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	<title>Shadow of Mordor &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>10 Games That Roasted Players For Dying</title>
		<link>https://gamingbolt.com/10-games-that-roasted-its-players-for-dying</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 23 Jun 2021 09:30:17 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[batman]]></category>
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		<category><![CDATA[DeadPool]]></category>
		<category><![CDATA[metal gear solid 1]]></category>
		<category><![CDATA[ninja gaiden black]]></category>
		<category><![CDATA[Shadow of Mordor]]></category>
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		<category><![CDATA[styx: shards of darkness]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=480043</guid>

					<description><![CDATA[From light-hearted jokes to red-hot jabs to everything in between, these are some of the best ways games have made fun of us for dying.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">D</span>ying is part of playing games (and real life), and while it can be a frustrating gameplay experience at times, it&#8217;s fun when the games make it fun. There are several ways to do that, of course, but the most obvious one is to alleviate the tension with a joke or a stray, casual, lighthearted jab. We don&#8217;t see something like that all too often in games, but when we do, it stands out. Here, we&#8217;re going to talk about a few games that do just that, and do it rather well.</p>
<p style="text-align: center;"><strong>BATMAN: ARKHAM SERIES</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/batman-arkham-origins-1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-416655" src="https://gamingbolt.com/wp-content/uploads/2019/09/batman-arkham-origins-1.jpg" alt="batman arkham origins" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/batman-arkham-origins-1.jpg 2048w, https://gamingbolt.com/wp-content/uploads/2019/09/batman-arkham-origins-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/batman-arkham-origins-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/batman-arkham-origins-1-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Gotham&#8217;s villains have been trying to kill the Batman for as long as he has been around, and the <em>Arkham </em>series has some fun with the moments where, for whatever reason, you do send the Caped Crusader to an early grave. Whatever villain it is that you&#8217;re going up against will show up on a black screen, look down at your corpse, and hurl insults at you. Some, like the Joker&#8217;s are funny in a twisted sort of way, while others, like Killer Croc&#8217;s, just seem a little excessive. Either way, it&#8217;s a cool spin on the classic &#8220;game over&#8221; screen.</p>
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		<title>Shadow of Mordor’s Nemesis System Patent Request Has Been Approved</title>
		<link>https://gamingbolt.com/shadow-of-mordors-nemesis-system-patent-request-has-been-approved</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Mon, 08 Feb 2021 11:38:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[monolith productions]]></category>
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		<category><![CDATA[WB Interactive Entertainment]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=469474</guid>

					<description><![CDATA[The patent will go into effect February 23.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/10/Middle-earth&#x2122;_-Shadow-of-Mordor&#x2122;_20140930194938.jpg"><img decoding="async" class="alignnone wp-image-210749" src="https://gamingbolt.com/wp-content/uploads/2014/10/Middle-earth&#x2122;_-Shadow-of-Mordor&#x2122;_20140930194938.jpg" alt="" width="620" height="349"></a></p>
<p>At the end of the last month came something of an unexpected and strange development. It seemed as if for several years Warner Bros. was trying to trademark the &#8216;Nemesis System&#8217; that was seen in their <em>Lord of the Rings</em> game adaptation from Monolith Productions, <em>Middle Earth: Shadow of Mordor</em>. <a href="https://gamingbolt.com/shadow-of-mordors-nemesis-system-patent-filed-by-warner-bros">You can read more about that through here</a>. Now it seems WB has gotten their wish.</p>
<p>As reported via <a href="https://www.ign.com/articles/wb-games-nemesis-system-patent-was-approved-this-week-after-multiple-attempts" target="_blank" rel="noopener">IGN</a>, it seems as if after all this time trying, the US Patent and Trademark Office finally issued notice they had approved the patent of the Nemesis system. The approval itself happened on February 3rd with the actual patent going into full effect on February 23rd.</p>
<p>This effectively means that now WB owns the rights to the game system and its functions. That means no one else would be legally able to use a system that functions in the same way or would have to license it directly from Warner Bros. In theory, another studio could create a system like this, but it would have to work in a different way than how this one does. So, it seems, until 2035, WB has the Nemesis system as we know it on lock.</p>
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		<title>Shadow of Mordor&#8217;s Nemesis System Patent Filed by Warner Bros.</title>
		<link>https://gamingbolt.com/shadow-of-mordors-nemesis-system-patent-filed-by-warner-bros</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 31 Jan 2021 13:58:23 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=468825</guid>

