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	<title>Silent Hill: Shattered Memories &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Mind Blowing Silent Hill Facts And Secrets You Probably Don&#8217;t Know</title>
		<link>https://gamingbolt.com/15-mind-blowing-silent-hill-facts-and-secrets-you-probably-dont-know</link>
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		<dc:creator><![CDATA[Matthew Herst]]></dc:creator>
		<pubDate>Mon, 24 Oct 2016 12:30:47 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[Silent Hill 3]]></category>
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		<category><![CDATA[Silent Hill Homecoming]]></category>
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		<category><![CDATA[silent hill: origins]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=280512</guid>

					<description><![CDATA[The Silent Hill series has plenty of secrets and facts to learn across the many games in the series. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar"><em>S</em></span><em>ilent Hill rose</em> to prominence thanks to its terrifying locales, haunting imagery, and deep characters. But for everything we know about the series, there are always more facts to learn. Here are 15 mind blowing silent hill facts and secrets you probably don’t know.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong>Silent Hill 1 &#8211; The Final Boss Will Die Automatically Provided You Have No Ammo At All</strong></p>
<p><iframe title="15 Mind Blowing Silent Hill Secrets And Facts You Probably Don’t Know" width="500" height="281" src="https://www.youtube.com/embed/eArIVA8rEHE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>When facing the final boss of <em>Silent Hill 1</em>, if you have no ammo you can win instantly. Cycling through each of your weapons and showing the boss you don’t have a single round on you will cause it to die automatically. Sometimes the best weapon is no weapon at all.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">280512</post-id>	</item>
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		<title>Silent Hill Origins and Shattered Memories Now Available on PSN</title>
		<link>https://gamingbolt.com/silent-hill-origins-and-shattered-memories-now-available-on-psn</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 30 Apr 2014 22:40:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[silent hill: origins]]></category>
		<category><![CDATA[Silent Hill: Shattered Memories]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=194754</guid>

					<description><![CDATA[Terror has a new home.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/06/Silent-Hill-logo.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-32050" src="https://gamingbolt.com/wp-content/uploads/2011/06/Silent-Hill-logo.jpg" alt="Silent Hill logo" width="620" height="364" srcset="https://gamingbolt.com/wp-content/uploads/2011/06/Silent-Hill-logo.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/06/Silent-Hill-logo-300x176.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Silent Hill: Shattered Memories and Silent Hill: Origins, two Silent Hill games that were made available on the PSP, are now available on the PSN Store in Europe, for <span style="color: #222222;">£7.99 each.</span></p>
<p>Both the games, which presented players with a significant departure from how the series usually plays thanks to both of them presenting innovative twists to how they played out, should let players see the Silent Hill series from a very different perspective- Shattered Memories, which presents a retelling of the first game in the series (and is also available on Wii and PS2), is clearly the superior game of the two, but Origins, which acts as a prequel to the franchise, isn&#8217;t bad either.</p>
<p>Both games are available to download for the PS Vita over the PSN Store. For now, they only seem to be available in Europe, with no appearance in the US yet planned or intimated, but we will keep you posted regardless.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">194754</post-id>	</item>
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		<title>PS Vita Getting Silent Hill: Origins and Shattered Memories</title>
		<link>https://gamingbolt.com/ps-vita-getting-silent-hill-origins-and-shattered-memories</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 18 Apr 2014 05:55:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[konami]]></category>
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		<category><![CDATA[Silent Hill: Shattered Memories]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=193499</guid>

