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	<title>Sleeping Dogs 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Games That Will Never Happen</title>
		<link>https://gamingbolt.com/15-games-that-will-never-happen</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 29 Apr 2024 11:35:45 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Agent]]></category>
		<category><![CDATA[bully 2]]></category>
		<category><![CDATA[burnout]]></category>
		<category><![CDATA[Dark Souls 4]]></category>
		<category><![CDATA[Deep Down]]></category>
		<category><![CDATA[Freedom Fighters 2]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[New Dino Crisis]]></category>
		<category><![CDATA[portal 3]]></category>
		<category><![CDATA[Prototype 3]]></category>
		<category><![CDATA[Scalebound]]></category>
		<category><![CDATA[silent hills]]></category>
		<category><![CDATA[Sleeping Dogs 2]]></category>
		<category><![CDATA[Star Wars 1313]]></category>
		<category><![CDATA[titanfall 3]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=585119</guid>

					<description><![CDATA[Never say never but the chances of these happening are pretty slim.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">M</span>ax Payne once said that dreams have a nasty habit of going bad when you are not looking, and that couldn’t be any more true for these games. Some of these games turned out to be vaporware while others got indefinitely stuck in development hell and much more. With this feature, we will be talking about 15 such games that we continue to dream about even after all these years, but probably won’t get any time soon. We have a lot to cover, so let’s get right into it. </span></p>
<p><b>Freedom Fighters 2</b></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-7188" src="https://gamingbolt.com/wp-content/uploads/2010/02/Freedom_Fighters.jpg" alt="" width="720" height="406" srcset="https://gamingbolt.com/wp-content/uploads/2010/02/Freedom_Fighters.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/02/Freedom_Fighters-300x169.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">IO Interactive delivered one of the most enjoyable shooters with 2003’s </span><i><span style="font-weight: 400;">Freedom Fighters</span></i><span style="font-weight: 400;">, a game that beautifully meshes tactical elements along with pure adrenaline-pumping action and an emotionally charged narrative of overthrowing oppression &#8211; and fans absolutely lapped it up. There have been scant rumblings of a sequel over the years, but nothing much has come to fruition. While the IP continues to be under the possession of now-independent IO Interactive, the chances of a full-fledged sequel happening anytime soon are extremely slim. </span></p>
<p><b>Sleeping Dogs 2</b></p>
<p><img decoding="async" class="aligncenter wp-image-122404" src="https://gamingbolt.com/wp-content/uploads/2012/11/sleeping-dogs_character-pack.jpg" alt="" width="720" height="402" srcset="https://gamingbolt.com/wp-content/uploads/2012/11/sleeping-dogs_character-pack.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/11/sleeping-dogs_character-pack-300x167.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/11/sleeping-dogs_character-pack-1024x571.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><i><span style="font-weight: 400;">Sleeping Dogs</span></i><span style="font-weight: 400;"> might have felt like yet another one of those cheap GTA clones, but United Front Games’ open-world offerings were as much a product of their creativity as it was derivative of Rockstar’s works. Wei Shen’s story of navigating through the criminal underbelly of Hong Kong is a consistently thrilling ride that’s punctuated with great gameplay variety and fun open-world activities, and the ideas were ripe to be built upon with a sequel. United Front Games had some ambitious plans in place, but those were gone to waste as the developer closed doors permanently in 2012 &#8211; leaving us with faint hopes that will probably never come true.</span></p>
<p><b>Star Wars 1313</b></p>
<p><img decoding="async" class="aligncenter wp-image-176984" src="https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-5.jpg" alt="" width="720" height="398" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-5.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-5-300x165.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">There is no shortage of </span><i><span style="font-weight: 400;">Star Wars</span></i><span style="font-weight: 400;">-based games in the current market scenario, but it’s hard not to reminisce about the canceled </span><i><span style="font-weight: 400;">Star Wars 1313 </span></i><span style="font-weight: 400;">project. The game was being developed by LucasArts themselves at one point, and it would be telling the story of Boba Fett in his early days of navigating the galaxy. Initial showings of the game looked impressive with its cinematic gameplay and faithful rendition of the popular sci-fi setting, but the project was put on hold when Disney purchased the studio &#8211; putting the final nail in its coffin.</span></p>
