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	<title>Shank &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Klei Games Founder: &#8220;AAA Game Lay-offs Help Independent Development&#8221;</title>
		<link>https://gamingbolt.com/klei-games-founder-aaa-game-lay-offs-help-independent-development</link>
					<comments>https://gamingbolt.com/klei-games-founder-aaa-game-lay-offs-help-independent-development#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 16 Apr 2013 17:19:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AAA games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Klei Games]]></category>
		<category><![CDATA[Mark of the Ninja]]></category>
		<category><![CDATA[multiplatform]]></category>
		<category><![CDATA[Shank]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=150325</guid>

					<description><![CDATA[Jamie Cheng talks about the benefits of having AAA designers in the indie scene.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/09/mark-of-the-ninja.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/09/mark-of-the-ninja.jpg" alt="mark of the ninja" width="505" height="284" class="aligncenter size-full wp-image-110625" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/mark-of-the-ninja.jpg 620w, https://gamingbolt.com/wp-content/uploads/2012/09/mark-of-the-ninja-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
While the number of lay-offs that have been hitting studios like EA, Activision and the like only seem to be increasing, Klei Games founder Jamie Cheng feels that rather than a negative, it can go a long way towards contributing to independent game development.</p>
<p>As the Shank and Mark of the Ninja developer states to <a href="http://www.gamesindustry.biz/articles/2013-04-16-aaa-troubles-can-help-independent-scene-says-klei-founder">GIBiz</a>, &#8220;With all the changes and layoffs, we&#8217;re seeing so many new studios come up that are doing these games without the crutch of hundreds of millions of dollars of marketing&#8230;I think for sure that the layoffs are fuelling way more development in the small, independent space.&#8221;</p>
<p>However, AAA studios provide a benefit that an independent studio like Klei can&#8217;t. &#8220;I enjoy having the large AAA around because they were hiring and training tons of people, and I can&#8217;t do that. We have 30 people and that seems like a lot in the independent space. I can&#8217;t go out and train a lot of people in development, and that&#8217;s what they were doing.&#8221;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">150325</post-id>	</item>
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		<title>Mark of the Ninja announced by Klei &#8211; XBLA exclusive</title>
		<link>https://gamingbolt.com/mark-of-the-ninja-announced-by-klei-xbla-exclusive</link>
					<comments>https://gamingbolt.com/mark-of-the-ninja-announced-by-klei-xbla-exclusive#comments</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Tue, 28 Feb 2012 07:36:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Klei Entertainment]]></category>
		<category><![CDATA[Mark of the Ninja]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Shank]]></category>
		<category><![CDATA[XBLA]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=70888</guid>

					<description><![CDATA[It looks like Xbox Live Arcade just got another exclusive (or a timed exclusive maybe), called Mark of the Ninja. It&#8217;s a stylish 2D platformer created by the developers of Shank, which was another gory 2D side-scrolling action game. And oh, it supposed to be a stealth game, as you can see from the screenshot above. The game [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/02/mark-of-the-ninja1.jpg"><img decoding="async" class="aligncenter size-full wp-image-70890" src="https://gamingbolt.com/wp-content/uploads/2012/02/mark-of-the-ninja1.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/02/mark-of-the-ninja1.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/02/mark-of-the-ninja1-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify">It looks like Xbox Live Arcade just got another exclusive (or a timed exclusive maybe), called Mark of the Ninja.</p>
<p style="text-align: justify">It&#8217;s a stylish 2D platformer created by the developers of Shank, which was another gory 2D side-scrolling action game. And oh, it supposed to be a stealth game, as you can see from the screenshot above.</p>
<p style="text-align: justify">The game is being published by Microsoft Games Studios, and it may be included in this year&#8217;s Summer of Arcade, where a select arcade games get incredible promotion from Microsoft.</p>
<p style="text-align: justify">Stay tuned for our review of Shank 2 soon. Check out the trailer for Mark of the Ninja below.</p>
<p><object style="height: 390px; width: 640px"><param name="movie" value="https://www.youtube.com/v/zwlvm8bHaAw?version=3&feature=player_detailpage"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="https://www.youtube.com/v/zwlvm8bHaAw?version=3&feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="505" height="284"></object></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">70888</post-id>	</item>
		<item>
		<title>Gorgeous Shank Comic Book Now Available</title>
		<link>https://gamingbolt.com/gorgeous-shank-comic-book-now-available</link>