					<description><![CDATA[Digital re-releases.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2010/05/silent-hill-shattered-memories.jpg"><img decoding="async" class="aligncenter wp-image-8381" src="https://gamingbolt.com/wp-content/uploads/2010/05/silent-hill-shattered-memories.jpg" alt="" width="620" height="455" srcset="https://gamingbolt.com/wp-content/uploads/2010/05/silent-hill-shattered-memories.jpg 504w, https://gamingbolt.com/wp-content/uploads/2010/05/silent-hill-shattered-memories-300x220.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Konami has announced that the PSP Silent Hill games Origins and Shattered Memories are both heading to the PS Vita in the form of digital re-releases. Both the survival horror games will cost £7.99 each, but Konami haven&#8217;t yet announced any specific date for the release of them both.</p>
<p style="text-align: justify;">Shattered Memories and Origins have a special place in the hearts of all Silent Hill fans, but for different reasons. Origins is not as good as you&#8217;d <em>want </em>a Silent Hill game to be, but it&#8217;s a prequel to the very first Silent Hill title, so obviously it&#8217;s important. Shattered Memories, on the other hand, is just recognised for being a great game and one of the best in the series.</p>
<p style="text-align: justify;">&#8220;Flaws aside, the game is an intense few hours to play all the same, and as long as you don’t expect the game to compete with the second or third Silent Hill games, you’ll enjoy yourself a fair amount,&#8221; we wrote in our review of the Wii version of the game. You can read our review <a href="https://gamingbolt.com/shattered_memories_wii_review" target="_blank">here</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">193499</post-id>	</item>
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		<title>Silent Hill: Shattered Memories Dev Working on Three Next-Gen Titles</title>
		<link>https://gamingbolt.com/silent-hill-shattered-memories-dev-working-on-three-next-gen-titles</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 11 Oct 2013 18:54:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Climax Games]]></category>
		<category><![CDATA[next gen consoles]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Silent Hill: Shattered Memories]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=175174</guid>

					<description><![CDATA[Two PS4 titles and an Xbox One title in development.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/Silent-Hill-Shattered-Memories.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/10/Silent-Hill-Shattered-Memories.jpg" alt="Silent Hill Shattered Memories" width="620" height="350" class="aligncenter size-full wp-image-175175" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Silent-Hill-Shattered-Memories.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/10/Silent-Hill-Shattered-Memories-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
Just when you thought the fog had swallowed them whole, Silent Hill: Shattered Memories developer Climax Studios has revealed that it is working on two PS4 titles and an Xbox One title.</p>
<p>CEO Simon Gardner revealed as much in the latest issue of <a href="http://www.mcvuk.com/">MCV</a>, outlining how the developer&#8217;s ambitiion to work on next-gen consoles had already been fulfilled. &#8220;We have two PS4 games and one Xbox One title in development for our clients.</p>
<p>&#8220;We have been working closely with Sony on the social and app capabilities of PS4 and I think we are one of the most experienced developers in this on console.&#8221;</p>
<p>There have been rumours before as to what Climax is working on including a new horror title and a Prince of Persia-esque platformer. But we won&#8217;t know exactly what to expect from the studio until the games in question are revealed. So stay tuned for more information as it arrives.</p>
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		<title>Silent Hill: Shattered Memories Review</title>
		<link>https://gamingbolt.com/shattered_memories_wii_review</link>
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		<dc:creator><![CDATA[Guy Silberrad]]></dc:creator>
		<pubDate>Thu, 13 May 2010 15:26:26 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[Nintendo]]></category>
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		<category><![CDATA[Silent Hill: Shattered Memories]]></category>
		<category><![CDATA[Wii]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=8379</guid>

					<description><![CDATA[Silent Hill: Shattered Memories is a survival horror game published by Konami. It is the seventh instalment in the franchise, and a ‘reimagining’ of the first game. It is available on the Wii, with ports on PS2 and PSP. It launched during Winter 2009. The game is like the much-feared movie adaptation of a popular [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Silent Hill: Shattered Memories is a survival horror game published by Konami. It is the seventh instalment in the franchise, and a ‘reimagining’ of the first game. It is available on the Wii, with ports on PS2 and PSP. It launched during Winter 2009.</p>
