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	<title>sonic boom: fire and ice &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Sonic Boom: Fire and Ice Review &#8211; Racing Towards Recovery</title>
		<link>https://gamingbolt.com/sonic-boom-fire-and-ice-review</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 27 Sep 2016 20:01:29 +0000</pubDate>
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		<category><![CDATA[Nintendo 3DS]]></category>
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		<category><![CDATA[sonic boom: fire and ice]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=278485</guid>

					<description><![CDATA[A song of ice and fire.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e all love <em>Sonic</em>, but let&#8217;s face the facts- the franchise is a total and utter mess, and in a state of absolute disarray right about now. I mean, it&#8217;s always been more miss than hit ever since it went 3D with <em>Sonic Adventure</em>, before hitting its absolute nadir with <em>Sonic the Hedgehog</em> in 2006, but there was a brief while there, with <em>Sonic Colors</em> and <em>Sonic Generations</em>, that it looked to be on the path to recovery. This was before <em>Sonic: Lost World</em> came out and turned out to be a step back from both of those games.</p>
<p>And then, <em>Sonic Boom</em> happened.</p>
<p>Oh, <em>Sonic Boom</em>. The 2014 Wii U exclusive <em>Sonic Boom: Rise of Lyric</em> was arguably an even worse outing and showing for Sega&#8217;s spiky blue mascot than the 2006 <em>Sonic the Hedgehog</em> had been. Riddled with bugs, glitches, poor voice acting, and atrocious level design, not to mention an entirely misguided combat system, <em>Sonic Boom: Rise of Lyric</em> ended up resetting the franchise, and any goodwill that it may have been garnering, back by at least half a decade.</p>
<p>In all the discussion of the overwhelmingly negative reception that <em>Rise of Lyric</em> got, it is sometimes easy to forget that a Nintendo 3DS <em>Sonic Boom</em> game, <em>Shattered Crystal</em>, also released alongside it. <em>Shattered Crystal </em>was&#8230; also not good. While it wasn&#8217;t as terrible as <em>Rise of Lyric</em> was, it was still a very bad game, fraught with terrible animations, a slow pace (unforgivable for a <em>Sonic</em> game), and extremely linear and simple mechanics. That said, there was at least a <em>shadow</em> of a good game hidden somewhere in <em>Shattered Crystal</em>. Apparently, that was enough for Sega, because for the next <em>Sonic Boom</em> game, they chose to follow up on the 3DS outing, not the Wii U one, focusing instead on addressing all the flaws of the 3DS game, while also working on improving what it already did well.</p>
<p>The result? A game that is, surprisingly enough, actually reasonably fun to play.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/09/sonic-boom-fire-and-ice.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-278489" src="https://gamingbolt.com/wp-content/uploads/2016/09/sonic-boom-fire-and-ice.jpg" alt="sonic-boom-fire-and-ice" width="400" height="224" srcset="https://gamingbolt.com/wp-content/uploads/2016/09/sonic-boom-fire-and-ice.jpg 720w, https://gamingbolt.com/wp-content/uploads/2016/09/sonic-boom-fire-and-ice-300x168.jpg 300w" sizes="(max-width: 400px) 100vw, 400px" /></a></p>
<p class="review-highlite" >"The more you play <em>Fire and Ice</em>, actually, the more apparent it becomes that the game actually manages to strike a fairly good balance of providing the player to rush ever onwards though the levels, while also providing them with enough incentives to explore and find secret paths and hidden collectibles."</p>
<p>Right off the bat, you&#8217;ll notice that the excruciatingly slow as molasses speed of <em>Shattered Crystal</em> is gone in <em>Fire and Ice</em>. You can actually go fast again, which you&#8217;d think would be a given for a <em>Sonic</em> game, but I mean, that just tells you how low the bar set by the previous two <em>Sonic Boom</em> games really was. Just a few minutes with the game are also enough to show you that the game has addressed the complaint of monotonous, linear, and repetitive level design that was often leveled at <em>Shattered Crystal</em>.</p>
<p>The more you play <em>Fire and Ice</em>, actually, the more apparent it becomes that the game actually manages to strike a fairly good balance of providing the player to rush ever onwards though the levels, while also providing them with enough incentives to explore and find secret paths and hidden collectibles in the vein of the old school <em>Sonic</em> games. The levels generally constantly keep you on your toes, though, with new threats prompting you to respond at a second&#8217;s notice, and with the game having made the wise decision of making Sonic as small on screen as he is fast, the better to give players a field of view so that they&#8217;re not unfairly caught unawares by environmental hazards.</p>
