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	<title>Scorn &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Best First-Person Shooters You Need to Play</title>
		<link>https://gamingbolt.com/15-best-first-person-shooters-you-need-to-play</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 09 Oct 2023 10:45:27 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[atomic heart]]></category>
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		<category><![CDATA[Resistance 3]]></category>
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		<category><![CDATA[Rust]]></category>
		<category><![CDATA[Scorn]]></category>
		<category><![CDATA[SCP: Secret Laboratory]]></category>
		<category><![CDATA[Splitgate]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=566705</guid>

					<description><![CDATA[There's plenty of first-person shooters that got brushed under the rug for some reason or another, and here are 15 of the best games in this category.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>irst-person shooters continue to be one of the most popular genres in gaming, and there’s a constant influx of new titles that make keeping up with every release an impossible task. To that end, here are 15 of the best first-person shooters that you probably didn’t play but definitely should.</p>
<p><strong>Splitgate</strong></p>
<p><iframe title="15 MORE Amazing First Person Shooters You Didn’t Play [2023 Edition]" width="500" height="281" src="https://www.youtube.com/embed/w6Y1fpywc1U?start=13&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Splitgate</em> combines the high-octane first-person shooting of contemporaries like <em>Halo</em> with some ingenious portal mechanics that come together to create a markedly fresh experience. It’s a lot of fun to move around portals while spraying bullets at your opponents, and the map design provides many options for coming up with your own creative strategies. While <em>Splitgate’s</em> player count has dropped by quite a margin in recent times, it remains an enjoyable time nevertheless.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">566705</post-id>	</item>
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		<title>Scorn is Out Now on PS5</title>
		<link>https://gamingbolt.com/scorn-is-out-now-on-ps5</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Wed, 04 Oct 2023 02:27:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ebb software]]></category>
		<category><![CDATA[Kepler Interactive]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Scorn]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=567196</guid>

					<description><![CDATA[The PS5 version of Scorn will make use of the DualSense's haptic feedback to add on to its disgusting atmosphere.]]></description>
										<content:encoded><![CDATA[<p>Horror game <em>Scorn</em> is out now on PS5. After spending a year available only on PC and Xbox Series X/S, the game has now come to PS5 along with a new launch trailer, which you can check out below.</p>
<p>The PS5 release of <em>Scorn</em> makes use of quite a few of the console&#8217;s features, especially when it comes to feedback on the DualSense controller. Haptic feedback has been specifically called out by developer Ebb Software in the press release announcing the game. <em>Scorn</em> on PS5 will also run 4K and 60FPS.</p>
<p>The PS5 release of the H.R. Giger-inspired horror game was <a href="https://gamingbolt.com/scorn-launches-for-ps5-on-october-3">announced back in August</a> with a trailer shown off during Future Games Show. The announcement trailer showed off some of the game&#8217;s disgusting, fleshy monsters, weapons and environments.</p>
<p><em>Scorn</em> has also proven quite successful, with the studio having revealed back in June that the game had been played by <a href="https://gamingbolt.com/scorn-surpasses-2-million-players">over 2 million players on PC and Xbox Series X/S</a>.</p>
<p>For more details on <em>Scorn</em>, <a href="https://gamingbolt.com/scorn-review-creepy-but-disgusting">check out our review of the original PC release</a>.</p>
<p><iframe title="Scorn - PlayStation 5 Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/odie43_kkIg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">567196</post-id>	</item>
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		<title>Scorn Launches for PS5 on October 3</title>
		<link>https://gamingbolt.com/scorn-launches-for-ps5-on-october-3</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 23 Aug 2023 19:14:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ebb software]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Scorn]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=563268</guid>

					<description><![CDATA[Ebb Software's H.R. Giger-inspired horror title launched for PC and Xbox Series X/S in October last year. ]]></description>
										<content:encoded><![CDATA[<p>Ebb Software&#8217;s H.R. Giger-inspired first person horror game <em>Scorn </em>finally launched for PC and Xbox last year after years of development, and soon, it&#8217;ll be opening the gates for a new audience as well. Earlier this year, Ebb Software and publisher Kepler Interactive announced that <em>Scorn </em>would be <a href="https://gamingbolt.com/scorn-is-coming-to-ps5-later-this-year">coming to PS5</a> sometime in 2023. Now we know exactly when to expect it.</p>