<p style="text-align: justify;">The game is like the much-feared movie adaptation of a popular video game [Insert caustic Uwe Boll reference here]. Although there <em>is</em> a real Silent Hill movie in existence, the movie is probably much closer to the canon of the video game series than this offering. Like a movie adaptation, Shattered Memories takes the basic concept of the first Silent Hill game &#8211; Harry Mason searching for his lost daughter after a car crash – and runs with it, shrinking the experience into a much shorter, watered-down form. All the important characters return, although all have radically altered roles in the story. The supernatural elements behind the evil of Silent Hill have completely disappeared. In spite of this, the psychological element remains in Shattered Memories, perhaps stronger than ever. In fact, Shattered Memories claims to psychologically profile the player throughout the game in order to create a custom nightmare, and this is probably its most attractive feature.</p>
<div id="attachment_8381" style="width: 514px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/05/silent-hill-shattered-memories.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8381" class="size-full wp-image-8381 " alt="" src="https://gamingbolt.com/wp-content/uploads/2010/05/silent-hill-shattered-memories.jpg" width="504" height="370" srcset="https://gamingbolt.com/wp-content/uploads/2010/05/silent-hill-shattered-memories.jpg 504w, https://gamingbolt.com/wp-content/uploads/2010/05/silent-hill-shattered-memories-300x220.jpg 300w" sizes="auto, (max-width: 504px) 100vw, 504px" /></a><p id="caption-attachment-8381" class="wp-caption-text">Harry returns as the protagonist.</p></div>
<p style="text-align: justify;">The game opens with Dr. Michael Kaufmann, now apparently a psychologist, asking the player a series of questions. While there are a multitude of factors to influence the game experience, the way the player answers these questions has a heavy impact on the rest of the game. The characters that the player encounters, for example, are clothed in different attire, mostly as a result of these questions. Throughout the game, the player returns to Kaufmann&#8217;s clinic to either answer a series of questions, or to complete various mini-games in order for Kaufmann to form conclusions about the player&#8217;s mindset. While this sounds like a wonderful idea on paper, the effectiveness of it is questionable within the game. The monsters change slightly depending on how certain questions are answered, but this mostly doesn&#8217;t matter, since the entire game has Harry running as fast as he can away from the monsters, not really giving the player much time to see their inner demons except when they decide to grapple you. Early on in the game, you&#8217;ll be asked to colour a picture of a family home, and its occupants. When Harry encounters the house and family in question, they will be the exact same colour that you chose.</p>
<p style="text-align: justify;">The majority of the game revolves around Harry traversing from point A to point B, usually having to look around the environment to solve various puzzles in order to obtain a key to a locked door. Gone are the days of extremely obscure Shakespeare puzzles, or pulling a key out of a drain with a piece of hair and a hook. The puzzles in Shattered Memories are usually pretty simple: turn over three cans and see which one had a key inside, or line up for different colours of gumballs in order to open a door. These aren&#8217;t the stupidly easy puzzles of Resident Evil 4, nor are they are mind destroying puzzles of Silent Hill 3. Instead, they feel just right for this type of game. The puzzles themselves provide a light of insight into the back stories of the areas that Harry has to traverse.</p>
<p style="text-align: justify;">Gone is the small pocket radio that Silent Hill protagonists have traditionally carried. Instead, Harry owns a cell phone, which emits noise when a monster is near. In addition to monsters, the cell phone also emits static when Harry is near a text message or a voicemail. When Harry moves right up to the location where he can receive the message, it will automatically be added to the cell phone. The phone also has several other interesting uses. Harry can use the built in camera to take pictures of ghostly figures trapped in other dimensions, to obtain text messages or voice mails from people who had been in the area previously. Finally, the phone can also be used to answer calls from other characters, as well as to dial various extra numbers found hidden throughout the environment.</p>
