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	<title>Shadows of the Damned &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 PS3 Games That Deserved More Attention</title>
		<link>https://gamingbolt.com/15-ps3-games-that-deserved-more-attention</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 17 Apr 2025 03:13:20 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alice: Madness Returns]]></category>
		<category><![CDATA[Alien: Isolation]]></category>
		<category><![CDATA[Bionic Commando]]></category>
		<category><![CDATA[dead nation]]></category>
		<category><![CDATA[Enslaved: Odyssey to the West]]></category>
		<category><![CDATA[FUEL]]></category>
		<category><![CDATA[Metal Gear Solid: Peace Walker]]></category>
		<category><![CDATA[motorstorm: apocalypse]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Puppeteer]]></category>
		<category><![CDATA[remember me]]></category>
		<category><![CDATA[Shadows of the Damned]]></category>
		<category><![CDATA[Silent Hill: Downpour]]></category>
		<category><![CDATA[Siren: Blood Curse]]></category>
		<category><![CDATA[syndicate]]></category>
		<category><![CDATA[the darkness]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=616219</guid>

					<description><![CDATA[These diamonds-in-the-rough didn't get anywhere near the recognition they deserved.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he PS3 might be regarded by many as the dark horse of the PlayStation console family, but by the end of its lifecycle, the console had managed to accumulate an impressive library of excellent games nonetheless. Of course, a byproduct of that is that its library also had a fair few games that ended up flying under the radar for a great many players, even if they were deserving of far greater attention and recognition. Here, we&#8217;re going to talk about a few such PS3 titles that didn&#8217;t grab the masses the way they should have.</p>
<p style="text-align: center;"><strong>ENSLAVED: ODYSSEY TO THE WEST</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/Enslaved-Odyssey-to-the-West.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-473911" src="https://gamingbolt.com/wp-content/uploads/2021/03/Enslaved-Odyssey-to-the-West.jpg" alt="Enslaved - Odyssey to the West" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/Enslaved-Odyssey-to-the-West.jpg 1919w, https://gamingbolt.com/wp-content/uploads/2021/03/Enslaved-Odyssey-to-the-West-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/Enslaved-Odyssey-to-the-West-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/Enslaved-Odyssey-to-the-West-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/Enslaved-Odyssey-to-the-West-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Ever the masters of narrative-driven single-player experiences, back in 2010, Ninja Theory delivered <em>Enslaved: Odyssey to the West</em>, a game that many consider one of the studio&#8217;s best works ever to this day. Sadly, the game ended up a commercial failure. Though acclaimed by many for its storytelling, characters, performances, and its take on the classic Chinese tale of <em>Journey to the West</em>, for whatever reason, it failed to attract a sizeable audience.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">616219</post-id>	</item>
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		<title>15 Underrated Third-Person Shooters That Deserve More Attention</title>
		<link>https://gamingbolt.com/15-underrated-third-person-shooters-that-deserve-more-attention</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 31 Jul 2024 13:30:37 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Dark Sector]]></category>
		<category><![CDATA[daymare: 1994 sandcastle]]></category>
		<category><![CDATA[el paso elsewhere]]></category>
		<category><![CDATA[Gears of War: Judgment]]></category>
		<category><![CDATA[Grand Theft Auto: Vice City Stories]]></category>
		<category><![CDATA[Lost Planet 2]]></category>
		<category><![CDATA[Mass Effect: Andromeda]]></category>
		<category><![CDATA[NIRO]]></category>
		<category><![CDATA[Outriders]]></category>
		<category><![CDATA[returnal]]></category>
		<category><![CDATA[Scarface: The World is Yours]]></category>
		<category><![CDATA[Shadows of the Damned]]></category>
		<category><![CDATA[SurrounDead]]></category>
		<category><![CDATA[The Saboteur]]></category>
		<category><![CDATA[Total Overdose]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=593980</guid>

