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	<title>Silence: The Whispered World 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Silence The Whispered World 2 Interview: Dual Realities</title>
		<link>https://gamingbolt.com/silence-the-whispered-world-2-interview-dual-realities</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Thu, 17 Sep 2015 06:03:38 +0000</pubDate>
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					<description><![CDATA[Producer Johannes E. Kiel talks about changes and new features in the sequel.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">D</span>aedalic Entertainment&#8217;s The Whispered World will be returning to the forefront soon with Silence: The Whispered World 2 and there are quite a number of changes inbound. Unlike the first game, which emphasized 2D hand-drawn visuals, there&#8217;s a healthy amount of 3D graphics employed for the sequel. Also, it&#8217;s a brand new story, moving on from the tale of Sadwick and focusing on Noah and Renie as they deal with the sad but beautiful world they live in.</p>
<p>What other changes are in store, especially with Silence: The Whispered World 2 marking the debut of the franchise on PS4 and Xbox One? We spoke to Daedalic producer Johannes E. Kiel about the same as well as pursuing more information about the development.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/04/Silence-The-Whispered-World-2-1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-229197" src="https://gamingbolt.com/wp-content/uploads/2015/04/Silence-The-Whispered-World-2-1.jpg" alt="Silence The Whispered World 2 1" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/04/Silence-The-Whispered-World-2-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/04/Silence-The-Whispered-World-2-1-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The Whispered World is a place of duality, a very hostile world, near to death and pain, but also a very hopeful and bright place, where the weight of life is lifted from you."</p>
<p><strong>Rashid K. Sayed: What motivated the transition from the fantasy world of The Whispered World to the aesthetics seen in Silence: The Whispered World 2?</strong></p>
<p><strong>Johannes E. Kiel:</strong> For the lead character Noah, Silence is something familiar. But for his sister Renie it isn&#8217;t. The player can play both characters and can also find different aesthetics in the game, some are known and some are completely new. To play Silence, you don’t need to know anything about the first part (even though there are some really nice references from time to time) and this is also reflected by the aesthetics.</p>
<p><strong>Rashid K. Sayed: How has The Whispered World evolved into a more hostile place since the original and how has its overall presentation changed to reflect the story&#8217;s tone?</strong></p>
<p><strong>Johannes E. Kiel:</strong> The Whispered World is a place of duality, a very hostile world, near to death and pain, but also a very hopeful and bright place, where the weight of life is lifted from you. This time, the player knows that in reality a war has come to the city where Noah and Renie live and also, that both their parents are dead. With this knowledge the game starts with a darker tone till the characters come into The Whispered World. Now whatever happens it is up to them and the player.</p>
<p><strong>Rashid K. Sayed: Tell us more about the 3D visuals behind Silence (especially the camera projection and three-dimensional artwork) and how Daedalic Entertainment transitioned to this from the hand-drawn animated style of the original.</strong></p>
<p><strong>Johannes E. Kiel:</strong> The lead designer behind the first game, Marco Hüllen, has come one day to our office with a technical prototype. He showed it to our CEO, Carsten Fichtelmann, and said: ‘This is what I want to do for the next game.’ He is very talented in different ways and what he showed us was a background with exact these camera projection style. It was so beautiful and immersive that we just had to say &#8216;yes&#8217; to the production of Silence.</p>
<p>Personally, I like it very much, because it is not just a different artist who wants to make the game look like this without references to the first part. It is the vision of the same artist you can find in Silence with great respect to all the fans for The Whispered World and you can find references to the first game in many places.</p>
<p><strong>Rashid K. Sayed: What kind of play length can we expect with Silence: The Whispered World 2?</strong></p>