					<comments>https://gamingbolt.com/gorgeous-shank-comic-book-now-available#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Thu, 16 Feb 2012 11:22:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Klei Entertainment]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Shank]]></category>
		<category><![CDATA[shank 2]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=67337</guid>

					<description><![CDATA[You know Shank, that amazing indie game that is full of action? Yeah, so that is getting a comic book which has been completed, and is now available! One more good news &#8211; It&#8217;s free! And you can download it from over here. It bridges the story between Shank 1 and Shank 2, and explains [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2012/02/shank-comic.jpg"><img decoding="async" class="aligncenter  wp-image-67342" src="https://gamingbolt.com/wp-content/uploads/2012/02/shank-comic.jpg" alt="" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2012/02/shank-comic.jpg 504w, https://gamingbolt.com/wp-content/uploads/2012/02/shank-comic-200x300.jpg 200w" sizes="(max-width: 504px) 100vw, 504px" /></a></p>
<p style="text-align: justify">You know Shank, that amazing indie game that is full of action? Yeah, so that is getting a comic book which has been completed, and is now available!</p>
<p style="text-align: justify">One more good news &#8211; It&#8217;s free! And you can download it from over <a href="http://www.shankgame.com/shank-comic">here</a>.</p>
<p style="text-align: justify">It bridges the story between Shank 1 and Shank 2, and explains a bit more about the character who is always angry and wants revenge.</p>
<p style="text-align: justify">It&#8217;s also available for the mobile devices, which you can download by going <a href="http://www.comixology.com/digital-comic/DIG001186?utm_source=miscellaneous&amp;utm_medium=shankunknown&amp;utm_campaign=shankmiscellaneous">here</a>.</p>
<p style="text-align: justify">So check it out and again, it&#8217;s free. Tell us what you think in the comments section below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">67337</post-id>	</item>
		<item>
		<title>Shank Review</title>
		<link>https://gamingbolt.com/shank-reviewed</link>
					<comments>https://gamingbolt.com/shank-reviewed#comments</comments>
		
		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Fri, 27 Aug 2010 17:44:33 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Shank]]></category>
		<category><![CDATA[XBLA]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=10798</guid>

					<description><![CDATA[Since the days of the Greeks we have had heroes questing to save/revenge their women. From the days of Donkey Kong we&#8217;ve had a similar thing going on in our video games. In 2,500 years of story telling (and 29 years of gaming) Shank would have us believe that we haven&#8217;t progressed very far at [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Since the days of the Greeks we have had heroes questing to save/revenge their women. From the days of Donkey Kong we&#8217;ve had a similar thing going on in our video games. In 2,500 years of story telling (and 29 years of gaming) Shank would have us believe that we haven&#8217;t progressed very far at all. It attempts to be a fun and slightly gory 2D action romp but, by not going all the way, it just comes across as rushed and confused.</p>
<p style="text-align: justify;">You play as Shank, the appropriately named guy with loads of knives, guns and muscles, who sets off to find those responsible for the death of his best gal, Eva. So in rather typical fashion you run and jump your way to the right side of the screen and kill anyone who gets in your way. Shank has a varied arsenal to help him including his trusty knives, along with various other heavy weapons and guns that he collects throughout his quest. The inclusion of the two melee attacks along with guns, grenades and two grapple options makes the combat fast-paced, fun and surprisingly deep.</p>
<div id="attachment_10799" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/08/Shank-combat.jpg"><img decoding="async" aria-describedby="caption-attachment-10799" class="size-full wp-image-10799 " src="https://gamingbolt.com/wp-content/uploads/2010/08/Shank-combat.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2010/08/Shank-combat.jpg 800w, https://gamingbolt.com/wp-content/uploads/2010/08/Shank-combat-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-10799" class="wp-caption-text">The combat is surprisingly deep and is notable for not entirely sucking</p></div>
<p style="text-align: justify;">The combat is generally well implemented and can be satisfying when you pull off a cool looking move. It&#8217;s not without its flaws though. Various imbalances will see you always using the same weapon set (chainsaw FTW) and a stable repertoire of moves over and over again. It certainly makes the combat become repetitive very quickly when you find a lot of Shank&#8217;s weapons and techniques are next to useless. It also doesn&#8217;t help that certain enemies also use various annoying moves over and over again. The dogs will always grapple and the gun toting enemies will always just keep shooting so you can&#8217;t move until you die a cheap death. And you will die a lot of cheap deaths throughout Shank, especially during some of the later and more frustrating platforming sections. It must also be said of the basic engine that initial load times can take forever and very occasionally would just freeze on me entirely. It did start to really take the piss after a while but, as we only had a PS3 copy of Shank for review purposes, I cannot confirm whether this is an issue with all versions of the game.</p>