<div id="attachment_2413" style="width: 460px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2009/10/SilentHillShatteredMemories.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-2413" class="size-full wp-image-2413 " alt="" src="https://gamingbolt.com/wp-content/uploads/2009/10/SilentHillShatteredMemories.jpg" width="450" height="302" srcset="https://gamingbolt.com/wp-content/uploads/2009/10/SilentHillShatteredMemories.jpg 450w, https://gamingbolt.com/wp-content/uploads/2009/10/SilentHillShatteredMemories-300x201.jpg 300w" sizes="auto, (max-width: 450px) 100vw, 450px" /></a><p id="caption-attachment-2413" class="wp-caption-text">The core plot of the first game is retained, but little else.</p></div>
<p style="text-align: justify;">Shattered Memories is clearly divided up into two different forms of gameplay. The first is the normal puzzle solving mode. At first, the player may be led to believe that Harry is in some kind of danger due to the fact that he can slowly open doors, or peek inside before opening each one. The truth is, during normal sequences, Harry is never in any sort of danger. There are never any monsters that randomly appear to accost him, nor is the environment itself of any danger. Silent Hill quite obviously freezes up into an icy landscape every time monsters appear, and doorways and ledges are lit up in a bright blue colour to indicate to the player that Harry can move there. This “ice mode” replaces the traditional rust, blood and darkness based landscape that the “otherworld” in previous Silent Hill games featured.</p>
<p style="text-align: justify;">Whenever the ice landscape appears, Harry receives a waypoint on his cell phone GPS map. His goal is to reach the waypoint to escape the nightmare sequence. This is usually a difficult task to accomplish, since Silent Hill blocks off all the obvious paths, as usual. This forces Harry to run absurd distances into all kinds of buildings, and he is always pursued by a large number of enemies. Since combat has been completely removed from Silent Hill, Harry can only run for his life. There are only three things that he can do, besides running, to evade the monsters. He can tip over shelves or vending machines to stall the advance of the demons. He can hide in certain spaces for a short amount of time, although the monsters are able to eventually locate him if he stays in one place for too long. Finally, Harry will occasionally stumble across the flare. When lit up, the heat of the flare repels the ice based monsters for a short amount of time, making Harry essentially invulnerable for about 30 seconds. This could potentially buy the player enough time to escape a life threatening situation.</p>
<p style="text-align: justify;">Although these nightmare sequences are a great idea, and the idea of a chase scene instead of the bland combat scene might seem exciting, it quickly becomes something close to a chore, or even torture. The main problem is the Wii&#8217;s motion sensing. The monsters occasionally grapple Harry to suck away his health, and the only thing Harry can do is to fling the monsters off. While monsters that grab onto the front and back are easy to shake off, the monsters that grapple the side of the body are hard to shake off due the motion sensing of the Wii. Often times, the throw won&#8217;t be executed in the right spot, or could take several tries.</p>
<div id="attachment_8382" style="width: 305px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/05/StandardWiiWarning.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8382" class="size-full wp-image-8382 " alt="" src="https://gamingbolt.com/wp-content/uploads/2010/05/StandardWiiWarning.jpg" width="295" height="200" /></a><p id="caption-attachment-8382" class="wp-caption-text">The controls are gimped to the point of frustration.</p></div>
<p style="text-align: justify;">By this time, the monsters have usually swarmed Harry to the point where he can no longer move. Sometimes the monsters gather around so close, even if the player somehow manages to fling them all off, Harry simply cannot escape due to the fact that the monsters cannot be pushed out of the way, and they remain “solid”, blocking any chance of escape. Players are likely to find themselves occasionally swarmed in the harder chase sequences, to the point where they might wish to start over instead of dislocating their arm in a futile attempt to escape. Fortunately, there is no penalty for dying.</p>
