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	<title>Shadow and Might &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>For Honor Patch 1.07 Goes Live Today With Season 2</title>
		<link>https://gamingbolt.com/for-honor-patch-1-07-goes-live-today-with-season-2</link>
					<comments>https://gamingbolt.com/for-honor-patch-1-07-goes-live-today-with-season-2#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 16 May 2017 11:58:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[For Honor]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[Shadow and Might]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=296417</guid>

					<description><![CDATA[Shadow and Might DLC also goes live today.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/05/For-Honor-Shadow-and-Might.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-295777" src="https://gamingbolt.com/wp-content/uploads/2017/05/For-Honor-Shadow-and-Might.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/05/For-Honor-Shadow-and-Might.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/05/For-Honor-Shadow-and-Might-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Ubisoft&#8217;s <em>For Honor</em> will begin its second season of Faction Wars today. The free <em>Shadow and Might</em> DLC also went live today, adding two new maps &#8211; Forge and Temple Garden &#8211; along with two new heroes &#8211; Centurion and Shinobi. Season Pass holders get immediate access to these heroes while everyone else can unlock them on May 23rd using Steel.</p>
<p>More importantly, the next big update, patch 1.07, has arrived with balance and gear system changes. It will be going live at 5 AM PT/8 AM ET/1 PM BST/2 PM CEST on PC, Xbox One and PS4.</p>
<p>The patch will introduce the ability to adjust the right stick dead zone in Guard mode on controllers; a fix for &#8220;Soft feints&#8221; that results in guard breaks and attacks being cancelled by switching quickly between guard and attack; and a new Epic tier rarity for gear.</p>
<p>Check out the <a href="https://forhonor.ubisoft.com/game/en-US/news-community/152-289985-16/patch-notes-for-honor-v107">full patch notes</a> below. What are your thoughts on all these changes? Let us know in the comments.</p>
<h2>Control changes</h2>
<ul>
<li>Added the option to customise stick dead zones.</li>
</ul>
<h2>Fight</h2>
<p><strong>Soft feints</strong></p>
<ul>
<li>[Bug Fix] Guardbreak and Attacks can no longer be cancelled by switching guard and attack very quickly.</li>
</ul>
<p><strong>Unlock exploit</strong></p>
<ul>
<li>[Bug Fix] Unlocking during an attack will no longer make it unparryable.</li>
</ul>
<p><strong>Revenge</strong></p>
<ul>
<li>[Bug Fix] Melee attacks no longer drain stamina on a target with Revenge active.</li>
</ul>
<p><strong>Sprint</strong></p>
<ul>
<li>[Bug Fix] All characters are no longer able to maintain Sprint state while not actually moving.</li>
</ul>
<p><strong>Moveset</strong></p>
<ul>
<li>Updated the use of the Successful Icon on moves that must hit.</li>
</ul>
<h2>Heroes</h2>
<p><strong>Raider</strong></p>
<ul>
<li>All Heavy attack startups can be cancelled into Stunning Tap.</li>
<li>Raider Fury and Zone Attack startups can be cancelled into Stunning Tap.</li>
<li>Stunning Tap can chain into Raider Fury.</li>
<li>Stunning Tap can chain on Miss Recovery.</li>
<li>Animation transition improvements to accommodate new mix ups.</li>
<li>[Bug Fix] Zone Attack can’t be feinted if performed Out of Guard mode.</li>
<li>Stampede Charge stamina cost reduced to 40 (from 60).</li>
<li>Target’s stamina drains while being carried by the Raider: minimum loss = 36 stamina points, maximum loss = 66 stamina points.</li>
<li>Target’s stamina regeneration cooldown increased to 2.7 seconds (from 1.8) after completion of the attack.</li>
<li>[Bug Fix] Target no longer regenerates stamina while being carried by the Raider.</li>
<li>Recovery after Knee can flow into attacks 100ms earlier.</li>
<li>Knee damage increased to 15 (from 0).</li>
<li>[Bug Fix] Victim’s stamina regenerate after the entire attack is over, not before.</li>
