<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Sid Meier&#8217;s Civilization: Beyond Earth &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/sid-meiers-civilization-beyond-earth/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 19 Jan 2015 15:58:43 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>Sid Meier&#8217;s Starships Announced, First Cinematic Trailer Revealed</title>
		<link>https://gamingbolt.com/sid-meiers-starships-announced-first-cinematic-trailer-revealed</link>
					<comments>https://gamingbolt.com/sid-meiers-starships-announced-first-cinematic-trailer-revealed#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 19 Jan 2015 15:58:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Sid Meier's Civilization: Beyond Earth]]></category>
		<category><![CDATA[Sid Meier's Starships]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=219951</guid>

					<description><![CDATA[Set in the Beyond Earth universe, you'll be tasked with creating and expanding a galactic federation.]]></description>
										<content:encoded><![CDATA[<p><iframe width="620" height="349" src="//www.youtube.com/embed/CgCt3zWkxCg" frameborder="0" allowfullscreen></iframe></p>
<p>2K Games and Firaxis have announced Sid Meier&#8217;s Starships, the newest strategy game from the industry legend. It will be arriving this Spring on PC and iOS and set in the same universe as Civilization: Beyond Earth. Check out the first cinematic trailer for the game above.</p>
<p>In Starships, players will work on creating an interplanetary federation and expanding it beyond the stars. You&#8217;ll be spreading your influence, researching better technologies and participating in turn-based space battles. Various ships will be available to research and customize for the skirmishes.</p>
<p>Firaxis is also promising a &#8220;distinctive galactic strategy map of worlds with dynamically generated tactical combat missions&#8221;. Cross-connectivity will exist between Beyond Earth and Starships that will expand on both games significantly.</p>
<p>What are your thoughts on Sid Meier&#8217;s Starships? Will you be picking it up on PC? Let us know your thoughts in the comments below and stay tuned for more information.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/sid-meiers-starships-announced-first-cinematic-trailer-revealed/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">219951</post-id>	</item>
		<item>
		<title>Civilization: Beyond Earth Review</title>
		<link>https://gamingbolt.com/civilization-beyond-earth-review</link>
					<comments>https://gamingbolt.com/civilization-beyond-earth-review#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 13 Nov 2014 04:57:43 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Sid Meier's Civilization: Beyond Earth]]></category>
		<category><![CDATA[Steam]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=213769</guid>

					<description><![CDATA[A brave new world.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">C</span>ivilization: Beyond Earth paints a very bleak picture for the future of humanity. Much like Christopher Nolan&#8217;s science fiction epic movie, Interstellar, which hit theaters around the same time as when Beyond Earth was releasing, humans, who have in the thousands of years of civilization, practically laid the earth to waste, find themselves in desperate need of a new home. Much like in Interstellar, these humans put all their hopes for the future of their species into cargo ships, carrying people and humanity into the far reaches of space, where they might find a new home. Much like Interstellar, in Beyond Earth, humans do find themselves a new planet to inhabit. And much like in Interstellar, there is far more to this new world than meets the eye.</p>
<p>All of this is just setup, however. This happens in the first five minutes of the game, it happens before you even begin playing. Most of this is conveyed to you before you can even get to the main menu, as the game&#8217;s uncharacteristically bleak intro movie plays. It sets the stage- it establishes, right from the get go, that this Civilization game is different. For all of this storied franchise&#8217;s history, it has concerned itself with only where mankind has been, offering players control over history, and how it plays out. Beyond Earth&#8217;s promise is something different. Beyond Earth seems to promise us that Civilization will now look to the future instead of dwelling on the past. And in those first few minutes, Beyond Earth warns us that that future may not be entirely to our liking.</p>
<p>You brace yourself for it, for all of the unpleasantness to come, and you set up a game, and begin. And then&#8230; it turns out to be the exact same thing as Civilization V.</p>
<p style="text-align: center;"><iframe width="620" height="349" src="//www.youtube.com/embed/klMVBnSB1Lo" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: left;"><p class='review-highlite' >
        "In the first few hours that you are playing Beyond Earth, it is very hard to shake off a feeling of disappointment, of being underwhelmed and let down. For all the grand scope that Beyond Earth seems to promise, with its premise, its setting, its inspirations (the classic turn based strategy game, Sid Meier's Alpha Centauri), and even its name, the game seems to play almost like a mod of Civilization V."   