<p><b>Agent</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-421552" src="https://gamingbolt.com/wp-content/uploads/2019/11/agent.jpg" alt="agent" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/agent.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/11/agent-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/11/agent-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/11/agent-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Rockstar is behind some of the best games of the last couple of generations, and the studio is also behind the mysterious vaporware that was </span><i><span style="font-weight: 400;">Agent</span></i><span style="font-weight: 400;">. First announced all the way in 2007, </span><i><span style="font-weight: 400;">Agent </span></i><span style="font-weight: 400;">was supposed to be an open-world game with elements of espionage and fans were understandably excited to see what was in store. Months and years passed with little in the name of concrete information on the game, and </span><i><span style="font-weight: 400;">Agent </span></i><span style="font-weight: 400;">slowly faded into the void with no hopes of emerging back once agai</span></p>
<p><b>Bully 2</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-375631" src="https://gamingbolt.com/wp-content/uploads/2018/11/bully-image-11.jpeg" alt="bully" width="720" height="406" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/bully-image-11.jpeg 616w, https://gamingbolt.com/wp-content/uploads/2018/11/bully-image-11-300x169.jpeg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Since we are on the topic of canceled Rockstar games, we should also discuss </span><i><span style="font-weight: 400;">Bully </span></i><span style="font-weight: 400;">2. The original </span><i><span style="font-weight: 400;">Bully </span></i><span style="font-weight: 400;">felt like a breath of fresh air with its school setting and a narrative that let you experience the highs and lows of a teenager living in a boarding school, and those ideas were ripe to be built upon with a sequel. While nothing was ever announced in an official capacity, there have been several rumors and reports that state that </span><i><span style="font-weight: 400;">Bully 2</span></i><span style="font-weight: 400;"> was at least in the cards at some point if not in active development. Rumors continue to churn out even to this date, but the chances of anything coming to fruition are pretty low.</span></p>
<p><b>Scalebound</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-507729" src="https://gamingbolt.com/wp-content/uploads/2022/02/scalebound.jpg" alt="scalebound" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/scalebound.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">PlatinumGames has rightfully established its reputation as one of the best names when it comes to developing action games brimming with style and substance, and </span><i><span style="font-weight: 400;">Scalebound </span></i><span style="font-weight: 400;">felt emblematic of the studio’s biggest strengths. </span><i><span style="font-weight: 400;">Scalebound’s </span></i><span style="font-weight: 400;">idea of using dragons as your companions was enough to send fan expectations off the charts, and initial showings were looking really promising. However, development wasn’t the smoothest and the team faced several problems in trying to create a cohesive experience with online functionality built into the game eventually leading to Microsoft canceling the project altogether. It’s a shame that such an amazing idea was let go to waste, and </span><i><span style="font-weight: 400;">Scalebound </span></i><span style="font-weight: 400;">could have genuinely turned out to be a great time if PlatinumGames was given the creative freedom they wished for.</span></p>
<p><b>Silent Hills</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-205797" src="https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4.jpg" alt="TP Silent Hills PS4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4.jpg 1919w, https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4-1024x575.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Konami’s </span><i><span style="font-weight: 400;">Silent Hill</span></i><span style="font-weight: 400;"> franchise is set to make a grand comeback with several new entries set to release in the near future, but we can’t help but think about the canceled </span><i><span style="font-weight: 400;">Silent Hills</span></i><span style="font-weight: 400;"> project. </span><i><span style="font-weight: 400;">Silent Hills</span></i><span style="font-weight: 400;"> was Kojima’s take on the popular horror franchise, and the playable teaser was more than enough to leave fans salivating for the final release. But the infamous Konami-Kojima breakout left the project in ruins, eventually leading to it being canned and our hopes and dreams unfulfilled. </span></p>
<p><b>A New Metal Gear by Hideo Kojima</b></p>
<p><span style="font-weight: 400;">The </span><i><span style="font-weight: 400;">Metal Gear Solid</span></i><span style="font-weight: 400;"> series has continued to deliver hit after hit with each new entry, and it continues to be one of the most revered franchises thanks to the incredible attention to detail that Kojima and the team have poured into each and every aspect of the experience. While the series is also making a comeback with the upcoming release of </span><i><span style="font-weight: 400;">Delta Snake Eater</span></i><span style="font-weight: 400;">, we would love to see another new </span><i><span style="font-weight: 400;">Metal Gear</span></i><span style="font-weight: 400;"> directed by Kojima san himself, but the infamous Konami-Kojima break-up leaves little chance of that happening anytime soon.</span></p>