<li>[Bug Fix] Target starts regenerating stamina after the throw is over, not before.</li>
<li>Chop and Poke second Light attack damage increased to 15 (from 10).</li>
<li>Chop and Poke Light finisher damage increased to 15 (from 12).</li>
<li>Winding Slashes Light attack damage increased to 15 (from 10).</li>
<li>Raider’s stamina pool increased to 130 (from 120).</li>
</ul>
<p><strong>Peacekeeper</strong></p>
<ul>
<li>First Stab Bleed reduced to 8 damage over 8 seconds (from 15 damage over 8 seconds).</li>
<li>Second Stab Bleed reduced to 8 damage over 8 seconds (from 12 damage over 8 seconds).</li>
<li>Third Stab Bleed increased to 16 damage over 8 seconds (from 9 damage over 8 seconds).</li>
</ul>
<p><strong>Lawbringer</strong></p>
<ul>
<li>Updated Moveset page after adding Stun to Light Riposte and Uninterruptible Stance to Make Way.</li>
<li>[Bug Fix] Pushing an enemy with Shove and then activating Revenge no longer unbalances the enemy.</li>
<li>[Bug Fix] Fixed an issue causing the guaranteed Swift Justice Finisher to trigger without a hit on the previous attack.</li>
<li>[Bug Fix] Fixed animation glitch when attacking an enemy on the ground after The Long Arm.</li>
</ul>
<p><strong>Shugoki</strong></p>
<ul>
<li>[Bug Fix] Out of Guard Mode attacks are now consistent with Guard Mode attacks.</li>
</ul>
<p><strong>Nobushi</strong></p>
<ul>
<li>[Bug Fix] Out of Guard Mode attacks are now consistent with Guard Mode attacks.</li>
</ul>
<p><strong>Warden</strong></p>
<ul>
<li>Shoulder Bash Re-enabled switch target on startup</li>
</ul>
<p><strong>Kensei</strong></p>
<ul>
<li>“No Look Kill” execution causes death of the opponent after 1300ms (instead of 1200ms).</li>
</ul>
<p><strong>Warlord</strong></p>
<ul>
<li>Updated Moveset page after removing Headbutt option from Full Block Stance.</li>
</ul>
<h2>Miscellaneous</h2>
<p><strong>Conqueror Feat</strong></p>
<ul>
<li>[Bug Fix] Conqueror Feat now correctly applies a +50% duration buff on the Boosts in Skirmish and Elimination.</li>
</ul>
<p><strong>Spectator camera</strong></p>
<ul>
<li>Option to stay dead will no longer show if you can’t be revived.</li>
</ul>
<p><strong>Ladders</strong></p>
<ul>
<li>[Bug Fix] Players no longer fall off ladder by releasing the slide down button when hitting someone.</li>
</ul>
<p><strong>Communication beacon</strong></p>
<ul>
<li>[Bug Fix] Resolved an issue causing characters to stay stuck in Beacon placement mode.</li>
</ul>
<h2>Game modes</h2>
<p><strong>All modes</strong></p>
<ul>
<li>3V1 and 4V1 penalties have been tweaked so that it is no longer possible to get negative Renown</li>
</ul>
<p><strong>Skirmish</strong></p>
<ul>
<li>Corrected the value of Savior to be 15 Renown instead of 11</li>
<li>Added an Avenger Renown Bonus (15 points)</li>
</ul>
<p><strong>Meta game</strong></p>
<ul>
<li>The personal contribution in round is now updated after assigning war assets. This was a fix for war asset count not updating correctly on the post-game screen</li>
</ul>
<h2>Online</h2>
<p><strong>Error Messaging</strong></p>
<ul>
<li>Increased the detail in messaging for the player when having synchronisation or session stability issues</li>
</ul>
<h2>Presentation</h2>
<p><strong>Custom match</strong></p>
<ul>
<li>Sudden Death timer will now show, when in sudden death, even if the Game time is set to none</li>
</ul>
<p><strong>General</strong></p>
<ul>
<li>Nobushi Move set – Added missing unblockable icon on Kick Move</li>
</ul>
<h2>Progression and economy</h2>
<p><strong>Bug fixes</strong></p>
<ul>
<li>Fixed a bug where Attacker/Defender color palettes all use the default blue and orange</li>
<li>Fixed a bug where all players were in the middle position of the “Your Ranking” leaderboard.</li>
<li>Fix a bug where war asset count not updating correctly in post-game screen</li>
<li>Fixed occurrences where Placing first place in the faction war during a round will reward the player with the 3rd’s place rewards</li>
</ul>
<p><strong>Increase XP income from matches</strong></p>
<ul>
<li>Base XP gained on a Dominion (PVP) match won increased from 400 to 500.</li>