					<description><![CDATA[These shooters may not be the best the genre has to offer, but they definitely deserve more recognition than they get. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>iven the popularity of the third-person shooter genre, those on the lookout for another one to play never have any shortage of options to pick from, and though there&#8217;s obviously every case to be made for what are regarded as the genre&#8217;s best games, there are also plenty of other, less popular third-person shooters out there that perhaps deserve more recognition than they deserve. Here, we&#8217;re going to talk about fifteen such third-person shooters that might not be the best of the best the genre has to offer, but do still stand out as some of its more overlooked and underrated offerings.</p>
<p style="text-align: center;"><strong>SHADOWS OF THE DAMNED</strong></p>
<p><img decoding="async" class="aligncenter wp-image-28848" src="https://gamingbolt.com/wp-content/uploads/2011/04/Shadows-of-the-Damned-TGS-Screenshots-05.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2011/04/Shadows-of-the-Damned-TGS-Screenshots-05.jpg 800w, https://gamingbolt.com/wp-content/uploads/2011/04/Shadows-of-the-Damned-TGS-Screenshots-05-300x168.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p style="text-align: center;">
<p>The textbook example of a diamond in the rough, <em>Shadows of the Damned </em>is the perfect game to kick this feature off with. Grasshopper Manufacture&#8217;s 2011 cult classic is a game that has garnered an increasingly sizeable fan following over the years, and it&#8217;s easy to see why, whether that&#8217;s because of its stylish action, its sense of humour, or the abundance of character and personality that it&#8217;s overflowing with. Hopefully, its upcoming remaster will bring a much larger audience to the game.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">593980</post-id>	</item>
		<item>
		<title>15 Amazing Games That Flopped Commercially</title>
		<link>https://gamingbolt.com/15-amazing-games-that-flopped-commercially</link>
					<comments>https://gamingbolt.com/15-amazing-games-that-flopped-commercially#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 13 Sep 2019 07:39:35 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Beyond Good and Evil]]></category>
		<category><![CDATA[Conker's Bad Fur Day]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[giants citizen kabuto]]></category>
		<category><![CDATA[Grim Fandango]]></category>
		<category><![CDATA[Jade Empire]]></category>
		<category><![CDATA[jet set radio future]]></category>
		<category><![CDATA[killer 7]]></category>
		<category><![CDATA[madworld]]></category>
		<category><![CDATA[okami]]></category>
		<category><![CDATA[Psychonauts]]></category>
		<category><![CDATA[Shadows of the Damned]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[Vanquish]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=414873</guid>

					<description><![CDATA[Some of the most unfair failures in this medium's history. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>ike with any other entertainment medium, video game sales aren&#8217;t always reflective of their quality. Often, we see great games coming out to widespread praise from critics and audiences alike that somehow manage to not sell very well. Sadly, it&#8217;s something that happens quite a lot, and in this feature, we&#8217;ll be taking a look at fifteen such games.</p>
<p><strong>DEUS EX: MANKIND DIVIDED</strong></p>
<p><iframe title="15 Great Games That Bombed Commercially" width="500" height="281" src="https://www.youtube.com/embed/m4LuStajlO0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Deus Ex: Mankind Divided </em>ruffled some feathers with its abrupt ending, but no one could doubt that it was a great game. It built on the complex systemic moment-to-moment action from <em>Human Revolution, </em>offering players diverse choices in how they wanted to tackle any given objective, and all in all, was more than just a solid package. Sadly, at launch, the game&#8217;s sells fell below expectations, and Square Enix ended up putting the franchise on ice. Both Square Enix and Eidos Montreal have said on multiple occasions that the <em>Deus Ex </em>series isn&#8217;t done yet, so let&#8217;s just hope a sequel isn&#8217;t too far away (but it most likely is).</p>
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		<title>Mortal Kombat 11 &#8211; 15 Guest Characters We Want To See</title>
		<link>https://gamingbolt.com/mortal-kombat-11-15-guest-characters-we-want-to-see</link>
					<comments>https://gamingbolt.com/mortal-kombat-11-15-guest-characters-we-want-to-see#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 11 Mar 2019 16:31:44 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[doom eternal]]></category>
		<category><![CDATA[f.e.a.r]]></category>
		<category><![CDATA[mortal kombat 11]]></category>
		<category><![CDATA[netherrealm studios]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Shadows of the Damned]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=388768</guid>

					<description><![CDATA[Will these characters be in NetherRealm's latest? Probably not. Should they be? You know it.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>etherRealm Studios&#8217; Mortal Kombat 11 is out in April and already looks to be a bloody good time. Given the developer&#8217;s reputation with guest characters, we just have to wonder – who stands a chance of making it to the roster this time around? Here are 15 characters we&#8217;d like to see along with one who&#8217;s seemingly confirmed.</p>
<p><b>Bughuul &#8211; Sinister</b></p>
<p><iframe loading="lazy" title="15 Guest Characters We Want To See In Mortal Kombat 11" width="500" height="281" src="https://www.youtube.com/embed/Nh9XiHooEOU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Pretend the second film never happened and Bughuul is actually a very under-utilized villain. He specializes in hypnotizing children to murder their families and then stealing their souls afterwards. Maybe his Fatality could be filming an opponent being murdered and then stealing their soul away (before the obligatory jump scare on the player)? If the cinematography worked for Johnny Cage, it might work here too.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">388768</post-id>	</item>
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		<title>15 Video Game Companions That Were Interesting Than The Player</title>
		<link>https://gamingbolt.com/15-video-game-companions-that-were-interesting-than-the-player</link>
					<comments>https://gamingbolt.com/15-video-game-companions-that-were-interesting-than-the-player#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 27 Aug 2018 17:41:30 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[A Way Out]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[Enslaved]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[jak and daxter]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[metal gear rising]]></category>
		<category><![CDATA[metal gear solid 5]]></category>
		<category><![CDATA[portal 2]]></category>
		<category><![CDATA[Shadows of the Damned]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[telltale's the walking dead]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=353622</guid>

