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	<title>smartphone gaming &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Ubisoft Montreal Head: &#8220;No Room for B-Games in Market&#8221;</title>
		<link>https://gamingbolt.com/ubisoft-montreal-head-no-room-for-b-games-in-market</link>
					<comments>https://gamingbolt.com/ubisoft-montreal-head-no-room-for-b-games-in-market#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 12 Apr 2013 09:31:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AAA games]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[smartphone gaming]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[ubisoft montreal]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=149656</guid>

					<description><![CDATA[Yannis Mallat sees a continuation of recent market trends going forward.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/assassins-creed-41.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/03/assassins-creed-41.jpg" alt="assassin&#039;s creed 4" width="505" height="284" class="aligncenter size-full wp-image-143481" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/assassins-creed-41.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2013/03/assassins-creed-41-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
Ubisoft Montreal CEO Yannis Mallat recently spoke to <a href="http://www.gamesindustry.biz/articles/2013-04-10-no-room-for-b-games-says-ubisoft-montreal-head">GIBiz</a> about recent trends that have emerged in the gaming market over the last few years. Namely, the large number of AAA games and rise of mobile gaming.</p>
<p>&#8220;On one end of the spectrum you will have all the big, AAA blockbuster games that [offer] more and more production values, more value for the players, but there will be fewer of them taking a bigger chunk of the market.&#8221; The other end are mobile and tablet games, along with social gaming via Facebook which will continue to bring new customers.</p>
<p>However, as for the mid-tier, he states that, &#8220;The in-between, the belly of the market, is the one that just collapsed in a way and disappeared. Meaning there is no room for B-games, if I should say so, which proves the point of quality. I think that companies that put quality and consumer value as a primary focus, as we&#8217;ve been doing at Ubisoft, will enjoy great success.&#8221;</p>
<p>With Assassin&#8217;s Creed IV: Black Flag and Watch_Dogs on the cards this year, we&#8217;ll see how far that rings true.</p>
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		<title>Square Enix Talks About the Fate of Before Crisis: Final Fantasy VII</title>
		<link>https://gamingbolt.com/square-enix-talks-about-the-fate-of-before-crisis-final-fantasy-vii</link>
					<comments>https://gamingbolt.com/square-enix-talks-about-the-fate-of-before-crisis-final-fantasy-vii#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 05 Apr 2013 14:09:07 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[before crisis: final fantasy vii]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[smartphone gaming]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=148370</guid>

					<description><![CDATA[Why didn't the game reach the United States? Here's why.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">T</span>here was a time when Final Fantasy VII was especially hot. This was coming off the heels of the incredibly successful Final Fantasy VII: Advent Children film that smashed box-office records in Japan and the PlayStation Portable prequel Crisis Core: Final Fantasy VII that focused on Cloud&#8217;s ally Zack and events leading up to his death.</p>
<p>Another game was announced at that time, going even further back, which would focus on Shinra&#8217;s Turks unit and showcase what happened to the first AVALANCHE team. This was Before Crisis: FFVII, but after an announcement, it never made it&#8217;s way outside of Japan.</p>
<p><a href="http://www.siliconera.com/2013/04/04/after-square-enix-announced-it-what-ever-happened-to-before-crisis-final-fantasy-vii/">Siliconera</a> spoke to Keiji Fujita, who was in charge of SE&#8217;s mobile operations in the US at the time. He explained that, “After saying the game will be launched in the United States, there wasn’t any progress made. That’s a true story. </p>
<p>&#8220;The feature phones at that time were too low spec to bring Before Crisis to the US market. Because Before Crisis is an online game, it was only available for high end phones in Japan. There was no way to port the game to phones here.”</p>
<p>And since the original producer left and joined Capcom, there wasn&#8217;t much enthusiasm for porting the game over to the latest devices or handhelds since.</p>
<p>Interestingly, he also talked about the about the Kingdom Hearts mobile game developed by Supersape and how &#8220;it was developed by Disney, not Square Enix. That’s why Tetsuya Nomura was very unhappy about the quality of the graphics because Disney just did it without his supervision.”</p>
<p>Perhaps that tussle is the reason that Disney and Square Enix haven&#8217;t been able to put out Kingdom Hearts 3? Time will tell.</p>
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