<p><strong>Johannes E. Kiel:</strong> It depends on how fast you rush through the game. We estimate about 8 to 10 hours. It is a story driven game and we want to give the player the same feeling as watching a good season of a good television series.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/10/Silence-The-Whispered-World-2.jpg"><img decoding="async" class="aligncenter size-full wp-image-212096" src="https://gamingbolt.com/wp-content/uploads/2014/10/Silence-The-Whispered-World-2.jpg" alt="Silence The Whispered World 2" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2014/10/Silence-The-Whispered-World-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/10/Silence-The-Whispered-World-2-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"For Silence we developed a ‘trial and explore’ system. If you try something that is not connected with a puzzle, you  won&#8217;t get that sense of failure, but a new piece of the background story instead."</p>
<p><strong>Rashid K. Sayed: What new mechanics can we look forward to aside from the point-and-click mechanics? How will Renie&#8217;s curiousness and fearlessness affect the gameplay?</strong></p>
<p><strong>Johannes E. Kiel:</strong> At first we wanted to make a control design that is worth the gamepad compatibility. There are some Adventure games out there that are not fun to play with a controller, because you control the cursor with the stick. That just makes no sense. We have put enormous effort into the controls and we think that it was worth it. We also have some gameplay mechanics included where you don’t have any point and click at all. That’s why we call the game a modern Adventure and not a point and click Adventure.</p>
<p>Renie’s character will have more impact on the story than the gameplay. She can do the same things like her brother Noah. She just reacts differently and this can lead to different conclusions.</p>
<p><strong>Rashid K. Sayed: Is there a specific reason why you guys are skipping the X1 version?</strong></p>
<p><strong>Johannes E. Kiel:</strong> We will definitely not skip the Xbox One version, the game will come for Xbox One and PS4 at the same time.</p>
<p><strong>Rashid K. Sayed: Having said that, will Silence come to the Xbox One or Xbox 360 somewhere down the line?</strong></p>
<p><strong>Johannes E. Kiel:</strong> The game will unfortunately not appear on Xbox 360.</p>
<p><strong>Rashid K. Sayed: We&#8217;re quite interested in the puzzles of Silence and how they&#8217;ll never hinder players as they move through the story. Can you give us some examples of such puzzles?</strong></p>
<p><strong>Johannes E. Kiel:</strong> In the old days, the system for point and click adventures was often called a trial and error experience:  you had to combine every item in your inventory with every item in the environment, if you were stuck. For Silence we developed a ‘trial and explore’ system. If you try something that is not connected with a puzzle, you  won&#8217;t get that sense of failure, but a new piece of the background story instead. And without using an inventory we have the puzzles directly connected to the story.</p>
<p>For example, Renie has to cook some juice soup out of berries and she has found the berries. She puts them in her pocket till the berries are needed. Then she needs a pot with water to put the berries in and cook them. Once you have found the pot, you have it in your hands until you have found some water and a place to put it down. If you have placed it, Renie will put the berries in the water on her own. You really need to play it to feel the advantage we get out of this gameplay for our storytelling. But if a player is only happy if  there are  50+ items in the inventory, Silence will probably not the right game them  in terms of gameplay.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/04/Silence-The-Whispered-World-2.jpg"><img decoding="async" class="aligncenter size-full wp-image-229198" src="https://gamingbolt.com/wp-content/uploads/2015/04/Silence-The-Whispered-World-2.jpg" alt="Silence The Whispered World 2" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/04/Silence-The-Whispered-World-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/04/Silence-The-Whispered-World-2-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The indie game scene is more active than ever because of the pricing of multiplatform game engines like Unity 3D or Unreal."</p>
<p><strong>Rashid K. Sayed: Most adventure games &#8211; from Resident Evil Revelations 2 to Telltale&#8217;s games &#8211; have taken an episodic approach to their release and development. What are your thoughts on implementing such an approach to The Whispered World series?</strong></p>
<p><strong>Johannes E. Kiel:</strong> We don’t think that it would fit the presentation of  Silence. You have to design the story exactly for the episodic release and plan for a hook at every end. We have the story designed for a full game and don’t want to fragment it for commercial purposes.</p>
<p><strong>Rashid K. Sayed: What are your thoughts on DX12 and the potential benefits it may have on PC and Xbox One games development?</strong></p>
<p><strong>Johannes E. Kiel:</strong> We have beautiful 2D painted landscapes in Silence that would not benefit from DX12. This is more useful for high end graphic games (and I heard you have more fps with DX12 on the same system). So it is probably best for RPGs and Shooters.</p>
