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	<title>Sonic Colors &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Sonic Colors: Ultimate Review &#8211; Dr. Eggman&#8217;s Wild Ride</title>
		<link>https://gamingbolt.com/sonic-colors-ultimate-review-dr-eggmans-wild-ride</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 01 Sep 2021 18:28:11 +0000</pubDate>
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					<description><![CDATA[Sonic Colors Ultimate largely holds up.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>onic hasn’t had the best time since making the transition to 3D. I’m not saying anything new here, everyone knows this, and the franchise’s struggles with transitioning its blistering quick 2D platforming gameplay into 3D while retaining the design principles that made the original games beloved <i>and</i> still being, you know, good, have been well documented. Sonic’s misfires in the 3D space have been <i>so spectacular</i>, and delivered among the worst games ever made so consistently, that people often forget just how great the series could be when it was firing on all cylinders.</p>
<p>That has never happened with a 3D Sonic game, but some have come closer to achieving greatness than others. None have come closer than <em>Sonic Colors</em> did, when this unassuming title launched exclusively on the Wii over a decade ago. So it makes sense that, in celebration of Sega’s mascot’s 30th anniversary, this one <em>Sonic</em> game comes the closest to distilling the essence of Sonic at the peak of his powers, and realizing them in a 3D game would be the one that they turn to. And so, we get <em>Sonic Colors Ultimate.</em><span class="Apple-converted-space"> </span></p>
<p>Ten years later, it still mostly holds up &#8211; that’s what happens when the core game design was actually good, rather than relying on gee whiz gimmickry that won’t stand the test of time. While <em>Sonic Colors</em> always had issues, and those issues are exacerbated with the passage of time so they stick out in <em>Ultimate</em> more, it’s still a fundamentally good time and an engaging game.</p>
<p><iframe title="Sonic Colors: Ultimate Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/sbL41y6P2-s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p> </p>
<p class="review-highlite" >"While Sonic Colors always had issues, and those issues are exacerbated with the passage of time so they stick out in Ultimate more, it’s still a fundamentally good time and an engaging game."</p>
<p>You know how it goes this time &#8211; another convoluted and contrived scheme by Dr. Eggman, and another attempt by Sonic to take Eggman down. In this specific instance, Eggman has set up an amusement park in low earth orbit, which appears to be a front for a sinister scheme in which he is leveraging the power of alien creatures known as wisps to further his plans for world domination. It’s a silly premise, but unlike so many other <em>Sonic</em> games, <em>Colors</em> knows to largely keep it out of the way, rather than providing overwrought context to the player and making the game buckle under the weight of its own unnecessary story. <em>Sonic Colors</em> is pretty lightweight as far as storytelling goes, which works to its benefit. The few cutscenes we do get are pretty snappy and quick, with some cute humor that will endear the game and the character to younger players especially.</p>
<p>Unlike so many modern <em>Sonic</em> games, this adventure is a solo outing &#8211; in that you only play as Sonic. None of the menagerie of creatures that form up his ever expanding group of friends is along for the ride (though Tails is in the game too), and you’re never controlling anyone other than Sonic &#8211; though of course, Sonic does end up imbibing the character of a lot of the wisps he is saving. All of this works greatly to the game’s benefit. The controls, move set, and levels are all designed around one baseline set of abilities. Rather than having to balance everything for a smattering of half-developed characters with their barely fleshed out distinct play styles, everything is designed around Sonic, how he is controlled, and the abilities he has, with or without wisps. This leads to an unusually strong showing in terms of level design, boss fights, and the like for a 3D Sonic game &#8211; remember, even the fan favorite Sonic Adventure games suffered from having to design around multiple characters. Colors is a look at how this series can benefit from having a leaner focus, and we get some of the strongest level design and mechanics we have seen in a 3D Sonic game as a result.</p>
<p>Of course, <em>Sonic Colors</em> did stand out at the time because it was among the first showings of what would go on to be referred to as the “boost formula”, and as mentioned, it was a pretty strong showing at that. The novelty of getting an actual good Sonic game in 3D after so long, plus one that was distinctly differently structured from the “Adventure” template the 3D games had followed through to then, did help raise the profile of the discourse and reputation the game enjoyed.<span class="Apple-converted-space">  </span>More than ten years later, we’ve had several 3D Sonic games following this same formula &#8211; with the last one, <em>Sonic Forces</em>, being among the lowlights in a series with some incredible lowlights &#8211; so that shine has worn off, and people also find themselves itching for a return to the <em>Adventure</em> style. While this does remove one of the factors that made <em>Colors</em> so well received at the time, it nonetheless does not change that the game itself is fundamentally well designed &#8211; in fact, arguably at its core, it’s better designed than any 3D Sonic game that followed, including Generations, because it is not juggling multiple play styles between Modern and Classic Sonic.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-488521" src="https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-3.jpg" alt="sonic colors ultimate" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-3-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"We are looking at two fundamentally contradictory game design principles at play in Sonic &#8211; building speed and momentum, and precision platforming. Precision platforming obviously requires the player to slow down and consider things first, before then traversing the hazards they are presented with; building momentum and speed require you to run, run, run, without stopping."</p>