<p>With a trailer premiered at the recent Future Games Show, it has been confirmed that <em>Scorn </em>will be launching for PS5 on October 3, a little under a year on from its original launch. The trailer offers a look at some of the disgusting, fleshy monsters, weapons, and environments you&#8217;ll be witnessing as you trek through the horror game. Check it out below.</p>
<p>In our review of <em>Scorn, </em>we gave it a score of 7/10, saying, &#8220;<em>Scorn</em> is an interesting game to play. Lacking any real story to follow, it instead relies on your own curiosity to see it through. You’ll be interacting with all sorts of disgusting things, and fighting off horrifying creatures, and if you’re the kind of person who can not only stomach the aesthetic, but actually enjoy it, <em>Scorn</em> will undoubtedly be a wonderful experience. For just about everyone else, though, maybe look at a couple of screenshots and trailers and see if you can stomach the aesthetic first.&#8221; Read the full review <a href="https://gamingbolt.com/scorn-review-creepy-but-disgusting">through here</a>.</p>
<p>As of June,<em> Scorn </em>had <a href="https://gamingbolt.com/scorn-surpasses-2-million-players">surpassed 2 million players</a>.</p>
<p><iframe title="Scorn PlayStation 5 Reveal Trailer - Future Games Show at Gamescom 2023" width="500" height="281" src="https://www.youtube.com/embed/hTLw8cFNeBI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">563268</post-id>	</item>
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		<title>Scorn Surpasses 2 Million Players</title>
		<link>https://gamingbolt.com/scorn-surpasses-2-million-players</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 30 Jun 2023 15:09:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ebb software]]></category>
		<category><![CDATA[Kepler Interactive]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
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		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=558005</guid>

					<description><![CDATA[Ebb Software's long-in-development Giger-inspired horror game launched for Xbox Series X/S and PC in October last year.]]></description>
										<content:encoded><![CDATA[<p>Ebb Software&#8217;s H.R. Giger-inspired survival horror game&nbsp;<em><a href="https://gamingbolt.com/scorn-review-creepy-but-disgusting">Scorn</a>&nbsp;</em>was on many of our radars for a number of years, and after years of development (many of which saw nothing but radio silence from the developers), the game finally launched for Xbox Series X/S and PC last year.</p>
<p>And though&nbsp;<em>Scorn&nbsp;</em>might, by its very design, be a game that doesn&#8217;t necessarily have the most mass market appeal, what with its overwhelming atmosphere and how little it holds the player&#8217;s hand, it&#8217;s found plenty of success for itself nonetheless.</p>
<p>Taking to Twitter, developer Ebb Software recently announced that <em>Scorn&nbsp;</em>has been played by over two million players since its launch in October last year. The game has, of course, also been available via Game Pass since its release, so this doesn&#8217;t reflect its sales figures, but does give a good indication of how many players it&#8217;s attracted.</p>
<p><em>Scorn&nbsp;</em>is available on Xbox Series X/S and PC, and is <a href="https://gamingbolt.com/scorn-is-coming-to-ps5-later-this-year">set to launch for PS5</a> sometime this year.</p>
<p>https://twitter.com/scorn_game/status/1674775182404202496</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">558005</post-id>	</item>
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		<title>Scorn is Coming to PS5 Later This Year</title>
		<link>https://gamingbolt.com/scorn-is-coming-to-ps5-later-this-year</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Fri, 30 Jun 2023 01:19:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ebb software]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Scorn]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=557900</guid>

					<description><![CDATA[Giger-inspired first-person horror game Scorn is making its way on to the PS5 some time in 2023.]]></description>
										<content:encoded><![CDATA[<p>Developer Ebb Software has announced that its H.R. Giger-inspired horror game, <em>Scorn</em>, is coming to the PS5. While there&#8217;s no release date for <em>Scorn</em>&#8216;s PS5 release yet, the <a href="https://blog.playstation.com/2023/06/29/scorn-creeps-on-to-playstation-5-later-this-year/" target="_blank" rel="noopener">blog post</a> making the announcement states that it is slated for &#8220;later this year&#8221;.</p>
<p>According to the announcement, <em>Scorn</em> will be making use of as many of the PS5&#8217;s features as it can, including the capabilities of the DualSense controller. The studio states that the controller&#8217;s haptics will allow <em>Scorn</em> to show off more of its immersive world design. Players will also feel the direction of different haptics depending on the hand being used.</p>
<p>Using different tools and weapons will have players interact with the DualSense controller&#8217;s adaptive triggers, which will give these items a sense of weight. And finally, the light bar on the controller will also work as an indicator of the player&#8217;s health.</p>
