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	<title>SNK heroines &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>SNK Wants to Release 2 Games Per Year Starting in 2020, New NeoGeo Consoles Coming</title>
		<link>https://gamingbolt.com/snk-wants-to-release-2-games-per-year-starting-in-2020-new-neogeo-consoles-coming</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Wed, 17 Apr 2019 12:56:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[king of fighters xv]]></category>
		<category><![CDATA[Metal Slug]]></category>
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		<category><![CDATA[Samurai Shodown]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=395064</guid>

					<description><![CDATA[The company wants to make a big comeback with Metal Slug and King of Fighters up front.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/neogeo.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-395150" src="https://gamingbolt.com/wp-content/uploads/2019/04/neogeo.jpg" alt="neogeo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/neogeo.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/neogeo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/neogeo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/neogeo-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Publisher SNK has mostly been out promoting the upcoming <em><a href="https://gamingbolt.com/samurai-shodown-2019-news-reviews-videos-and-more">Samurai Shodown</a></em>, the latest in the long running franchise, but it seems they have ambitions to come back to the mainstream in a big way beyond that. Today, they announced (via <a href="https://bbs.ruliweb.com/news/read/121126">Ruliweb</a>, translation by <a href="https://www.dualshockers.com/snk-new-neogeo-metal-slug-king-fighters-xv-unreal-engine/">DualShockers</a>) that they want to release at least two games a year, starting in 2020 with a new <em>Metal Slug</em> and the already announced <em>King of Fighters XV</em>.</p>
<p>That’s not all, however, as the company reported the NeoGeo Mini was a big sales success, and that new NeoGeo consoles are coming as well- the NeoGeo 2 and 3. But they apparently won’t be only retro boxes like the Mini was (similar to the NES/SNES Classics Nintendo released), but are said to be original hardware that are successors to the original NeoGeo platform.</p>
<p>It’s not entirely clear what that entails, but they did say the NeoGeo 2 would be a “semi-open” platform, implying the console could have some PC-like infrastructure. No dates or time frames were given for when we’ll see either piece of hardware.</p>
<p>For those that don’t know, the NeoGeo was a platform released opposite the Genesis and the SNES. It was a more high-end alternative that focused on trying to deliver authentic arcade experiences at home, but due to its expense, it never managed to get into the same sales league as Sega and Nintendo did with their hardware.</p>
<p>In the report, they also said <em>Samurai Shodown</em> was already profitable due to its large preorder numbers, and the company’s last game, <em>SNK Heroines: Tag Team Frenzy,</em> sold 300,000 copies across all platforms.</p>


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		<title>NIS America Apologizes For Erroneous Messaging Around SNK Heroines Potential Exclusivity</title>
		<link>https://gamingbolt.com/nis-america-apologizes-for-erroneous-messaging-around-snk-heroines-potential-exclusivity</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 10 Apr 2018 22:02:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=332853</guid>