<p>This has helped <em>Sonic Colors</em> hold up pretty well. I would argue that the fundamental problems that lie at the core of every Sonic game &#8211; this includes the 2D games too, mind you, though I do feel said problems are significantly worse in the 3D games than the 2D ones, which can work around them better – do manifest in <em>Colors</em> too. Occasionally, these problems do hold it back at times. Most notably, we are looking at two fundamentally contradictory game design principles at play in Sonic &#8211; building speed and momentum, and precision platforming. Precision platforming obviously requires the player to slow down and consider things first, before then traversing the hazards they are presented with; building momentum and speed require you to run, run, run, without stopping. Sonic does expect you to memorize levels and run them again and again, the better to be able to imbibe and reconcile both these principles, but during your first run through any course, it can often be a tug of war between the two.</p>
<p>Of course, like I said, <em>Sonic Colors</em> does manage to turn even this into a strength. Finishing a course and getting slapped with a C or a D grade often acts as all the incentive you need to go back and run that course again, and again, and again, until you’ve memorized it so well you’re effortlessly getting the highest possible marks each time. Some expertly hidden collectibles add further replayability to each course.<span class="Apple-converted-space"> </span></p>
<p>A lot of the attention of the “Ultimate” upgrade for <em>Sonic Colors</em> has focused on the visual side of it, which makes sense &#8211; the original was a Wii title, which means it’s a standard definition game remastered for HD for the very first time. On the whole, I would argue the visual update is clean and reasonable (if not astounding or worth the whole re-release in and of itself), though there are certain complaints I can foresee coming in from some quarters. As an example, the updates have very definitely changed the look and aesthetic of a lot of areas due to the differences in lighting and color (heh) saturation, and I can easily see many preferring how the original game looked as a result; but on the whole, I think the new aesthetic in those areas isn’t worse, just different.</p>
<p><img decoding="async" class="aligncenter wp-image-488520" src="https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-2.jpg" alt="sonic colors ultimate" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The game’s Wii roots are especially clear and apparent in cutscenes. However, the art style is strong, and that, along with a bump up to 60fps for the frame rate, helps keep the game look pleasant to look at."</p>
<p>The remastering is very clearly nowhere close to the more thorough facelifts we have seen in other similar platform re-releases; for example, this is nowhere close to the overhaul that Crash or Spyro saw with the <em>N.Sane</em> or <em>Reignited</em> trilogy releases. The game’s Wii roots are especially clear and apparent in cutscenes. However, the art style is strong, and that, along with a bump up to 60fps for the frame rate, helps keep the game look pleasant to look at. While it’s undeniable it could have looked <i>even better</i>, it’s still a pretty good looking game, that passes muster and scrutiny, if not as triumphantly as it otherwise could have.</p>
<p>That’s really the case with <em>Sonic Colors</em> as a whole &#8211; while its reputation may lead you to expect an all time great platform, it’s really not that. It <i>is</i> very good, mind you, and it’s compelling and engaging and probably the most smartly designed 3D Sonic game we have ever received. All of that alone makes it worth playing, particularly since Colors is without question the best implementation of the so called “boost” formula as well. The stumbles and blemishes that come along the way, well, that’s just part and parcel of being a Sonic fan at this point. Embrace them, and enjoy Dr. Eggman’s Wild Ride.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 4.</strong></em></span></p>


<p></p>
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		<title>Sonic Colors Remaster Potentially In The Works</title>
		<link>https://gamingbolt.com/sonic-colors-remaster-potentially-in-the-works</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Mon, 12 Apr 2021 21:33:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[Listing from a voice-over studio and French retailer point to the game being remade.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2010/06/soniccolors04.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-9244" src="https://gamingbolt.com/wp-content/uploads/2010/06/soniccolors04.jpg" alt="" width="620" height="372" srcset="https://gamingbolt.com/wp-content/uploads/2010/06/soniccolors04.jpg 800w, https://gamingbolt.com/wp-content/uploads/2010/06/soniccolors04-300x180.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>There is much talk about Sonic in the movies lately, as the first film adaptation of the blue icon was a success, <a href="https://gamingbolt.com/sonic-the-hedgehog-2-will-race-into-theaters-april-8th-2022">and a second film has officially been greenlit and will rush into theaters in the early part of 2022</a>. But Sonic is, first and foremost, a video game character. Despite having an off year in 2020, it seems that at least one title could see a return in the state of a remaster of an older favorite.</p>