<p><em>Scorn</em> was <a href="https://gamingbolt.com/scorn-receives-moody-launch-trailer-ahead-of-imminent-release">originally released back in October 2022</a> on PC and Xbox Series X/S. For more details, <a href="https://gamingbolt.com/scorn-review-creepy-but-disgusting">check out our review</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">557900</post-id>	</item>
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		<title>Sifu Has Sold Over 2 Million Copies Worldwide</title>
		<link>https://gamingbolt.com/sifu-has-sold-over-2-million-copies-worldwide</link>
					<comments>https://gamingbolt.com/sifu-has-sold-over-2-million-copies-worldwide#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 19 Mar 2023 12:11:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cat Quest]]></category>
		<category><![CDATA[ebb software]]></category>
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		<category><![CDATA[Sandfall]]></category>
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		<category><![CDATA[Sifu]]></category>
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		<category><![CDATA[The Gentlebros]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=546919</guid>

					<description><![CDATA[Kepler Interactive has announced over $50 million in revenue for its first operation year, with Scorn and Sifu being hugely successful.]]></description>
										<content:encoded><![CDATA[<p>Kepler Interactive, which published Sloclap&#8217;s <em>Sifu</em> and Ebb Software&#8217;s<em> Scorn</em>, has announced revenues exceeding $50 million in its first operation year. While the previously mentioned titles were &#8220;hugely successful launches,&#8221; <em>Sifu</em> set a new sales milestone, crossing two million sold worldwide ahead of its release on Xbox and Steam <a href="https://gamingbolt.com/sifu-releases-on-march-28th-for-xbox-and-steam-arenas-detailed-in-new-trailer">on March 28th</a>.</p>
<p>Kepler has announced some new partnerships for 2023 and beyond, including an investment in The Gentlebros, the Singapore-based studio behind <em>Cat Quest.</em> The publisher will partner with the studio on future releases while providing &#8220;valuable expertise in the mobile gaming space.&#8221; A global publishing partnership with Sandfall, based in Montpellier, has also been announced, with the studio&#8217;s first game being an &#8220;epic single-player narrative-driven adventure.&#8221;</p>
<p>Along with launching on Xbox One, Xbox Series X/S and PC via Steam, <em>Sifu</em> is also getting a substantial new content update: Arenas. It adds five new modes, nine locations and 45 challenges for up to 10 hours of additional gameplay.</p>
<p>Stay tuned for more details in the coming days, and check out our review for the base game <a href="https://gamingbolt.com/sifu-review-fists-and-fury">here</a>. You can also read <a href="https://gamingbolt.com/scorn-review-creepy-but-disgusting">our review for <em>Scorn</em></a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">546919</post-id>	</item>
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		<title>15 Linear Video Games That Have Amazing Graphics</title>
		<link>https://gamingbolt.com/15-linear-video-games-that-have-amazing-graphics</link>
					<comments>https://gamingbolt.com/15-linear-video-games-that-have-amazing-graphics#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 06 Mar 2023 10:29:51 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=543616</guid>

					<description><![CDATA[Some linear games continue to set the standard for visual fidelity in the industry. Check out 15 of the most noteworthy here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>any of the games seen over the years have delivered incredible visuals within an open-world space. But what about more linear games? What about titles that stick to a tightly-knit adventure while still looking drop-dead gorgeous, either in terms of sheer realism or phenomenally delivered aesthetic? Let&#8217;s look at 15 such linear games with amazing graphics.</p>
<p><strong>Resident Evil 2 (2019)</strong></p>
<p><iframe loading="lazy" title="15 Linear Games That Have MIND-BLOWING Graphics" width="500" height="281" src="https://www.youtube.com/embed/vej6mELzqn4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Resident Evil 7: biohazard</em> was the first RE Engine title, but it arguably shone brighter in <em>Resident Evil</em> 2. It leveraged the engine to reimagine many iconic levels and creatures in exquisite detail while providing excellent character models and animations. The effects and lighting depict events like meeting Mr X for the first time in ways that are in keeping with the original while feeling memorable on their own. It&#8217;s crazy that the RE Engine was created in 2014 and still provides some of gaming&#8217;s most gorgeous games.</p>
]]></content:encoded>
					
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		<title>15 Most Disappointing Boss Fights of 2022</title>
		<link>https://gamingbolt.com/15-most-disappointing-boss-fights-of-2022</link>
					<comments>https://gamingbolt.com/15-most-disappointing-boss-fights-of-2022#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 02 Jan 2023 07:06:15 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[A Plague Tale: Requiem]]></category>