					<description><![CDATA[Talking heads, clowns, and turians- of course they're more interesting.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s all too easy to bungle a video game companion character spectacularly, and there have been several high profile examples over the years that support that notion, sadly enough. But by that same token, there have also been so many games that have featured some truly amazing companion characters. Characters who are along with us for the journey (or parts of it) and make it so much richer than it would have been without them, characters who constantly delight us with their amazing personalities and antics. This feature is dedicated to all those characters, and here we&#8217;re going to list fifteen of them. Do note that this isn&#8217;t a comprehensive list by any means, and given the sheer number of amazing companions we&#8217;ve seen in games over the years, there&#8217;s every chance that we&#8217;ve missed out on several notable ones. So if you can think of a name that you don&#8217;t see on this list, don&#8217;t forget to mention it in your comments.</p>
<p><strong>WARNING: </strong>There may be some spoilers ahead.</p>
<p><strong>TRIP (ENSLAVED: ODYSSEY TO THE WEST)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/12/enslaved.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-15856" src="https://gamingbolt.com/wp-content/uploads/2010/12/enslaved.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2010/12/enslaved.jpg 610w, https://gamingbolt.com/wp-content/uploads/2010/12/enslaved-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Enslaved: Odyssey to the West </em>is a woefully overlooked and criminally underrated game, and the character of Trip is perfectly emblematic of just how good a game it was. On paper, Trip should be nothing more than yet another annoying character in a glorified escort mission – you literally have to carry her weight – but she proves to be so much more. During gameplay, she can actually be pretty helpful, but what helps her <em>really </em>stand out is just how well written she is as a character, plain and simple. That excellent writing is backed up by equally excellent acting and voice work, and watching her relationship with Monkey grow over the course of the game is one of the highlights in an excellent game.</p>
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		<title>Alice: Madness Returns and Shadows of the Damned Now Available On Xbox One&#8217;s Backwards Compatibility Service</title>
		<link>https://gamingbolt.com/alice-madness-returns-and-shadows-of-the-damned-now-available-on-xbox-ones-backwards-compatibility-service</link>
					<comments>https://gamingbolt.com/alice-madness-returns-and-shadows-of-the-damned-now-available-on-xbox-ones-backwards-compatibility-service#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 27 Jan 2017 14:24:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alice: Madness Returns]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Shadows of the Damned]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=288631</guid>

					<description><![CDATA[Some pretty out there stuff being made available this week.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/11/Xbox-One-backward-compatibility.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-249283 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/11/Xbox-One-backward-compatibility.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/11/Xbox-One-backward-compatibility.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/11/Xbox-One-backward-compatibility-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Microsoft continues its initiative to bring the best of the Xbox 360&#8217;s library on to the Xbox One, via their excellent backwards compatibility initiative. The latest additions to the service include <em>Alice: Madness Returns</em>, the trippy sequel to the original <em>Alice</em> by American McGee. That original game is actually included as free DLC for <em>Alice: Madness Returns</em>, so you basically get both games playable on the Xbox One here.</p>
<p><em>Alice</em> isn&#8217;t the only trippy game being made playable on Xbox One, either- Suda51&#8217;s <em>Shadows of the Damned</em> is also now playable on the console. The game, which was a collaboration between Suda, Shinji Mikami (of <em>Resident Evil </em>fame), and Akira Yamaoka (of <em>Silent Hill</em> fame), is an excellent outing- so do be sure to give it a go if you haven&#8217;t already.</p>
<p>The final game of this batch is <em>Rocket Knight</em>, the 2010 Sega game. This one wasn&#8217;t actually all that great, but if you&#8217;ve a hankering for some old school Sega style gaming, it&#8217;s not the worst find you could pick up, either.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">288631</post-id>	</item>
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		<title>Suda 51 Explains the Appeal of Assassins as Protagonists</title>
		<link>https://gamingbolt.com/suda-51-explains-the-appeal-of-assassins-as-protagonists</link>
					<comments>https://gamingbolt.com/suda-51-explains-the-appeal-of-assassins-as-protagonists#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 29 Mar 2013 06:24:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[killer is dead]]></category>
		<category><![CDATA[Killer7]]></category>
		<category><![CDATA[No More Heroes]]></category>
		<category><![CDATA[Shadows of the Damned]]></category>
		<category><![CDATA[suda 51]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=147062</guid>