<p>As reported by <a href="https://www.gematsu.com/2021/04/sonic-colors-remastered-listed-in-portfolio-of-german-voice-over-studio" target="_blank" rel="noopener">Gematsu</a>, a German voice-over studio, iksample, listed <em>Sonic Colors Remastered</em> as part of their portfolio. The company&#8217;s website is currently down. Not long after, a listing for something called <em>Sonic Colors Ultimate</em> popped up at French retailer Sogamely for PS4, Xbox One and Switch, but also has since been removed.</p>
<p>If you&#8217;re unfamiliar,<em> Sonic Colors</em> released in 2010 for Wii and DS. Despite sharing the same name, both games were actually different titles with the DS version being built explicitly around the dual screen setup of that system. Which version this remaster would be based on, or potentially a collection of both, is anyone&#8217;s guess if this thing is real. We&#8217;ll keep you updated if something official is announced.</p>
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		<title>How The Wii Reclaimed The Hardcore Gamer In 2010</title>
		<link>https://gamingbolt.com/how-the-wii-reclaimed-the-hardcore-gamer-in-2010</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sun, 26 Dec 2010 10:55:01 +0000</pubDate>
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					<description><![CDATA[The Nintendo Wii is a bit of a conundrum, probably the biggest paradox that has ever existed in the gaming industry. Here you have a console that literally exploded in retail overnight, going on to sell nearly 80 million units in less than four years worldwide- a feat that not even the legendary Playstation 2 [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify">The Nintendo Wii is a bit of a conundrum, probably the biggest paradox that has ever existed in the gaming industry. Here you have a console that literally exploded in retail overnight, going on to sell nearly 80 million units in less than four years worldwide- a feat that not even the legendary Playstation 2 managed- but a console that has been plagued with numerous problems pertaining to its software. So many of them, in fact, that it is almost justified to question the almost unstoppable success of the console.</p>
<p style="text-align: justify">To begin with, the Wii has become notorious for its shovelware- while no one is for a minute denying that there are good games to be found on the system (some of this generation&#8217;s best games are to be found on Nintendo&#8217;s little white box, after all), the problem that they are so greatly outnumbered by buggy and glitchy half assed titles that going shopping for Wii games is literally like finding a needle in a haystack.</p>
<p style="text-align: justify">The problem is further compounded when one considers that quality third party support on the Wii is increasingly becoming a thing of the past. Although we still get gems like No More Heroes 2 and Monster Hunter, most developers and publishers are increasingly washing their hands off the Wii, claiming any kind of success on the console is hard to be had. They <em>do </em>have a point, though: quality third party games on the Wii have, with few exceptions, bombed hard. Add to that the fact that the Wii is considerably weaker than the other current gen consoles and the PC, and one can see why most developers refrain from releasing any of their popular multiplats- like Red Dead- on the console.</p>
<p style="text-align: justify">The final problem that the Wii faces, of course, is WiWare. It&#8217;s a great service- in theory. But Nintendo&#8217;s archaic online policies have been the bane of the service, with WiiWare missing out on so many quality games that it&#8217;s not even funny. Some ridiculous restrictions- like the 40 MB size cap- have ensured that most indie developers give WiiWare a miss entirely. The few gems that <em>are</em> to be found on the service almost never make their money back, simply because Nintendo cannot be bothered to promote the service, or its titles.</p>
<p style="text-align: justify">With so many problems to face, ans the competition becoming increasingly competitive- both in price, and in the motion sensing capabilities on offer- the Wii went into 2010 facing its toughest year on the market ever. Was 2010 the year when the Wii finally lost relevance, fading into the background to become the shortest lived mainstream console ever? Or was it the year when against all odds, the little white box gained favor with the fickle hardcore crowd? Read on&#8230;</p>
<h2>Q1 2010:</h2>
<p><div id="attachment_17310" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/12/nmh21.png"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-17310" class="size-full wp-image-17310" src="https://gamingbolt.com/wp-content/uploads/2010/12/nmh21.png" alt="" width="505" height="314" srcset="https://gamingbolt.com/wp-content/uploads/2010/12/nmh21.png 620w, https://gamingbolt.com/wp-content/uploads/2010/12/nmh21-300x186.png 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-17310" class="wp-caption-text">Travis Touchdown kicked off 2010 for the Wii in style</p></div></p>
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<p style="text-align: justify">The Wii was in a largely comfortable position coming into 2010, at least from a financial perspective- Q4 2009 had been its most successful tenure on the market, and it was riding on the blockbuster success of New Super Mario Bros. Wii, a title that perhaps single handedly salvaged 2009 for Nintendo, as far as software sales for their flagship console were concerned.</p>
<p style="text-align: justify">Its lineup for 2010 looked interesting, if somewhat niche, and it certainly looked better than the pathetic 2008 and 2009 that the Wii had suffered. The Wii kick started 2010 silently, although with a showing of strong third party support. Within the first three months, the Wii got several quality titles that silently swelled its library to surprising proportions- and barring one, not a single one of them was a Nintendo title.</p>
