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	<title>snatcher &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Games With Dynamic Difficulty</title>
		<link>https://gamingbolt.com/15-times-you-accidentally-made-games-easier</link>
					<comments>https://gamingbolt.com/15-times-you-accidentally-made-games-easier#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 15 Aug 2018 10:54:19 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Crash Bandicoot 1]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Final Fantasy 8]]></category>
		<category><![CDATA[forza motorsport 4]]></category>
		<category><![CDATA[Global Conquest]]></category>
		<category><![CDATA[Homeworld]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[mario kart]]></category>
		<category><![CDATA[Max Payne]]></category>
		<category><![CDATA[Mega Man Zero]]></category>
		<category><![CDATA[Mortal Kombat vs. DC Universe]]></category>
		<category><![CDATA[resident evil 4]]></category>
		<category><![CDATA[snatcher]]></category>
		<category><![CDATA[Teenage Mutant Ninja Turtles: The Arcade Game]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=338416</guid>

					<description><![CDATA[Notice a slight change in difficulty? Dynamic difficulty is probably in effect.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">C</span>hallenging video games aren&#8217;t a new phenomenon. Some of us appreciate a challenge, even if it means repeating a section over and over and over again. However, it&#8217;s not odd for an experience to get easier the more times we die. That&#8217;s because some games employ dynamic difficulty to help the player along, even if they don&#8217;t know it. What are a few occasions where you might have unintentionally made the game easier? Let&#8217;s take a look at 15 such games where that could have happened.</p>
<p><b>Crash Bandicoot 1</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/05/Crash-Bandicoot.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-265803" src="https://gamingbolt.com/wp-content/uploads/2016/05/Crash-Bandicoot.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/05/Crash-Bandicoot.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/05/Crash-Bandicoot-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>For all the flak that Crash Bandicoot gets about its difficulty, Naughty Dog weren&#8217;t complete sadists. If you die too many times, the game will begin removing environmental hazards and shifting checkpoints near obstacles to tip the scales in your favour. Bizarre? Sure but it&#8217;s the least egregious way to ensure players keep progressing.</p>
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		<title>Kojima: &#8220;Policenauts Originally Cinematic Virtual Reality Game Called &#8216;Beyond&#039;&#8221;</title>
		<link>https://gamingbolt.com/kojima-policenauts-originally-cinematic-virtual-reality-game-called-beyond</link>
					<comments>https://gamingbolt.com/kojima-policenauts-originally-cinematic-virtual-reality-game-called-beyond#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 13 Aug 2012 17:15:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Beyond: Two Souls]]></category>
		<category><![CDATA[David Cage]]></category>
		<category><![CDATA[hideo kojima]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[policenauts]]></category>
		<category><![CDATA[snatcher]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=103068</guid>

					<description><![CDATA[Sound familiar? Kojima revealed a few details about his famed games Snatcher and Policenauts, the titles that originally preceded the Metal Gear franchise. However, most interestingly are the trivia surrounding Policenauts. Apparently, the game was originally set to be called &#8220;Beyond&#8221;, but Kojima failed to trademark the name. Hence, Policenauts. But that&#8217;s not all. Policenauts [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/08/policenauts_02b-e1344878015505.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/08/policenauts_02b-e1344878015505.jpg" alt="" width="505" height="284" class="aligncenter size-full wp-image-103089" srcset="https://gamingbolt.com/wp-content/uploads/2012/08/policenauts_02b-e1344878015505.jpg 1006w, https://gamingbolt.com/wp-content/uploads/2012/08/policenauts_02b-e1344878015505-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
Sound familiar?</p>
<p>Kojima <a href="http://andriasang.com/con27z/kojima_policenauts_snatcher/">revealed a few details</a> about his famed games Snatcher and Policenauts, the titles that originally preceded the Metal Gear franchise.</p>
<p>However, most interestingly are the trivia surrounding Policenauts. Apparently, the game was originally set to be called &#8220;Beyond&#8221;, but Kojima failed to trademark the name. Hence, Policenauts.</p>
<p>But that&#8217;s not all. Policenauts was originally supposed to be a &#8220;Cinematic Virtual Reality&#8221; game. When development started, there was no trademark on this term, but by 1994, &#8220;Virtual Reality&#8221; had already been trademarked. Eventually Kojima decided to drop the term altogether.</p>
<p>However, doesn&#8217;t it all fit together so well with David Cage&#8217;s Beyond: Two Souls? Granted, they&#8217;re two different kinds of &#8220;cinematic virtual reality, but with Cage bleeding the line between real and virtual by casting Ellen Paige, it&#8217;s not a stretch to say they&#8217;re part of the same genre.</p>
<p>The name is perhaps the biggest connection. Maybe Cage did some research beforehand?</p>
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