					<description><![CDATA[Not just because they're awesome, of course.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/Killer-is-Dead.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/03/Killer-is-Dead.jpg" alt="Killer is Dead" width="505" height="284" class="aligncenter size-full wp-image-142562" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/Killer-is-Dead.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2013/03/Killer-is-Dead-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
So far, Grasshopper Manufacture head Goichi Suda aka Suda 51 has featured some kind of assassin in every single game he&#8217;s worked in. But given the impressive track record his company has had with No More Heroes, Shadows of the Damned,  Killer7 and the upcoming Killer is Dead, it&#8217;s becoming hard not to see a pattern.</p>
<p>When quizzed about this by <a href="http://www.siliconera.com/2013/03/28/why-are-assassins-interesting-protagonists-goichi-suda-explains/">Siliconera</a>, Suda simply responded jokingly, &#8220;I think going back to the core essence, I used to be an assassin and that really reflects on what kind of games I want to make. </p>
<p>&#8220;I’m sorry, that’s me just being jetlagged. When you defeat an enemy, that equals death. If defeat equals death and you’re thinking about the fine line between living and dying, to express that in an action-oriented game an assassin [as a character] makes it much easier to express that.&#8221;</p>
<p>Sure, Suda. &#8220;Jetlagged&#8221;. Right.</p>
<p>The upcoming Killer is Dead has you playing as Mondo Zappa, an assassin who goes around bopping villains who use augmented weaponry to wreck havoc.</p>
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		<title>Ovosonico Teams with Sony Computer Entertainment, New IP in Works</title>
		<link>https://gamingbolt.com/ovosonico-teams-with-sony-computer-entertainment-new-ip-in-works</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 20 Mar 2013 06:48:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Ovosonico]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[sce]]></category>
		<category><![CDATA[Shadows of the Damned]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=145263</guid>

					<description><![CDATA[Studio headed and co-founded by Massimo Guarini, who previously directed Shadows of the Damned.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/06/Shadows-of-the-Damned-3.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2011/06/Shadows-of-the-Damned-3.jpg" alt="Shadows-of-the-Damned-3" width="505" height="284" class="aligncenter size-full wp-image-34774" srcset="https://gamingbolt.com/wp-content/uploads/2011/06/Shadows-of-the-Damned-3.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/06/Shadows-of-the-Damned-3-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Massimo Guarini, who directed Shadows of the Damned, and has since launched a new indie studio Ovosonico will be teaming up with Sony Computer Entertainment to create a new IP.</p>
<p>Guarini, who has also worked on more than 15 other games since entering the industry in 1999, stated, &#8220;There has never been a better time to contribute to the growth of the video games industry. </p>
<p>Ovosonico aims to challenge convention, to push the boundaries further and expand out medium by delivering innovative, emotionally engaging games that deeply resonate with people. SCE Worldwide Studios Europe understands out vision and we are thrilled to partner with them. We strongly feel that they are the perfect partner for us.&#8221;</p>
<p>Michael Denny, Senior Vice President, Sony Computer Entertainment Worldwide Studios Europe for his part stated that &#8220;working with creative minds such as Massimo Guarini that ensures that the best exclusive games are only available on PlayStation and we firmly believe that this relationship will result in something special.&#8221;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">145263</post-id>	</item>
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		<title>Shadows of the Damned OST Now Available</title>
		<link>https://gamingbolt.com/shadows-of-the-damned-ost-now-available</link>
					<comments>https://gamingbolt.com/shadows-of-the-damned-ost-now-available#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 02 Sep 2011 14:37:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DMD]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[Shadows of the Damned]]></category>
		<category><![CDATA[soundtrack]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=42409</guid>