<p>More complexity is added &#8211; theoretically &#8211; by the eponymous fire and ice mechanic. The mechanic, quite simply, lets you freeze water into ice, or melt ice into water, with you being able to switch modes on the fly while playing. I say theoretically because while you would assume that this leads to more nuance and depth to the level design, with perhaps more opportunities provided for hidden secrets, cordoned off areas, or just the ability to build up or maintain speed, none of that actually happens, and the mechanic seems to just be used for some simplistic puzzles, rather than put to some real meaningful use with the game&#8217;s level design. It&#8217;s a shame, because I can see it being genuinely clever should the designers decide to go all out with it.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/09/sonic-boom-fire-and-ice-1-1.jpg"><img decoding="async" class="aligncenter wp-image-278488" src="https://gamingbolt.com/wp-content/uploads/2016/09/sonic-boom-fire-and-ice-1-1.jpg" alt="sonic-boom-fire-and-ice" width="400" height="240" srcset="https://gamingbolt.com/wp-content/uploads/2016/09/sonic-boom-fire-and-ice-1-1.jpg 500w, https://gamingbolt.com/wp-content/uploads/2016/09/sonic-boom-fire-and-ice-1-1-300x180.jpg 300w" sizes="(max-width: 400px) 100vw, 400px" /></a></p>
<p class="review-highlite" >"Even for a 3DS game, <em>Sonic Boom: Fire and Ice</em> looks pretty bad."</p>
<p>Another mechanic that should add some nuance to the game, but doesn&#8217;t, is Sonic&#8217;s friends. While, again, you can switch between different characters on the fly, there just isn&#8217;t much reason to- Sonic himself seems to work well enough, and if you find some other character that you like more, you are rarely given any actual incentive to switch away to some other character- the odd puzzle notwithstanding. This is, again, a mechanic that could have used some more fleshing out.</p>
<p>It is also a shame that, for as well as <em>Fire and Ice</em> plays and is designed &#8211; and it plays and is designed reasonably well &#8211; it <em>looks</em> highly generic and painfully mediocre, like some low budget slapdash shovelware game put together in a hurry at the last minute to capitalize on a brand&#8217;s fleeting popularity. Even for a 3DS game, <em>Sonic Boom: Fire and Ice</em> looks pretty bad, with levels especially suffering from generic visual palettes, and with characters themselves looking really out of place (and poorly animated, just like in <em>Shattered Crystal</em>).</p>
<p>But if you can look past that, you end up with a <em>Sonic</em> game that&#8217;s pretty fun- and especially if you&#8217;re a younger fan, one that you should be able to enjoy, or one that should serve as an excellent gateway to the franchise. <em>Sonic Boom: Fire and Ice</em> is not ever going to rank in the top echelon of <em>Sonic</em> games, and is definitely not good enough to make up for how <em>bad</em> the two previous <em>Sonic Boom</em> games were- but judged on its own merits, it&#8217;s fun enough that series fans won&#8217;t necessarily regret giving it a go.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on Nintendo 3DS.</span></strong></em></p>
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		<title>Sonic Boom: Fire and Ice Announced for Nintendo 3DS</title>
		<link>https://gamingbolt.com/sonic-boom-fire-and-ice-announced-for-nintendo-3ds</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 10 Jun 2015 02:31:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=234204</guid>

					<description><![CDATA[Yes, they are actually developing a sequel for Sonic Boom.]]></description>
										<content:encoded><![CDATA[<p><iframe src="https://www.youtube.com/embed/X1TwJmYz3eQ" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>Sonic Boom was one of the worst games of last year, and one of the worst games in the Sonic franchises. In a year and a franchise full of terrible games, both of those manage to stand out as impressive feats indeed. Sega revealed later that the game had underperformed at retail too, leading to many to hope that that would be the end of that sorry saga.</p>
<p>It isn&#8217;t! Amazingly enough, today we got the announcement for a new Sonic Boom game! Sonic Boom: Fire and Ice has been announced as a follow up, although this one will be releasing exclusively for the Nintendo 3DS. The title will continue off of the Cartoon Network series, which Sega notes is successful, and will continue the multiple misguided attempts to shoehorn new elements into the Sonic franchise.</p>
<p>&#8220;To create an entirely new experience, Sonic Boom: Fire &amp; Ice will infuse fire and ice elements throughout gameplay, enabling new abilities to play out in special character moves and interactions with environments,&#8221; Sega said. &#8220;The new title also delivers gameplay that enables players to run through the game at top speed, or take their time with deeper exploration and puzzle play.</p>
<p class="p1" data-textannotation-id="ed18d5624c8ca140cc630a0752955ad2">&#8220;New to the title is the introduction of Bot Racing, a supplemental game tied to the single player story with multiplayer gameplay. The new Bot Racing feature is an extension of Sonic Boom: Fire &amp; Ice that is purely about racing and speed, where a user will unlock character themed Bots to challenge friends on fast courses or tracks.&#8221;</p>
<p class="p1" data-textannotation-id="ed18d5624c8ca140cc630a0752955ad2"><em>Guys. </em>Stop. Sonic Boom was a bust, give it up. At least try to make a new Sonic game that doesn&#8217;t stink of Boom&#8217;s failure. Hell, I&#8217;d take another Lost World at this point than another Sonic Boom.</p>
<p class="p1" data-textannotation-id="ed18d5624c8ca140cc630a0752955ad2">Sonic Boom: Fire and Ice releases exclusively on Nintendo 3DS this Fall.</p>
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