		<category><![CDATA[Cuphead: The Delicious Last Course]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=538291</guid>

					<description><![CDATA[Bosses are a highlight in video games, but some tend to underwhelm in terms of challenge and story. Check out 15 such bosses here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or all the incredible boss fights this year, there have been a few that were&#8230;lacking. From lame to outright underwhelming, especially given the story and set-up, these enemies were just disappointing overall. Let&#8217;s look at the 15 most disappointing bosses of 2022.</p>
<p><strong>Subject Alpha &#8211; The Callisto Protocol</strong></p>
<p><iframe loading="lazy" title="15 MOST DISAPPOINTING BOSS FIGHTS of 2022" width="500" height="281" src="https://www.youtube.com/embed/BlsEhLnXQvo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>There&#8217;s only one real “boss” in <em>The Callisto Protocol</em>, and it&#8217;s the mutated Captain Leon Ferris, aka Subject Alpha. In the first phase, he swings here and there, sometimes grabbing you, and you just hit/shoot back. His second phase sees him mutating further, but don&#8217;t worry. Just shoot and dodge, take down the smaller Biophages, and repeat till he keels over. Mechanically boring, and one-note, but it sucks more when the game ends abruptly several minutes later.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">538291</post-id>	</item>
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		<title>10 Terrible Endings In Video Games of 2022</title>
		<link>https://gamingbolt.com/10-terrible-endings-in-video-games-of-2022</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 29 Dec 2022 14:50:24 +0000</pubDate>
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					<description><![CDATA[Not all stories reward your patience and time, but the endings for these ten games were simply not worth it, some to an insulting degree.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ometimes, it&#8217;s about the journey instead of the destination, like how a story can have enjoyable parts even if the ending doesn&#8217;t quite succeed. But then there are some endings which are downright terrible and make you question your time and commitment. Let&#8217;s look at ten such horrible video game endings in 2022. Major spoilers follow, so beware.</p>
<p><strong>Gotham Knights</strong></p>
<p><iframe loading="lazy" title="10 Worst Video Game Endings of 2022" width="500" height="281" src="https://www.youtube.com/embed/i0j7nO8dzd8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Gotham Knights</em> may not rank among the worst DC superhero storylines out there (that honor still goes to <em>Countdown</em>, personally), but its ending is pretty terrible. Remember the Court of Owls? Irrelevant to the actual villains, aka the League of Shadows/Assassins/Idiots. The final boss? Talia al Ghul, because Ra&#8217;s is on extended leave in the afterlife, and no other major villains are available.</p>
<p>But the absolute worst is all those months of the developer convincing us that Bruce Wayne is dead and gone. And he is, but then they bring him back to life with a Lazarus Pit in some brainwashed state, after which he&#8217;s beaten back to his senses, and then dies again in a heroic sacrifice. It was absurd to the point of comedy.</p>
<p><strong>The Callisto Protocol</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/12/The-Callisto-Protocol-Dani-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-537507" src="https://gamingbolt.com/wp-content/uploads/2022/12/The-Callisto-Protocol-Dani-scaled.jpg" alt="The Callisto Protocol - Dani" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/The-Callisto-Protocol-Dani-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2022/12/The-Callisto-Protocol-Dani-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/The-Callisto-Protocol-Dani-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/The-Callisto-Protocol-Dani-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/The-Callisto-Protocol-Dani-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/The-Callisto-Protocol-Dani-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/12/The-Callisto-Protocol-Dani-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>After Jacob discovers the truth behind the virus, he goes up against the mutated Leon Ferris, now known as Subject Alpha, to synthesize a vaccine for an infected Dani. He does so, but because he effectively played a part in the outbreak on Europa, Jacob decides to remain in the prison while Dani escapes and Black Iron self-destructs. Of course, that&#8217;s not the end, as Dr Caitlyn Mahler suddenly intervenes, revealing that the two can escape if they work together. Ferris suddenly does a jumpscare scream, and we cut to black.</p>
<p>If the characters were better developed over a longer period, this ending wouldn&#8217;t have felt as abrupt or unsatisfying (especially with how many questions still lingered). But it also doesn&#8217;t help that there&#8217;s story DLC in development, making it feel like you need to pay extra for the “real” ending, if not to see what happens in the sequel.</p>
