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	<title>Sim racing &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Forza Motorsport 5 Wiki: Everything you need to know about the game</title>
		<link>https://gamingbolt.com/forza-motorsport-5-wiki</link>
					<comments>https://gamingbolt.com/forza-motorsport-5-wiki#respond</comments>
		
		<dc:creator><![CDATA[Rohan Philip]]></dc:creator>
		<pubDate>Thu, 08 Aug 2013 16:35:56 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
		<category><![CDATA[forza]]></category>
		<category><![CDATA[Forza Motorsport 5]]></category>
		<category><![CDATA[Forza Motorsport 5 Wiki]]></category>
		<category><![CDATA[Sim racing]]></category>
		<category><![CDATA[Turn 10 Studios]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=165936</guid>

					<description><![CDATA[Everything you need to know about Forza Motorsport 5]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">F</span>orza Motorsport 5 is a racing video game for the Xbox One. The game was released on November 22nd of 2013 exclusively for the Xbox One where it acted as a lauch title for the console. Forza Motorsport 5 was developed by Turn 10 Studios and was published by Microsoft Studios.</p>
<p><div class="quick-jump">+ Quick Jump To</div>
<ul class="quick-jump-menu">
<li><a href="#Development">1. Development </a></li>
<li> <a href="#Tracks">2. Tracks</a></li>
<li><a href="#Gameplay">3. Gameplay</a></li>
<li><a href="#CarList">3. Car List</a></li>
</ul></p>
<h2><a id="Development"></a>Development</h2>
<p>The developers have explained a bit about cloud technology in the game and how it’s processing ability can help players create agents, which will represent the player and will drive as well. Turn 10 studios’ Dan Greenawalt explained in an interview “Forza is always known for pushing AI and in the past we called it the Drivatar so in Forza Motorsport 1 and all the way through 2, 3 and 4, we used Drivatar technology and that’s a learning neural network. With Forza Motorsport 5 we are doing something all new.</p>
<p>We’ve moved the Drivatar system in the Cloud so that it can process incredibly heavily,it means basically super computer level of processing and that means you now have an Agent, something which drives for you.” He further elaborated: &#8216;Now while you are racing, while I am racing I  get to race against you, my friends, my family. I get to race against a version of them that can recreate their tendencies, their style, their way of driving, their speed and then when I log in, you have been playing against me, I get paid out the in game credits because of the work my <em>Drivatar </em>did. This fundamentally changes how you do single player”<a href="https://gamingbolt.com/forza-5-developer-best-explains-cloud-technology-create-ai-agents-to-win-for-you"><strong> [reference]</strong></a></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/forza-5-wallpaper-in-hd.jpg"><img fetchpriority="high" decoding="async" class="size-full wp-image-157069 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2013/05/forza-5-wallpaper-in-hd.jpg" alt="forza 5 wallpaper in hd" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/forza-5-wallpaper-in-hd.jpg 2304w, https://gamingbolt.com/wp-content/uploads/2013/05/forza-5-wallpaper-in-hd-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/05/forza-5-wallpaper-in-hd-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The developers are also working on the Xbox one version of the game and explained that the game will be in 1080p resolution running at 60 frames per second. Director of Turn 10 Studios John Wendel stated in an interview “I believe we’re uniquely positioned to deliver on that challenge. We’re a huge epic game that’s going to be running at 1080p, 60fps on the next-gen console, so it’s an incredible opportunity on one hand, but you have to be incredibly flexible and agile and self-aware on the other hand.” <a href="https://gamingbolt.com/forza-motorsport-5-runs-at-1080p-60-frames-per-second"><strong>[reference]</strong></a></p>
<h2><a id="Tracks"></a>Tracks</h2>
<p>The game features a number of racing tracks in which the player can compete against AI or other players. The tracks that are confirmed so far are:</p>
<ul>
<li>Prague</li>
<li>Laguna Seca</li>
<li>Indianapolis</li>
<li>Spa Francorchamps</li>
</ul>
<h2><a id="Gameplay"></a>Gameplay</h2>
<p style="text-align: center;"><script src="https://www.springboardplatform.com/js/overlay"></script><iframe id="bolt012_738601" src="https://cms.springboardplatform.com/embed_iframe/475/video/738601/bolt012/gamingbolt.com/10" width="620" height="349" frameborder="0" scrolling="no"></iframe></p>