<p style="text-align: justify;">The problem with these two different gameplay modes is that they simply are too different from each other. Halfway through the game, the player realizes that there are certain times that they will never be in danger, which takes away lot from the scary atmosphere that the puzzle parts of the game does pretty well. The game quickly becomes a routine, with the player expecting to have to solve some puzzles, be plunged into a nightmare, and then ending up at Kaufmann&#8217;s office again. That said however, Shattered Memories is generally interesting enough for the player to want to suffer through the nightmare sequences simply to see what happens to Harry in the next cut-scene, or puzzle sequence.</p>
<p style="text-align: justify;">As stated earlier, the plot basically is about Harry Mason searching for his daughter, Cheryl, after a car crash. Harry winds up getting lost all over town in the worsening snow storm. At the beginning of the game, this story makes a lot of sense. Towards the ends however, the story dissolves into the nonsense typical of Silent Hill games, with Harry magically appearing in various locations after nightmares. The ending that the player obtains is dependent on the actions undertaken throughout the game, but the twist at the end of the game is definitely worth seeing. For those seeking the classic, gritty, Silent Hill experience, look elsewhere. Shattered Memories, while it gets pretty dark at times, isn&#8217;t anywhere as oppressive or macabre as the previous games in the series. The plot of it is most comparable to the adventures of Travis Grady in Silent Hill Origins, or perhaps the insanity of James in Silent Hill 2. Notably lacking is any reference at all to the main plot involving the Silent Hill cult.</p>
<p style="text-align: justify;">For a Wii game, Shattered Memories looks fantastic. The lighting effect from the flashlight Harry carries around for most of the game is fantastic. The ice effects are worthy of attention, with some pretty cool, although completely unrealistic effects. As usual, the monsters in Shattered Memories are perhaps the least detailed. One of the characteristics this game shares with its predecessors is that the monsters look like mangled lumps of decaying flesh. One has to look pretty hard to see the details, which are actually there, although it takes a long time to notice them properly. While some of the in game objects look kind of shabby, they don&#8217;t look any worse than any PlayStation 2 game could pull off, which is really about as much as one can ask for from the Wii.</p>
<div id="attachment_8383" style="width: 430px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/05/pyramid_head_by_suarezart.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-8383" class="size-full wp-image-8383 " alt="" src="https://gamingbolt.com/wp-content/uploads/2010/05/pyramid_head_by_suarezart.jpg" width="420" height="336" srcset="https://gamingbolt.com/wp-content/uploads/2010/05/pyramid_head_by_suarezart.jpg 420w, https://gamingbolt.com/wp-content/uploads/2010/05/pyramid_head_by_suarezart-300x240.jpg 300w" sizes="auto, (max-width: 420px) 100vw, 420px" /></a><p id="caption-attachment-8383" class="wp-caption-text">Pyramid Head is conspicuously absent, as is the entire Silent Hill Cult.</p></div>
<p style="text-align: justify;">Akira Yamaoka and Mary Elizabeth McGlynn both return to make up the soundtrack for Shattered Memories. While the ambient tracks aren&#8217;t quite as memorable as the ones from previous games, most aren&#8217;t quite as abrasive, either. McGlynn reprises her role as the vocalist for a number of songs on the soundtrack, which are fantastic and moody as ever. The sounds effects from the cell phone all come through the Wiimote, which is particularly neat, as one has to put the Wii Mote to their ear to clearly hear when someone calls Harry. The Wiimote also doubles as the flashlight, and the on/off clicking noise also comes through the Wiimote. The only audio-related problem appears during the chase sequences, when Harry busts through a door. Sometimes, the animation for Harry going through the door lags a bit, and the sound doesn&#8217;t quite line up at the same time with the door opening. While this is an uncommon occurrence, it happens often enough for one to notice it a few times throughout the game.</p>
<p style="text-align: justify;">Silent Hill: Shattered Memories provides an engrossing, thriller styled experience, if not a distinctly Silent Hill one. For newcomers to the series, don&#8217;t expect Shattered Memories to properly explain the story of the first game properly, or much at all. Shattered Memories instead stands more as an alternate, although much more simplified edition of the first game. The “Silent Hill” part of the title, however, now means nothing beyond the setting of the game, and has little impact on the events of the story itself. The psyche profile portion of the game might be interesting for about half the game, but when it comes down to it, it isn&#8217;t much more different than standard 4 path story of most role playing games. The short length of the game is simply inexcusable, which lends itself more to the quick, almost movie like style that the game is presented in. The first playthrough, while gathering much of the bonus material, should take no longer than 6 hours. This is probably a fairly good estimate for players all around, since Shattered Memories takes no skill at all to play, merely a solid few hours to sit down with it.</p>