<p><b> A New Burnout</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-445451" src="https://gamingbolt.com/wp-content/uploads/2020/06/burnout-paradise-remastered-3.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/burnout-paradise-remastered-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/burnout-paradise-remastered-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/burnout-paradise-remastered-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/burnout-paradise-remastered-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/burnout-paradise-remastered-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Criterion’s </span><i><span style="font-weight: 400;">Burnout </span></i><span style="font-weight: 400;">series was one of the best arcade racers of its time, and its gameplay loop of crashing into rival cars and emphasizing a generally aggressive driving style was what helped the franchise stand out from the crowd. But with EA eventually moving Criterion to work on the Need For Speed series, the </span><i><span style="font-weight: 400;">Burnout IP</span></i><span style="font-weight: 400;"> was kept hostage and it slowly turned dormant over the years. Without a shadow of a doubt, there are more than thousands of fans who are hoping for a revival, but the current state of EA and its obsession with continuing to invest in </span><i><span style="font-weight: 400;">NFS </span></i><span style="font-weight: 400;">means that a new </span><i><span style="font-weight: 400;">Burnout </span></i><span style="font-weight: 400;">game isn’t likely to come out anytime soon. </span></p>
<p><b>Portal 3</b></p>
<p><iframe loading="lazy" title="15 Games We DREAM About But Will Never Get" width="500" height="281" src="https://www.youtube.com/embed/cO5elYMdZ5M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">The </span><i><span style="font-weight: 400;">Portal </span></i><span style="font-weight: 400;">games continue to be some of the best puzzle games of all time, thanks to an ingenious central mechanic that forms the basis of all gameplay and the witty writing that came along with it. Many games have tried to create similar experiences since then, but none have managed to capture the magic of Valve’s works &#8211; which has left us craving for a potential Portal 3 even after all this time. But given the current stance of Valve’s game development division, it seems like </span><i><span style="font-weight: 400;">Portal 3</span></i><span style="font-weight: 400;"> would probably never see the light of day. </span></p>
<p><b>New Dino Crisis </b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-517821" src="https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina.jpg" alt="Dino Crisis 2 - Regina (Mike Wilson art)" width="720" height="406" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina-768x433.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina-1536x866.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><i><span style="font-weight: 400;">Dino Crisis</span></i><span style="font-weight: 400;"> was very much a product of its time, a game confident in its ability to deliver a consistently thrilling experience despite being based on a concept so weird. We have had some really fond memories of shooting down dinosaurs with machine guns, and we would really love to get a new entry with the same level of eccentricity and fun that is so characteristic of the franchise. However, it feels highly unlikely that the developer would be making much effort to breathe new life into this now stagnant IP. And no, </span><i><span style="font-weight: 400;">Exoprimal </span></i><span style="font-weight: 400;">doesn’t count.</span></p>
<p><b>Deep Down</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-217958" src="https://gamingbolt.com/wp-content/uploads/2014/12/Deep-Down-2.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/Deep-Down-2.jpg 800w, https://gamingbolt.com/wp-content/uploads/2014/12/Deep-Down-2-300x169.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Yet another one of the developer’s failed projects, </span><i><span style="font-weight: 400;">Deep Down</span></i><span style="font-weight: 400;"> was put forth as one of the PS4’s launch titles. </span><i><span style="font-weight: 400;">Deep Down</span></i><span style="font-weight: 400;"> featured impressive graphics for its time, and the concept of working your way through procedurally generated dungeons with friends sounded like a really fun idea that could have genuinely turned out to be a big hit. Development wasn’t obviously the smoothest, which eventually led to the game being delayed to an indefinite date. We still think about what </span><i><span style="font-weight: 400;">Deep Down</span></i><span style="font-weight: 400;"> could have been, but all we can do is hope.</span></p>