<p style="text-align: justify">So, from January to March 2010, we got Silent Hill: Shattered Memories, the atmospheric and chilling reimagining of the original Playstation Silent Hill, No More Heroes: Desperate Struggle, the sequel to the stylish 2008 game featuring wiseguy Travis Touchdown, Tatsunoko vs Capcom, a crossover fighting game that, against all odds, had somehow managed to find its way overseas, and outside of Japan,  Endless Ocean: Blue World, Nintendo&#8217;s sequel to its unusual ocean exploration game, Sonic and Sega: All Stars Racing, Sega&#8217;s surprisingly competent take on the mascot kart racing formula and Red Steel 2, Ubisoft&#8217;s sequel to its 2006 launch title that righted all the wrongs of the original game, and made good on its promises.</p>
<p style="text-align: justify">What was even more surprising about these three months was the unusually strong showing exhibited by WiiWare- the service that is oft neglected by most developers saw some genuinely good games hit it in this timeframe that simply could not be missed. So, in this period, we saw WiiWare getting the definitive version of Cave Story, the darling hit PC indie title, Mega Man 10, Capcom&#8217;s continuation of its retro reinterpretation of its robotic mascot, and  of course, Tales of Monkey Island Chapter 5, which for many provided the return to the Golden Days of Lucasarts&#8217; adventure games that they had so long been yearning for.</p>
<p style="text-align: justify">Clearly, this was an unusually strong quarter for Nintendo, as far as software was concerned. Quite a lot of titles hit the system in this period, and while most of them were too quirky to truly be mainstream (and hence achieve commercial success), they were all <em>excellent</em> and well made games, that ensured that the Wii&#8217;s library would have several gems when all was said and done.</p>
<h2>Q2 2010</h2>
<p><div id="attachment_17301" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/12/Super-Mario-Galaxy-2.png"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-17301" class="size-full wp-image-17301" src="https://gamingbolt.com/wp-content/uploads/2010/12/Super-Mario-Galaxy-2.png" alt="" width="505" height="314" srcset="https://gamingbolt.com/wp-content/uploads/2010/12/Super-Mario-Galaxy-2.png 620w, https://gamingbolt.com/wp-content/uploads/2010/12/Super-Mario-Galaxy-2-300x186.png 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-17301" class="wp-caption-text">Behold one of the highest rated (and arguably the best) rated games of this generation, and of all time</p></div></p>
<p style="text-align: justify">But surely the Wii was running out of steam by now? After all, what major announced title for the system was left for release? A couple, that would be done with in the coming three months, and then what? Would the console be done?</p>
<p style="text-align: justify">Q2 2010 demonstrated that Nintendo had different ideas about where its system was going. Clearly pissed at the Wii&#8217;s perceived lack of hardcore games, these three months represented Nintendo jamming themselves into the drivers seat, and pushing down the pedal hard.</p>
<p style="text-align: justify">The Wii started Q2 2010 in style, with Capcom&#8217;s long awaited third entry into its divisive Monster Hunter series hitting the system exclusively in April. Critic scores were favorable, for once, and the response from the audiences was receptive- here was a third party game for the Wii that demonstrated quality, <em>and</em> achieved proper success, both critically and commercially!</p>
<p style="text-align: justify">As far as third party support is concerned, the Wii saw a respectable quarter. It got Trauma Team, which was the series&#8217; debut on Nintendo&#8217;s motion wielding console, the Motion Plus enabled Tiger Woods PGA 11, and multi platform titles like Prince of Persia: The Forgotten Sands (arguably the best on the Wii), Green Day Rock Band, and LEGO Harry Potter Years 1-4. On its part, the WiiWare service continued to host some good games, with the most notable being Bit.Trip Runner.</p>
<p style="text-align: justify">However, these three months will be remembered not for what the third parties managed on the Wii, but for what Nintendo did. First of all, of course, was Nintendo&#8217;s Super Mario Galaxy 2. The first direct sequel to a console Mario in over two decades, Super Mario Galaxy 2 had been unveiled at E3 last year to a lukewarm reception at best, with many leveling allegations that the game was a glorified expansion pack. Of course, that couldn&#8217;t have been farther from the truth, as it eventually turned out. Super Mario Galaxy 2 was not only a breath of fresh air in a stale genre, it also was the best produced, best made Wii game, best 3D platformer ever, in the running for best platformer ever, best Mario game ever, and out and out in the running for best game ever. Critics went berserk awarding the game perfect scores, citing its variety and its creativity. Gamers went nuts purchasing the game in large numbers, as the game managed to sell in excess of five million units in a very short time. Super Mario Galaxy 2 represented Nintendo at its best, and delivered a very strong message- the Big N was back.</p>
<p style="text-align: justify">Clearly, because they followed up the success of Super Mario Galaxy 2 with a stupendous E3 showing, which revealed a lineup of several blockbuster Wii games all due in 2010- but we&#8217;ll get to that later.</p>
<p style="text-align: justify">Q2 2010 also had Nintendo following up on the success of Super Mario Galaxy 2 with a much less significant, although no less unique, game- Sin and Punishment: Star Successor was the sequel to the N64 cult hit, a shoot em up game that was as quirky as it was fun, and that (shock! horror!) represented a genuine effort on Nintendo&#8217;s part to implement online in a self published game.</p>