<p>The game features 15 confirmed cars in the game and 4 tracks as one can see in the gameplay trailer featured many car models. A teaser video at E3 was released which featured in game footage featuring races with cars such as the Pagani Huayra and Ferrari F12 Berlinetta. The game will not feature day-night racing nor it will include a weather system.</p>
<p>In order to play the game, players will need to connect the Xbox One (with the game inside) to the internet and authenticate it. This will be a one time process, as Turn 10 Studios head Dan Greenawalt explained in an interview. “So when you first boot up the game, we’re going to ask you to log in. And when you log in you’re going to get the Drivatars and you’re also going to get a whole bunch of content: tracks and cars.</p>
<p>Our production schedule is such that we are putting them in as late as possible and that means making them free as downloadable content on Day One that is required content to play the game. We basically have designed the game to work with all that content no matter how late is coming in, in order to make the biggest game possible. The experience has been likened to a fridge, which “You have to fill it up with food the first time” but “from then on, you connect whenever you want when you want to update your food. The Drivatars are as fresh as they are. It’s not like they’re going to degrade, but when you’re looking for new stuff – fresh stuff…it’s going to keep evolving.</p>
<p>That’s the nature of this Drivatar system. You do have to connect the game in order to get the latest Drivatars, because we need as many people training them as possible. And so rather than having just a launch-day set that was created by us, every day that people race is going to make the Drivatar set that much more accurate, that much more diverse, that much more interesting. All of the cloud and online features make the game far, far better. In fact I’d even say revolutionary. The things we’re doing with opponents and Drivatar are not something that anyone can envision unless you’ve played it. But we’re trying to get as much of that into the unconnected, offline mode as well.” <a href="https://gamingbolt.com/forza-motorsport-5-requires-one-time-internet-connection-for-full-game"><strong>[reference]</strong></a></p>
<p>The game will also feature the use pair controller&#8217;s triggers that will provide additional rumble. This specific feature will simulate the collision and vibration on the car&#8217;s chassis, and communicate and send information from the wheels.</p>
<p>Forza 5 will also have Kinect specific features like robust head tracking in the cockpit and voice recognition.</p>
<h2><a id="CarList"></a>Car List</h2>
<p>Below you will find the list of cars that have been confirmed for Forza Motorsport 5:</p>
<p><strong>Aston Martin:</strong></p>
<ul>
<li>2008 DBS Link</li>
<li>2013 Vanquish Link</li>
</ul>
<p><strong>Audi:</strong></p>
<ul>
<li>2010 R8 V10 Link</li>
</ul>
<p><strong>BMW:</strong></p>
<ul>
<li>2013 M5 F10 Link</li>
</ul>
<p><strong>Chevrolet:</strong></p>
<ul>
<li>2013 #1 Andretti Autosport Dallara DW12 Link</li>
</ul>
<p><strong>Ferrari:</strong></p>
<ul>
<li>1976 312-2 Link</li>
<li>2013 F12 Berlinetta Link</li>
</ul>
<p><strong>Koenigsegg:</strong></p>
<ul>
<li>2011 Agera Link</li>
</ul>
<p><strong>Lamborghini:</strong></p>
<ul>
<li>2012 Aventador Link</li>
</ul>
<p><strong>McLaren:</strong></p>
<ul>
<li>1976 M23 Link</li>
<li>1993 McLaren F1 Link</li>
<li>2010 MP4-12c Link</li>
<li>2013 McLaren P1 Link</li>
</ul>
<p><strong>Pagani:</strong></p>
<ul>
<li>2012 Zonda Cinque Link</li>
<li>2012 Huayra Link</li>
</ul>
<p><em>This wiki was last updated on 5th, January 2015. </em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">165936</post-id>	</item>
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		<title>Project Cars Wiki: Everything you need to know about the game</title>
		<link>https://gamingbolt.com/project-cars-wiki-everything-you-need-to-know-about-the-game</link>
					<comments>https://gamingbolt.com/project-cars-wiki-everything-you-need-to-know-about-the-game#respond</comments>
		
		<dc:creator><![CDATA[Rohan Philip]]></dc:creator>
		<pubDate>Thu, 06 Jun 2013 14:28:10 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project CARS]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Sim racing]]></category>
		<category><![CDATA[Slightly Mad Studios]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=156312</guid>