<p style="text-align: justify;">Shank generally controls quite well and often feels satisfying, but I get the feeling that it missed a few obvious tricks along the way. You can roll out of the way by moving whilst holding the block button and, whilst this generally works well, it seemed to me that the unused right analogue stick could&#8217;ve been well appropriated to an all purpose evade command. In a similar vein are the two grab manoeuvres, the grapple and the pounce, that are assigned to R1 and R2 respectively. The two moves are very similar and the controls could&#8217;ve been simplified had the designers had the foresight to map both these actions to one button. These are small criticisms however as generally the controls work well in Shank and never get in the way of the over the top action.</p>
<p style="text-align: justify;">The single player campaign sees you control Shank during the onset of his revenge quest, with a narrative composed largely of flash backs that explain our heroes motives. Unfortunately, the story&#8217;s generic and backward attempts at revenge tragedy permeate the single player experience to the core, and the ridiculous amount of gore and the seriousness with which the story unfolds seemed to utterly contradict the comic strip art style. It seemed to me like an attempt to please everyone that has wound up pleasing no one instead. The attempts to “grit up” the characters through foul language and mindless violence is immature and generally insulting to any gamers with an IQ higher than seven. I&#8217;m not such a prude to the point where I believe all games must be an artistic attempt to enrich the soul, but when I actually start to feel like the game I&#8217;m playing is making me less intelligent minute by minute, I realise that there is something seriously wrong here. I could see that they were going for an ironic and stylised Grindhouse vibe, but it just isn&#8217;t taken far enough and seems out of place as a result.</p>
<div id="attachment_10800" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/08/Shank-Muscle-bound.png"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-10800" class="size-full wp-image-10800 " src="https://gamingbolt.com/wp-content/uploads/2010/08/Shank-Muscle-bound.png" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2010/08/Shank-Muscle-bound.png 600w, https://gamingbolt.com/wp-content/uploads/2010/08/Shank-Muscle-bound-300x169.png 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-10800" class="wp-caption-text">Two muscle bound gents stare at each other with intensity. Either this is a wrestling match or a Freudian nightmare</p></div>
<p style="text-align: justify;">A local co-op story has been included that details the back story behind Shank&#8217;s revenge, where one player inhabits our protagonist, while the other controls his partner in crime, Falcone. The story seemed much clearer and concise in this mode and the mood was lighter and jovial, to the point where I actually found the irony and humour began to come through. The level design also seemed a bit stronger in this mode, although the larger amounts of enemies meant that there were many times where you just couldn&#8217;t make out what was going on. I enjoyed the hectic nature of the two player combat, but sometimes enough is enough. It would&#8217;ve been easily rectifiable if they&#8217;d either put names above the character&#8217;s heads or coloured rings at their feet; any way just to distinguish who was who. Sadly this wasn&#8217;t thought of, and the multiplayer campaign features many frustrating deaths as a result that detract from the experience. I must highly commend the multiplayer for including local play, but the lack of online co-op was slightly disappointing. That said, I&#8217;d rather have it with no online play as opposed to no local.</p>
<p style="text-align: justify;">The art style at a glance has a very vivid comic book style, that adds a dose of visual intrigue to Shank. There are a lot of interesting techniques during the single player that fit into this aesthetic, such as split panels showing your movements on one panel and an escaping boss on the other. The animations too, are bold and over the top and complement the stylish combat well. Aside from a few bland textures and levels, it&#8217;s hard to deny that Shank is really stunning graphically. It&#8217;s just a shame then that the mood and tone of the single player seemed so at odds with the strong art direction.</p>
<div id="attachment_10801" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/08/Shank-graphics.png"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-10801" class="size-full wp-image-10801 " src="https://gamingbolt.com/wp-content/uploads/2010/08/Shank-graphics.png" alt="" width="505" height="284" /></a><p id="caption-attachment-10801" class="wp-caption-text">The graphical style of Shank is quite arresting, with some interesting visual flairs</p></div>