<li>Base XP gained on a Dominion (PVP) match lost or tied increased from 300 to 380.</li>
<li>Base XP gained on a Dominion (Private) match won increased from 200 to 250</li>
<li>Base XP gained on a Dominion (Private) match lost or tied increased from 150 to 190.</li>
<li>Base XP gained on a Dominion (vs. AI) match won increased from 320 to 400</li>
<li>Base XP gained on a Dominion (vs. AI) match lost or tied increased from 240 to 300.</li>
<li>Base XP gained on a Skirmish (PVP) match won increased from 400 to 500.</li>
<li>Base XP gained on a Skirmish (PVP) match lost or tied increased from 300 to 380.</li>
<li>Base XP gained on a Skirmish (Private) match won increased from 200 to 250.</li>
<li>Base XP gained on a Skirmish (Private) match lost or tied increased from 150 to 190.</li>
<li>Base XP gained on a Skirmish (vs. AI) match won increased from 320 to 400</li>
<li>Base XP gained on a Skirmish (vs. AI) match lost or tied increased from 240 to 300.</li>
<li>Base XP gained on an Elimination (PVP) match won increased from 310 to 400.</li>
<li>Base XP gained on an Elimination (PVP) match lost or tied increased from 230 to 300.</li>
<li>Base XP gained on an Elimination (Private) match won increased from 150 to 200.</li>
<li>Base XP gained on an Elimination (Private) match lost or tied increased from 110 to 150.</li>
<li>Base XP gained on an Elimination (vs. AI) match won increased from 240 to 320.</li>
<li>Base XP gained on an Elimination (vs. AI) match lost or tied increased from 180 to 240.</li>
<li>Base XP gained on a Brawl (PVP) match won increased from 230 to 300.</li>
<li>Base XP gained on a Brawl (PVP) match lost or tied increased from 170 to 220.</li>
<li>Base XP gained on a Brawl (Private) match won increased from 110 to 150.</li>
<li>Base XP gained on a Brawl (Private) match lost or tied increased from 80 to 110.</li>
<li>Base XP gained on a Brawl (vs. AI) match won increased from 180 to 240.</li>
<li>Base XP gained on a Brawl (vs. AI) match lost or tied increased from 130 to 170.</li>
<li>Base XP gained on a Duel (PVP) match won increased from 200 to 260.</li>
<li>Base XP gained on a Duel (PVP) match lost or tied increased from 150 to 190.</li>
<li>Base XP gained on a Duel (Private) match won increased from 100 to 130.</li>
<li>Base XP gained on a Duel (Private) match lost or tied increased from 70 to 90.</li>
</ul>
<p><strong>[Gear] Add Stat Bundles to default gear (Data) – Added Statistic values to basic gear (when no gear is equipped)</strong></p>
<ul>
<li>Arms: defense + 0.8%</li>
<li>Body: + 0.9%</li>
<li>Head: + 0.6%</li>
<li>Weapon 1: + 0.8%</li>
<li>Weapon 2: + 1.0%</li>
<li>Weapon 3: + 1.2%</li>
</ul>
<p><strong>New gear rarity</strong></p>
<ul>
<li>A new gear rarity (Epic) is now available to loot after matches and in crates. The new gear is available in all previous and in new visuals and new stats.</li>
</ul>
<p><strong>Looting rules tweak to accommodate new gear rarity</strong></p>
<ul>
<li>Rare gear loot rules changed from reputation 01 up to end of reputation 06 to reputation 01 to end of reputation 04</li>
<li>Heroic gear loot rules changed from reputation 03 until reputation 30 to reputation 03 to end of reputation 06</li>
<li>Epic gear loot rules added to reputation 05 until reputation 30</li>
</ul>
<p><strong>[Gear] Overall Gear Stats revamp (remove, merge and re-arrange stats) and update existing stat bundles – New Stats repartition on gear</strong></p>
<ul>
<li>Weapon1: Attack, Defense Penetration, Chip Attack</li>
<li>Weapon2: Attack, Execution Regen, Revive Speed</li>
<li>Weapon3: Attack, Revenge Gain, Super Attack</li>
<li>Helm: Defense, Exhaustion Duration, Debuff Duration</li>
<li>Chest: Defense, Super Defense, Super Duration</li>
<li>Defense, Stamina Use, Stamina Regen</li>
</ul>
<p><strong>New gear stats values</strong></p>
<ul>
<li>Lower rarity gear now has higher modifiers than before.</li>
<li>Modifiers increase faster per level at lower rarities than at higher ones.</li>
<li>Stat penalties have been increased significantly.</li>