					<description><![CDATA[Some clarifications regarding the controversial interview from last week. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/10F558E9-01F2-4E28-AFDB-7971AE6F4713.jpeg"><img decoding="async" class="aligncenter wp-image-332854" src="https://gamingbolt.com/wp-content/uploads/2018/04/10F558E9-01F2-4E28-AFDB-7971AE6F4713.jpeg" alt="SNK heroines" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/10F558E9-01F2-4E28-AFDB-7971AE6F4713.jpeg 1280w, https://gamingbolt.com/wp-content/uploads/2018/04/10F558E9-01F2-4E28-AFDB-7971AE6F4713-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2018/04/10F558E9-01F2-4E28-AFDB-7971AE6F4713-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2018/04/10F558E9-01F2-4E28-AFDB-7971AE6F4713-1024x576.jpeg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Just last week, NIS America’s President Takuro Yamashita’s interview with MCV UK went viral—this was for a lot of reasons. Chief of these was that Yamashita-san outright called Sony out on their apparently dismissive attitude towards working with smaller publishers (such as NISA themselves). But he also dropped some details about the potential Nintendo Switcb exclusivity for the upcoming <i>SNK Heroines, </i>which, he stated, was an idea that SNK, Nintendo, and NIS America had all been enthusiastic about.</p>
<p>That last part is what he has apologized for in a new statement released today—he notes and specifies that it was NISA’s idea, and not SNK’s, to try for Switch exclusivity for <i>SNK Heroes</i>, and apologizes for any confused messaging he may have intimated regarding SNHK and Sony.</p>
<p>“I must extend my most heartfelt apology to SNK and Sony Interactive Entertainment. The truth is that the Nintendo Switch exclusive plan was originally decided by NIS America, and only later among discussions with influential SNK people did we decide the best option moving forward would be to have as much exposure as possible. This is why that in the end, we are bringing the PS4 version of <em>SNK Heroines</em> to the market, and even supported this version at the NISA Press Event and in the press meetings in February and March.</p>
<p>“In discussing matters with MCV, I thought that some insider information would make them interested in the overall conversation, and such lip service did not stand on the side of truth.</p>
<p>“Once again, I apologize to SNK and Sony if it made them seem negative towards the PS4 platform in any way, and stress that the original goal of a “Nintendo Switch exclusive” version of <em>SNK Heroines</em> came from NISA.”</p>
<p>So, uh&#8230; that’s that, I guess. It has to have been pretty damaging to the company’s business relationships to seemingly throw SNK under the bus like that, especially with regards to Sony. It’s good that he apologized and clarified right away, though.</p>
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		<title>Switch Versions of Games Sell Double That of PS4 Versions, Sony Isn’t Supportive of Smaller Devs- NISA</title>
		<link>https://gamingbolt.com/switch-versions-of-games-sell-double-that-of-ps4-versions-sony-isnt-supportive-of-smaller-devs-nisa</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 09 Apr 2018 17:44:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[NIS America]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=332649</guid>

					<description><![CDATA[Smaller developers appear pretty jilted by Sony right now. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/03/ps4-nintendo-switch.jpg"><img decoding="async" class="aligncenter wp-image-291423" src="https://gamingbolt.com/wp-content/uploads/2017/03/ps4-nintendo-switch.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/03/ps4-nintendo-switch.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/03/ps4-nintendo-switch-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/03/ps4-nintendo-switch-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/03/ps4-nintendo-switch-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>For the longest time, PlayStation has been the go-to place when it comes to Japanese games, especially the smaller, more niche ones—which has been best exemplified by companies like Falcom and NIS America putting their games on PlayStation platforms first and foremost.</p>
<p>But cracks have begun to show in that monopoly of late, and companies have been bringing their niche, smaller games to other platforms, primarily Nintendo—as evidenced by companies like NISA throwing in their hat in the Switch’s ring.</p>
<p>Apparently, that move has paid off in spades for NISA, who recently stated in an interview that, when they release their games simultaneously on the Switch and PS4, the Switch versions of their games sell <i>double</i> that of the PS4 versions.</p>
<p>Shockingly enough, that’s not where they ended either, with NISA’s President  outright calling Sony out, saying they do not support smaller developers well enough, and are only interested in larger developers and publishers.</p>
<p>“We’re starting to do more on Nintendo Switch,” NIS America president Takuro Yamashita said in an interview with MCV (via <a href="https://nintendoeverything.com/nisa-deal-with-nintendo-for-snk-heroines-switch-outselling-ps4-versions-disgaea-5-near-200k-in-the-west/" target="_blank" rel="noopener">Nintendo Everything</a>). “<i>SNK Heroines</i> is not the only one. They support us in a good way. Compared to that, Sony is not friendly with small publishers like us. They just care about big Japanese companies. Also, if we simultaneously release a Switch version and a PS4 version of the same title, currently the sales trend is two to one. That means the Switch version sells twice as much as the PS4 version. Physically and digitally. A lot of PS4 titles are coming up, so the market is very competitive. Compared to that, the Switch market still has lots of room for publishers to make money.”</p>
<p>This is a sentiment that can actually be proven if you just look at the games Sony chooses to market—in the early years, Sony was definitely pushing smaller niche and indie games, making a show of caring for those titles. They have stopped highlighting those of late, instead focusing on big AAA titles, with Sony’s Jim Ryan openly stating that the company does not feel it wise to showcase indie games anymore.</p>
<p>It makes sense, then, that jilted smaller developers have turned to Nintendo, who has been welcoming indie and niche developers with open arms on the Switch. All we can hope for is that for Nintendo, this won’t be a temporary trend like it was for Sony.</p>
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