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	<title>soul calibur 6 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Games That Had An Unlockable Harder Difficulty Only To Drive You Crazy</title>
		<link>https://gamingbolt.com/15-games-that-had-an-unlockable-harder-difficulty-only-to-drive-you-crazy</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 23 Sep 2019 07:19:41 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=415923</guid>

					<description><![CDATA[Not hard enough? Here, torture yourself some more.]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: inherit;"><span class="bigchar">T</span>hough there are many who prefer their games to be accessible, there are also those who really like to challenge themselves. Often, some titles satisfy those needs by themselves, but more often than not, games end up giving options to players in case they want something <em>really </em>challenging- options that they present as rewards. Finishing a game and then playing it through again on a newly unlocked harder difficulty isn&#8217;t something that everyone enjoys, that&#8217;s for sure, but there&#8217;s a certain appeal to it as well. In this feature, we&#8217;ll be taking a look at some games that featured some truly gruelling unlockable harder difficulties.</span></p>
<p><strong>METAL GEAR SOLID 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/08/Metal-Gear-Solid-2-Sons-of-Liberty.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-302502" src="https://gamingbolt.com/wp-content/uploads/2017/08/Metal-Gear-Solid-2-Sons-of-Liberty.jpg" alt="Metal Gear Solid 2 Sons of Liberty" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/Metal-Gear-Solid-2-Sons-of-Liberty.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/08/Metal-Gear-Solid-2-Sons-of-Liberty-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Metal Gear Solid 2 </em>came out in Europe a few months after it did elsewhere, but players got a pretty sweet reward for their patience in the form of European Extreme difficulty. Even harder than regular Extreme, European Extreme gave players zero rations throughout the games, buffed up enemies so they could essentially deliver one hit kills (especially the bosses), and made it so that if you ever broke stealth and alerted an enemy, it was game over for you.</p>
<p>
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		<title>Soulcalibur 6 Guide: How To Do A Reversal Edge And Unlock Inferno</title>
		<link>https://gamingbolt.com/soulcalibur-6-guide-how-to-do-a-reversal-edge-and-unlock-inferno</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 25 Oct 2018 09:25:34 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=369282</guid>

					<description><![CDATA[Tips and tricks regarding the most unique content and mechanics in Soul Calibur 6 ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/soulcalibur-vi-6.jpg"><img decoding="async" class="aligncenter wp-image-367711" src="https://gamingbolt.com/wp-content/uploads/2018/10/soulcalibur-vi-6.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/soulcalibur-vi-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/soulcalibur-vi-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/soulcalibur-vi-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/soulcalibur-vi-6-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><i>SoulCalibur 6</i> is now out, and it is absolutely incredible, especially for long time fans of the series. If you haven’t gotten your hands on it yet, I can’t recommend that you rectify that quickly enough. If you do, well, you’re probably wondering about just how deep the rabbit hole goes. That’s what we’re here to help you with. This specific guide teaches you how to unlock the only unlockable character in the game at the present moment, as well as how to pull of the game’s signature Reversal Edge mechanic.</p>
<p><b>UNLOCKING INFERNO</b></p>
<p>Inferno is ridiculously overpowered. He is so overpowered that he is outright banned from online play, and you can only play with him offline (say, against friends). Basically, even the developers realize he’s broken in terms of game balance.</p>
<p>But that’s what makes him so much fun to play with. If you want to give him a go yourself, unlocking him is easy: just complete Chapter 19 of the Story Mode. As of right now, this is the <i>only</i> way to unlock him. So, time to sit back and enjoy the game’s campaign, I guess.</p>
<p><b>REVERSAL EDGE</b></p>
<p>Reversal Edge is a brand new mechanic introduced into this game, as a bid to make it friendlier for newcomers. It works, too—you can use it at any time, without any meter or any cooldown, and you initiate a cool slow motion window where you and your opponent both must select one of eight moves to try and gain an advantage over the other.</p>
<p>Initiating a Reversal Edge is easy: R1 on PS4, RB on Xbox One. You can also press the heavy attack plus guard button to initiate it.</p>
<p>Once you do initiate it, your character enters a Guard stance. At this point, you and your opponent both need to pick <i>one of eight moves</i> to decide the outcome.</p>
<ul>
<li><b>Guard:</b> Will block all attacks( only Vertical Slash is the exception)</li>
<li><b>Guard Impact</b>: Can counter <i>all</i> attacks. It also gives you a frame advantage</li>
<li><b>Side Step</b>: Bad against Horizontal Attack and Kick. This gains you a frame advantage over Guard Impact.</li>
<li><b>Crouch</b>: Loses to kick and vertical attack. Advantageous if used against Guard Impact. Outright wins against a Horizontal Attack.</li>
<li><b>Back Step</b>: Disadvantageous against Horizontal Attack and Vertical Attack. Wins against Kick</li>
<li><b>Horizontal Attack</b>: Will always lose to Vertical Attacks, Guard Impact, and Crouch, but on the flip side, it beats Kick, Back Step and Side Step</li>
<li><b>Kick</b>:  It loses to Horizontal Attack, Guard Impact, and Back Step. Beats Vertical Attack, Side Step, and Crouch.</li>
<li><b>Vertical Attack</b>: It loses against Guard Impact, Side Step, and Kick. Beats Guard, Horizontal Attack and Back Step.</li>
</ul>
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		<title>Top 30 Graphically Intense Games of 2018 And Beyond</title>
		<link>https://gamingbolt.com/top-30-graphically-intense-games-of-2018-and-beyond</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 30 Jan 2018 15:35:33 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=321118</guid>