<p style="text-align: justify">The Wii, which had looked to be on the verge of fading into irrelevance, had bought itself time, and had gained some momentum with the release of <em>one</em> landmark title- would it be enough to tide the Wii over for the rest of the year?</p>
<h2>Q3 2010</h2>
<p><div id="attachment_17306" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/12/metroid-the-other-m.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-17306" class="size-full wp-image-17306" src="https://gamingbolt.com/wp-content/uploads/2010/12/metroid-the-other-m.jpg" alt="" width="505" height="314" srcset="https://gamingbolt.com/wp-content/uploads/2010/12/metroid-the-other-m.jpg 620w, https://gamingbolt.com/wp-content/uploads/2010/12/metroid-the-other-m-300x186.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-17306" class="wp-caption-text">Also behold the most controversial game of 2010. Yeah, the Wii was where it was at in 2010.</p></div></p>
<p style="text-align: justify">Q3 2010 probably represented the quietest bit of the year for the Wii- probably it was the lull before the storm (but more on that in the last section).</p>
<p style="text-align: justify">These three months were marked with the release of a grand total of one major title on the system (two if you count the somewhat subdued Guitar Hero: Warriors of Rock). However, that one title was controversial enough to keep things moving, and moreover, to keep things exciting on a system that was largely ignored by the gaming media.</p>
<p style="text-align: justify">The game I&#8217;m talking about is of course Metroid: Other M. Now, Nintendo has always been known to experiment with the Metroid series- no two titles are ever truly alike, and all of them do something new, whether its the forced challenge of Metroid II, or the first person view of Metroid Prime. With Other M, Nintendo and developers Team Ninja decided to take a dramatic step in a direction no one had foreseen- they decided to make the Metroid experience more guided, more cinematic.</p>
<p style="text-align: justify">So, in a shift from tradition, we had a Nintendo produced game heavy on the cutscenes and on voice acting, and a Metroid game that held the player&#8217;s hand and showed him where to go. Naturally, such a change was met with stiff resistance from the fans, who cried foul, claiming that the spirit of the series had been compromised.</p>
<p style="text-align: justify">However, the single most divisive aspect of this game was perhaps its portrayal of famed series heroine Samus Aran. With little or nothing to go by, fans had, over the years, formed a mental construct of who they believed Samus really was- a stoic, silent, brooding survivor, who was on a mission to help the galaxy. Naturally, when the portrayal of the game differed from their own interpretation, they screamed- nearly three decades of pedigree had been staked here.</p>
<p style="text-align: justify">In a year when there were MANY controversial games, Metroid: Other M stands out for the risks it took with one of the most hallowed franchises in gaming. Was it a good game? Sure. Was it a good Metroid game? That depends on where you stand, and on what your definition of a Metroid game really is. Be as it all may, Other M was the lone standout for the Wii in a rather quiet Q3 2010.</p>
<h2>Q4 2010</h2>
<p><div id="attachment_17308" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/12/E3-2010-Donkey-Kong-Country-Returns-Preview.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-17308" class="size-full wp-image-17308" src="https://gamingbolt.com/wp-content/uploads/2010/12/E3-2010-Donkey-Kong-Country-Returns-Preview.jpg" alt="" width="505" height="314" srcset="https://gamingbolt.com/wp-content/uploads/2010/12/E3-2010-Donkey-Kong-Country-Returns-Preview.jpg 620w, https://gamingbolt.com/wp-content/uploads/2010/12/E3-2010-Donkey-Kong-Country-Returns-Preview-300x186.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-17308" class="wp-caption-text">Donkey Kong. &#039;Nuff said.</p></div></p>
<p style="text-align: justify">And at this point, I officially give up.</p>
<p style="text-align: justify">Q4 2010 can be described using two words as far as the Wii is concerned. One word is Oh. The other is F**k.</p>
<p style="text-align: justify">Remember how I&#8217;ve been hinting at a &#8216;storm&#8217; and &#8216;Nintendo taking charge&#8217; all throughout this article? Well, this, buddies, is it- this is when shit hit the fan. This is when Nintendo unleashed the Wii in a bellow of fury at everyone around, bolstered by jaw dropping third party support, to prove, once and for all, that the Wii was relevant, that it was here to <em>stay</em>, and that the competition better watch out.</p>
<p style="text-align: justify">There are so many games to list out! Beginning with the adorable and fresh new take on a beloved character with Kirby&#8217;s Epic Yarn, to the return of the undisputed king- I mean Kong- of gaming, with Retro Studios&#8217; finely crafted Donkey Kong Country Returns, to the re imaging of one of the most beloved games of all time in Goldeneye 007,  to the triumphant return of Sega&#8217;s mascot in Sonic Colors, the game that finally got Sonic in 3D right, to Warren Spector&#8217;s finely made yet divisive epic, Epic Mickey, to Treyarch&#8217;s Call of Duty: Black Ops, which for once represented a third party game <em>not </em>compromised on the Wii, to the surprisingly party title Wii Party, to the sequel of the dance hit, Just Dance 2, to the return of a much loved SNES classic in NBA Jam, to Nintendo&#8217;s blast from the past with Super Mario All Stars, to the third hurrah of star music game series with Rock Band 3&#8230;</p>
