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	<title>self-publishing &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>PS4 Has High End GPU Similar To Those Found On PC Market, Will Only Get Better With Tools: Frozenbyte</title>
		<link>https://gamingbolt.com/ps4-has-high-end-gpu-similar-to-those-found-on-pc-market-will-only-get-better-with-tools-frozenbyte</link>
					<comments>https://gamingbolt.com/ps4-has-high-end-gpu-similar-to-those-found-on-pc-market-will-only-get-better-with-tools-frozenbyte#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 14 Nov 2013 14:37:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Frozenbyte]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[self-publishing]]></category>
		<category><![CDATA[Trine 2: Complete Story]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=178593</guid>

					<description><![CDATA[Marketing manager Kai Tuovinen also talks about self-publishing on the PS4.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-170701" alt="ps4 amd" src="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/ps4-amd-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
The PS4 is nearly upon us &#8211; in North America at least &#8211; and reviews are already out about the potential that the device&#8217;s hardware holds. Just where does it rank in today&#8217;s market, especially compared with high-end PC graphics cards? Frozenbyte is bringing Trine 2: Complete Story to the PS4 and we spoke to marketing manager Kai Tuovinen about just how different the PS4&#8217;s GPU is from PC GPUs in terms of customization and tools optimization.</p>
<p>&#8220;It’s a great GPU. From what I’ve picked up from conversations with the programmers, it’s a high-end GPU similar to those found on the PC market. That’s really where my expertise ends though, so I can’t really provide any juicy details or proper tech speak.</p>
<p>&#8220;Tools is an area that always improves drastically over the years following the launch of a new console, and we’re confident that will be true for PS4 as well. What we have now is good and it will only get better!</p>
<p>Since Trine 2: Complete Story is the second game that Frozenbyte will self-publish, Tuovinen also spoke about what&#8217;s different in self-publishing for the PS4.</p>
<p>&#8220;Both Nintendo and Sony have been very good at dealing with independent developers as of late, so there were no major differences in self-publishing for the PS4 as compared to the Wii U. Some guidelines for developers may have been a bit out-of-date or hard to interpret, but other than that self-publishing has been pretty smooth on the PS4.</p>
<p>&#8220;For the PS4 release, we had to work a bit faster to be able to make the launch (which we hopefully will), so we have been a bit busier with both the development as well as PR and marketing side. Unfortunately we didn&#8217;t make the biggest gaming conventions earlier this Fall such as Gamescom or PAX because at the time we didn&#8217;t have anything playable. So we might have missed some publicity and marketing opportunities there, but we&#8217;ll see how the launch goes.&#8221;</p>
<p>Trine 2: Complete Story launches tomorrow for the PS4 in North America and will release in Q4 2013 for Europe.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">178593</post-id>	</item>
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		<title>Microsoft Reveals ID@Xbox for Indie Devs, &#8220;All Games Are Equal&#8221;</title>
		<link>https://gamingbolt.com/microsoft-reveals-idxbox-for-indie-devs-all-games-are-equal</link>
					<comments>https://gamingbolt.com/microsoft-reveals-idxbox-for-indie-devs-all-games-are-equal#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 20 Aug 2013 12:19:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gamescom 2013]]></category>
		<category><![CDATA[ID@Xbox]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Phil Harrison]]></category>
		<category><![CDATA[self-publishing]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=169353</guid>

