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	<title>skull island: rise of kong &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Skull Island: Rise of Kong Review – So Bad it’s Boring</title>
		<link>https://gamingbolt.com/skull-island-rise-of-kong-review-so-bad-its-boring</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Mon, 23 Oct 2023 11:13:39 +0000</pubDate>
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					<description><![CDATA[Skull Island: Rise of Kong hopes to let you feel like the eponymous Kong as you rampage your way through his younger years.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">P</span>ublisher GameMill isn’t particularly well known for releasing highly-acclaimed titles—in fact, most of the company’s output seems to largely revolve around licensed properties like <em>Avatar: The Last Airbender &#8211; Quest for Balance</em>, or <em>Nerf Legends</em>. The company’s latest release, developed by IguanaBee, is <em>Skull Island: Rise of Kong</em>. It’s very rare to find a game like Skull Island: Rise of King—a game so objectively terrible that it goes past the “so good it’s bad” territory straight into just being straight up terrible.</p>
<p>At its core, <em>Skull Island: Rise of Kong</em> is essentially a hack-and-slash action game with elements of platforming. The game revolves around the eponymous Kong, and his formative years after his parents are murdered by a vicious dinosaur named Gaw. From a gameplay standpoint, just about every aspect of the game feels like an exercise in poor design and implementation.</p>
<p>To start out with, Kong doesn’t have much in the way of special moves or attacks, limited largely to a shoulder tackle, a 3-hit combo, and the ability to use a heavy attack as a combo finisher. The game provides a taste of the potential abilities Kong will get by putting players in the shoes of his mother for its prologue chapter, which also acts as a tutorial. Some of the fancier abilities that you get teased with include an aimed jump, the ability to headbutt rocks, and the ability to pound the ground so hard that it gives way to the rest of the level.</p>
<p><iframe title="Super Mario Bros. Wonder Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/pYclN2k-m3M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"The game revolves around the eponymous Kong, and his formative years after his parents are murdered by a vicious dinosaur named Gaw."</p>
<p>Unfortunately, the combat in <em>Skull Island: Rise of Kong</em>, despite its efforts, is terrible. There is little to no reaction by the game’s various enemies to being hit, and it often feels like the enemy animations are skipping over some vital parts. For example, pick up and throw a small raptor and it’ll just about immediately get up with no indication that it was flung away from Kong in the first place. Considering how much of the game’s combat feels like an afterthought—a terrible idea when you consider the fact that combat is pretty much all the game has going for it—the standard 3-hit combo often tends to be the only real way to dispatch enemies, so you won’t really end up caring about any new abilities you unlock.</p>
<p>Speaking of combat, enemy AI is also horrendously broken. An early example of the enemy AI being terrible was the climactic boss fight against Gaw at the end of the prologue, where I was able to simply break Gaw’s scripting by constantly running around it in circles, essentially freezing Gaw in place, constantly turning to get a closer look at you. Smaller enemies don’t fare much better; raptors and crabs will do little more than charge at you in a straight line, with the former often looking downright hilarious doing it since they constantly kept spawning in and running towards me.</p>
<p>The ability to pick up and throw smaller enemies around is borderline useless if you want to use it for anything more than getting a quick laugh. The smaller enemies don’t really seem to take any damage, even if you throw them at walls, and like I said before, they’ll just get right back up and come at you again. The fact that the speed of the throwing animation is a potential upgrade in the skill tree also makes the very idea of trying to use the ability early on against larger enemies ridiculous, since you’ll often end up getting hit by avoidable attacks in your attempts to throw something at the enemy.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-559840" src="https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-8.jpg" alt="skull island rise of kong" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-8.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-8-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-8-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-8-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-8-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-8-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"I was able to simply break Gaw’s scripting by constantly running around it in circles"</p>
<p>Even the game’s camera is one of the worst I’ve seen since before developers started designing third-person games around letting the player control the camera. On its own, the camera already feels too far away from Kong, offering a massive field of view, but at the same time just about ruining any sense of scale or perspective the game might be going for. There’s also a lock-on, which pulls the camera back even further, and often allows level geometry—like branches or leaves of a tree—to get in the way of letting you see what’s happening.</p>
