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	<title>shootmania storm &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Shootmania Storm Review</title>
		<link>https://gamingbolt.com/shootmania-storm-review</link>
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		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Wed, 17 Apr 2013 13:07:56 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=150177</guid>

					<description><![CDATA[Nadeo's latest Mania offering gives the FPS a fresh lick of paint.]]></description>
										<content:encoded><![CDATA[<p align="LEFT"><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">L</span>ike all good stories, this one begins many years ago. It was the summer of 2007, and a group of friends introduced me to Trackmania United. It was refreshing to have such a simple game provide such a deep experience and, though I didn&#8217;t have steady online access at the time, my friends and I got to grips with Trackmania&#8217;s editing tools in no time as we desparately tried to one up each other&#8217;s created tracks.</p>
<p align="LEFT">It was a fun summer full of Trackmania sessions, but Nadeo&#8217;s racing effort was defined more by its editing features than its actual gameplay. Whilst Trackmania was a fairly standard arcade racer outside of the social features, the company&#8217;s new online FPS exudes creativity from every pixel, providing one of the most exciting shooters I&#8217;ve played in years.</p>
<p align="LEFT"><p class='review-highlite' >
        "Shootmania is one of the most skill-dependent shooters out there"
      </p></p>
<p align="LEFT">The basic mechanics are devilishly simple, comprising the WASD keys for movement and your two mouse buttons. That&#8217;s it. Left click to fire and your right mouse button functions as a jump when pressed and a sprint when held. It&#8217;s easy to pick up, but plenty of environmental factors all contribute to create a deep and varied shooter experience.</p>
<p align="LEFT">Your basic weapon of choice is a simple grenade launcher that, on account of its slow projectile and recharge time, requires you to lead your target somewhat. Considering the speed of basic character movement, this alone requires a great deal of skill and, as this wrist mounted cannon is your primary weapon, Shootmania becomes one of the most skill-dependent shooters out there.</p>
<p style="text-align: center;" align="LEFT"><a href="https://gamingbolt.com/wp-content/uploads/2013/04/Shootmania-view.jpg"><img fetchpriority="high" decoding="async" class="size-full wp-image-150187 aligncenter" alt="Shootmania view" src="https://gamingbolt.com/wp-content/uploads/2013/04/Shootmania-view.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Shootmania-view.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/04/Shootmania-view-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p align="LEFT">It may sound boring only having one weapon, but it&#8217;s a versatile beast that changes based on your location/game mode. Entering a corridor will transform it into a two shot mine launcher, whilst standing on particular platforms turns it into a long range insta-kill sniper. That said, getting that one shot to connect is never as easy as it sounds.</p>
<p align="LEFT">The movement too is a suspiciously deep element of the game. Having only one button to jump and sprint means you need to hop before you can start sprinting but, as you are at your least mobile while in the air, jumping unnecessarily can be your demise. Add in frictionless speed platforms and jump pads, and you have a recipe for some very interesting game types and levels.</p>
<p align="LEFT"><p class='review-highlite' >
        "The movement too is a suspiciously deep element of the game"
      </p></p>
<p align="LEFT">The stock content on Shootmania is varied and original enough with just these components. The default maps are mostly symmetrical, but offer enough choke points and vertical diversity to create interesting tactical scenarios regularly. The modes are even more engaging, totally disregarding the bog standard FPS modes that have retarded the genre for the past few years. Royale is the deathmatch equivalent, with everyone fighting to be the last man standing. The catch is the pole at the centre of the map that, when captured, summons a tornado that moves from the edge of the map inwards.</p>
<p align="LEFT">This force of nature wipes out any players caught up in it, turning long games into tense deathmatches in the centre of the level. Joust is the other non-team game, offering a simple one on one fight. The trick is that your weapons don&#8217;t recharge automatically like normal, forcing players to reach the weapon charge points at different ends of the map when they run out of ammo. It&#8217;s a very dynamic mode, but it&#8217;s certainly the weak link in the chain.</p>
<p style="text-align: center;" align="LEFT"><a href="https://gamingbolt.com/wp-content/uploads/2013/01/Shootmania-Storm.jpg"><img decoding="async" class="wp-image-135599 aligncenter" alt="Shootmania Storm" src="https://gamingbolt.com/wp-content/uploads/2013/01/Shootmania-Storm.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2013/01/Shootmania-Storm.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2013/01/Shootmania-Storm-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/01/Shootmania-Storm-1024x576.jpg 1024w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p align="LEFT">The team games get much more interesting. Battle pits two squads against each other to capture the three enemy zones. Unlike conventional capture modes though, the attacking and defending team switch every fifteen seconds unless a capture is actually taking place, making a game of constant back and forth. It&#8217;s a dynamic mode indeed, but the pace of it can take some serious getting used to. The most original mode is Elite, a three vs. three mode of attack and defence over a single point.</p>
<p align="LEFT">The twist is that the attacking team only sends one player out each time. To counter this, the attacker has a powerful one hit sniper as his default weapon, whilst the defenders only have the standard grenade launcher. It&#8217;s a beautifully balanced asymmetrical mode, and one that requires the utmost skill and teamwork. It&#8217;s also intense and often demanding because of this.</p>
<p align="LEFT"><p class='review-highlite' >
        "A choice of a simplified editor allows new-comers to find their feet quickly, with this accessibility being furthered by the editor's similarly simple mouse button controls"
      </p></p>
<p align="LEFT">Whilst this may put some people off, capping the point at the last second as the lone attacker is some of the most exciting gaming I&#8217;ve done in ages. That said, this solo focus seems to be a recurring point in Shootmania&#8217;s stock modes, something that may put off those used to the flow of conventional team FPS games.</p>
<p align="LEFT">Where Shootmania gets really exciting is in its creation options. Already we&#8217;re seeing some crazy new game maps and modes, from siege game types to unconventional grappling hook-led platforming levels. The creation tools themselves are hugely accessible, allowing anyone to unleash this kind of creativity on the Shootmania community. A choice of a simplified editor allows new-comers to find their feet quickly, with this accessibility being furthered by the editor&#8217;s similarly simple mouse button controls.</p>
<p align="LEFT">As with the main game though, this simplicity is belied by just how much depth there is to Shootmania&#8217;s creation tools. These sharing elements make Shootmania&#8217;s longevity a given but, as with any game that relies on community content, the game&#8217;s long term success will hinge on the dedication of its community.</p>
<p style="text-align: center;" align="LEFT"><a href="https://gamingbolt.com/wp-content/uploads/2013/04/Shootmania-editor.jpg"><img decoding="async" class="size-full wp-image-150188 aligncenter" alt="Shootmania editor" src="https://gamingbolt.com/wp-content/uploads/2013/04/Shootmania-editor.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Shootmania-editor.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/04/Shootmania-editor-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p align="LEFT">Shootmania&#8217;s games, editors and community are all wrapped up in a suspiciously decent front end program: Maniaplanet. Unlike the cavalcade of other game launchers that constantly download in the background and find other such ways to interfere (you know who you are), Maniaplanet launches quickly, efficiently and never goes behind your back.</p>
<p align="LEFT">The game&#8217;s visuals and clean menus also give Shootmania a slick aesthetic that reflects the refined game mechanics on offer. There are a few organisational problems with these menus though. Working out how to rearrange the Maniaplanet panels wasn&#8217;t exactly the most user friendly experience I&#8217;ve ever encountered, and the inability to sort game servers by players and ping is frustrating when you&#8217;re trying to find decent games at underpopulated times of day.</p>
<p align="LEFT"><p class='review-highlite' >
        "Shootmania offers the tools necessary to allow for some awesome community generated content to flourish"
      </p></p>
<p align="LEFT">Despite a few interface hiccups, Shootmania offers the tools necessary to allow for some awesome community generated content to flourish. Unlike Trackmania though, the base modes and maps of Shootmania already offer more creativity and excitement than your average FPS effort, even without the promise of new content.</p>
<p align="LEFT">It&#8217;s a fantastic title that will likely keep giving if the community flourishes, though the onus placed on individual skill may put off those used to the ineffectual team play in Call of Duty style shooters. Still, you can&#8217;t beat the rush when it all goes to plan in a decent game of Shootmania Storm.</p>
<p align="LEFT"><em><span style="color: #ff6600;"><b>This game was reviewed on PC.</b></span></em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">150177</post-id>	</item>
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		<title>ShootMania Storm Now Available on PC via Steam</title>
		<link>https://gamingbolt.com/shootmania-storm-now-available-pc-via-steam</link>
					<comments>https://gamingbolt.com/shootmania-storm-now-available-pc-via-steam#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 11 Apr 2013 05:47:43 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=149322</guid>