<p><strong>New Tales from the Borderlands</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-531067" src="https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image.jpg" alt="new tales from the borderlands" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/new-tales-from-the-borderlands-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>New Tales from the Borderlands</em> suffers from many problems, like being worse than the first game in almost every way. It also has a multitude of endings, each more underwhelming than the last. But the best ending, which sees the core cast (and LOU13) survive to form Galactic Healing Incorporated with the help of Rhys, doesn&#8217;t feel like a decent pay-off at all. Contrast this to how the first game ended and how well each character was written (including Rhys, who&#8217;s beyond ruined), and it&#8217;s just insulting.</p>
<p><strong>Dying Light 2 Stay Human</strong></p>
<p>The whole climax of <em>Dying Light 2</em> revolves around the X13 lab and how Waltz, the main villain, will launch missiles on Villedor, The City. Aiden enters the lab to stop him and discovers that Mia is Waltz&#8217;s daughter and not his sister. X13 is keeping her alive, and stopping the missile strike means shutting down the facility, which can kill her. After Waltz is defeated, you can either save Lawan or Mia. The former results in the city being destroyed, so that&#8217;s no good.</p>
<p>The latter sees X13 destroyed and Mia dead, but Villedor survives, and Hakon may even save Lawan if the right choices were made. Aiden ultimately leaves, presumably to a better ending. Overall, very anti-climatic and unsatisfying, especially the final fight.</p>
<p><strong>Shadow Warrior 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/shadow-warrior-3-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-455692" src="https://gamingbolt.com/wp-content/uploads/2020/09/shadow-warrior-3-image-3.jpg" alt="shadow warrior 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/shadow-warrior-3-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/09/shadow-warrior-3-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/shadow-warrior-3-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/shadow-warrior-3-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/shadow-warrior-3-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>I wanted to like <em>Shadow Warrior 3</em>, even if it failed on its one premise – Zilla and Wang teaming up – to focus more on Hoji. It all leads to Wang assaulting the dragon again in the finale. However, this time he gets inside, activating Hoji&#8217;s Chi cannon and destroying it from within. There&#8217;s a deeper message about Wang getting his mojo back, which isn&#8217;t given enough time to develop so it&#8217;s hard to care.</p>
<p>By the end, Wang, Hoji, Zilla and Motoko celebrate the dragon&#8217;s death by eating parts of it. What about Kamiko, implied to be the dragon when <em>Shadow Warrior 2</em> ended? What about the world at large? Doesn&#8217;t matter, don&#8217;t ask.</p>
<p><strong>Scorn</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/Scorn_10.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-521069" src="https://gamingbolt.com/wp-content/uploads/2022/06/Scorn_10.jpg" alt="Scorn_10" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/Scorn_10.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/Scorn_10-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/Scorn_10-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/Scorn_10-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/Scorn_10-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/Scorn_10-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The “story” of <em>Scorn</em> involves two factions of the Homunculi waging war on an alien planet, one using biotech cyborgs and the other using exosuits. But none of that matters. Your story begins after the war is over and the planet&#8217;s ruined. First, you play as a character who tries to reach the citadel and fails, becoming a parasite. Then you play as another character, eventually infected by a parasite (which may be the first protagonist), and then undertake a big ol&#8217; journey.</p>
<p>By the end, the parasite completely envelops the character, and they&#8217;re stuck in that form, seemingly for eternity. Who? Why? What was the point of any of this? Your guess is as good as ours.</p>
<p><strong>ELEX 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-492027" src="https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image.jpg" alt="elex 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The plot of <em>ELEX 2</em> surrounds the coming of the Skyand, responsible for the comet that struck the planet Magalan and unleashed ELEX upon the populace. Jax must gather allies to fight them, but it&#8217;s revealed that ELEX was stolen from a cosmic being called the Singularity and the Skyand fear its return. The Skyand attempt to reshape the planet and maybe stand against the Singularity, or something, it&#8217;s hard to say. When they&#8217;re defeated, Singularity is seemingly the next threat for Magalan&#8217;s people.</p>
<p>If this sounds like Horizon Forbidden West&#8217;s ending, then you&#8217;re more or less correct. Just imagine it with worse characters, a much worse final battle, lame choices, horrible presentation, bugs, and lots of jank, and you&#8217;ve got <em>ELEX 2</em>.</p>