<p><b>Titanfall 3</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-421133" src="https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2.jpeg" alt="titanfall 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2-1024x576.jpeg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><i><span style="font-weight: 400;">Titanfall 2</span></i><span style="font-weight: 400;"> was a great game that y featured one of the best FPS campaigns of all time but it failed to capture much of an audience since it was sandwiched between the highly overrated </span><i><span style="font-weight: 400;">Battlefield </span></i><span style="font-weight: 400;">and a </span><i><span style="font-weight: 400;">Call of Duty</span></i><span style="font-weight: 400;"> series- making it a commercial failure. The future of the franchise already looked bleak after that failure, and now that the developer has been focusing majorly on </span><i><span style="font-weight: 400;">Star Wars</span></i><span style="font-weight: 400;"> &#8211; a potential </span><i><span style="font-weight: 400;">Titanfall 3</span></i><span style="font-weight: 400;"> is most likely not on the cards. </span></p>
<p><b>The Next Dark Souls</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-492051" src="https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">It’s safe to say that FromSoftware has birthed an entire genre with </span><i><span style="font-weight: 400;">Dark Souls</span></i><span style="font-weight: 400;">, and the entire trilogy remains one of the best experiences of recent memory. The developer has already moved on to bigger experiences with the likes of </span><i><span style="font-weight: 400;">Elden Ring,</span></i><span style="font-weight: 400;"> but there’s undoubtedly a void for a new </span><i><span style="font-weight: 400;">Dark Souls</span></i><span style="font-weight: 400;"> game. Between this and the fact that the trilogy brought a definitive end to the endless cycle of fire, a new game coming out feels like a distant dream that probably won’t come true.</span></p>
<p><b>Prototype 3</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-240600" src="https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Radical Entertainment’s </span><i><span style="font-weight: 400;">Prototype </span></i><span style="font-weight: 400;">was a really great open-world game that provided a really satisfying power fantasy as you mow down entire squadrons of enemies in moments unnoticed, and those elements were taken to the next level with </span><i><span style="font-weight: 400;">Prototype 2.</span></i><span style="font-weight: 400;"> Radical Entertainment was slowly devolved into a support studio for Activision’s bigger franchises before it was closed sometime in 2014, leaving the dreams of any potential </span><i><span style="font-weight: 400;">Prototype 3</span></i><span style="font-weight: 400;"> dead in the dust.</span></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">585119</post-id>	</item>
		<item>
		<title>10 Sequels Gamers  Will Never Get</title>
		<link>https://gamingbolt.com/10-sequels-gamers-will-never-get</link>
					<comments>https://gamingbolt.com/10-sequels-gamers-will-never-get#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 25 Sep 2020 06:37:21 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Command & Conquer: Generals 2]]></category>
		<category><![CDATA[fez 2]]></category>
		<category><![CDATA[Mega Man Legends 3]]></category>
		<category><![CDATA[Mercenaries 3]]></category>
		<category><![CDATA[Prey 2]]></category>
		<category><![CDATA[Prototype 3]]></category>
		<category><![CDATA[Sleeping Dogs 2]]></category>
		<category><![CDATA[Star Wars: Battlefront 3]]></category>
		<category><![CDATA[The Thing 2]]></category>
		<category><![CDATA[zone of the enders 3]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=456161</guid>

					<description><![CDATA[It's nice to look back on what could have been.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>equels are always a tricky business in games. On the hand, they generate excitement over the continuation of a game that many loved. On the other, there&#8217;s the imminent dread that comes with a title that might not meet expectations. However, there&#8217;s a far worse option – that said sequel is never released. Let&#8217;s take a look at 10 such sequels that we&#8217;ll unfortunately never get the chance to play.</p>
<p><b>Star Wars: Battlefront 3</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/11/Star_Wars-Battlefront.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-180022" src="https://gamingbolt.com/wp-content/uploads/2013/11/Star_Wars-Battlefront.jpg" alt="Star Wars Battlefront" width="620" height="347" srcset="https://gamingbolt.com/wp-content/uploads/2013/11/Star_Wars-Battlefront.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/11/Star_Wars-Battlefront-300x167.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Before Star Wars was licensed to EA and the Battlefront name used for a new series of DICE-developed shooters, Star Wars: Battlefront was a hallowed series. Pandemic Studios handled the first two titles and TimeSplitters developer Free Radical Design seemed poised to take the next game to new heights. Star Wars: Battlefront 3 reportedly started development in 2006 but in October 2008, reports of Free Radical Design shutting down emerged (with rights for developing the sequel lost). It was apparently finished by that point but conflicting statements between the studio&#8217;s co-founders and an anonymous LucasArts employee point to problems with development. Pre-alpha footage, character renders, models and eventually, a leaked build would surface through the years, reminding us what could have been before Disney eventually took over the Star Wars IP.</p>
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