					<description><![CDATA[Partake in Ubisoft's online actioner now.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">U</span>bisoft and Nadeo have announced that their online multiplayer first person actioner ShootMania Storm is finally available via Steam for $19.99 on PC. A new launch trailer has been revealed for the same and can be viewed above.</p>
<p>Senior Director, Online Strategy, of Ubisoft Joshua Milligan stated that, “ShootMania Storm delivers on two fronts: incredible, fast-paced competition for newcomers and pros alike as well as easy-to-use creator tools that empower users with the ability to imagine, design and build their own worlds.  </p>
<p>&#8220;ShootMania Storm revives the pure, skill-based competitive gameplay that help give birth to professional gaming as it is known today.  And with its familiar controls and balanced playing field, anyone at any level can jump in, have fun and instantly compete against the best in the world.&#8221;</p>
<p>Thus far, players have been competing via the game&#8217;s ladder ranking and have also taken to creating more than 35,000 unique custom maps and modes via the game&#8217;s editing tools.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">149322</post-id>	</item>
		<item>
		<title>ShootMania Storm Delayed Till April 10th, Open Beta Planned for February 12th</title>
		<link>https://gamingbolt.com/shootmania-storm-delayed-till-april-10th-open-beta-planned-for-february-12th</link>
					<comments>https://gamingbolt.com/shootmania-storm-delayed-till-april-10th-open-beta-planned-for-february-12th#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 23 Jan 2013 18:34:47 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=135593</guid>