<p><strong>Salt and Sacrifice</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/01/salt-and-sacrifice.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-505156" src="https://gamingbolt.com/wp-content/uploads/2022/01/salt-and-sacrifice.jpeg" alt="salt and sacrifice" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/salt-and-sacrifice.jpeg 1280w, https://gamingbolt.com/wp-content/uploads/2022/01/salt-and-sacrifice-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2022/01/salt-and-sacrifice-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/salt-and-sacrifice-15x8.jpeg 15w, https://gamingbolt.com/wp-content/uploads/2022/01/salt-and-sacrifice-768x432.jpeg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>There&#8217;s some decent lore in <em>Salt and Sacrifice</em>, but ultimately it boils down to the Undone Sacrifice becoming such to stop the gods&#8217; wrath. However, this results in the prevalence of Magehood, and Mages aren&#8217;t very nice, judging by the sheer number you need to hunt. In the end, upon defeating the Undone Sacrifice, you can either take its place and perpetuate the cycle or devour the tree it hangs on, causing the world to end. All in all, it just pales in comparison to the first game&#8217;s set-up and ending.</p>
<p><strong>Martha is Dead</strong></p>
<p>Martha has died. Who killed her? Well, her twin sister Guilia did. But actually, Martha isn&#8217;t dead. Guilia is Martha. The former is her alternate personality, formed through childhood trauma. She&#8217;s taken to the asylum and eventually slits her arms, regardless of your choices. It&#8217;s revealed later that Guilia has recovered, and a message says there&#8217;s always something to live for.</p>
<p>It comes across as a powerful message at first but is also out of left field. So much is made irrelevant, like the photographs, the gruesome dissections, and the last hours of the story. Opinions may vary on the usage of mental illness as a major twist in a horror story, but it feels awkwardly implemented here.</p>
<p><strong>Tiny Tina&#8217;s Wonderlands</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/06/Tiny-Tinas-Wonderlands-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-482560" src="https://gamingbolt.com/wp-content/uploads/2021/06/Tiny-Tinas-Wonderlands-1.jpg" alt="Tiny Tina's Wonderlands" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/Tiny-Tinas-Wonderlands-1.jpg 1919w, https://gamingbolt.com/wp-content/uploads/2021/06/Tiny-Tinas-Wonderlands-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/Tiny-Tinas-Wonderlands-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/Tiny-Tinas-Wonderlands-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/Tiny-Tinas-Wonderlands-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/Tiny-Tinas-Wonderlands-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The problems with the ending of <em>Tiny Tina&#8217;s Wonderlands</em> are rooted in the Dragon Lord&#8217;s character. Throughout the story, it&#8217;s implied that he exists independent of the Bunker Master, aka Tina. However, this isn&#8217;t the case. As it turns out, the Dragon Lord was originally Tina&#8217;s character when she still played, who turned evil when she used the Sword of Souls to wipe out all evil in the game.</p>
<p>This caused Tina to rage quit and the Dragon Lord to swear vengeance on her&#8230;to no avail since she controls everything as the Bunker Master. None of this matters as the player defeats the Dragon Lord, uses the Sword of Souls to revive the Queen, and effectively spares the villain. He&#8217;s sentenced to 200 years of imprisonment for his crimes and seems mostly fine. Riveting stuff, indeed.</p>
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		<title>15 Most Disappointing Video Games of 2022</title>
		<link>https://gamingbolt.com/15-most-disappointing-video-games-of-2022</link>
					<comments>https://gamingbolt.com/15-most-disappointing-video-games-of-2022#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 27 Dec 2022 07:37:30 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[fifa 23]]></category>
		<category><![CDATA[gotham knights]]></category>
		<category><![CDATA[Martha is Dead]]></category>
		<category><![CDATA[Marvel's Midnight Suns]]></category>
		<category><![CDATA[Pokemon Scarlet and Violet]]></category>
		<category><![CDATA[Rainbow Six Extraction]]></category>
		<category><![CDATA[Resident Evil Village: The Winters' Expansion]]></category>
		<category><![CDATA[roller champions]]></category>
		<category><![CDATA[Rune Factory 5]]></category>
		<category><![CDATA[Salt and Sacrifice]]></category>
		<category><![CDATA[Scorn]]></category>
		<category><![CDATA[Somerville]]></category>
		<category><![CDATA[Stranger of Paradise Final Fantasy Origin]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<category><![CDATA[trek to yomi]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=538589</guid>