					<description><![CDATA[The patent is currently pending and in the "notice of allowance" stage.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_08.jpg"><img decoding="async" class="aligncenter wp-image-307782" src="https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_08.jpg" alt="Middle Earth Shadow of War_08" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_08.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_08-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_08-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_08-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>2014&#8217;s <em>Shadow of Mordor </em>might not have been the most groundbreaking game out there, and its <em>Assassin&#8217;s Creed-</em>inspired structure and open world format may not have been the most unique, but the game revolved around a central mechanic that took the industry by storm. Called the Nemesis system, it saw players creating emergent narratives all of their own, with NPCs reacting to and behaving differently based on players&#8217; actions (and failures). </p>
<p>It&#8217;s a system that has been praised constantly since <em>Shadow of Mordor </em>first came out (and its sequel, <em>Shadow of War, </em>in 2017), but at the same time, countless people have wondered why more developers haven&#8217;t tried doing something similar in their own games. Well, as Mark Brown recently pointed out in his recent Game Maker&#8217;s Toolkit video, it seems Warner Bros. have <a href="https://patents.google.com/patent/US20160279522A1/" target="_blank" rel="noopener">filed</a> a patent for the Nemesis system. </p>
<p>In fact, they&#8217;ve been trying to get the Nemesis system for a while. The patent itself is for &#8220;Nemesis characters, nemesis forts, social vendettas and followers in computer games&#8221;, and was even rejected once in 2019. After being re-filed, it is currently pending, but in the &#8220;notice of allowance&#8221; stage, which means it&#8217;s just some paperwork and payments away from being approved. </p>
<p>Fans of the system will not be thrilled in the slightest about the fact that Warner Bros are trying to file a patent for an entire gameplay system, seeing as if it is approved, it likely won&#8217;t be seen in non-WB games. Of course, we don&#8217;t see much of it as it is, but that door might be firmly shut soon. </p>
<p>You can watch Mark Brown&#8217;s full video on the Nemesis system below. It&#8217;s an interesting (and very informative one), so make sure to check it out.</p>
<p><iframe loading="lazy" title="How the Nemesis System Creates Stories" width="500" height="281" src="https://www.youtube.com/embed/Lm_AzK27mZY?start=1164&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>


<p></p>
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		<title>15 Attacking Moves In Games You Shamelessly Used Over And Over Again</title>
		<link>https://gamingbolt.com/15-attacking-moves-in-games-you-shamelessly-used-over-and-over-again</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 21 Jan 2019 09:52:43 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Assassin's Creed Odyssey]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=380560</guid>

					<description><![CDATA[Some of the best, coolest attacking moves we've ever seen in games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>very now and again, a game comes up with an attacking move that is either so useful, or so awesome, that once we&#8217;ve used it once, we just can&#8217;t stop using it. Either to get out of tight situations, or deal immense levels of damage, or maybe just to watch those incredible effects and animations again, we find ourselves falling back on these moves, again, and again, and again.</p>
<p><strong>HOLD R2 (GOD OF WAR)</strong></p>
<p><iframe loading="lazy" title="15 Attacking Moves In Video Games That We Spammed The Hell Out Of" width="500" height="281" src="https://www.youtube.com/embed/V4gKpCc4ujM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>God of War </em>has always been a power fantasy, a series that focuses on visceral, brutal combat, and replacing Kratos&#8217; chained blades with an axe did nothing to change that. Perhaps the attack that is the most fun to use in the new <em>God of War </em>is the charged heavy attack. As Kratos brings the axe up and gathers all his strength to bring it down in one heavy blow to cleave through his enemy, you can feel the controller vibrating in your hand with immense power- it&#8217;s immensely satisfying. Maybe even the the single most satisfying move in the entire game.</p>
<p>
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