					<description><![CDATA[The TrackMania inspired FPS will see release further down the line than thought.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/01/Shootmania-Storm.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/01/Shootmania-Storm.jpg" alt="Shootmania Storm" width="505" height="284" class="aligncenter size-full wp-image-135599" srcset="https://gamingbolt.com/wp-content/uploads/2013/01/Shootmania-Storm.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2013/01/Shootmania-Storm-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/01/Shootmania-Storm-1024x576.jpg 1024w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
ShootMania Storm developer Nadeo has just announced that the upcoming FPS, inspired by TrackMania, has been delayed till April 10th. Initially slated to release on January 23rd (aka Today), the game has been pushed back for reasons unknown, most likely to allow for more polish.</p>
<p>On the plus side, the PC shooter will be receiving an open beta in February 12th so players can hop aboard and try out the game for themselves ahead of launch. More details will become available in the weeks leading up to the open beta.</p>
<p>ShootMania Storm is an odd little first person shooter, in that the focus will be kept on a single killer weapon like the Rocket Launcher rather than on a variety of weapons. There will also be limited customization, extending simply to the shield players use in fights.</p>
<p>Overall though, it will be interesting to see how the game pans out when released this April for PC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">135593</post-id>	</item>
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		<title>ShootMania Storm Gets A Brand New Frag Style Trailer</title>
		<link>https://gamingbolt.com/shootmania-storm-gets-a-brand-new-frag-style-trailer</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Wed, 27 Jun 2012 17:04:56 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=94314</guid>

					<description><![CDATA[Ubisoft have released a new video for ShootMania Storm. Check it above and let us know your thoughts in the comments section below. ShootMania Storm is the second offering from ManiaPlanet, following the successful launch of TrackMania2 in 2011. For the first time in its history, Nadeo have decided to bring to FPS what made [&#8230;]]]></description>
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<p>Ubisoft have released a new video for ShootMania Storm. Check it above and let us know your thoughts in the comments section below.</p>
<p>ShootMania Storm is the second offering from ManiaPlanet, following the successful launch of TrackMania2 in 2011. For the first time in its history, Nadeo have decided to bring to FPS what made TrackMania such a phenomenon: its unique competitive spirit and a sense of fun.</p>
<p>In conjunction with the online competitive multiplayer, ShootMania Storm will also feature extensive map editing capabilities, allowing players to customise, design and share their creations across the community, using the soon to be released, upgraded ManiaPlanet 2.0 gaming system.</p>
<p>ShootMania Storm will release on fall 2012 for Windows PC.</p>
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		<title>Ubisoft announces ShootMania Storm</title>
		<link>https://gamingbolt.com/ubisoft-announces-shootmania-storm</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 16 Feb 2012 10:30:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=67294</guid>

					<description><![CDATA[Ubisoft has revealed the first details of the ShootMania Storm, an online PC multiplayer first person shooter from Nadeo studio, the creators of TrackMania. ShootMania Storm is the second offering from ManiaPlanet, following the launch of TrackMania in 2011. In conjunction with the online competitive multiplayer, ShootMania Storm will also feature extensive map editing capabilities, allowing [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/02/shootmania.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-67298" title="shootmania" src="https://gamingbolt.com/wp-content/uploads/2012/02/shootmania.jpg" alt="" width="505" height="285" /></a></p>
<p style="text-align: justify;">Ubisoft has revealed the first details of the ShootMania Storm, an online PC multiplayer first person shooter from Nadeo studio, the creators of TrackMania.</p>
<p style="text-align: justify;">ShootMania Storm is the second offering from ManiaPlanet, following the launch of TrackMania in 2011.</p>
<p style="text-align: justify;">In conjunction with the online competitive multiplayer, ShootMania Storm will also feature extensive map editing capabilities, allowing players to customise, design and share their creations across the community, using the soon to be released, upgraded ManiaPlanet 2.0 gaming system.</p>
<p style="text-align: justify;">A ShootMania Storm open beta is scheduled for the coming months.</p>
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