					<description><![CDATA[These games held some promise, but whether they were above average or downright bad, they all disappointed in various ways.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s a miracle that many titles delivered on their promises this year, given all the expectations and hype. <em>Elden Ring, God of War Ragnarok, Horizon Forbidden West, Tunic</em>, and more had all surpassed expectations. Unfortunately, like last year, there were disappointments. Some were minor and somewhat expected, while others felt shocking. Here are 15 of the most disappointing games to release this year.</p>
<p><strong>The Callisto Protocol</strong></p>
<p><iframe loading="lazy" title="15 MOST DISAPPOINTING Games of 2022" width="500" height="281" src="https://www.youtube.com/embed/Zt8a2QNDNhg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Arguably one of the more anticipated games of the year, <em>The Callisto Protocol</em> was talked up a fair amount by Striking Distance Studios. With talent like <em>Dead Space</em> co-creator Glen Schofield involved, it seemed like a slam-dunk&#8230;until we played the game. And endured its awkward combat, lacklustre enemy variety, and lame final boss, all in a span of a few hours instead of the promised 12 to 14. Worst of all, performance was atrocious on PC with severe stuttering issues and crashes.<em> The Callisto Protocol</em> isn&#8217;t the worst game ever, but it ranked above average, which felt even worse.</p>
<p><strong>Martha is Dead</strong></p>
<p>LKA&#8217;s psychological horror looked special, and the setting of a German-occupied Italy during World War 2 could have presented something unique. Sadly, things fall apart after the opening, with the middle act suffering in pacing due to lots of meandering and wandering. Some controls don&#8217;t feel great, and the camera system also feels too complex for the amount used. Also, despite the handful of gruesome scenes, the real horror is reserved for the beginning and the end. Again, great ideas and an interesting setting with disturbing material, but the mishmash of other ideas and story elements dull the experience.</p>
<p><strong>Salt and Sacrifice</strong></p>
<p>Look, I&#8217;m not saying I expected another Souls-like Metroidvania that built on the first game and also had a large, interconnected world. <em>Salt and Sacrifice</em> kind of does that, but also inserts <em>Monster Hunter</em>-like elements when it comes to hunting Mages. The art style is polished, and the premise is intriguing. Yet, it doesn&#8217;t come together as well as its predecessor, either due to the progression, annoying combat aspects (like getting juggled in the air) or the controls.</p>
<p><strong>Somerville</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/10/Somerville.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-534112" src="https://gamingbolt.com/wp-content/uploads/2022/10/Somerville.jpg" alt="Somerville" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/Somerville.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/Somerville-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/Somerville-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/Somerville-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/Somerville-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/Somerville-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>When you hear the story behind developer Jumpship, founded by former Playdead co-founder Dino Patti, you want to root for <em>Somerville</em>. Patti&#8217;s experience includes Inside and Limbo, and despite this not being a full side-scrolling platformer, the premise and aesthetics look great. However, the plot leaves much to be desired (especially with the “ending”), and the controls are not good. Having to deal with numerous issues and bugs doesn&#8217;t help either.</p>
<p><strong>Trek to Yomi</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-515478" src="https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi.jpg" alt="Trek to Yomi" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/Trek-to-Yomi-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Like <em>Ghost of Tsushima, Trek to Yomi</em> takes heavy inspiration from Akira Kurosawa&#8217;s work, both in presentation and aesthetics. The monochrome art looks incredible, and the camera work is impeccable. The problem is the rest of the game, specifically the combat, which feels annoying and clunky. Add boring enemy variety and level design, and you have a beautiful-looking side-scroller without any heart or soul.</p>
<p><strong>Rainbow Six Extraction</strong></p>
<p>One didn&#8217;t expect much from <em>Rainbow Six Extraction</em>. After all, it had been delayed multiple times, and the prospect of taking a limited-time event and turning it into a paid game still felt scummy. However, as it turns out, Ubisoft went even lower than my lowest expectations. Terrible AI, damage-sponge bosses, awful objectives, a complete lack of tactical gameplay, bugs – the list goes on. <em>Extraction&#8217;s</em> biggest achievement is how it manages to be so disappointing and yet so forgettable, with many still expressing surprise that it even launched this year.</p>
<p><strong>Roller Champions</strong></p>
<p>When <em>Roller Champions</em> was first announced, it seemed stylish, even if the concept of a 3v3 Roller Derby-style multiplayer game didn&#8217;t sound so intriguing. Then it got delayed again and again. When it finally landed this year, <em>Roller Champions</em> was a complete dud. It wasn&#8217;t downright awful, but nothing was captivating about it. The lack of polish, mode variety, and features like stats or quick chat at launch ensured a plummet into irrelevance.</p>
