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	<title>Six Days in Fallujah &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Breach Review</title>
		<link>https://gamingbolt.com/breach-review-final</link>
					<comments>https://gamingbolt.com/breach-review-final#comments</comments>
		
		<dc:creator><![CDATA[Jim Girgenti]]></dc:creator>
		<pubDate>Wed, 26 Jan 2011 09:57:57 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Atomic Games]]></category>
		<category><![CDATA[Breach]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=19739</guid>

					<description><![CDATA[Breach is an online first-person shooter for the Xbox Live Arcade and PC.  It was developed by Atomic Games, the same team developing the controversial &#8216;Six Days in Fallujah&#8217;.  After Six Days was dropped by Konami, Atomic Games said to themselves, &#8216;let&#8217;s make something of this in the mean time&#8217; and the outcome was Breach.  [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><img fetchpriority="high" decoding="async" class="aligncenter" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/01/breach_0.gif" width="505" height="284" /></p>
<p><em>Breach</em> is an online first-person shooter for the Xbox Live Arcade and PC.  It was developed by <em>Atomic Games</em>, the same team developing the controversial &#8216;Six Days in Fallujah&#8217;.  After Six Days was dropped by <em>Konami</em>, <em>Atomic Games</em> said to themselves, &#8216;let&#8217;s make something of this in the mean time&#8217; and the outcome was <em>Breach</em>.  The game is strictly an online shooter and a good one at that.  Not only is the <em>Breach</em> trademark, cover based and destructible environment, but it is also the <em>Atomic Games</em> trademark.</p>
<p>The game utilizes the Hydrogen Engine to support the completely destructible environment. You can destroy everything, put breach charges on outside walls and enemies behind are killed along with the wall. You can even shoot out little &#8216;shooter holes&#8217; to aim through and give you cover until over course an enemy rocket launcher destroys your cover completely. You play US elite field operatives. The CIA Special Activities Division sends teams to complete black operations that no one knows about&#8230; in and out like it never happens. These scenarios are what you are doing in the game with special weapons, gear, and real gadgets that I never even knew existed.  Another great aspect of the game is that you get more XP for killing someone a higher level than you which I think should be in every game.  The XP you can gain from a kill is 5 to 35 XP.</p>
<p style="text-align: center;"><iframe title="YouTube video player" class="youtube-player" type="text/html" width="655" height="385" src="https://www.youtube.com/embed/j9aNEo7l0XQ?rel=0" frameborder="0" allowFullScreen></iframe></p>
<p>The game is heavily based on cover and the destructible environments. Enemies can&#8217;t hide in a building, if you blow the shit out of it and enemies can&#8217;t grab cover on a cement median when it has a rocket launcher coming it&#8217;s way. Which keep in mind, rocket launcher although seemed a little over powered, they are only available at certain ammo boxes with a limited amount of them. After playing so many recent first-person shooters I would sometimes forget that I could use cover which is clicking the right stick that you can grab cover on nearly anything which is very useful. At the same time the cover system is not as smooth as other games with cover systems and could use some work.</p>
<p><em>Breach</em> lets you rank up and the XP you earn is the same as the currency you use to purchase and upgrade weapons, perks as well as gadgets. You can gain XP from kills, assists, captures, saves and victories. You unlock new weapons, perks and gadgets at you level up which you can you use your XP points to purchase newly unlocks assets. There are 5 classes; Rifleman, Gunner, Sniper, Support and Recon. Recon is a special class that can only be unlock by maxing out you Rifleman and Sniper classes.  There all also 5 maps in the game right now ranging from snow to detailed landscapes to a missile silo.  &#8216;Silo&#8217; is great for sniping while &#8216;Peak&#8217; is smaller and a good chance to use your shotgun.</p>