<p style="text-align: justify">And even WiiWare got in on the fun. Whether we talk about Bit.Trip Fate, the last entry in the retro rhythm game series that truly was a fitting farewell to the beloved saga, or of Sonic the Hedgehog 4 Episode 1, which was Sega&#8217;s attempt at taking Sonic back to his roots, the downloadable service was in full form these three months.</p>
<p>I mean, what were they smoking? How can <em>one console see so many worthwhile and un-missable releases in so short a time frame?</em></p>
<p>If this is where the Wii picks up from in 2011, then well, I&#8217;m gonna have to throw my cynic hat away.</p>
<h2>CONCLUSION</h2>
<p>There&#8217;s a reason why so many people proclaim the Wii &#8216;won&#8217; 2010- the console was a beastly juggernaut. Just look at that list of software. It&#8217;s not even half of what the console had to offer. Many worthwhile releases had to be trimmed down from this piece, just because this article was running so long.</p>
<p>2010 is the year when Nintendo took charge- it&#8217;s the year when they returned to their roots. Even as Microsoft and Sony began to chase after the fickle casual crowds with their own takes on motion control (with, I may add, varying degrees of success), Nintendo finally acknowledged the hardcore gamer, and gave him his due.</p>
<p>2010 was the year when the Wii&#8217;s library swelled to epic proportions. At this point, anybody who buys a Wii really has no right or reason to complain- there are too many darn games to play on the system!</p>
<p>2010 was the year when third parties game appeared on the Wii, and they actually sold. It was the year when Nintendo ditched the motion control act, and went after the traditional way of gaming. It was the year when the WiiWare service finally came into its own. The year when Nintendo&#8217;s sales, ironically, slowed down to such an extent that even company head honcho Iwata expressed concerns.</p>
<p>As always, it was a year riddled with contradictions. But, for the first time, it can also well and truly be said that this, this was the year of the Wii.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">17297</post-id>	</item>
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		<title>Sonic Colours Review</title>
		<link>https://gamingbolt.com/sonic-colours-reviewed</link>
					<comments>https://gamingbolt.com/sonic-colours-reviewed#comments</comments>
		
		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Mon, 15 Nov 2010 10:26:51 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sonic Colors]]></category>
		<category><![CDATA[Wii]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=14295</guid>

					<description><![CDATA[It was only a few weeks ago I was sat in this very same chair with my head in my hands lamenting the missed opportunity that was Sonic the Hedgehog 4. My head has once again been lifted as I have had the pleasure of playing Sonic Colours, the game that Sonic 4 should have [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>It was only a few weeks ago I was sat in this very same chair with my head in my hands lamenting the missed opportunity that was Sonic the Hedgehog 4. My head has once again been lifted as I have had the pleasure of playing Sonic Colours, the game that Sonic 4 should have been all along. It takes the fundamental gameplay of the franchise whilst, adding to and, updating it into a modern context.</p>
<p>The gameplay features the same simplicity and sense of speed we came to enjoy in the older Sonic games but shifts often between a 3D and 2D perspective. Think the good bits of 2008&#8217;s Sonic Unleashed with a little bit of Mario Galaxy for good measure (and no bloody werehog sections or other characters to ruin it.) The story follows Sonic as he investigates a theme park that Dr. Eggman has built for fear that the evil genius is hatching yet another plan for world domination. The levels take place on the planets that surround the theme park, again showing the Mario Galaxy influence outright. The plot escalates when you discover that Eggman is attempting to capture the alien-like wisp creatures, who plead Sonic to rescue them from Eggman&#8217;s clutches. In return these little critters grant Sonic new colour abilities ranging from the ability to fly for a temporary time, to the power to drill through the ground. The abilities help keep the gameplay from getting stale and add a decent puzzle element later on as you need to mix and match your abilities to reach the goal.</p>
<p><div id="attachment_14314" style="width: 630px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/11/Sonic-Colours-Wii-screenshots2d.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-14314" class="size-full wp-image-14314" src="https://gamingbolt.com/wp-content/uploads/2010/11/Sonic-Colours-Wii-screenshots2d.jpg" alt="" width="620" height="385" srcset="https://gamingbolt.com/wp-content/uploads/2010/11/Sonic-Colours-Wii-screenshots2d.jpg 620w, https://gamingbolt.com/wp-content/uploads/2010/11/Sonic-Colours-Wii-screenshots2d-300x186.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><p id="caption-attachment-14314" class="wp-caption-text">It&#8217;s nice to have Sonic back again in all his former glory</p></div></p>
<p>The gameplay is generally solid throughout and retains the swift and speedy gameplay that the series is renowned for. This is the next gen Sonic game we have needed all along. The path isn&#8217;t entirely rose-tinted however, as an occasionally confusing level design can lead to one too many of those “where do I go next” type of moments. This is also usually the point in my reviews for these types of games where I criticise them for ripping off other titles, but in the case of Sonic Colours I actually found its blatant assimilation of gameplay and presentation components from Mario Galaxy 2 improved the experience to no end. Everything from the colour powers, to the constant perspective shifts is very clearly sourced from the recent instalments in the Mario franchise, but if you&#8217;re going to steal you may as well steal from the best.</p>
