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	<title>Sam Lake &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Remedy Thought About Multiplatform Development &#8220;For A Long Time&#8221;</title>
		<link>https://gamingbolt.com/remedy-thought-about-multiplatform-development-for-a-long-time</link>
					<comments>https://gamingbolt.com/remedy-thought-about-multiplatform-development-for-a-long-time#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 11 Jul 2017 12:21:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[P7]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Sam Lake]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=300727</guid>

					<description><![CDATA[Remedy's Sam Lake talks about working with 505 Games.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/08/Quantum-Break2.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2015/08/Quantum-Break2.jpg" alt="" width="620" height="349" class="aligncenter size-full wp-image-241012" srcset="https://gamingbolt.com/wp-content/uploads/2015/08/Quantum-Break2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2015/08/Quantum-Break2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/08/Quantum-Break2-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Remedy Entertainment announced a few months ago that it was working on a new multiplatform title codenamed <em>P7</em> and that it would be a third person shooter. While the news was surprising, especially since the developer has been working pretty much exclusively for the Xbox brand in the past decade, it&#8217;s actually been a long time coming.</p>
<p>According to creative director Sam Lake while speaking to <a href="https://www.gamereactor.eu/grtv/323453">GameReactor</a> in Barcelona for GameLab, &#8220;Well, multiplatform for us has obviously been, as an indie developer, something we’ve been thinking about for a long time. I mean, we had a good, long relationship with Microsoft, but creating exclusives for them is creating exclusive content for their platforms.</p>
<p>&#8220;Now we have the opportunity&#8230;As a creator, you always hope that your creation could be there for as big of an audience as possible, and multiplatform obviously makes that possible in a new way. So that was definitely our goal. Personally, I’m not..We have a brilliant coding team, these days we actually have three tracks running inside Remedy. </p>
<p>&#8220;We have two game projects, we have <em>P7</em> and then we are working with Smilegate, the Korean publisher, on a story campaign mode for their <em>CROSSFIRE 2</em>, but the third track is actually Northlight. It’s now kind of running on its own and serving both game projects at the same time. Part of the steps we’re working on right now is going multiplatform and PlayStation, especially for that.&#8221;</p>
<p>What&#8217;s it like working with 505 Games as a publisher for <em>P7</em>? Lake noted that it gave the studio the chance to learn some new things. &#8220;I think the opportunity of working with a new publisher [505 Games] is also to learn new things. I mean, they have a slightly different approach and there’s always room for more innovation, more growth and having a new perspective to try out new things.&#8221;</p>
<p>Stay tuned for more information since it could be a while before <em>P7</em> is officially revealed.</p>
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		<title>Remedy&#8217;s P7 is &#8220;Not Alan Wake 2&#8221;, Sequel Idea Not Dead &#8211; Sam Lake</title>
		<link>https://gamingbolt.com/remedys-p7-is-not-aan-wake-2-sequel-idea-not-dead-sam-lake</link>
					<comments>https://gamingbolt.com/remedys-p7-is-not-aan-wake-2-sequel-idea-not-dead-sam-lake#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 26 May 2017 15:42:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[P7]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Sam Lake]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=297110</guid>

					<description><![CDATA[Alan Wake 2 will have to be on Remedy's terms according to Sam Lake.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/01/Alan-Wake-2.jpg"><img decoding="async" class="aligncenter size-full wp-image-130996" src="https://gamingbolt.com/wp-content/uploads/2013/01/Alan-Wake-2.jpg" alt="" width="620" height="342" /></a></p>
<p>In the wake of its multi-platform development and work on a new IP currently dubbed <em>Project 7</em> or <em>P7</em>, creative director Sam Lake of <em>Quantum Break</em> and <em>Alan Wake</em> developer Remedy Entertainment discussed several things with <a href="http://www.eurogamer.net/articles/2017-05-25-not-the-finnish-remedys-new-age">Eurogamer</a>. During the Digital Dragons conference at Poland, Lake discussed working with Microsoft, development on <em>Quantum Break</em> and much more.</p>
<p>He also discussed <em>P7</em> and made it clear that this wasn&#8217;t a sequel to <em>Alan Wake</em>. &#8220;<em>P7</em> is not an <em>Alan Wake 2</em> &#8211; it&#8217;s worth saying out aloud.&#8221;</p>
<p>And though Lake would &#8220;love&#8221; to make <em>Alan Wake 2</em>, it&#8217;s not happening right now. &#8220;We are not making <em>Alan Wake 2</em> at the moment. We own <em>Alan Wake</em>, I feel there is value in <em>Alan Wake</em>, I would love to do more <em>Alan Wake</em>, but these things, they are more than just creative ideas: there is a business side to it. There are many things that need to click into place to make it possible.&#8221;</p>
<p>He further recounts that, &#8220;Every time we have had [an <em>Alan Wake 2</em>] concept that we have taken to publishers and talked about, it has felt like the time and the place hasn&#8217;t been there to realise that vision. It has always felt like it would be a compromise for multiple reasons, and then we are not really doing the <em>Alan Wake</em> sequel we want to do.</p>
<p>&#8220;So for us <em>Alan Wake</em> is valuable, and if and when we would do it, we want to do it on our terms and make it the right kind of a sequel and not just do something, a compromise. That hasn&#8217;t happened yet.&#8221;</p>
<p>What could <em>P7</em> be and what are your thoughts on Remedy going multi-platform? Let us know in the comments.</p>
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