      </p></p>
<p>In the first few hours that you are playing Beyond Earth, it is very hard to shake off a feeling of disappointment, of being underwhelmed and let down. For all the grand scope that Beyond Earth seems to promise, with its premise, its setting, its inspirations (the classic turn based strategy game, Sid Meier&#8217;s Alpha Centauri), and even its name, the game seems to play almost like a mod of Civilization V. There you are, starting with a small settlement in a hostile, unexplored environment. You need to start researching technologies immediately, except now you are researching thorium reactors instead of writing and pottery, and you need to start exploring your surroundings. And when you do, you are running not into barbarians, but into aliens. Same story, different skin.</p>
<p>It&#8217;s hard not to feel cheated. Civilization: Beyond Earth has received a fair bit of hype, and not just in the traditional strategy game enthusiast circles either- Civilization V was an enormous hit, selling millions of copies, and finally breaking the series into mainstream consciousness. Beyond Earth, as its successor, had a lot of eyes on it. And for a while, it almost feels as if to pander to all the new fans who came in with Civilization V, Firaxis chose to play it disappointingly safe.</p>
<p>For a while. In the first few hours. To begin with. You&#8217;re noticing all the qualifiers I&#8217;m using, right? Cool. Because pretty soon, it becomes evident Civilization: Beyond Earth is anything but safe, that in all its rhythms of familiarity are hidden some brave new steps forward for the franchise, that the game truly, as its name suggests, leaves behind the earth-history trappings of its predecessors to hint at becoming something bigger.</p>
<p>The first indication that you get of this is the technology web. Yes, it&#8217;s a web now, not a tree, and the first time you see it, it&#8217;s hard not to get overwhelmed at its sheer expanse. At the same time, it is also hard not to feel a little cynical&#8230; surely this is just window dressing, and you can effectively choose and stick to one linear path of technological progress as you please, right?</p>
<p>As it turns out, you cannot. While the first few dozen turns of Beyond Earth will undoubtedly see you being pushed, or at least nudged, to make certain decisions about what kinds of technology you research, over time, you find that your progress through the technology web isn&#8217;t as simple and as linear as you would have hoped it would be.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Screenshot_E3_BE_Supremacy_Combat.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-199411" src="https://gamingbolt.com/wp-content/uploads/2014/06/Screenshot_E3_BE_Supremacy_Combat.jpg" alt="Sid Meier's Civilization: Beyond Earth" width="620" height="365" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Screenshot_E3_BE_Supremacy_Combat.jpg 1904w, https://gamingbolt.com/wp-content/uploads/2014/06/Screenshot_E3_BE_Supremacy_Combat-300x176.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/06/Screenshot_E3_BE_Supremacy_Combat-1024x603.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "While the first few dozen turns of Beyond Earth will undoubtedly see you being pushed, or at least nudged, to make certain decisions about what kinds of technology you research, over time, you find that your progress through the technology web isn't as simple and as linear as you would have hoped it would be."   
      </p></p>
<p>A large part of this is because of the new Affinities system, and Affinities is where Beyond Earth&#8217;s greatest mechanical triumph, as well as the horror of its underlying message, comes forth. You see, as you explore more and more of the world around you in Beyond Earth, you are suddenly hit with a realization- your environment and surroundings, and everything within them are, more than in any previous Civilization game, a constant factor. More than just the resource collection and exploitation that they were good for in previous games, your surroundings are a very real, constant threat that you have to contend with. In Beyond Earth, the biggest enemy isn&#8217;t even necessarily the other &#8216;civilizations&#8217; with whom you compete- it is the unimaginably hostile, alien world that you find yourself on.</p>
<p>Take, for instance, the aliens that I told you you have to fight earlier. At that point in time, I made them seem like stand ins for the barbarians from Civilization V, but it soon becomes clear that they are more, much more than that. These aliens present a unified front- what you do to one of them will be remembered over time, and may come back to haunt you. These are aliens who were living on this world before you, and they have their own ideas of life and progress that are often at odds with yours. Your progress may often come at the expense of theirs- or vice versa. Everything that you want to do- from exploiting resources to even establishing trade routes- will be met with significant resistance, and more often, you will spend the early parts of your game fighting the world around you rather than each other.</p>
<p>In this scenario, presented with the omnipresent threat of an alien world and its inhabitants, you are given one of three ways to deal with all of it, ways that give you a leg up not only on your environment, but also on competing civilizations, while also changing the course of progress for your civilization, and potentially, all of humanity itself. You can choose to live in Harmony with your surroundings, slowly modifying your own genetics, as well as those of alien life around you, as you attempt to blend into the alien world and alien life forms that surround you. Doing so lets you live in harmony with the world around you, becoming allies with it rather than being at odds with it, being able to utilize it and its resources and aid you in your quest for victory. Doing so unlocks special ways to progress your civilization that are unavailable unless you choose this affinity. Doing so also comes at a great, horrifying cost, as you slowly begin to lose more and more of your humanity.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/10/Civilization-Beyond-Earth.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-211992 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/10/Civilization-Beyond-Earth.jpg" alt="Civilization Beyond Earth" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/10/Civilization-Beyond-Earth.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/10/Civilization-Beyond-Earth-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "In Beyond Earth, the biggest enemy isn't even necessarily the other 'civilizations' with whom you compete- it is the unimaginably hostile, alien world that you find yourself on itself."   
