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	<title>sixfoot publishing &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Nintendo Switch Is The Best Portable System Ever, Will Recapture Some Of The Wii Magic- Publisher</title>
		<link>https://gamingbolt.com/nintendo-switch-is-the-best-portable-system-ever-will-recapture-some-of-the-wii-magic-publisher</link>
					<comments>https://gamingbolt.com/nintendo-switch-is-the-best-portable-system-ever-will-recapture-some-of-the-wii-magic-publisher#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 18 Apr 2017 17:16:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Rime]]></category>
		<category><![CDATA[sixfoot publishing]]></category>
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					<description><![CDATA['Adoption is going to be far better than it was for the Wii U.']]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/10/nintendo-switch.jpg"><img fetchpriority="high" decoding="async" class="size-full wp-image-280440 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2016/10/nintendo-switch.jpg" alt="" width="624" height="351" srcset="https://gamingbolt.com/wp-content/uploads/2016/10/nintendo-switch.jpg 624w, https://gamingbolt.com/wp-content/uploads/2016/10/nintendo-switch-300x169.jpg 300w" sizes="(max-width: 624px) 100vw, 624px" /></a></p>
<p>The Nintendo Switch is off to a roaring success, possibly defying expectations held by just about every industry watcher and actor as a result. Its success comes down to clearer and better marketing on Nintendo&#8217;s end, as well as its innovative and appealing form factor, that inherently sells itself based on promise. Add to that a killer app in the form of <em>Breath of the Wild</em>, and you can see why the system is breaking records worldwide.</p>
<p>And it looks like third parties are enthusiastic about it, too. Take Sixfoot, who will be publishing <em>Rime</em> on the system later this year. Christian Svensson, Chief Operating Officer, discussed the Switch with <a href="http://www.polygon.com/2017/2/27/14726344/what-the-game-industry-thinks-of-nintendo-switch" target="_blank">Polygon</a>, enthusing about the new system.</p>
<p>&#8220;The Wii U audience never hit the broad market that, for example, the Wii did. And I think that the Switch has the ability to recapture some of the Wii magic in a couple of different ways. But a lot of it has to do with the fact that it’s a 2-in-1 system. The fact that it is trying to be a portable and a home console all in one package — first of all, it’s an easy sell from a value for money family purchase standpoint. You know, I just think that if you looked at it only as a portable system, it’s probably the best portable that has ever been. And if you look at it as a home system, it’s capable, is probably the best way I’d put it. In that regard, I think the adoption is going to be broader than the Wii U was.&#8221;</p>
<p>He discusses why third parties are far more enthusiastic about the Switch compared to the Wii U, too- simply put, it comes down to Nintendo making the system a lot easier to work with for third parties than the Wii U ever was.</p>
<p>&#8220;Our reasons for [porting<em> Rime</em>] were we wanted to reach a broad audience, and it’s the type of game that feels like it belongs on a Nintendo platform. I don’t know that you could say that for every game out there. Everyone’s gotta have their own reasons for porting. From a technical perspective, the amount of work is not trivial. There are definitely easier platforms to get to. Without getting into details, a lot of it has to do with RAM limitations relative to the PS4 and Xbox One, as an example. So it’s a trickier — even notwithstanding processing differentials between those platforms. As far as why more people are doing it, here’s an obvious one: better support for certain engines. Obviously Unreal never existed on Wii U or 3DS, and it exists — or will more properly exist eventually — on Switch. … That’s a huge thing. I think there are certain tools that exist on Switch, for performance and optimization, that never existed on Nintendo platforms before. It’s a huge step forward on those fronts. So maybe that’s what’s giving developers a little more confidence to say, “You know what? We can figure this out. We’re not sort of feeling our way through the dark.”&#8221;</p>
<p>It sounds like Nintendo&#8217;s gambit &#8211; a universal development environment, backed by Nvidia&#8217;s industry standard hardware and software &#8211; may have worked. As long as the Switch continues to sell, there is no reason for it to not continue getting support from third parties.</p>
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