<p style="text-align: justify;">Flaws aside, the game is an intense few hours to play all the same, and as long as you don&#8217;t expect the game to compete with the second or third Silent Hill games, you&#8217;ll enjoy yourself a fair amount.</p>
<p style="text-align: left;"><em><strong><span style="color: #ff6600;">This game was reviewed on the Nintendo Wii.</span></strong></em></p>
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		<title>Hit or Miss for December 8th, 2009</title>
		<link>https://gamingbolt.com/hit-or-miss-for-december-8</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 08 Dec 2009 23:35:59 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Website]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Mx vs. ATV: Reflex]]></category>
		<category><![CDATA[Rogue Warrior]]></category>
		<category><![CDATA[Silent Hill: Shattered Memories]]></category>
		<category><![CDATA[The Legend of Zelda: Spirit Tracks]]></category>
		<category><![CDATA[The Saboteur]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=5071</guid>

					<description><![CDATA[Hey GamingBolt!  This is Ross here with the third edition of Hit or Miss.  Here is the recap written by Chris followed by this week&#8217;s hit or miss by me! -Mx vs. ATV: Reflex- Mx vs. ATV: Reflex did fairly well with critics and fans; however it didn’t do well enough to deserve the Big [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Hey GamingBolt!  This is Ross here with the third edition of Hit or Miss.  Here is the recap written by Chris followed by this week&#8217;s hit or miss by me!</p>
<p><span style="color: #ff4f00"><strong><em>-Mx vs. ATV: Reflex-</em></strong></span></p>
<p><em>Mx vs. ATV: Reflex did fairly well with critics and fans; however it didn’t do well enough to deserve the Big Hit predicted. While initially it looked as though the game was going to be a smash hit it fell short in a few categories for some of the larger sites which brought down the scores a bit. Fan reception has been good for the most part but it didn’t take off as quickly as we thought.</em></p>
<p><em><span style="color: #ff4f00"><span style="font-style: normal"><strong>Metacritic</strong></span></span>: 79</em></p>
<p><em><span style="color: #ff5000"><span style="font-style: normal"><strong>Gamerankings</strong></span></span>: 80.53%</em></p>
<p><em><span style="color: #ff5000"><strong><span style="font-style: normal">Gaming Bolt</span></strong></span>: Pending</em></p>
<p><em><span style="color: #ff5000"><strong><span style="font-style: normal">Prediction</span></strong></span>: Big Hit</em></p>
<p><em><span style="color: #ff4f00"><strong><span style="font-style: normal">Final Verdict</span></strong></span>: Hit</em></p>
<p><span style="color: #ff5000"><strong>&#8211;</strong></span><span style="color: #ff5000"><strong>Rogue Warrior</strong></span><span style="color: #ff5000"><strong>&#8211;</strong></span></p>
<p><em><span> </span> Well I guess we were a bit too generous with this one. Rogue Warrior’s scores were worse than its language. Sales were depressingly low and you have to wonder, why would Bethesda pick this game up? They are associated with a much higher class of games than Rogue Warrior. It pretty much goes without saying, don’t pick this one up.</em></p>
<p><em><span style="color: #ff5000"><span style="font-style: normal"><strong>Metacritic</strong></span></span>: 36</em></p>
<p><em><span style="color: #ff5000"><span style="font-style: normal"><strong>Gamerankings</strong></span></span>: 36.00%</em></p>
<p><em><span style="color: #ff5000"><span style="font-style: normal"><strong>Gaming Bolt</strong></span></span>: Pending (But really, do you need another review to tell you the game is bad?)</em></p>
<p><em><span style="color: #ff5000"><strong><span style="font-style: normal">Prediction</span></strong></span>: Miss</em></p>
<p><em><span style="color: #ff5000"><strong><span style="font-style: normal">Final Verdict</span></strong></span>: Big Miss</em></p>
<p><span style="color: #ff5000"><strong><em>&#8211;</em></strong></span><span style="color: #ff5000"><strong><em>Avatar</em></strong></span><span style="color: #ff5000"><strong><em>&#8211;</em></strong></span></p>