      </p></p>
<p>Or you could choose to put your faith in your technology and machines instead, slowly integrating with <em>them</em>, and choosing to eschew the world around you and attempt to domesticate and tame it in your own image, an image unlike the planet you are now on, or the one that you originally come from. This, too, unlocks branches and paths to progress not otherwise available to anyone else. In this case, you don&#8217;t end up contaminating the genes of humanity with those of something else. But in this situation too, you have given up your humanity.</p>
<p>The final path available to you is to embrace that humanity. You eschew the environment around you, you eschew your advanced technology, and you attempt to build a new earth in the image of an old one. Once again, this leads you to paths of progress not otherwise available, but once again, the cost is horrifying, as you turn more and more inwards, kill everything at odds with your own outlook, and kill everything that doesn&#8217;t fit your increasingly narrower definition of what a human is. In your attempt to preserve humanity, you end up losing yours.</p>
<p>These affinities end up bringing unprecedented depth to Civilization: Beyond Earth, especially in conjunction with the tech web, as well as the factions that you end up aligning yourself with at the beginning of each game (think of it as picking a civilization in the older games), and the fact that the world around you is truly randomly generated each time you play. No two games are ever the same. Each game makes you question everything you do and always keeps you on edge.</p>
<p>Affinities have a more far reaching consequence tangible in terms of actual mechanics as well. It&#8217;s hard to say whether Civilization&#8217;s infamous, hilariously schizophrenic AI has actually seen much changes with Beyond Earth or not, but the AI, and everything that it does, suddenly seems to make so much more sense in context of the fundamental questions of our very humanity that we are all facing in this game. That, and the fact that there is a unique victory condition present for each affinity, leading to even more ways you can have a different game each time you play.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/04/civilization-beyond-earth.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-193032 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/04/civilization-beyond-earth.jpg" alt="civilization beyond earth" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/04/civilization-beyond-earth.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/04/civilization-beyond-earth-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "Civilization: Beyond Earth is a game best experienced by yourself, without a whole lot of it spoiled. It gives you the unique opportunity to chart humanity's future. This time, you are in charge, and you can be singularly responsible for all the mistakes humanity makes, and everything that comes of them."   