<p style="text-align: justify;">It&#8217;s a shame the sound seems so uninspired in comparison to the graphics in Shank. The background music has a generic blues rock theme and, even though the music isn&#8217;t bad, it&#8217;s a highly derivative affair. The sound effects do a good job of raising the bar and generally add a very satisfying edge to each kill, but the whole package is marred by the generic and dull voice acting. You can try and act as macho as you want, but the more you ram it down our throats the more it seems like you&#8217;re overcompensating.</p>
<p style="text-align: justify;">For a whopping 1200 Microsoft points/$15 it&#8217;s questionable whether or not there&#8217;s enough content in Shank to justify the purchase. The two campaigns are both fairly long and offer enough challenge that, depending on your skill level, you may find the game time totalling 8 hours or more. That said, aside from a harder difficulty setting, there is absolutely no reason why you would want to play through either campaign more than once. It&#8217;s doesn&#8217;t help that the achievement/trophy list is fairly simple to attain and really quite unbalanced as well, favouring the “kill x amount of bad guys” routine far too much.</p>
<p style="text-align: justify;">Shank tries to take a different line on the 2D brawler, but it inevitably comes up far too short to make it an easy recommendation. The limp story and lame characters define why games are still being fobbed off as a juvenile medium, but by comparison the gameplay is really solid and actually a lot of fun provided you can ignore a few cheap deaths here and there. Inevitably I couldn&#8217;t help but feel disappointed with Shank, but if you just want to cut loose (no pun intended) and kill some AI dudes then you may well have some fun with it if you can ignore the story. With a free trial on XBLA and PSN, Shank is certainly a case of a game that you should try before you buy.</p>
<p style="text-align: left;"><em><strong><span style="color: #ff6600;">This game was reviewed on the PlayStation 3.</span></strong></em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">10798</post-id>	</item>
		<item>
		<title>Shank Launch Trailer</title>
		<link>https://gamingbolt.com/shank-launch-trailer</link>
					<comments>https://gamingbolt.com/shank-launch-trailer#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 24 Aug 2010 06:47:52 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[Klei Entertainment]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[ps3]]></category>
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		<category><![CDATA[Shank]]></category>
		<category><![CDATA[sony]]></category>
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		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=10715</guid>

					<description><![CDATA[Klei Entertainment have just released the Launch trailer for their upcoming side scrolling action game Shank. The game is just a few hours away from launch. Stay tuned with GamingBolt for a full review of the game.]]></description>
										<content:encoded><![CDATA[<p>Klei Entertainment have just released the Launch trailer for their upcoming side scrolling action game Shank. The game is just a few hours away from launch. Stay tuned with GamingBolt for a full review of the game.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="265" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/1a35239c" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1"/></object></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">10715</post-id>	</item>
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		<title>Shank: An Interview with Klei Entertainment</title>
		<link>https://gamingbolt.com/shank-an-interview-with-klei-entertainment</link>
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		<dc:creator><![CDATA[Will Kenny]]></dc:creator>
		<pubDate>Tue, 03 Aug 2010 16:33:42 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Klei Entertainment]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Shank]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/2010/08/03/shank-an-interview-with-klei-entertainment/</guid>

					<description><![CDATA[We had an exclusive opportunity to speak to  Jamie Cheng the man behind Shank, the upcoming side scrolling action game from Klei Entertainment. GB: Shank looks to be taking us back in time to the 2D side-scroller slashers of old. What made you decide to experiment with the side-scroller genre? Klei Entertainment: I really enjoy the simplicity and [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>We had an exclusive opportunity to speak to  Jamie Cheng the man behind Shank, the upcoming side scrolling action game from Klei Entertainment.</p>
<p><strong><em>GB: Shank looks to be taking us back in time to the 2D side-scroller slashers of old. What made you decide to experiment with the side-scroller genre? </em></strong><br />
Klei Entertainment: I really enjoy the simplicity and elegance of 2D games. There&#8217;s still so much to learn and experiment with in 2D, that we didn&#8217;t feel any need to extend beyond that. We wanted to see how far we could push the classic side-scrolling beat-em-up, and I&#8217;m really glad stuck with the core essence of that, and evolved elements around it.</p>