<li>New Balanced gear bundle</li>
<li>New type of stats offering only small and balanced bonuses even at high levels.</li>
</ul>
<p><strong>[Gear] re-design of how we represent visually the gear stats</strong></p>
<ul>
<li>You can now see the exact numeric values of all stat bonuses.</li>
<li>Added a proportional indicator when comparing gear</li>
</ul>
<p><strong>[Gear] Attack Stats should not affect feats</strong></p>
<ul>
<li>The gear stat Attack now only affects normal attacks and not Feats or Bleeds.</li>
</ul>
<p><strong>[Crafting] Review Crafting prices (Steel and Crafting Materials)</strong></p>
<ul>
<li>Tweaks to crafting costs and addition of the Epic rarity to crafting.</li>
</ul>
<p><strong>Upgrade Cost in salvage material for Common gear</strong></p>
<ul>
<li>From: Level 1: 20 / Level 2: 30 / Level 3: 40 / Level 4: 50 / Level 5: 60</li>
<li>To: Level 1: 10 / Level 2: 13 / Level 3: 16 / Level 4: 19 / Level 5: 23</li>
</ul>
<p><strong>Upgrade Cost in salvage material for Rare gear</strong></p>
<ul>
<li>From: Level 1: 100 / Level 2: 150 / Level 3: 200 / Level 4: 250 / Level 5: 300</li>
<li>To: Level 1: 55 / Level 2: 80 / Level 3: 110 / Level 4: 130 / Level 5: 155</li>
</ul>
<p><strong>Upgrade Cost in salvage material for Heroic gear</strong></p>
<ul>
<li>From: Level 1: 260/ Level 2: 390 / Level 3: 530 / Level 4: 660 / Level 5: 790</li>
<li>To: Level 1: 195 / Level 2: 255 / Level 3: 295 / Level 4: 335 / Level 5: 375</li>
</ul>
<p><strong>NEW Cost in salvage material for Epic gear</strong></p>
<ul>
<li>Level 1: 400/ Level 2: 520 / Level 3: 650 / Level 4: 800 / Level 5: 960</li>
</ul>
<p><strong>Upgrade Cost in steel for Common gear</strong></p>
<ul>
<li>From: Level 1: 30 / Level 2: 55 / Level 3: 75 / Level 4: 100 / Level 5: 125</li>
<li>To: Level 1: 25 / Level 2: 30 / Level 3: 35 / Level 4: 40 / Level 5: 45</li>
</ul>
<p><strong>Upgrade Cost in steel for Rare gear</strong></p>
<ul>
<li>From: Level 1: 150 / Level 2: 170/ Level 3: 195 / Level 4: 220 / Level 5: 245</li>
<li>To: Level 1: 75 / Level 2: 85 / Level 3: 95 / Level 4: 105 / Level 5: 115</li>
</ul>
<p><strong>Upgrade Cost in steel for Heroic gear</strong></p>
<ul>
<li>From: Level 1: 270/ Level 2: 290 / Level 3: 315 / Level 4: 340 / Level 5: 360</li>
<li>To: Level 1: 150 / Level 2: 170 / Level 3: 190 / Level 4: 210 / Level 5: 230</li>
</ul>
<p><strong>NEW Cost in steel for Epic gear</strong></p>
<ul>
<li>Level 1: 270/ Level 2: 290 / Level 3: 315 / Level 4: 340 / Level 5: 360</li>
</ul>
<p><strong>Salvage Value for Common gear – Unchanged</strong></p>
<ul>
<li>From: Level 1: 5 / Level 2: 6 / Level 3: 7 / Level 4: 8 / Level 5: 9 / Level 6: 10</li>
</ul>
<p><strong>Salvage Value for Rare gear</strong></p>
<ul>
<li>From: Level 1:30 / Level 2: 35/ Level 3: 45 / Level 4: 50 / Level 5: 55 / Level 6: 65</li>
<li>To: Level 1: 20 / Level 2: 23 / Level 3: 26 / Level 4: 29 / Level 5: 32 / Level 6: 35</li>
</ul>
<p><strong>Salvage Value Heroic gear</strong></p>
<ul>
<li>From: Level 1: 95/ Level 2: 110 / Level 3: 125 / Level 4: 145 / Level 5: 165 / Level 6: 190</li>
<li>To: Level 1: 55 / Level 2: 60 / Level 3: 65 / Level 4: 70 / Level 5: 75 / Level 6: 80</li>
</ul>
<p><strong>Salvage Value for Epic gear</strong></p>
<ul>
<li>Level 1: 100/ Level 2: 115 / Level 3:130 / Level 4: 145 / Level 5: 160 / Level 6: 175</li>
</ul>
<h2>PC Specific</h2>
<p><strong>General changes</strong></p>
<ul>
<li>Added an icon override option for controllers in the user interface options.</li>
<li>Players are now able to select which controller Icons they want to see in the in-game prompts</li>
<li>FPS now is locked to 60 while being in the Main Menu by default</li>
<li>The Task bar icon now blinks if matchmaking is successful when the game is not in focus or is minimized</li>
<li>Further Improved Multi GPU Performance</li>
<li>Scaling the window in windowed mode now only updates on mouse release</li>
<li>Fixed an issue with controllers not being recognized while playing the steam version and having the steam “Xbox/PS4/legacy gamepad configuration” active.</li>
</ul>
<p><strong>Control changes</strong></p>