      </p></p>
<p>There is so much more to discuss in Civilization: Beyond Earth, that I could go on for a very long time. Indeed, there is so much I have not yet covered- I haven&#8217;t covered how Happiness is now replaced with the Health stat (which makes sense, your new colony on an alien world doesn&#8217;t care about having 190 TV channels as much as it cares about simply surviving); or that combat, which still prohibits unit stacking on any hexes, is so much better balanced for that style of play than Civilization V, which was the first game to make that kind of a paradigm shift to the series&#8217; gameplay, was. I haven&#8217;t talked about how resource management, which often felt like a separated simulation in previous games that gradually receded into the background, now ties directly into your citizens&#8217; health, and how it must always be a consideration in everything else you do.</p>
<p>There&#8217;s a lot I haven&#8217;t talked about, because there is so much to cover. But Civilization: Beyond Earth is a game best experienced by yourself, without a whole lot of it spoiled. It gives you the unique opportunity to chart humanity&#8217;s future, unlike literally all other forms of media, including games so far, where you have to live out the future decreed for you by the author of that work. This time, you are in charge, and <em>you</em> can be singularly responsible for all the mistakes humanity makes, and everything that comes of them. Because more than anything else, the underlying message of Beyond Earth seems to be that of course, of course we will make mistakes. Perhaps that, more than anything else, is what our underlying humanity <em>is. </em>Of course we will make mistakes. And then we will see the horrifying outcomes of everything that we do, the snowball effect of choices that we made so long ago, all cascading towards the end of the game to confront us, to remind us that, no matter what we do, humanity as we know it may very well be doomed.</p>
<p>And all throughout this bleak odyssey, we will be repeating one refrain, oft heard in the past, but now applied to a bleak future, over and over again, in our heads: <strong><em>One. More. Turn.</em></strong></p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PC.</strong></em></span></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/civilization-beyond-earth-review/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">213769</post-id>	</item>
		<item>
		<title>Sid Meier&#8217;s Civilization: Beyond Earth Releasing on October 24th, Pre-Order Bonuses Revealed</title>
		<link>https://gamingbolt.com/sid-meiers-civilization-beyond-earth-releasing-on-october-24th-pre-order-bonuses-revealed</link>
					<comments>https://gamingbolt.com/sid-meiers-civilization-beyond-earth-releasing-on-october-24th-pre-order-bonuses-revealed#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 03 Jul 2014 16:32:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pre-orders]]></category>
		<category><![CDATA[Sid Meier's Civilization: Beyond Earth]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=201672</guid>

					<description><![CDATA[Net six extra maps in the Exoplanets Map Pack with pre-orders.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/04/civilization-beyond-earth.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/04/civilization-beyond-earth.jpg" alt="civilization beyond earth" width="620" height="349" class="aligncenter size-full wp-image-193032" srcset="https://gamingbolt.com/wp-content/uploads/2014/04/civilization-beyond-earth.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/04/civilization-beyond-earth-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Sid Meier will be returning soon with the next major instalment of Civilization, namely Civilization: Beyond Earth and it finally has a release date for PC. The strategy tile will be out on October 24th and if you pre-order now, you&#8217;ll receive the Exoplanets Map Pack.</p>
<p>This is a map pack that consists of six custom maps which are based on real planets. These include Kepler 186f, a forest planet which mirrors Earth very closely; Rigil Khantoris Bb, an arid planet with fairly well-preserved historical records; Tau Ceti d, composed of seas and archipelagos; Mu Arae f, a rather interesting planet which has the southern hemisphere facing endless, blistering sunlight while the northern hemisphere is composed of nothing but darkness; 82 Eridani e, a planet which faces multiple tectonic shifts and which is devoid of water (but not of aliens); and Eta Vulpeculae b, a relatively unknown planet.</p>
<p>Are you looking forward to Civilization: Beyond Earth? Let us know in the comments.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/sid-meiers-civilization-beyond-earth-releasing-on-october-24th-pre-order-bonuses-revealed/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">201672</post-id>	</item>
		<item>
		<title>Sid Meier&#8217;s Civilization: Beyond Earth Wiki &#8211; Everything you need to know about the game.</title>
		<link>https://gamingbolt.com/sid-meiers-civilization-beyond-earth-wiki</link>
					<comments>https://gamingbolt.com/sid-meiers-civilization-beyond-earth-wiki#respond</comments>
		
		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Fri, 23 May 2014 08:42:38 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
		<category><![CDATA[2K]]></category>
		<category><![CDATA[Firaxis Games]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[microsoft windows]]></category>
		<category><![CDATA[OS X]]></category>
		<category><![CDATA[Sid Meier's Civilization: Beyond Earth]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=195305</guid>