					<description><![CDATA[New indie development policy for Xbox One "levels the playing field" according to Phil Harrison]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/xbox_one_kinect.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/06/xbox_one_kinect.jpg" alt="xbox_one_kinect" width="620" height="349" class="aligncenter size-full wp-image-159065" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/xbox_one_kinect.jpg 960w, https://gamingbolt.com/wp-content/uploads/2013/06/xbox_one_kinect-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Microsoft finally revealed the programme for indie developers at Gamescom. Dubbed ID@Xbox, the Xbox One plan will allow just about any one to apply for developing for the console.</p>
<p>Applications are free and open in order to “enable qualified game developers to build, publish and make their games available digitally on Xbox One.” Any one can apply for a license with no fees for certification and access to all features out of the box including Kinect, SmartGlass and much more. Also, since the Xbox One itself can be converted into a dev kit, there can now be an unparalleled level of participation from the indie community.</p>
<p>Speaking to <a href="http://www.vg247.com/2013/08/20/harrison-on-idxbox-%E2%80%9Call-games-are-equal%E2%80%9D/">VG247</a>, corporate VP Phil Harrison stated that, &#8220;I think we’ve proven over our history a very strong commitment to this type of developer. But this programme definitely moves it forward, and definitely moves it forward in a very exciting way, based on the feedback that we got from the community and developers, what they were looking for in a platform. </p>
<p>&#8220;We’ve worked hard to level the playing field: all games are equal. We’ve built into the platform some very advanced discoverability functions which allow games to connect with gamers in the fastest way with the least friction. All of which, I think, is going to help developers build strong communities around their products. That’s what people wanted. That’s what they told us they wanted to do.&#8221;</p>
<p>ID@Xbox will also allow for developers to be noticed much faster and more often with Trending and Spotlight. Of course, as announced earlier in a reversal of previous policies, indie developers will now be able to self-publish their titles on Xbox Live for the Xbox One.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">169353</post-id>	</item>
		<item>
		<title>Fez Creator on Xbox One Indie Self-Publishing Change: &#8220;Everything About it Feels Disingenuous&#8221;</title>
		<link>https://gamingbolt.com/fez-creator-on-xbox-one-indie-self-publishing-change-everything-about-it-feels-disingenuous</link>
					<comments>https://gamingbolt.com/fez-creator-on-xbox-one-indie-self-publishing-change-everything-about-it-feels-disingenuous#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 26 Jul 2013 10:17:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FEZ]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Phil Fish]]></category>
		<category><![CDATA[Polytron]]></category>
		<category><![CDATA[self-publishing]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=166609</guid>

					<description><![CDATA[Phil Fish is not convinced that Microsoft's heart is in the right place.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/FezScreen_04.jpg"><img decoding="async" class="aligncenter size-full wp-image-156919" src="https://gamingbolt.com/wp-content/uploads/2013/05/FezScreen_04.jpg" alt="FezScreen_04" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/FezScreen_04.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/05/FezScreen_04-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/05/FezScreen_04-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Microsoft recently revealed that it was reversing its stance regarding indie developers bringing their games to the Xbox One. Earlier, the console manufacturer revealed that indie developers would not be able to self-publish their titles on Xbox Live and would have to do so through either Microsoft or a third party publisher.</p>
<p>As expected, many indie developers include Just Add Water (Oddworld: New &#8216;N&#8217; Tasty) and Polytron (Fez) straight out condemned Microsoft for this action, choosing to bring their games to the PS4 instead. Now, with this about-turn, things would be cool between them and Microsoft, right?</p>
<p>Not quite. Fez creator Phil Fish, who has had his share of problems with the certification process on Xbox Live for the Xbox 360, <a href="https://twitter.com/PHIL_FISH">tweeted</a> his thoughts on the whole, calling it &#8220;disingenuous&#8221;.</p>
<blockquote class="twitter-tweet"><p>it&#8217;s nice to see MS make some efforts but at the same time&#8230; what changed? why are indies suddenly so precious to them?</p>
<p>— PHIL FISH (@PHIL_FISH) <a href="https://twitter.com/PHIL_FISH/statuses/360413937860222978">July 25, 2013</a></p></blockquote>
<p><script async="" src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet"><p>it&#8217;s hard to believe their heart is in the right place. everything about it feels disingenuous to me.</p>
<p>— PHIL FISH (@PHIL_FISH) <a href="https://twitter.com/PHIL_FISH/statuses/360414452870430721">July 25, 2013</a></p></blockquote>
<p><script async="" src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet"><p>all we have to go by right now is their track record and their words. their sweet, sweet words.</p>
<p>— PHIL FISH (@PHIL_FISH) <a href="https://twitter.com/PHIL_FISH/statuses/360415212643434496">July 25, 2013</a></p></blockquote>
<p><script async="" src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet"><p>HYPOCRISY is the word im looking for.</p>
<p>— PHIL FISH (@PHIL_FISH) <a href="https://twitter.com/PHIL_FISH/statuses/360415366800879617">July 25, 2013</a></p></blockquote>
<p><script async="" src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>So we would guess that we wouldn&#8217;t be seeing his next game on the Xbox One, even though Microsoft plans to overhaul their certification process to be more like iTunes.</p>
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