<p>Combat isn’t the only place where <em>Skull Island: Rise of Kong</em> fails itself, however. Even just the simple act of exploring its levels often turns into exercises in frustration and failure. At the very core level, the game doesn’t control well. Kong’s animations are selectively either too sudden, or too slow. Hit the jump button, for example, and Kong will shoot straight for the sky. A sprinting jump, on the other hand, seems to take a few frames to go off, and could often mean that you miss your jump because you ran out of land to sprint on, needing you to go all the way back to start all over.</p>
<p>The level design itself isn’t really anything to write home about either. Levels are split into small arenas where you fight things, and long corridors where you’ll be running around and platforming. In fact, the level design downright discourages exploration, since taking a side-path will likely ultimately loop back around into earlier in the level, essentially wasting quite a bit of your time without giving you much to show for it. Sure, there are collectibles to gather, but these collectibles are little more than 3D models in a menu; there’s no backstory or lore associated with them, and even the models themselves tend to glitch out, like showing you a skull while you’ve selected the chest in the game’s collectibles menu.</p>
<p><img decoding="async" class="aligncenter wp-image-559835" src="https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-3.jpg" alt="skull island rise of kong" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-3-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"Combat isn’t the only place where <em>Skull Island: Rise of Kong</em> fails itself"</p>
<p><em>Skull Island: Rise of Kong</em> tries to be somewhat clever with its level design by throwing in some metroidvania elements here and there; there are a couple of abilities you need to be able to fully explore the game’s levels. That means that if you want to destroy a wall of rocks that might be hiding yet another useless collectible, you’ll have to come back once you’ve unlocked the ability to headbutt walls. The game even has a skill tree where you can expand on some of Kong’s capabilities. Unfortunately, the game doesn’t really make unlocking new abilities easy, and even just the base level upgrades cost 5 skill points. For the sake of context, it took me around an hour’s worth of play time, which involved finishing the entire prologue, and getting into a fair number of fights, before I got my first skill point.</p>
<p>Visually, the game can often look downright ugly owing to its art style, which seems to be going for something resembling a hyper-stylized look with the use of contrasting colors, sharp lighting and shadows, and bold highlights. Sadly, it ends up looking like what I expect a game to look like when it’s early in development, and making use of placeholder graphics.</p>
<p>Alongside its other ideas also being rather poor, a running theme with <em>Skull Island: Rise of Kong</em> is a lack of polish. The game has terrible visuals, some downright horrendous gameplay, and level design that seems to be more keen on wasting your time rather than presenting you with any interesting challenges or rewards. The level of polish is so low, that the game’s taskbar icon on Windows is just the standard placeholder icon any game developed in Unreal Engine has. Unless you’re a massive fan of monkeys, stay clear of this game.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PC.</strong></em></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">568629</post-id>	</item>
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		<title>Skull Island: Rise of Kong Was Reportedly Developed in a Single Year</title>
		<link>https://gamingbolt.com/skull-island-rise-of-kong-was-reportedly-developed-in-a-single-year</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Sat, 21 Oct 2023 01:01:24 +0000</pubDate>
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					<description><![CDATA[Development on Skull Island: Rise of Kong reportedly started in June 2022, with a June 2023 deadline.]]></description>
										<content:encoded><![CDATA[<p><em>Skull Island: Rise of Kong</em> was reportedly developed in just a single year, according to a report by <a href="https://www.theverge.com/2023/10/20/23925326/skull-island-rise-of-kong-development-gamemill-entertainment" target="_blank" rel="noopener">The Verge</a>. The publication was able to get in touch with members of the development team at studio IguanaBee, which developed <em>Skull Island: Rise of Kong</em>.</p>
<p>One of the developers has revealed that work on the game started back in June 2022, and was set to go on until June 2, 2023.</p>
<p>&#8220;The development process of this game was started in June of last year and it was aimed to end on June 2nd this year,&#8221; said the developer, who remains anonymous. &#8220;So one year development process.&#8221;</p>
<p>A former developer from IguanaBee stated that this is par for the course for working with publisher GameMill. The publisher reportedly has a reputation for contracting studios to develop games based on major IPs in short periods of time for quick releases.</p>
<p>“It was very common for us not to be provided with all the information about the project,” said the former developer. “Which was quite frustrating when working because we had to improvise with the limited information we had on hand.”</p>
<p>Going by the developers that spoke to The Verge, this seems to also come down to the fact that IguanaBee as a studio was trapped in a never-ending cycle of having to develop games on a contractual basis with publishers in order to keep the studio open.</p>
<p>It is worth noting that, typically, a game can take anywhere from a year to half a decade to develop, depending on the scope of the game and the size of the studio. Even indie studios tend to typically need longer than a single year to develop games for modern systems. Short single-year turnaround time for game development was much more common in the past, when gaming platforms were more technically limited.</p>