<p>The game modes are really cool and innovative. <em>Infiltration</em> is basically like Domination from the Call of Duty series, just hold down one or more of the 3 control points. In <em>Convoy</em>, as defense you must escort two trucks to their destination while the truck will not move unless your team is near them and they are not in need of repair. The attackers can damage the vehicles requiring truck repair which can take time as well as killing you stopping the truck movement. If the trucks don&#8217;t reach their destination in time, defense looses. Convoys can also get blocked by blockades requiring you to take them out via explosives. In <em>Retrieval</em> the objective is to locate the canister and bring it to the capture zone marked on the mini-map which there are multiple ones to choose from to throw the enemy team off. The team with the most points at the end of the match wins. <em>Sole Survivor</em> is self explanatory, last man standing wins. And no shooter would be complete with out <em>Team Deathmatch(TDM)</em>, which if you don&#8217;t know what that is, there is a game call Viva Pinata you might like. Of course Battlefield does not have team deathmatch but that&#8217;s OK because it&#8217;s awesome as well as a tactical shooter being their trademark.</p>
<div style="width: 515px" class="wp-caption aligncenter"><img decoding="async" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/01/breach-screenshot-6.jpg" width="505" height="284" /><p class="wp-caption-text">Just a peek out of cover.</p></div>
<p>There is no automatic health regeneration which normally I would despise, but <em>Breach</em> pulls it off perfectly, partially because it doesn&#8217;t take that much to kill someone but you can get med-packs as a gadget to heal you or your teammates. Speaking of gadgets there are quite a few you can get and come in handy too. There is <em>Dragon Skin</em> which is armor, a <em>sticky bomb</em>(grenade), <em>remote motion sensor</em> (detects enemy motion, playable anywhere including a ceiling), <em>Bionic Ear</em> (increases enemy movement/sound with on screen sensor), <em>IR Sniper Detector</em> (any scoped weapon that is within the user’s view a glare is created on the lens, helping you locate enemy snipers), a<em> Sabotage Kit</em> that allows you to plant C4 on enemy weapons cashes or mounted guns resulting in an explosion upon use, an <em>M2 Slam Charge</em> (can be used as landmine or to detect enemies), a Medic Kit which is self explanatory, the <em>M79 Pirate Cannon</em> (thumper/grenade launcher) and the best is the Sonic Imager (See through almost all materials for a short period to see enemies).</p>
<p>The weapons you can attain are the M4A1, HK 416, ACR, M60, M240, IAR, M40A3, TPG-1, M107-A, M1014, MP5, Saiga &#8211; 12, AK-103, Seal Recon Rifile, MK 14 EBR, USP .45, M67 Frag Grenade, M18 Smoke Grenade, Breach Charge, M203 with attachments like Silencers, Recoil Compensator, ACOG, Reflex Sight, Holographic Sight, Recon Scope, 1, 3, 3, Sniper Scope 1, 2, 3. The perks are some of the most innovative ones in any shooter most notably the Bad Ass perk which starts you off with half health and gives you double XP. Other perks include Conditioning (Sprint longer), Explosive Personality (High explosive damage), Strong Arm (throe grenades farther), Thick Skill (extra head protection), Steady Hand (lowers recoils while being shot), Bandolier (extra ammo), Agility (extra speed), ESP (accurate blind fire), The Brawler (gives double damage to your melee attacks and reduces the damage taken by melee in half), Quick Reflexes (cuts weapon switching and reloading times in half), and Vendetta which places an IR marker on your last killer for a short 30 seconds after re-spawn to hunt for revenge.</p>
<div style="width: 515px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/01/breach-bridge.jpg" width="505" height="284" /><p class="wp-caption-text">Just made it.</p></div>
<p>At little as it takes to take your opponent down, there is also a hardcore mode, but it&#8217;s not really for the easy kills.  The aspects of hardcore mode make the game more realistic and make you learn to communicate with your team to win.  The mode take away vital aspects of the game that you might take for granted such as:</p>
<p><strong>Minimal HUD experience</strong> – Aiming reticule and other items turned off, while certain other items are left in as real life affords greater situational awareness.</p>
<p><strong>Disabling of Mini-Map radar system</strong> – removes the ability to use the radar to track enemy and friendly forces, players must be more aware of their surroundings.</p>
<p><strong>Disabling of ammo counter and weapon fire-mode display.</strong></p>
<p><strong>Disabling of Kill Cam system: </strong>No longer gives you a hint about the person who killed you or where they were located — keeping your effective kill locations hidden.</p>
<p><strong>Modified Damage Settings creating a more lethal experience:</strong> More realistic damage from all weapons, making direct fire fights highly lethal. Use cover to gain the upper hand.</p>
<p><em>Hardcore mode can be applied to any of the existing maps and Game types</em></p>