					<description><![CDATA[Composer Akira Yamaoka and Grasshopper Manufacture have  announced the release of the Original Soundtrack of Shadows of the Damned. “I wanted to craft a soundtrack that was more than just a collection of the most popular songs from Damned. I set out to create an experience that would take players back to the game, as if [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/06/Shadows-of-the-Damned-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-34774" title="Shadows-of-the-Damned-3" src="https://gamingbolt.com/wp-content/uploads/2011/06/Shadows-of-the-Damned-3.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2011/06/Shadows-of-the-Damned-3.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/06/Shadows-of-the-Damned-3-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>Composer Akira Yamaoka and Grasshopper Manufacture have  announced the release of the Original Soundtrack of <a title="Shadows of the Damned Xbox 360 Review" href="https://gamingbolt.com/shadows-of-the-damned-xbox-360-review" target="_blank">Shadows of the Damned</a>.</p>
<p>“I wanted to craft a soundtrack that was more than just a collection of the most popular songs from Damned. I set out to create an experience that would take players back to the game, as if they were “watching” a movie,” Yamaoka explains, talking about the soundtrack.  The soundtrack is limited to only 1000 pressings.</p>
<p>And as special bonus, Yamaoka will sign the first 300 sold to international customers. The OST is available on the GhM WebStore. In addition to the soundtrack starting September 9th, Kurayami, the official Shadows of the Damned companion art book by manga artist and Shadows of the Damned Boss Concept Artist Q-Hayashida (Dorohedoro), will go on sale.</p>
<p>The art book containsconcept art of Flemming and his Damned, a special Damned manga, and conversation with Suda 51 &amp; Q-Hayashida (in Japanese).</p>
<p><strong>SHADOWS OF THE DAMNED OST TRACK LIST</strong></p>
<p>1. An Ordinary Life<br />
2. Take Me To Hell (Broken Dream)<br />
3. Cannibal Carnival<br />
4. What a Wonderful World<br />
5. Riders of the Lost Heart<br />
6. It’s a Bughunt<br />
7. My Dying Concubine<br />
8. As Evil As Dead<br />
9. The Bird’s Nest<br />
10. The Big Boner<br />
11. Great Demon World Village<br />
12. Ghost Hunter<br />
13. Great Demon World Forest<br />
14. Suburban Nightmares<br />
15. Justine for All<br />
16. Twelve Feet Under<br />
17. Different Perspectives<br />
18. The Castle of Hassle<br />
19. The Final Chapter<br />
20. Til Death Do Us Part<br />
21. Shadows of the Damned (ft. The Damned)</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">42409</post-id>	</item>
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		<title>Shadows Of The Damned &#038; Child Of Eden Flop In US</title>
		<link>https://gamingbolt.com/shadows-of-the-damned-child-of-eden-flop-in-us</link>
					<comments>https://gamingbolt.com/shadows-of-the-damned-child-of-eden-flop-in-us#comments</comments>
		
		<dc:creator><![CDATA[James Reith]]></dc:creator>
		<pubDate>Sat, 16 Jul 2011 00:27:26 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Child of Eden]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[Shadows of the Damned]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=36313</guid>

					<description><![CDATA[Adding fuel to the contradictory bonfire that gamers cry for originality and then don&#8217;t buy the titles that try for it, Shadows Of The Damned and Child Of Eden have, predictably, flopped sales-wise, despite massive critical praise &#8211; Shadows Of The Damned selling a measly 24,000 copies on the PS3 and Xbox 360 combined, with [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/06/Shadows-of-the-Damned-2.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-34773 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2011/06/Shadows-of-the-Damned-2.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2011/06/Shadows-of-the-Damned-2.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/06/Shadows-of-the-Damned-2-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: left">Adding fuel to the contradictory bonfire that gamers cry for originality and then don&#8217;t buy the titles that try for it, Shadows Of The Damned and Child Of Eden have, predictably, flopped sales-wise, despite massive critical praise &#8211; Shadows Of The Damned selling a measly 24,000 copies on the PS3 and Xbox 360 combined, with Child Of Eden faring a little better with 34,000 copies sold. That&#8217;s still not great mind. <a href="https://gamingbolt.com/duke-nukem-forever-review">Duke Nukem: Forever</a> is still selling surprisingly well though, even if <a href="https://gamingbolt.com/duke-nukem-forever-sales-disappointing-says-analyst">not as well as had been predicted</a>. Just thought I&#8217;d chuck that in there&#8230;</p>
<p style="text-align: left">Thanks to <a href="http://www.gamesradar.com/ps3/shadows-of-the-damned/news/shadows-of-the-damned-and-child-of-eden-flop-in-us-and-you-wonder-why-we-cant-have-nice-things/a-2011071512315996000/g-201009151053282020">Gamesradar</a> for the info.</p>
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