					<description><![CDATA[Everything you need to know about Project Cars]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">P</span>roject Cars is an upcoming racing simulation video game with a mixed emphasis on arcade and realistic driving styles, appealing to both hardcore and casual racing demographics. The game is currently being developed by Slightly Mad Studios who are also going to be self publishing the impressive looking racer.</p>
<p>The game was originally slated for a release window of mid 2014 before slipping to Q4, but since then, the game has been delayed further being pushed back to Q1-Q2 of 2015 for polishing and refinement.</p>
<p>From what we&#8217;ve seen thus far, the game is marketable and playable, but Slightly Mad Studios are ensuring they will put a solid title onto the market. The game is scheduled for an 8th gen hardware launch with no 7th generation ports in the works. Whilst the release date isn&#8217;t confirmed just yet, we know that the game will be launching on Xbox One, PS4, Wii U and SteamOS.</p>
<p><div class="quick-jump">+ Quick Jump To</div>
<ul class="quick-jump-menu">
<li><a href="#Development">1. Development </a></li>
<li><a href="#Gameplay">2. Gameplay</a></li>
<li><a href="#Vehicles">3. Vehicles</a></li>
</ul><b> </b></p>
<h2><a id="Development"></a>Development</h2>
<p>Slightly Mad Studios is an award-winning developer known most recently for its work on Electronic Arts’ Need For Speed franchise with the successful SHIFT series. It decided to create this game with absolutely no funding from a publisher, going through the community and the purchase of tool packs. Players themselves can contribute and give ideas to development in roles including content creation, marketing and quality assurance (QA). Members themselves will receive a 70% chunk of game sales profits generated within the first 2 years.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/Project-CARS-8.jpg"><img decoding="async" class="size-full wp-image-145614 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2013/03/Project-CARS-8.jpg" alt="Project CARS (8)" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/Project-CARS-8.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/03/Project-CARS-8-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/03/Project-CARS-8-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Creative director Andy Tudor rested his hopes on the development of the game for next gen consoles entirely up to the community. In an interview he stated, “So we’re looking at release for next-gen consoles after the current-gen and it would require additional money but we have strong hope that the community sees the potential and decides to fund it.<a href="https://gamingbolt.com/project-cars-may-be-coming-to-the-ps4-and-the-next-xbox"><strong>[reference]</strong></a></p>
<p>The studio is also working with leading car manufacturers in integrating new cars into the game, and some of them include three Pagani sports cars. Head of studio at Slightly Mad Studios stated in an interview, “We’re delighted to be working so closely with one of the world’s leading super car manufacturers. Pagani and Slightly Mad Studios both share a core interest in creating class-leading products for enthusiasts, and pushing boundaries to their extremes. As such, we are dedicated to producing the most accurate representation of Pagani’s amazing cars ever seen in a game. We look forward to doing the cars justice.” <strong><a href="https://gamingbolt.com/three-pagani-sports-cars-to-be-featured-in-project-cars">[reference]</a></strong></p>
<h2><a id="Gameplay"></a>Gameplay</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/Project-CARS-10.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-145616 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2013/03/Project-CARS-10.jpg" alt="Project CARS (10)" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/Project-CARS-10.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/03/Project-CARS-10-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/03/Project-CARS-10-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