<p>Other developers working at the studio have stated that IguanaBee tends to take on these contracts in order to be able to make games it actually wants to make.</p>
<p>“To be honest, they seemed much more motivated and enthusiastic than the rest of the team working for GameMill. Who knows why,” said the former developer in reference to the team at the studio working on puzzle platformer What Lies in the Multiverse.</p>
<p>“It’s a love/hate relationship because they are the ones who accept or give the projects and Iguanabee doesn’t have the means to develop almost anything on its own because well, money,” said the first anonymous developer, who also goes on to talk about the short deadline needing quite a bit of crunch.</p>
<p>“The crunch was really set in motion in February,” said the developer. “I was on automatic pilot by the end of February because all hope was lost.”</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">568599</post-id>	</item>
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		<title>Skull Island: Rise of Kong Releases on October 17th</title>
		<link>https://gamingbolt.com/skull-island-rise-of-kong-releases-on-october-17th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 29 Aug 2023 14:44:59 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=563705</guid>

					<description><![CDATA[The action-adventure title based on the famous movie monster is coming to Xbox Series X/S, Xbox One, PS4, PS5, PC and Nintendo Switch.]]></description>
										<content:encoded><![CDATA[<p>GameMill Entertainment&#8217;s <a href="https://gamingbolt.com/skull-island-rise-of-kong-announced-launches-this-year-for-pc-and-consoles"><em>Skull Island: Rise of Kong</em></a> will release on October 17th for Xbox One, Xbox Series X/S, PS4, PS5, Nintendo Switch and PC via Steam. Based on Merian C. Cooper&#8217;s King Kong, the game focuses on Kong&#8217;s upbringing, as he seeks vengeance against the saurian Gaw for the death of his parents. Check out the latest trailer below.</p>
<p>Along the way, you&#8217;ll explore various locations, from jungles and caves to swamps and mountains, battling all kinds of threats. Kong can unleash powerful combos and his signature roar to send them packing, but he&#8217;ll also unlock new abilities throughout <a href="https://gamingbolt.com/skull-island-rise-of-kong-will-be-about-5-6-hours-long">the 5-6 hour story</a>. Check out <a href="https://gamingbolt.com/skull-island-rise-of-kong-interview-combat-exploration-story-and-more">our interview</a> with the developer for more details.</p>
<p><em>Skull Island: Rise of Kong</em> retails for $39.99, but there&#8217;s also a Colossal Edition for $49.99. It includes film grains that mimic the look of the 1933 and 1970s films, the Kong Style Pack to recolor Kong with eight different shades, behind-the-scenes artwork, an orchestral soundtrack and a Boss Rush Mode.</p>
<p><iframe loading="lazy" title="Rise of Kong Coming 10.17.23" width="500" height="281" src="https://www.youtube.com/embed/i5OFO3Htyd0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Skull Island: Rise of Kong Announced, Launches This Year for PC and Consoles</title>
		<link>https://gamingbolt.com/skull-island-rise-of-kong-announced-launches-this-year-for-pc-and-consoles</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 20 Jul 2023 14:04:47 +0000</pubDate>
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					<description><![CDATA[The third person action-adventure game will see players starting their journey as the orphaned Kong and experience his evolution to the King of Skull Island. ]]></description>
										<content:encoded><![CDATA[<p>GameMill Entertainment and has announced <em>Skull Island: Rise of Kong</em>, a third person action-adventure game based on <em>King Kong</em> and the setting of Skull Island. Players will play as Kong himself, and experience his full story, beginning as a young orphan and charting his rise to the king of the island.</p>
<p>The saurian terror Gaw will serve as the game&#8217;s primary antagonist, with Kong setting out on a journey to kill the monster in order to avenge his parents. Along the way, players will fight other &#8220;primal beasts&#8221; and &#8220;unique monsters&#8221;, in addition to traversing various unique environments, jungles, swamps, skullite-filled caves, and more. There will also be collectibles to find and new areas to unlock, while players will also be able to expand Kong&#8217;s pool of abilities by progressing deeper in the game. Check out the trailer below for a glimpse of what to expect.</p>
<p><em>Skull Island: Rise of Kong </em>will launch sometime later this year for PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch, and PC. A specific release date hasn&#8217;t yet been announced.</p>
<p><iframe loading="lazy" title="Skull Island: Rise of Kong Coming this Fall 2023" width="500" height="281" src="https://www.youtube.com/embed/3JeXupnr6jI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>

<a href='https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image.jpg'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image.jpg" class="attachment-full size-full" alt="skull island rise of kong" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-2.jpg'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-2.jpg" class="attachment-full size-full" alt="skull island rise of kong" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/skull-island-rise-of-kong-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
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