<p><strong>Resident Evil Village &#8211; The Winters&#8217; Expansion</strong></p>
<p>We all had hopes for <em>The Winters&#8217; Expansion</em>, particularly <em>Shadows of Rose</em>, which took place several years after the base game. Alas, not only did it recycle environments and fail to advance the overarching story, but it was only a handful of hours long. That would be fine if the expansion were cheaper. But the Third-Person Mode for the base game felt too clunky and awkward, and the additional Mercenaries content was simply good without being worthwhile alone.</p>
<p><strong>Scorn</strong></p>
<p>Announced in 2014, <em>Scorn</em> has been in development for a long time, but the disgusting art style, inspired by H. R. Giger and Zdzisław Beksiński, made it stand out in the sea of graphically beautiful titles. Unfortunately, its annoying combat and checkpoints, not to mention the frustrating puzzles, hamper it tremendously. It feels like a conflict between the art design and gameplay, resulting in an underwhelming &#8211; and short &#8211; experience.</p>
<p><strong>Marvel&#8217;s Midnight Suns</strong></p>
<p>Weird as it sounds, I always felt there was something off about <em>Marvel&#8217;s Midnight Suns</em>. This is even after all the gameplay streams showcased the myriad of tactics available. On release, it revealed some pretty terrible writing, not to mention an excessive amount of padding and grinding for something as simple as card rerolls. The combat was still decent, but performance issues and shabby visual quality held it back.</p>
<p><strong>Pokemon Scarlet and Violet</strong></p>
<p>The first-ever seamless open-world title for <em>Pokemon.</em> Three paths to follow with the freedom to choose. The start of the ninth generation. All these promises and more were made for <em>Pokemon Scarlet and Violet</em>, and the results were&#8230;iffy. While the stories and gameplay felt good, the sheer range of technical and performance issues, shoddy presentation, and illusion of free choice made it feel like a severe downgrade from<em> Pokemon Legends: Arceus</em> and even <em>Sword and Shield</em>.</p>
<p><strong>Stranger of Paradise Final Fantasy Origin</strong></p>
<p>When rumors of a <em>Final Fantasy</em> Souls-like action RPG from Team Ninja, including the minds behind <em>Nioh</em>, first circulated, I was stoked. There&#8217;s no way Square Enix could mess this up, right? Unfortunately, they did, with a weird combat system, horribly optimized visuals, and some of the worst writing either company has put out (which is saying something). Subsequent updates and DLC improved it, but this is still a major disappointment considering what could have been.</p>
<p><strong>FIFA 23</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-530862" src="https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23.jpg" alt="ted lasso in fifa 23" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/ted-lasso-in-fifa-23-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Since it&#8217;s the last title as part of EA Sports&#8217; collaboration with FIFA, you would think <em>FIFA 23</em> would be a worthwhile end to a long-running, mostly-controversial series. It&#8217;s not. New mechanics like the PowerShot, Active Touch and World Cup modes were nice additions. But it&#8217;s still microtransaction-heavy, as evidenced by the changes to chemistry in Squad-Building Challenges. The PC version still has several issues, and the Nintendo Switch version continues to be a joke. For those who enjoyed <em>FIFA</em>, it&#8217;s more <em>FIFA</em> and still sells millions, but it&#8217;s still lacklustre.</p>
<p><strong>Rune Factory 5</strong></p>
<p>Ever since the delay to its Western release, I had some decent hopes for <em>Rune Factory 5</em>. It&#8217;s fully 3D with a more impressive presentation and combat. Unfortunately, it also feels overtly grindy, while the premise and overall gameplay aren&#8217;t a big enough step up over its predecessor. The performance of Nintendo Switch left much to be desired (with the PC version faring better). Long story short, it&#8217;s not a terrible game but could have done much more. Those looking to discover what makes the series great are better off sticking to <em>Rune Factory 4 Special</em>.</p>
<p><strong>Gotham Knights</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-528268" src="https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights.jpg" alt="gotham knights" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/08/gotham-knights-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Believe it or not, there were some expectations on <em>Gotham Knights</em>. Even for those who knew it was more of an action RPG than a brand-new <em>Batman: Arkham</em>, there was that promise of exploring Gotham City and beating up bad guys. <em>Gotham Knights</em> bungled this with bad dialogue, annoying combat mechanics (counters? What are those?), clunky stealth, and grinding for things that should be available by default. Worst of all? It completely wastes the Court of Owls as antagonists.</p>
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