third-Announced-Elite-Crime-Organization-At-Its-Finest-300x165.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>THQ has announced that PS3 players will get Saints Row 2 free if they purchase a legitimate copy of the game and enter the PSN Pass code on PSN. This offer is limited, however, as you have time till 13th February 2012 to get the free game.</p>
<p>This offer is only for PS3 users, as earlier it was mentioned that some PS3 specific DLC was available on all platforms. This must have prompted Sony to take immediate action and hence this news. Of course, that could be false but looks like this is what happened.</p>
<p>You need to be a resident of US, Canada and Mexico to be eligible for this offer.</p>
<p>Rest of the details are mentioned in the <a href="http://blog.us.playstation.com/2011/11/16/scea-and-thq-announce-additional-content-for-saints-row-the-third-owners-on-playstation-3/">PS Blog</a>. Tell us what you think in the comments section below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">55299</post-id>	</item>
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		<title>Game for a laugh &#8211; comedy in gaming</title>
		<link>https://gamingbolt.com/game-for-a-laugh-comedy-in-gaming</link>
					<comments>https://gamingbolt.com/game-for-a-laugh-comedy-in-gaming#comments</comments>
		
		<dc:creator><![CDATA[Andy Brice]]></dc:creator>
		<pubDate>Tue, 26 Jan 2010 21:09:10 +0000</pubDate>
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					<description><![CDATA[They say laughter is the best medicine &#8211; and in some cases it&#8217;s enough to revive even the most dire of games. Humour in gaming is nothing new, in fact it&#8217;s been a staple of games designers for decades but I&#8217;d argue that it&#8217;s now being used to much better effect. Whether you&#8217;re an advocate [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>They say laughter is the best medicine &#8211; and in some cases it&#8217;s enough to revive even the most dire of games. Humour in gaming is nothing new, in fact it&#8217;s been a staple of games designers for decades but I&#8217;d argue that it&#8217;s now being used to much better effect.</p>
<p>Whether you&#8217;re an advocate of great graphics, excellent sound effects or compelling storylines, it&#8217;s undeniably the fun factor that really makes games go down the annals of history.</p>
<p>From the early days of the SCUMM-based graphic adventure &#8211; such as Day of the Tentacle, Sam &amp; Max Hit The Road and The Secret of Monkey Island &#8211; to the obtuse humour of Leisure Suit Larry or cutesy comedy of today&#8217;s multitude of LEGO-branded titles, it&#8217;s a truly great moment when a game catches you off guard and you laugh out loud.</p>
<p>As opposed to the &#8220;comedy&#8221; featured in games like the deplorable Matt Hazard, a well placed joke can really add to the whole experience. Even the slightly sober topic of war can have its moments&#8230; Call of Duty 4, for example, got in on the act &#8211; albeit briefly on the Mile High Club level &#8211; by borrowing the &#8220;surely you can&#8217;t be serious&#8221;oneliner from the classic Airplane movie. Not the funniest joke in the world but it did catch me unawares and made me chortle.</p>
<p>There have been some really, really funny games over the years &#8211; Monkey Island: LeChuck&#8217;s Revenge, Simon the Sorcerer and Earthworm Jim spring to mind, as do the more recent offerings of Fable II, Ghostbusters and Saints Row 2 (with its nut shots achievement and singing along to the radio among many memorable moments). Overlord 2 is worthy or a few chuckles too&#8230; Ordering those in your charge to club a seal to death &#8211; although not particularly politically correct &#8211; is very funny! Not played it myself but friends suggest Naughty Dog&#8217;s Unchartered 2 deserves a mention too&#8230;</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2009/10/SAINTSROW.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-2607" src="https://gamingbolt.com/wp-content/uploads/2009/10/SAINTSROW.jpg" alt="" width="550" height="308" srcset="https://gamingbolt.com/wp-content/uploads/2009/10/SAINTSROW.jpg 550w, https://gamingbolt.com/wp-content/uploads/2009/10/SAINTSROW-300x168.jpg 300w" sizes="auto, (max-width: 550px) 100vw, 550px" /></a></p>
<p>And what about Spy vs Spy, Cannon Fodder (notably its soundtrack), Theme Hospital, The Movies or Dead Rising? I used to love Ghouls n&#8217; Ghosts too &#8211; and always raised a smile when my knight collided with an enemy and shed his armour to reveal his blushes and boxer shorts.</p>
<p>Of course, it&#8217;s all very subjective. Me, personally? I really like the way modern games subtly blend humour into a storyline; it&#8217;s far less in your face than in the old days. Although I used to have a laugh while playing the likes of Dizzy, Skool Daze, Pyjamarama or Leisure Suit Larry all those years ago, I think developers have really upped their efforts with the dialogue and scripted scenes we see today.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2009/12/gta5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-5660" src="https://gamingbolt.com/wp-content/uploads/2009/12/gta5.jpg" alt="" width="560" height="309" srcset="https://gamingbolt.com/wp-content/uploads/2009/12/gta5.jpg 560w, https://gamingbolt.com/wp-content/uploads/2009/12/gta5-300x165.jpg 300w" sizes="auto, (max-width: 560px) 100vw, 560px" /></a></p>
<p>Perhaps the greatest example of this is the Grand Theft Auto series, which made great strides with humour. From driving over people (again, not very politically correct) in the original 1997 game to the radio broadcasts, TV shows and guest appearances by comedians RickyGervais and Frankie Boyle, that feature in its fourth incarnation&#8230;</p>
<p>It&#8217;s a funny old game. Anyone got any other favourites?</p>
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