Although the game is still in development, there are reportedly over 60 licensed cars and over 35 race tracks. The player will have the opportunity in racing in real world racing circuits as well as kart circuits, with real world locations such as Côte d&#8217;Azur and California&#8217;s Pacific Coast. For legal reasons, tracks are named using their geographic position. The game will also include dynamic Time Of Day and localized weather patterns in an effort to make every race unique and challenging. A gameplay video showcases a car racing along the track along with a shot of a player using a steering wheel to drive, which confirms the use of the steering wheel in the game. <a href="https://gamingbolt.com/project-cars-formula-b-mugello-build-375-shows-some-stunning-graphics"><strong>[reference]</strong></a></p>
<p>Founder and chief designer at Pagani Automobili, Horacio Pagani stated in an interview, “A simulation like Project Cars will give enthusiasts all over the world the opportunity to experience the unique driving feel of a Pagani. With the support of our technical partners Mercedes-AMG, Brembo and Pirelli , our engineers are working closely with the physics engine developers to create the most realistic experience possible.” <a href="https://gamingbolt.com/three-pagani-sports-cars-to-be-featured-in-project-cars"><strong>[reference]</strong></a></p>
<p>More than ten game modes covering every form of motorsport will also be included such as the Franchise Mode which allows the player to start a tailored career, beginning in the Karting world, and will move ahead giving the player the specialization of their choice, which includes Rally, Touring Cars, Open-Wheel, GT, Le Mans, etc. It will also allow the option of co-op.</p>
<p>The game will also allow you to compare scores, times and challenges as well as connecting with friend using a Cloud social network . Mod like content will be available to player who like to custom make their races right down the details which includes decals, tuning setups, and events.</p>
<h2><a id="Vehicles"></a>Vehicles</h2>
<p>2013 Alpine A450 LMP2</p>
<p>2011 Ariel Atom 300 Supercharged</p>
<p>2011 Ariel Atom 500 V8 2011</p>
<p>2011 Ariel Atom Mugen</p>
<p>2012 Aston Martin Vantage GT4</p>
<p>2013 Aston Martin Vantage V12 GT3</p>
<p>2013 Aston Martin Hybrid Hydrogen Rapide S</p>
<p>2013 Audi R8 LMS Ultra GT3</p>
<p>2013 Audi R8 V10 Plus</p>
<p>2011 Audi R18 TDI LMP1</p>
<p>2012 BAC Mono</p>
<p>2012 BMW 1M Coupe</p>
<p>1978 BMW 320 Turbo Group 5</p>
<p>1981 BMW M1 Procar</p>
<p>1991 BMW M3 E30 Group A</p>
<p>2012 BMW M3 E92 GT2</p>
<p>2012 BMW M3 E92 GT4</p>
<p>2012 BMW Z4 GT3</p>
<p>1990 Caper Monterey Stock Car (fictional 1990 Stock Car)</p>
<p>2012 Caterham Classic</p>
<p>2012 Caterham SP 300/R</p>
<p>2011 Caterham Superlight R500</p>
<p>1981 Ford Capri Zakspeed Group 5</p>
<p>1972 Ford Escort RS1600</p>
<p>2009 Ford Focus RS</p>
<p>1967 Ford MK. IV</p>
<p>2013 Ford Mustang Boss 302R1</p>
<p>1997 Ford Mustang Cobra SCCA Trans-Am</p>
<p>1988 Ford Sierra RS500 Cosworth Group A</p>
<p>2011 Formula A (fictional 2011 Formula 1)</p>
<p>2011 Formula B (fictional GP2-type Formula Car)</p>
<p>2013 Formula C (fictional Formula 3/Atlantic type car)</p>
<p>2012 Formula Gulf FG1000</p>
<p>2011 Formula Rookie (fictional 2011 Formula Ford type car)</p>
<p>2013 Ginetta G40 Junior</p>
<p>2013 Ginetta G55 GT3</p>
<p>2013 Ginetta G55 GT4</p>
<p>2011 Gumpert Apollo S</p>
<p>1969 Lotus 49 Cosworth V8</p>
<p>1972 Lotus 72D Cosworth</p>
<p>1977 Lotus 78 Cosworth</p>
<p>1985 Lotus 98T Renault Turbo</p>
<p>2013 Marek RP 339H (fictional community designed LMP1)</p>
<p>2013 Marek RP 219D (fictional community designed LMP2)</p>
<p>1994 McLaren F1</p>
<p>2013 McLaren 12C</p>
<p>2013 McLaren 12C GT3</p>
<p>2014 McLaren P1</p>
<p>2012 Mercedes-AMG C-Klasse Coupé DTM</p>
<p>1991 Mercedes-Benz 190E 2.5-16 Evolution II DTM</p>
<p>1971 Mercedes-Benz 300SEL 6.8 AMG &#8220;Rote Sau&#8221;</p>
<p>2013 Mercedes-Benz A45 AMG</p>
<p>2011 Mercedes-Benz SLS AMG</p>
<p>2012 Mercedes-Benz SLS AMG GT3</p>
<p>2012 Mitsubishi Evo X FQ-400</p>
<p>2013 Oreca 03 LMP2</p>
<p>2012 Pagani Huayra</p>
<p>2009 Pagani Zonda Cinque Roadster</p>
<p>2012 Pagani Zonda R</p>
<p>2011 Palmer Jaguar JP LM</p>
<p>2011 Radical SR-3 RS</p>
<p>2011 Radical SR-8 RX</p>
<p>2013 Renault Clio IV RS Cup</p>
<p>2014 Renault Megane RS</p>
<p>2013 RUF CTR3 Clubsport</p>
<p>2013 RUF CTR3 SMS-R (Fictional Racing Version)</p>
<p>2013 RUF RGT-8</p>
<p>2014 RUF RGT-8 GT3(Fictional Racing Version)</p>
<p>2013 RWD Motorsports P30 LMP1 (fictional community designed LMP1)</p>
<p>2014 RWD Motorsports P20 LMP2 (fictional community designed LMP2)</p>
<p>1989 Sauber C9 Mercedes Group C</p>
<p>2011 SMS Shifter Kart 125cc</p>
<p>2011 SMS Shifter Kart 250cc Super Kart</p>
<p><em>This wiki was last updated on 5th, January 2015. </em></p>
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