<p><strong>Rashid K. Sayed: What are your thoughts on PC games development scene at the moment? Do you think it’s somewhat limited by the emergence of consoles such as PS4 and Xbox One?</strong></p>
<p><strong>Johannes E. Kiel:</strong> I don’t think so. The indie game scene is more active than ever because of the pricing of multiplatform game engines like Unity 3D or Unreal. I can even see a new way  where smaller studios can bring more and more content to the consoles and indie games can reach a broader audience there. I play both, PC and console, and I like both as a player and a developer.</p>
<p><strong>Rashid K. Sayed: Will the game run at 1080p and 60fps on the PS4?</strong></p>
<p><strong>Johannes E. Kiel:</strong> It will definitely run in 1080p and we are working on 60 fps too. At the moment it looks like we can get a stable 60 fps most of the time. However this plays out, it will definitively not negatively influence the overall game experience.</p>
<p><strong>Rashid K. Sayed: Is there anything else you want to tell us before we let you go?</strong></p>
<p><strong>Johannes E. Kiel:</strong> Sorry for the late feedback and we hope you will enjoy the game. Stay tuned to our <a href="http://silence-developer-diary.tumblr.com/">development blog</a> for more information.</p>
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		<title>Silence: The Whispered World 2 Wiki &#8211; Everything you need to know about the game</title>
		<link>https://gamingbolt.com/silence-the-whispered-world-2-wiki</link>
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		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Tue, 21 Apr 2015 07:00:30 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
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					<description><![CDATA[Everything you need to know about Silence: The Whispered World 2]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">S</span>ilence: The Whispered World 2 is an upcoming adventure game and successor to The Whispered World, which launched in 2009 to fair praise and criticism.</p>
<p>The game is currently being developed by Daedalic Entertainment, a Germany-based company, which also worked on the &#8220;Deponia&#8221; series of games as well as the tactical turn based strategy game Blackguards. Though The Whispered World was published by Deep Silver, Daedalic Entertainment will be publishing the sequel instead.</p>
<p>Originally announced to be launching only on the PlayStation 4, it will also be out on PC, Mac, PS4 and Xbox One in early 2015.</p>
<p>[HTML1]</p>
<h2><a id="Development"></a>Development</h2>
<p>[HTML2]</p>
<p>Whereas The Whispered World had a very recognisable art style and game world, Silence: The Whispered World 2 takes an entirely different direction, moving into a steampunk inspired world that maintains the praised hand drawn style of animation that made its predecessor so lovely.</p>
<p>The Whispered World made use of the Visionaire Studio Engine that allowed developers to overlap various parallax layers to create a sort of view-box. This allowed for an entirely unique look in the game. The major graphical difference in Silence: The Whispered World 2 is that it now uses a 3D technology and method that they call &#8220;Camera Projection&#8221; to create a 3D environment that they can &#8220;project&#8221; the world&#8217;s visuals onto.</p>
<p>Speaking about this in the PlayStation Blog, the games director Uli Wanitschke said, &#8220;We now use 3D technology, by following a method we call &#8216;camera projection&#8217;.</p>
<p>&#8220;We place 3D objects and 3D characters in 3D environments, but then project 2D art on everything. [We] call this &#8216;three-dimensional artwork&#8217; when creating all these magnificent backgrounds&#8221;</p>
<p>Silence: The Whispered World 2 is the first game from Daedalic Entertainment to hit the eighth generation of consoles. Daedalic’s Studio Manager Steffen Boos has said, &#8220;Silence has always been a multi-platform project. From early on, we planned to release Silence: The Whispered World 2 on consoles as well, but we wanted to make absolutely certain the controls were tuned to each platform before announcing its console status.</p>
<p>&#8220;We think the new generation of consoles offer a platform that is ideal for indie development, and with the new gameplay we’re introducing to the adventure genre with The Whispered World 2, adventure games now also can be a good fit to consoles&#8221;</p>