<p>While we&#8217;re on the topic of theft from the Mario series, it is clear to note this in the game&#8217;s soundtrack. Once more however, this is a case of it greatly improving the game and giving it a defining characteristic that further brings the franchise out of the 8 bit generation. Gone are the chirpy midi tracks as they are seamlessly replaced by rich orchestral textures that give Colours a whole new feel and tone within the Sonic series. Sadly, the same can not be said of the voice acting. It is still in that awful way of trying to give Sonic and pals more “attitude” and it&#8217;s just very&#8230; well, lame. There is no other word to describe it. If only they replaced it with cute animal noises and gave us subtitles. If only the mute button was easier to find on my TV remote. Anything to prevent myself from having to here more of this embarrassing excuse for voice acting.</p>
<p><div id="attachment_14315" style="width: 630px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/11/Sonic-Colours-3d.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-14315" class="size-full wp-image-14315" src="https://gamingbolt.com/wp-content/uploads/2010/11/Sonic-Colours-3d.jpg" alt="" width="620" height="385" srcset="https://gamingbolt.com/wp-content/uploads/2010/11/Sonic-Colours-3d.jpg 620w, https://gamingbolt.com/wp-content/uploads/2010/11/Sonic-Colours-3d-300x186.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><p id="caption-attachment-14315" class="wp-caption-text">Colours sports some rather tasty visuals for a Wii title</p></div></p>
<p>The Graphical side of the presentation is thankfully more unanimously enjoyable. The game looks smooth and crisp and, even during the high speed sections, Sonic Colours runs at a smooth frame rate. My only gripe was the jagged edges that occur on account of the Wii&#8217;s ridiculous inability to output in HD, but this is a criticism of the hardware and not the game. As far as Wii games go, Sonic Colours is one of the better looking ones out there.</p>
<p>As far as lifespan is concerned Sonic Colours manages to deliver yet again. The main story mode itself clocks in at roughly six hours if you blitz it, but going for all the secret red rings and the elusive S rankings for each level will increase your game time considerably. When you&#8217;re done with that there is also the sonic simulator mode, that features a bunch of new retro themed levels. Admittedly these levels didn&#8217;t feel quite as well designed as the main story levels, but the ability to play through them co-op with a friend is certainly a nice touch.</p>
<p><div id="attachment_14316" style="width: 630px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/11/Sonic-Colours-2-player.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-14316" class="size-full wp-image-14316" src="https://gamingbolt.com/wp-content/uploads/2010/11/Sonic-Colours-2-player.jpg" alt="" width="620" height="385" srcset="https://gamingbolt.com/wp-content/uploads/2010/11/Sonic-Colours-2-player.jpg 620w, https://gamingbolt.com/wp-content/uploads/2010/11/Sonic-Colours-2-player-300x186.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><p id="caption-attachment-14316" class="wp-caption-text">The inclusion of a two player mode is a nice touch, and a pleasant reminder of the days of Sonic 2 and 3</p></div></p>
<p>The Sonic series has been setting itself ablaze for the past decade or so, but Colours rises like a phoenix from these ashes. Sonic is now officially fun again. Spread the word people! Sonic Colours is a game worthy of your attention and I sincerely hope that in this busy Holiday season it gets the sales that it deserves.</p>
<p style="text-align: left;"><em><strong><span style="color: #ff6600;">This game was reviewed on the Nintendo Wii.</span></strong></em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">14295</post-id>	</item>
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		<title>New Sonic Colours Gameplay Trailer [HD]</title>
		<link>https://gamingbolt.com/new-sonic-colours-gameplay-trailer-hd</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Mon, 01 Nov 2010 09:12:50 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic Colors]]></category>
		<category><![CDATA[Wii]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=13332</guid>

					<description><![CDATA[Sega have released an new trailer for Sonic Colors. Sonic Colours is an upcoming game for the Wii and Nintendo DS. The game is set to release on November 11, 2010 in Australia, November 12, 2010 in Europe, November 16, 2010 in North America, and November 18, 2010 in Japan.]]></description>
										<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="655" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="https://www.youtube.com/v/GAadsAR8rH4?fs=1&amp;hl=en_US&amp;hd=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>Sega have released an new trailer for Sonic Colors. Sonic Colours is an upcoming game for the Wii and Nintendo DS. The game is set to release on November 11, 2010 in Australia, November 12, 2010 in Europe, November 16, 2010 in North America, and November 18, 2010 in Japan.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">13332</post-id>	</item>
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		<title>Sonic Colors Release Date Annouced</title>
		<link>https://gamingbolt.com/sonic-colors-release-date-annouced</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 06 Aug 2010 15:54:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[Sonic Colors]]></category>
		<category><![CDATA[Wii]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=10362</guid>

					<description><![CDATA[SEGA has just announced that Sonic Colors, their upcoming Wii and DS adventure title, will be hitting the shelves Nivember 12th this year. Sonic Colors, SEGA says, will be building on the aspects that were acclaimed in Sonic Unleashed, and is being made to cater to the demands of those who enjoyed Soni&#8217;c 3D outings [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>SEGA has just announced that Sonic Colors, their upcoming Wii and DS adventure title, will be hitting the shelves Nivember 12th this year.</p>