					<description><![CDATA[Everything you need to know about Sid Meier's Civilization: Beyond Earth.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">S</span>id Meier&#8217;s Civilization: Beyond Earth is an upcoming and massively anticipated turn based, (explore, expand, exploit and exterminate) civilization / empire building strategy that is currently in development under 2K Subsidiary and Firaxis Games.</p>
<p>The game, which is set to release during the third quarter of 2014 is set to be published by 2K games on all three primary home computer systems; Microsoft Windows, OS X and Linux. Sid Meier&#8217;s Civilization: Beyond Earth is a spiritual successor to Aplha Centauri, but is not a direct sequel.</p>
<p><div class="quick-jump">+ Quick Jump To</div>
<ul class="quick-jump-menu">
<li><a href="#Development">1. Development</a></li>
<li><a href="#Gameplay">2. Gameplay</a></li>
<li><a href="#Story">3. Story</a></li>
</ul></p>
<h2><a id="Development"></a>Development</h2>
<p>When first announced that the developers would be revealing their newest game at PAX East (which was held in Boston on April 12th of 2014) many fans and industry insiders predicted that they would be unveiling Civilization VI. What attendees and media representatives received was instead the announcement of Sid Meier&#8217;s Civilization: Beyond Earth, the next and most ambitious Civilization title yet, taking place in the far reaches of space. The reveal was accompanied by an impressive CG reveal trailer.</p>
<p style="text-align: center;"><script src="https://www.springboardplatform.com/js/overlay"></script><iframe loading="lazy" id="bolt012_925911" src="https://cms.springboardplatform.com/embed_iframe/475/video/925911/bolt012/gamingbolt.com/10" width="620" height="349" frameborder="0" scrolling="no"></iframe></p>
<p>Since the reveal the game has constantly been likened to Sid Meier&#8217;s Alpha Centauri, another title developed by Firaxis Games set in space. However, with publishing rights for the Alpha Centauri IP (as well as its expansion, Sid Meier&#8217;s Alien Crossfire)  belonging to EA (Electronic Arts) the lead designer of  Sid Meier&#8217;s Civilization: Beyond Earth claimed that Beyond Earth is fan service for  Alpha Centauri fans.</p>
<p>The developers are said to be gathering information from the source material that inspired Alpha Centauri, ranging from the Wikipedia page to historical texts, this goes alongside the inspiration from modern day sciences and popular media such as Cosmos, the information science television show.  Lead Designer Will Miller has stated that they wanted to draw a clear line from and modern science and that they were inspired from SpaceX and the new Cosmos with Neil deGrasse Tyson.</p>
<h2><a id="Gameplay"></a>Gameplay</h2>
<p>Following in the wake of the hugely successful and multiple award winning titles that have come before it, Sid Meier&#8217;s Civilization: Beyond Earth will be keeping the traditional gameplay mechanics of previous instalments with a number of new features to keep it fresh. Co-lead designer David McDonough  has commented on the similarities between the previous Civilization game and Beyond Earth. The cities, city-base progression, leaders, building improvements, and technologies will feel familiar to the fans of the series.</p>
<p>The game will keep the hexagonal grid based movement and building mechanics at it&#8217;s core as the central gameplay pillar. There is a number of changes that will be made to the initial beginning choices that players make that will impact how they play the game. In previous iterations of the game the player would choose an important historical figure to lead their civilization, this leader would convey certain abilities and attributes to the populace and give some passive boosts to certain statistics. In Beyond Earth the player will choose the name of the organization who is funding their expedition into the void, what kind of shuttle was used to help them reach their destination and even who was on board for the journey to the new world.</p>
<p>This level of player choice is expected to bring a new level of player customisation to their civilization allowing for vastly different playstyles. This reaches into the &#8220;affinities&#8221; which are the individual player philosophies that will ultimately influence the manner in which players will advance in terms of technological advancement and allows the unlocking of unique unit choices. The traditional tech tree has been reworked to emphasise player choice and decisiveness. It now branches of in a number of different directions, this forces the player to choose a path and stick to it. When this is coupled with the fact that player can&#8217;t trade tech, it makes what was once a simple decision, a fundamentally game changing choice.</p>
<p>Affinity will in turn work with these choices. Below is a brief over view of what is known about the affinity options.</p>
<p>Harmony &#8211; Harmonious players will try and co-exist with the planet and it&#8217;s native inhabitants. These players can domesticate the native creatures and species of the planet, they can also make use of genetic modification.</p>
<p>Supremacy &#8211; Supremacists put their faith in the advances of technology and make use of highly specialised in game units that assist each other when out in the field.</p>
<p>Purity &#8211; Purists are amongst the most isolationist of those who embarked on the journey to a new world, they will hide themselves behind large powerful defensive structures and attempt to make their new home.</p>
<h2><a id="Story"></a>Story</h2>
<p>Set to take place around 200-300 years from the present day, humanity must branch of into space in order to find another home planet. Nothing else is known about the story.</p>
<p><em>Note: This wiki will be updated once we have more information about the game.</em></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/sid-meiers-civilization-beyond-earth-wiki/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">195305</post-id>	</item>
	</channel>
</rss>