<h2><a id="Story"></a>Story</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/10/Silence-The-Whispered-World-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-212096" src="https://gamingbolt.com/wp-content/uploads/2014/10/Silence-The-Whispered-World-2.jpg" alt="Silence The Whispered World 2" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2014/10/Silence-The-Whispered-World-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/10/Silence-The-Whispered-World-2-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The story of Silence: The Whispered World 2 will see the player follow Noah, a teenager who has lost his younger sister Renie. Noah sets out on a quest in a world full of dangers and hazards with the hope of being reunited with Renie.</p>
<h2><a id="Gameplay"></a>Gameplay</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/04/Silence-The-Whispered-World-2-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-229197" src="https://gamingbolt.com/wp-content/uploads/2015/04/Silence-The-Whispered-World-2-1.jpg" alt="Silence The Whispered World 2 1" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/04/Silence-The-Whispered-World-2-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/04/Silence-The-Whispered-World-2-1-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>At this time, we don&#8217;t know anything about the fundamental gameplay. We do, however, know about the abilities that a character in the game has to offer. A character by the name of Spot is a caterpillar of sorts and he comes packed with skills that will aid in gameplay. These skills are:</p>
<ul>
<li>Big Spot &#8211; Spot can suck in everything that is near his mouth. A given example is sucking in air, this will inflate Spot into a ball that can be thrown, but he can also act like a pillow when he&#8217;s like this, allowing Noah and/or Renie to use him as a means to safely drop of high areas and survive. He can even be used as a hot air balloon.</li>
<li>5er Spot &#8211; This skill lets Spot divide into many smaller versions of himself, enabling him to sneak around or creep through cracks.</li>
<li>Flat Spot &#8211; This skill lets Spot flatten himself out and become very strong. Strong enough to even act as a bridge to help characters across gaps to inaccessible areas.</li>
<li>Fire Spot &#8211; Fire Spot is engulfed in flames and becomes a moving torch that can both set fire to certain objects and bring light to the dark shadowed areas.</li>
<li>Dragon Spot &#8211; Dragon Spot can inhale a number of dangerous substances, including Lava. Storing this magma in his stomach, it can be used to burn away vegetation and/or fixing broken stone objects.</li>
<li>Water Spot &#8211; Water Spot can inhale, carry and spray water, making him the perfect partner for interacting with garden like environments.</li>
<li>Honey Spot &#8211; When you feed Spot enough honey, he can calm in meditative tones that can calm entire colonies of Honey Ticks.</li>
<li>Acid Spot &#8211; Spot can inhale and transport dangerous acids, but we&#8217;re not sure what they will be used for. A story driven assumption would be that this Acid would be used to help melt away bars&#8230;perhaps prison bars.</li>
</ul>
<p><em>Note: This wiki will be updated once we have more information about the game.</em></p>
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		<title>Silence: The Whispered World 2 Hitting Xbox One, PC &#038; Mac</title>
		<link>https://gamingbolt.com/silence-the-whispered-world-2-hitting-xbox-one-pc-mac</link>
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		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 04:47:32 +0000</pubDate>
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					<description><![CDATA[Aww it's so pretty!]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2014/10/Silence-The-Whispered-World-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-212096" src="https://gamingbolt.com/wp-content/uploads/2014/10/Silence-The-Whispered-World-2.jpg" alt=" Silence The Whispered World 2" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2014/10/Silence-The-Whispered-World-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/10/Silence-The-Whispered-World-2-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It was revealed today that Silence: The Whispered World 2 is going to be coming to the Xbox One, PC and Mac at some time in early 2015. All three versions of the game will be launching at the same time which is always a nice.</p>
<p>Steffen Boos, Daedalic Studio Manager, said, &#8220;Silence has always been a multi-platform project. From early on, we planned to release Silence: The Whispered World 2 on consoles as well, but we wanted to make absolutely certain the controls were tuned to each platform before announcing its console status,&#8221;</p>
<p>This is going to be Daedalic&#8217;s first step into developing games for the 8th  generation home consoles, Boos goes on to say ,&#8221;We think the new generation of consoles offer a platform that is ideal for indie development, and with the new gameplay we’re introducing to the adventure genre with The Whispered World 2, adventure games now also can be a good fit to consoles&#8221;.</p>
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