<p><strong><em>GB: Shank also uses a vivid and colourful art design, with buckets of blood thrown in for effect. How did you create this &#8216;cell-shaded&#8217; style, and how do you make the various animations so slick? </em></strong><br />
Klei Entertainment: That&#8217;s kind of backwards, isn&#8217;t it? Cel-shaded is a way to emulate the 2D look when using 3D models, whereas Shank is 2D through-and-through. Our animation team comes from a cartoon background, and we built a custom pipeline to allow them to work naturally and integrate it into Shank.</p>
<p><strong><em>GB: Where did you draw your inspiration from? </em></strong><br />
Klei Entertainment:  Jeff (Creative Director) and I drew most of our inspirations from Double Dragon, for the gameplay, and Desperado for the feel and settings. Jeff also took a lot of artistic inspiration from graphic novels and Golden Age comics.</p>
<p><strong><em>GB: What sort of ways will your players have of dispatching their foes? </em></strong><br />
Klei Entertainment:All I have to say about that is: there&#8217;s a lot of animation in this game.</p>
<p><strong><em>GB: Will there be an online dimension? How will the local co-op work? </em></strong><br />
Klei Entertainment: Shank is strictly couch-play co-op. We created a separate co-op campaign where players are Shank and Falcone, playing through missions that are the backstory to the singleplayer campaign. Actually, I recently did an interview with the Playstation Blog about getting to the decision of making the co-op campaign (located here: <a href="https://s78856.gridserver.com/.tools/atmail/current/parse.php?redirect=http%3A%2F%2Fblog.us.playstation.com%2F2010%2F07%2F30%2Fthe-challenges-behind-shanks-co-op-campaign%2F" target="_blank"><span style="color: red;">http://blog.us.playstation.com/2010/07/30/the-challenges-behind-shanks-co-op-campaign/</span></a> <a href="https://s78856.gridserver.com/.tools/atmail/current/parse.php?redirect=http%3A%2F%2Fblog.us.playstation.com%2F2010%2F07%2F30%2Fthe-challenges-behind-shanks-co-op-campaign%2F" target="_blank"><span style="color: red;">http://blog.us.playstation.com/2010/07/30/the-challenges-behind-shanks-co-op-campaign/</span></a>&gt; )</p>
<p><strong><em>GB: Will you be making use of Playstation Move, Kinect, or 3D?</em></strong><br />
Klei Entertainment: Nope &#8212; we currently don&#8217;t have any plans for that.</p>
<p>GB: We&#8217;ve seen a few videos of Shank, including some boss fights. How will you make your boss fights innovative?<br />
Klei Entertainment: I&#8217;m not sure we set out to make our boss fights &#8220;innovative&#8221; as we wanted them to be just plain fun. We love the personalities that we created in each boss, and there&#8217;s definitely the classic 2D &#8220;figure out how to beat this boss before he stomps your ass&#8221; mechanic.</p>
<p><strong><em>GB: Are there already any plans for a sequel? </em></strong><br />
Klei Entertainment: We didn&#8217;t build Shank with a sequel in mind, so, no there&#8217;s currently no sequel planned.</p>
<p><strong><em>GB: When will we see the release of Shank? </em></strong><br />
Klei Entertainment: August 24th for PSN, August 25th for XBLA. The PC version is coming Fall 2010.</p>
<p><strong><em>GB: Is there anything else you want to tell us about Shank?</em></strong><br />
Klei Entertainment: I just can&#8217;t wait to see the game come out. Seriously, it&#8217;s a tough wait. If you&#8217;re looking for us, I&#8217;m usually trolling the Shank facebook page (http://www.facebook.com/shankgame).</p>
<p>We thank the team at Klei Entertainment and specially to Jamie Cheng for the interview.</p>
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		<title>Shank co-op trailer is one for the history books!</title>
		<link>https://gamingbolt.com/shank-co-op-trailer-is-one-for-the-history-books</link>
					<comments>https://gamingbolt.com/shank-co-op-trailer-is-one-for-the-history-books#respond</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Thu, 22 Jul 2010 12:05:55 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[Klei Entertainment]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Shank]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[xbox 360]]></category>
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					<description><![CDATA[Shank will be one of those games that will give many third person games a run for their money. Featuring mind blowing visuals, impressive platforming sections and now a very promising co-op mode, things could not get better for the folks at Klei Entertainment. They have released a new trailer which shows some mind boggling [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Shank will be one of those games that will give many third person games a run for their money. Featuring mind blowing visuals, impressive platforming sections and now a very promising co-op mode, things could not get better for the folks at Klei Entertainment. They have released a new trailer which shows some mind boggling co-op action. The game will be made available on XBL, PSN and PC.  Catch the video below:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="620" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="https://www.youtube.com/v/ulj-ERDhyS0&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
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