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	<title>Skul the Hero Slayer &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Dead Cells &#8211; &#8220;Everyone is Here!&#8221; Update is Now Live; Adds Weapons from  Hyper Light Drifter, Guacamelee and More</title>
		<link>https://gamingbolt.com/dead-cells-everyone-is-here-update-is-now-live-adds-weapons-from-hyper-light-drifter-guacamelee-and-more</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Nov 2021 17:41:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Blasphemous]]></category>
		<category><![CDATA[Curse of the Dead Gods]]></category>
		<category><![CDATA[Dead Cells]]></category>
		<category><![CDATA[Evil Empire]]></category>
		<category><![CDATA[Guacamelee]]></category>
		<category><![CDATA[Hollow Knight]]></category>
		<category><![CDATA[Hyper Light Drifter]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Motion Twin]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Skul the Hero Slayer]]></category>
		<category><![CDATA[Xbox One]]></category>
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					<description><![CDATA[Play as The Drifter, Skul, and Juan among other heroes with unique new outfits and weapons. The update is live for PC and coming later to consoles.]]></description>
										<content:encoded><![CDATA[<p>Despite being over three years old at this point, Motion Twin&#8217;s <a href="https://gamingbolt.com/dead-cells-has-sold-over-5-million-units"><em>Dead Cells</em></a> continues to receive support. Its 26th update &#8220;Everyone is Here!&#8221; may just be its craziest yet &#8211; it adds skins and weapons to mimic protagonists from titles like <em>Hollow Knight, Guacamelee, Blasphemous, Hyper Light Drifter, Skul the Hero Slayer</em> and <em>Curse of the Dead Gods</em>. Check it all out below.</p>
<p>The update will start players with a book of riddles with challenges that must be completed for the outfits. Lore rooms must also be discovered to find the weapons themselves. While <em>Hollow Knight&#8217;s</em> hero doesn&#8217;t quite make an appearance, you can obtain the Pure Nail to attack up and down along with bouncing on enemies while attacking downwards (which inflicts critical damage).</p>
<p>The Drifter gets their energy sword and Hyper Light Gun &#8211; fire the latter to mark targets and use the former to deal critical damage. More marks on a target equals more damage. As for The Penitent One, using the Face Flask will deal self damage and convert 35 percent missing health into recovery. Juan from <em>Guacamelee</em> can use Pollo Power to transform into a chicken that lobs explosive eggs around him at enemies.</p>
<p>Skul has a bone club for slaying foes with a whirlwind attack as its secondary that deals critical damage. Finally, the explorer from <em>Curse of the Dead Gods</em> brings his trusty machete and pistol &#8211; the first two attacks use the machete while the third unleashes the firearm to deal critical damage. Holding the attack button charges up a stronger ranged attack which is slower.</p>
<p>The update is currently live on PC and will come to consoles and Mac later. Check out the rest of the <a href="https://dead-cells.com/patchnotes#v26.0" target="_blank" rel="noopener">patch notes</a> below.</p>
<p><em><strong>UPDATE NOTES:</strong></em></p>
<p><em><strong>Balancing</strong></em></p>
<ul>
<li><em>Fire-related affixes can no longer appear on Ice-related items, and vice-versa.</em></li>
<li><em>Dropping a bomb when rolling no longer interrupts invisibility.</em></li>
</ul>
<p><em><strong>Quality of life</strong></em></p>
<p><em><strong>Added a new log system</strong></em></p>
<ul>
<li><em>A simple system that will log everything going on internally, to help us understand where some bugs come from. No personal data will be logged.</em></li>
<li><em>No changes should be noticeable on your side, apart from log files appearing in your game folder, that you might want to include in future bug reports.</em></li>
<li><em>Added the roles of everyone in the &#8220;Evil Empire&#8221; section of the credits. That way you get to know us a bit more.</em></li>
<li><em>Added the ability to scroll through affixes in the Minor Forge menu.</em></li>
</ul>
<p><em><strong>Mods</strong></em></p>
<ul>
<li><em>Mod support updated!</em></li>
<li><em>Added a new Key system, allowing to pass data through levels in the same game.</em></li>
<li><em>Added a system allowing the modification of an exit door on next levels, even vanilla ones. Yes, you can make an exit to Prisoners&#8217; Quarters, in Prisoners&#8217; Quarters.</em></li>
<li><em>Added Timed Doors, No-hit Doors and Old Timed Doors to the level scripting API.</em></li>
<li><em>Added the possibility to modify a Timed Door&#8217;s needed time in the same level.</em></li>
<li><em>Added an API call returning if a player has a specific DLC.</em></li>
<li><em>Added an API call allowing health fountains to adapt to the current player&#8217;s Boss Cells.</em></li>
<li><em>Added a new button in the mod UI. The &#8220;back&#8221; button is now used&#8230; to go back.</em></li>
<li><em>Fixed the mob spawn system.</em></li>
<li><em>Fixed the Boss Cells Tube reloading a vanilla game when used in a modded level.</em></li>
</ul>
<p><em><strong>Bug fixes</strong></em></p>
<ul>
<li><em>Fixed Cocoon not activating What Doesn&#8217;t Kill Me.</em></li>
<li><em>Fixed What Doesn&#8217;t Kill Me cooldown.</em></li>
<li><em>Fixed the ability to multiply Serenade.</em></li>
<li><em>Fixed Boomerang not getting its ammo back if the projectile was destroyed in some cases.</em></li>
<li><em>Skills&#8217; actions can no longer be interrupted.</em></li>
<li><em>Fixed a weird interaction between the Jerkshroom&#8217;s attacks and the Parry Shield, which would sometimes hit the player when parrying.</em></li>
<li><em>Fixed Demolishers dealing damage through Ice Armor.</em></li>
<li><em>Fixed Grenades dealing negative damage in some cases.</em></li>
<li><em>Fixed Armadillopack not parrying Guardian Knights and Automatons.</em></li>
<li><em>Hunter&#8217;s Grenade can no longer be used to reset the cooldown of other skills</em></li>
<li><em>Breakable props now follow the same generation rules as floor decorations.</em></li>
<li><em>Fixed player tracks not being loaded when changing outfit.</em></li>
<li><em>The Scarecrow can no longer be skipped.</em></li>
<li><em>Fixed damage buff on invisibility not triggering.</em></li>
<li><em>Fixed Stilt Village&#8217;s shortcut sometimes being impossible to get to.</em></li>
<li><em>Fixed Tonic&#8217;s effect getting cancelled on any update of the inventory.</em></li>
<li><em>Fixed Mama Tick&#8217;s behaviour sometimes becoming broken after interrupting its movement.</em></li>
</ul>
<p><iframe title="Dead Cells: Everyone is Here! Gameplay Trailer" width="500" height="281" src="https://www.youtube.com/embed/rUb-6F1TV6M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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