<p><em> <span> </span>Avatar released to average scores and a decent reception, mostly by those interested in the movie hitting on the 18<sup>th</sup>. While the world looks beautiful the story is not and involves a few too many fetch quests. If you really want a new game in December this could end up being one of the better choices when all is said and done. If you still have games from early in 2009 you have yet to finish then there is no reason to pick up Avatar.</em></p>
<p><em><span style="color: #ff5000"><span style="font-style: normal"><strong>Metacritic</strong></span></span>: 63</em></p>
<p><em><span style="color: #ff5000"><span style="font-style: normal"><strong>Gamerankings</strong></span></span>: 64.47%</em></p>
<p><em><span style="color: #ff5000"><strong><span style="font-style: normal">Gaming Bolt</span></strong></span>: Review in Progress</em></p>
<p><em><span style="color: #ff5000"><span style="font-style: normal"><strong>Prediction</strong></span></span>: Anywhere in between</em></p>
<p><em><span style="color: #ff5000"><strong><span style="font-style: normal">Final Verdict</span></strong></span>: Decent (Not quite a hit but not quite a miss)</em></p>
<p><span style="color: #ff5000"><strong><em>-The </em></strong></span><span style="color: #ff5000"><span style="font-style: normal"><strong><em>Saboteur</em></strong></span></span><span style="color: #ff5000"><strong><em>&#8211;</em></strong></span></p>
<p><span style="color: #ff5000"><span style="font-weight: 800">Overview: <span style="color: #000000"><span style="font-weight: normal"><em><span style="color: #fdf5f8">Saboteur is Pandemic Studios&#8217; final game and has an open-world setting much like their Mercenaries games.  This takes place in Nazi occupied France and you play as an Irishman Sean who is looking for revenge.</span></em></span></span></span></span></p>
<p><span style="font-style: normal"><span style="color: #ff5000"><strong>What to look forward to:<em> </em></strong><span style="color: #000000"><em><span style="color: #fdf5f8">The Saboteur incorporates elements of urban exploration and travel from Assassin&#8217;s Creed 2 (albeit with choppier animations) along with third-person gunplay.  While the premise of a revenge story is not exactly the most original story in the world, the way it is executed in The Saboteur is interesting.  Parts of the city that are under Nazi control are in black and white.  As Sean liberates parts of Paris, color is restored.</span></em></span></span></span></p>
<p><span style="font-style: normal"><span style="color: #fd4e00"><strong>Suspicions:<em> </em></strong><span style="color: #000000"><em><span style="color: #fdf5f8">After seeing gameplay footage, some of the animations are choppy.  With this being the final game that Pandemic Studios made, it could be possible that it might have been rushed towards the end.</span></em></span></span></span></p>
<p><em><span style="font-style: normal"><span style="color: #ff5100"><strong>Overall: </strong><span style="color: #000000"><em><span style="color: #fdf5f8">The premise of The Saboteur is interesting and gamers know Pandemic&#8217;s work from the Battlefront and Mercenaries series.</span></em></span></span></span></em></p>
<p><span style="color: #f64c00"><strong>Prediction: </strong><span style="color: #030000"><em><span style="color: #fdf5f8">Hit</span></em></span></span></p>
<p><span style="color: #f64c00"><span style="color: #030000"><span style="color: #f44b00"><strong><em>-Silent Hill: Shattered Memories-</em></strong></span></span></span></p>
<p><span style="color: #f64c00"><span style="color: #030000"><span style="color: #f44b00"><strong>Overview: </strong><span style="color: #000000"><em><span style="color: #fdf5f8">Silent Hill Shattered Memories is a re-imagining of the first game on the Wii.  While it will have a similar story to the first game, new gameplay elements have been introduced to make this iteration unique.</span></em></span></span></span></span></p>
<p><span style="color: #f64c00"><span style="color: #030000"><span style="color: #fa4d00"><strong>What to look forward to:</strong><strong><span style="color: #fdf5f8"> </span></strong><span style="color: #000000"><em><span style="color: #fdf5f8">Look forward to the same creepy atmosphere that always comes with Silent Hill games.  A difference will be that there are no weapons to fight off the zombies with.  This is a game about fleeing from zombies through doors and over fences.</span></em></span></span></span></span></p>
<p><span style="color: #f64c00"><span style="color: #030000"><strong><span style="color: #f24a00">Suspicions: </span><span style="font-weight: normal"><em><span style="color: #fdf5f8">Gamers usually aren&#8217;t fond of running away from stuff when they usually are stabbing, slicing, bludgeoning, or shooting any given enemy in the face.  Silent Hill has always been a franchise about its atmosphere and maybe it can get by on that.</span></em></span></strong></span></span></p>