<p>Sonic Colors, SEGA says, will be building on the aspects that were acclaimed in Sonic Unleashed, and is being made to cater to the demands of those who enjoyed Soni&#8217;c 3D outings (if such people exist).</p>
<p>Here&#8217;s the newly released trailer:</p>
<p><object width="640" height="385"><param name="movie" value="https://www.youtube.com/v/3CNcdGQCo64&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="https://www.youtube.com/v/3CNcdGQCo64&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p>Watch this space for more information as it comes.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">10362</post-id>	</item>
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		<title>Sega thinks that &#8220;fans will love Sonic Colors&#8221;</title>
		<link>https://gamingbolt.com/sega-thinks-that-fans-will-love-sonic-colors</link>
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		<dc:creator><![CDATA[Daniel Ravid]]></dc:creator>
		<pubDate>Thu, 24 Jun 2010 07:57:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic Colors]]></category>
		<category><![CDATA[Wii]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/06/24/sega-thinks-that-fans-will-love-sonic-colors/</guid>

					<description><![CDATA[According to Takashi Iizuka, the game producer of Sonic Colors, fans of the Sonic franchise will love Colors. &#8220;I&#8217;m confident that the fans who were purely waiting for a Sonic action game will definitely love this game.&#8221; he said on the latest issue of the Official Nintendo Magazine. And then according to Sega&#8217;s Marcella Churchill, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>According to Takashi Iizuka, the game producer of Sonic Colors, fans of the Sonic franchise will love Colors.</p>
<p>&#8220;I&#8217;m confident that the fans who were purely waiting for a Sonic action game will definitely love this game.&#8221; he said on the latest issue of the Official Nintendo Magazine.</p>
<p>And then according to Sega&#8217;s Marcella Churchill, Sonic Colors is what fans have been waiting for.</p>
<p>&#8220;We&#8217;ve basically taken the best levels of daytime Sonic Unleashed which is what fans have been asking for and brought you a whole new game.&#8221; she said.</p>
<p>Sonic Colors is due for release in Q4 of 2010.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/06/soniccolors08.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-9248" src="https://gamingbolt.com/wp-content/uploads/2010/06/soniccolors08.jpg" alt="" width="505" height="285" /></a></p>
<p><a href="http://www.computerandvideogames.com/article.php?id=253152" target="_blank">Source</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">9411</post-id>	</item>
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		<title>E3 2010: New Sonic Colors Screens</title>
		<link>https://gamingbolt.com/e3-2010-new-sonic-colors-screens</link>
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		<dc:creator><![CDATA[Samson Iglesias]]></dc:creator>
		<pubDate>Wed, 16 Jun 2010 23:48:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[Sonic Colors]]></category>
		<category><![CDATA[Wii]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=9245</guid>

					<description><![CDATA[Here are the newest pictures of the game in action from the E3 2010 floor. Not much is known on the story of the game but it will be out for the Wii Q4 2010.]]></description>
										<content:encoded><![CDATA[<p>Here are the newest pictures of the game in action from the E3 2010 floor. Not much is known on the story of the game but it will be out for the Wii Q4 2010.</p>
<p><img loading="lazy" decoding="async" class="alignnone" src="https://gamingbolt.com/wp-content/uploads/2010/06/soniccolors04.jpg" alt="" width="505" height="285" /></p>
<p><img loading="lazy" decoding="async" class="alignnone" src="https://gamingbolt.com/wp-content/uploads/2010/06/soniccolors05.jpg" alt="" width="505" height="285" /></p>
<p><img loading="lazy" decoding="async" class="alignnone" src="https://gamingbolt.com/wp-content/uploads/2010/06/soniccolors07.jpg" alt="" width="505" height="285" /></p>
<p><img loading="lazy" decoding="async" class="alignnone" src="https://gamingbolt.com/wp-content/uploads/2010/06/soniccolors08.jpg" alt="" width="505" height="285" /></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">9245</post-id>	</item>
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		<title>Sonic Colors announced, new trailer inside</title>
		<link>https://gamingbolt.com/sonic-colors-announced-new-trailer-inside</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Thu, 27 May 2010 14:50:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic Colors]]></category>
		<category><![CDATA[Wii]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=8629</guid>

					<description><![CDATA[Sega have announced the next game in the long running Sonic series for the Wii and the DS. This one is called Sonic Colors and will have a sci-fi where our heroes will be once again facing against Dr. Eggman. The PR states: &#8220;A unique playground has been seen orbiting the planet of Sonic the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Sega have announced the next game in the long running Sonic series for the Wii and the DS. This one is called Sonic Colors and will have a sci-fi where our heroes will be once again facing against Dr. Eggman. The PR states: &#8220;A unique playground has been seen orbiting the planet of Sonic the Hedgehog. Some rumors speak of an alien race called wisps, with a rare colored energy, which is now imprisoned here, by the evil Dr. Eggman. Sonic, once arrived on the planet’s entertainment, you can use immediately made aware of this rare power to help colored wisps in the escape.&#8221;</p>
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