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	<title>Soul Reaver &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Soul Reaver was originally a New IP, and not a sequel to Blood Omen &#8211; Amy Hennig</title>
		<link>https://gamingbolt.com/soul-reaver-was-originally-a-new-ip-and-not-a-sequel-to-blood-omen-amy-hennig</link>
					<comments>https://gamingbolt.com/soul-reaver-was-originally-a-new-ip-and-not-a-sequel-to-blood-omen-amy-hennig#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Sun, 14 Oct 2012 05:03:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blood omen]]></category>
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		<category><![CDATA[Soul Reaver]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=115897</guid>

					<description><![CDATA[Game was originally called The Shifter.]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;"><a href="https://gamingbolt.com/wp-content/uploads/2012/10/soul-reaver.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-115899" title="soul reaver" src="https://gamingbolt.com/wp-content/uploads/2012/10/soul-reaver.jpg" alt="" width="505" height="654" srcset="https://gamingbolt.com/wp-content/uploads/2012/10/soul-reaver.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/10/soul-reaver-231x300.jpg 231w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">Soul Reaver writer and director, and Uncharted&#8217;s writer, Amy Hennig, has mentioned that Soul Reaver wasn&#8217;t designed as a sequel to Blood Omen in a fantastic retrospective on PS Blog. The game was originally known as The Shifter.</p>
<p style="text-align: justify;">&#8220;The protagonist was essentially a fallen angel of death, a reaper of souls hunted by his former brethren, and now driven to expose and destroy the false god they all served.&#8221; she revealed.</p>
<p style="text-align: justify;">&#8220;The Shifter concept was the genesis of the game that would become Soul Reaver; the core ideas were all there. The hero was an undead creature, able to shift between the spectral and material realms, and glide on the tattered remains of his wing-like coattails.</p>
<p style="text-align: justify;">&#8220;We conceived the spirit realm as a twisted, expressionistic version of the physical world. The hero was bent on revenge after being betrayed and cast down by his creator – like Raziel, he was a dark savior figure, chosen to restore balance to a blighted, dystopian world.</p>
<p style="text-align: justify;">&#8220;When we were asked to adapt this concept into a sequel to Blood Omen, our challenge was to take all these ideas and merge them creatively into the Legacy of Kain mythos.&#8221;</p>
<p style="text-align: justify;">These games are quite fantastic and also have some of the best writing ever seen in videogames, so it would be an incredible thing to see a new Soul Reaver game, or at last HD remakes for the previous ones.</p>
<p style="text-align: justify;">You can read more <a href="http://blog.us.playstation.com/2012/10/12/behind-the-classics-amy-hennig-talks-soul-reaver-secrets/">here</a>.</p>
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