<p><span style="color: #f64c00"><span style="color: #030000"><span style="color: #f74c00"><strong>Overall: </strong><span style="color: #000000"><em><span style="color: #fff9fc">Silent Hill: Shattered Memories looks ok and will most likely be embraced by the hardcore gamers of the Wii community, but probably won&#8217;t convince many people with all three consoles to quit playing Call of Duty or Uncharted 2.</span></em></span></span></span></span></p>
<p><span style="color: #f64c00"><span style="color: #030000"><span style="color: #fd4e00"><strong>Prediction: <span style="color: #000000"><span style="font-weight: normal"><em><span style="color: #fff9fc">Miss</span></em></span></span></strong></span></span></span></p>
<p><span style="color: #f84d00"><strong><em>-The Legend of Zelda: Spirit Tracks-</em></strong></span></p>
<p><span style="color: #f84d00"><strong>Overview: </strong><span style="color: #010000"><em><span style="color: #fff9fc">Another Zelda game on DS that takes place after Wind Waker and Phantom Hourglass.  This version will introduce instead of a boat, trains to travel around around the world.  The player will control both Link and Zelda.</span></em></span></span></p>
<p><span style="color: #fa4d00"><strong>What to look forward to: </strong><span style="color: #000000"><em><span style="color: #fff9fc">If you liked Phantom Hourglass you will probably like this.  If you like Link and The Legend of Zelda you will almost certainly get this game.  Same cool looking cel-shaded graphics, more dual-screen action, and more stylus.</span></em></span></span></p>
<p><span style="color: #f74c00"><strong>Suspicions: </strong><span style="color: #000000"><em><span style="color: #fff9fc">The main criticism of the first game was that it was too easy.  Who can say if this version will be too easy or not?</span></em></span></span></p>
<p><span style="color: #fe4f00"><strong>Overall: </strong><span style="color: #000000"><em><span style="color: #fff8fb">The Legend of Zelda is such a popular name out there that the ridiculous number of people with DSs will go out and buy it.</span></em></span></span></p>
<p><span style="color: #fd4e00"><strong>Prediction: </strong><span style="color: #000000"><em><span style="color: #fff7fa">Big Hit</span></em></span></span></p>
<p><span style="color: #fd4e00"><span style="color: #000000"><em> </em><span style="color: #fef6f9">So here is this week&#8217;s Hit or Miss.   Come back next week to see how horribly right (or wrong) we were this week.  Until next week Gaming Bolt!</span></span></span></p>
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		<title>Silent Hill: Shattered Memories delayed?</title>
		<link>https://gamingbolt.com/silent-hill-shattered-memories-delayed</link>
					<comments>https://gamingbolt.com/silent-hill-shattered-memories-delayed#respond</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 13 Oct 2009 14:54:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[PSP Go]]></category>
		<category><![CDATA[Silent Hill: Shattered Memories]]></category>
		<category><![CDATA[Wii]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2412</guid>

					<description><![CDATA[Silent Hill: Shattered Memories which is due to come out on the PSP,PS2 and Wii might be actually delayed. Kotaku have reported that the game might have been a delayed by a month. On the other hand GameStop has the following the release dates for the game: Wii version: November 26th PSP and PS2 versions: [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Silent Hill: Shattered Memories which is due to come out on the PSP,PS2 and Wii might be actually delayed. Kotaku have reported that the game might have been a delayed by a month. On the other hand GameStop has the following the release dates for the game:</p>
<p>Wii version: November 26th<br />
PSP and PS2 versions: December 31st</p>
<p style="text-align: center;">So lets hope that the game is released in 2009 and there are no delays.<br />
<a href="https://gamingbolt.com/wp-content/uploads/2009/10/SilentHillShatteredMemories.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-2413 aligncenter" title="SilentHillShatteredMemories" src="https://gamingbolt.com/wp-content/uploads/2009/10/SilentHillShatteredMemories.jpg" alt="SilentHillShatteredMemories" width="450" height="302" srcset="https://gamingbolt.com/wp-content/uploads/2009/10/SilentHillShatteredMemories.jpg 450w, https://gamingbolt.com/wp-content/uploads/2009/10/SilentHillShatteredMemories-300x201.jpg 300w" sizes="auto, (max-width: 450px) 100vw, 450px" /></a></p>
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