<ul>
<li>Place Beacon and call for help are now separately bind-able actions</li>
<li>Added an option to disable mouse input in guard mode</li>
</ul>
<p><strong>UI changes</strong></p>
<ul>
<li>Added actual cost Information to the “Change look” confirmation pop-up</li>
<li>“Ready” button on the rematch screen does not require confirmation anymore, “ready” status is applied instantly</li>
</ul>
<p><strong>Bug fixes</strong></p>
<ul>
<li>FIXED: Heroes – wrong hero can be selected if the selection is moved quickly after selecting a hero</li>
<li>FIXED: UI Flicker when hovering over the “Recruit” button</li>
<li>FIXED: Hovering over feats in the customization menu make icons disappear</li>
<li>FIXED: User cannot close the ‘Stats Overview’ page with mouse on Hero customization menu</li>
<li>FIXED: Mouse indicator moves down when entering turtle stance with M+K (while it is assigned to its own button)</li>
<li>FIXED: Entering social while in the emote tab puts a hold action on one input</li>
<li>FIXED: Key mapping Page does not show conflicts in red after reentering</li>
<li>FIXED: Win Ratio/KDA information box overlaps with ‘Loadout’ box if user clicks ‘Hero Overview’ screen after highlighting the ‘View Progression’ option</li>
<li>FIXED: Vram usage does not take Triple Buffering into account</li>
<li>FIXED: Title get stuck in multiplayer session if user become AFK on move set screen</li>
<li>FIXED: Users are unable to use another controller if Steam controller is plugged in on Steam Version</li>
<li>FIXED: Valkyrie Shield Tackle widget is not shown correctly in the fight widget with M+K controls as full block stance</li>
</ul>
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		<title>For Honor Shadow and Might DLC Maps Previewed in New Videos</title>
		<link>https://gamingbolt.com/for-honor-shadow-and-might-dlc-maps-previewed-in-new-videos</link>
					<comments>https://gamingbolt.com/for-honor-shadow-and-might-dlc-maps-previewed-in-new-videos#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 05 May 2017 12:24:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[For Honor]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Shadow and Might]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=295776</guid>

					<description><![CDATA[DLC arrives on May 16th.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/05/For-Honor-Shadow-and-Might.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2017/05/For-Honor-Shadow-and-Might.jpg" alt="" width="620" height="349" class="aligncenter size-full wp-image-295777" srcset="https://gamingbolt.com/wp-content/uploads/2017/05/For-Honor-Shadow-and-Might.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/05/For-Honor-Shadow-and-Might-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Ubisoft&#8217;s <em>For Honor</em> will be receiving its first DLC with <em>Shadow and Might</em> on May 16th to coincide with season two of Faction Wars. Two new maps and heroes will be added for all players, with the former being playable for free.</p>
<p>The two new maps are The Forge, set in Ashfield and home to the Knights; and Temple Garden, property of the Samurai and basically a huge castle with an imposing cherry blossom tree. Each map will have their share of time and weather variations which can be seen in the videos below.</p>
<p>The DLC will also bring two new heroes &#8211; the Knight Hybrid Centurion and the Samurai Assassin Shinobi. Season Pass owners will receive them first for free while Standard Edition owners can purchase them later using in-game currency.</p>
<p><em>For Honor</em> has seen a significant decline in players since launch but is still going strong in terms of support. What are your thoughts on the new maps? Let us know in the comments.</p>
<p><iframe width="620" height="349" src="https://www.youtube.com/embed/OMr5vrApQeQ" frameborder="0" allowfullscreen></iframe></p>
<p><iframe loading="lazy" width="620" height="349" src="https://www.youtube.com/embed/D5njE2gTDf4" frameborder="0" allowfullscreen></iframe></p>
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