					<description><![CDATA[No matter your aesthetic tastes, these games will definitely overwhelm you with their visuals.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>raphics are always subjective. Someone might appreciate a phenomenal cel-shaded aesthetic like Okami while others will find the realistic visuals of Battlefield 1 more compelling. Thankfully, there&#8217;s no shortage of games with amazing graphics in 2018 and beyond. Let&#8217;s take a look at 30 such titles and why they stand out the most.</p>
<p><b>Metro Exodus</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/metro-exodus-screenshot-.jpg"><img decoding="async" class="aligncenter wp-image-298344" src="https://gamingbolt.com/wp-content/uploads/2017/06/metro-exodus-screenshot-.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/metro-exodus-screenshot-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/06/metro-exodus-screenshot--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/06/metro-exodus-screenshot--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/06/metro-exodus-screenshot--1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>4A Games&#8217; Metro franchise has always offered a less than typical shooting experience with its survival elements and bullet economy. Metro Exodus appears to take the franchise even further, as our hero Artyom seemingly embarks across the country with his friends. The gorgeous landscapes, creature designs and weather effects look as great as ever and we can&#8217;t wait to see where Metro Exodus goes.</p>
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		<title>[UPDATE] Geoff Keighley Teases Announcement For The Sixth Entry In A Major Franchise At TGA 2017</title>
		<link>https://gamingbolt.com/geoff-keighley-teases-announcement-for-the-sixth-entry-in-a-major-franchise-at-tga-2017</link>
					<comments>https://gamingbolt.com/geoff-keighley-teases-announcement-for-the-sixth-entry-in-a-major-franchise-at-tga-2017#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 03 Dec 2017 17:03:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[UPDATE: We took the quote out of context. Full clarification inside.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/the-game-awards.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-314392" src="https://gamingbolt.com/wp-content/uploads/2017/12/the-game-awards.jpg" alt="" width="620" height="364" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/the-game-awards.jpg 1642w, https://gamingbolt.com/wp-content/uploads/2017/12/the-game-awards-300x176.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/12/the-game-awards-768x451.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/12/the-game-awards-1024x601.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>Update:</strong> GamingBolt incorrectly reported the context of Geoff Keighley&#8217;s response. Jason Schreier, the author of the Kotaku article (linked below in the original post) <a href="https://twitter.com/jasonschreier/status/937686767553085441" target="_blank" rel="noopener">has clarified on his Twitter feed</a> that Keighley&#8217;s response actually meant that The Game Awards will have a more focused approach (the &#8220;<em>thirty seconds long CG teaser trailer for the sixth entry in an &#8216;insane&#8217; franchise</em>&#8221; was used as an analogy by Keighley to convey the message). GamingBolt apologizes and regrets this error.</p>
<p><strong>Original post:</strong></p>
<p>The Game Awards are almost upon us, with the show less than a week away now, and we&#8217;ve been hearing a lot about <a href="https://gamingbolt.com/the-game-awards-2017-is-the-biggest-in-terms-of-scope-and-scale-world-premiers-teased">how big it&#8217;s going to be</a>, and how big the <a href="https://gamingbolt.com/the-game-awards-new-video-teases-several-new-game-announcements">world premiers lineup</a> is going to be. Geoff Keighley, who is, of course, the creator of the awards show, recently made some comments in light of that which will definitely get a whole lot of people <em>really </em>excited.</p>
<p>While speaking about the awards show in <a href="https://kotaku.com/how-video-games-biggest-award-show-comes-together-1820880314" target="_blank" rel="noopener">Kotaku&#8217;s Splitscreen podcast</a>, Keighley was talking about how there will be plenty of major announcements at the show this year, both for things that are already officially announced, and for games no one knows about yet. Keighley went on to give an example, saying that there&#8217;s going to be a thirty seconds long CG teaser trailer for the sixth entry in an &#8220;insane&#8221; franchise.</p>
<p>That, of course, is quite a vague statement, but it does open up speculation for a lot of major games. For instance, something like <em>Soul Calibur 6</em>, or even <em>Metal Gear Solid 6</em>. Then there&#8217;s other franchises as well, such as <em>The Elder Scroll 6</em>, or even <em>Halo 6 </em>(though that seems a little less likely).</p>
<p>The Game Awards are, of course, not far away now. The show takes place on this Thursday, December 7, so we&#8217;ll find out soon enough ourselves. Stay tuned to GamingBolt for continued coverage.</p>
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