<p><em>Breach</em> is an amazing shooter for an arcade game but cover and the use of destructible items is necessary for true victory. You just have to know how to use them. The cover system could be tweaked a little though and sometimes a dead on sniper shot are not always dead on, but other than that this is a great game and just a taste of what <em>Atomic Games</em> has to bring us. The game is rated “T” and will is out on January 26th, 2011. On XBLA it will cost 1200 Microsoft points and it will be $19.99 on PC over Steam and in stores (although after discounts it should be the same).</p>
<p style="text-align: left;"><em><strong><span style="color: #ff6600;">This game was reviewed on the Xbox 360.</span></strong></em></p>
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		<title>Six Days In Fallujah is in Production and Standing Strong</title>
		<link>https://gamingbolt.com/six-days-in-fallujah-standing-strong</link>
					<comments>https://gamingbolt.com/six-days-in-fallujah-standing-strong#comments</comments>
		
		<dc:creator><![CDATA[Jim Girgenti]]></dc:creator>
		<pubDate>Tue, 25 Jan 2011 18:17:31 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=19633</guid>

					<description><![CDATA[The game &#8216;Six Day in Fallujah&#8217; got canned from publishers Konami as they wanted no part in it.  The reason being that the story is a true one, the battle of Fallujah in Iraq.  Too close to home you might say?  But what about movies, there are countless true war stories made into movies that [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><img loading="lazy" decoding="async" class="aligncenter" src="https://gamingbolt.com/wp-content/uploads/2011/01/SixDaysInFallujahScreen1.jpg" alt="" width="505" height="297" /></p>
<p>The game &#8216;Six Day in Fallujah&#8217; got canned from publishers <em>Konami</em> as they wanted no part in it.  The reason being that the story is a true one, the battle of Fallujah in Iraq.  Too close to home you might say?  But what about movies, there are countless true war stories made into movies that bring the emotion out in all of us using the media of movies.  What is so different about video games?  We are all grown ups and playing &#8216;Breach&#8217; with developers which is an XBLA/PC First Person Cover Bases Shooter that releases the 26th on Xbox Live, I got the chance to speak a little about the development of &#8216;Six Days in Fallujah&#8217;</p>
<p>The game got canned by <em>Konami</em> and developers <em>Atomic Games</em> said to themselves, &#8216;we have to do something with this now&#8217;.  That outcome was &#8216;Breach&#8217;  which you can check out our review when it&#8217;s released.  Breach was almost like a test run for &#8216;Six Days in Fallujah&#8217; with there destructible environments and cover based aspects being an Atomic Games trademark.  These aspects will be a part of &#8216;Six Days in Fallujah&#8217; online and offline.  The game though is heavily based on single player as the true story of the battle of Fallujah is an epic one that deserves to be told in a way that only <em>Atomic Games</em> can bring to us.  They are at this point staying strong to their game not changing the true events that happened as well as working hard to complete the game for a publisher to realize what they have on their hands.  What is it that they have their hands on you ask?  A third-person shooter that takes place within a six-day period during the gruesome and real <a href="http://en.wikipedia.org/wiki/Second_Battle_of_Fallujah" target="_blank">November 2004 campaign called &#8216;Operation Phantom Fury&#8217;</a>.  Soldiers from the battle even helped with development of the game, but not just a game but a true story that needs to be told.</p>
<p style="text-align: center"><img loading="lazy" decoding="async" class="aligncenter" src="https://gamingbolt.com/wp-content/uploads/2011/01/sixdaysinfallujahheader.jpg" alt="" width="505" height="297" /></p>
<p>Singleplayer will also not just be a solo journey as the game will have co-op in it.  The amount of players in co-op in currently unconfirmed.  The <em>Atomic Games</em> team were very hesitant to speak about &#8216;Six Days in Fallujah&#8217; at all but after having a lot of fun playing with them they lead on to some of the previously stated things while anything is subject to change.  Oh yeah, and <em>Atomic Games</em> didn&#8217;t always win either but it was certainly a joy while they explained the game to me as we whooped some ass.  Rest assured, &#8216;Six Days in Fallujah&#8217; is in production and some might wonder how.  Could a publisher have the balls to take on a project so close to home.  Keep it here for the latest on the game and our review of &#8216;Breach&#8217;</p>
<p style="text-align: center"><img loading="lazy" decoding="async" class="aligncenter" src="https://gamingbolt.com/wp-content/uploads/2011/01/pow-mia-flag_BM.jpg" alt="" width="505" height="297" /></p>
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