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	<title>Soulcalibur VI &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Soulcalibur 6 PS4 Pro vs Xbox One X Graphics Comparison &#8211; A Mixed Bag</title>
		<link>https://gamingbolt.com/soulcalibur-6-ps4-pro-vs-xbox-one-x-graphics-comparison-a-mixed-bag</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Fri, 19 Oct 2018 13:22:17 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Graphics Analysis]]></category>
		<category><![CDATA[Namco Bandai]]></category>
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		<category><![CDATA[Soulcalibur VI]]></category>
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					<description><![CDATA[Despite featuring fantastic gameplay, Soulcalibur 6 on PS4 Pro and Xbox One X is a mixed bag from a technical perspective.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t’s been more than six years since <em>Soulcalibur V </em>was released on PlayStation 3 and Xbox 360. After the somewhat mixed performance of <em>Soulcalibur V, </em>both commercially and critically, the future looked quite dreary for the series. But at The Game Awards 2017, Bandai Namco (after Producer Motohiro Okubo consistent efforts to get the series back into action <a href="https://www.dualshockers.com/soulcalibur-6-could-be-last/" target="_blank" rel="noopener">as per an interview with DualShockers</a>), finally announced a new entry after almost six years. <em>Soulcalibur 6 </em>was recently released and much to our surprise, the game has totally <a href="https://gamingbolt.com/soulcalibur-vi-review-the-soul-still-burns">managed to exceed our expectations</a> as far as gameplay goes. However, it remains to be seen whether the critical success will translate into commercial success and whether the game will be able to live up to the excellent <em>Tekken 7 </em>and fan’s massive expectations<em>. </em>Regardless of the success the game will possibly achieve, <em>Soulcalibur 6 </em>from a technical standpoint is a rather interesting case to analyze.</p>
<p><a href="https://gamingbolt.com/tekken-7-graphics-comparison-ps4-pro-vs-pc-maxed-out-settings-on-gtx-1080ti">Last year’s <em>Tekken 7 </em>was one of the best-looking fighters around,</a> thanks to a full physical based rendering pipeline and fantastic lighting effects. It marked a shift for the franchise not only in terms of gameplay but also visually and the technology implemented. However, <em>Soulcalibur 6 </em>is a bit of a different story. It uses the same engine as <em>Tekken 7 (</em>which is Unreal Engine 4) but it really doesn’t push the envelope like <em>Tekken 7 did. </em>Characters and environments in <em>Tekken 7 </em>used high poly models, advanced skin shaders, fantastic particle effects and adherence to physical based lighting. These parameters are pretty much downgraded in <em>Soulcalibur 6</em>. In fact, the abundant use of depth of field in <em>Soulcalibur 6</em> is just a cover for some of the shoddy textures the game is trying to hide. Particle effects, too, are not as impressive as the ones we saw in <em>Tekken 7 </em>but they get the job done, we suppose<em>.</em></p>
<p><iframe title="Soulcalibur 6 Complete Graphics Analysis, PS4 PRO vs Xbox One X Comparison [4K/60fps]" width="500" height="281" src="https://www.youtube.com/embed/wiIGZb9B664?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>We also have a bit to add about the material shaders and anti-aliasing solution used in <em>Soulcalibur 6</em>. Once again, <em>Soulcalibur 6 </em>disappoints in these two departments. The game has jaggies over its character models and environments, and the material shaders are rendered in very low quality at times, giving us the impression that the game was stuck in the transition between last and current gen.</p>
<p>Despite having some negatives, <em>Soulcalibur 6 </em>has some shining positives too. Its art style is pretty fantastic, and this is expected given the series has always exceled in this department. Animations for the most part are pretty fluid and the moves have a certain weight to them. However, the highlight of <em>Soulcalibur 6’s </em>technical pillar is the game’s fantastic image quality. The overall rendered image looks extremely crisp and the colors really pop out. This is a big change compared to the dark look and feel of <em>Soulcalibur 5. </em>In a way, Project Soul’s <em>Soulcalibur 6 </em>is definitely a huge step from <em>Soulcalibur 5 </em>but compared to what Bandai Namco Studios achieved with <em>Tekken 7, Soulcalibur 6 </em>definitely is a step down. Now, there could be a number of reasons for this but our best assumption is this: Bandai Namco wanted to play it safe with<em> Soulcalibur 6 </em>by not investing too much into graphics side of things. It makes sense in a way given how risky this project was for the publisher.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/soulcalibur-vi-6.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-367711" src="https://gamingbolt.com/wp-content/uploads/2018/10/soulcalibur-vi-6-1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/soulcalibur-vi-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/10/soulcalibur-vi-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/soulcalibur-vi-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/soulcalibur-vi-6.jpg 1920w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Now, on the console front we have some interesting differences to point out between the PS4 Pro and Xbox One X versions of <em>Soulcalibur 6. </em>Other then the usual differences in resolution, the Xbox One X has a better anti-aliasing solution in place and slightly better ambient occlusion. We also witnessed better draw distances on the Xbox One X version. On the PS4 Pro, however, we spotted some low-resolution textures here and there. Both platforms are largely affected by low quality textures in the environment but other than the differences mentioned before, the core assets are 1:1 across both versions. On the frame rate front both versions performed admirably well, with frame rate drops only happening during finalization of characters and stage selection screens. At the end of the day, <em>Soulcalibur 6 </em>plays best on the Xbox One X and that really is not such a huge surprise.</p>
<p><em>Soulcalibur 6, </em>from a purely graphical perspective is a step down from the brilliant <em>Tekken 7</em>. I hope that whenever the next entry happens, the developers will push the visual envelope ahead instead of not taking risks. Having said that, <em>Soulcalibur 6 </em>is this generation’s finest fighting game with excellent gameplay. And gameplay always wins over graphics, right?</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">368326</post-id>	</item>
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		<title>Soulcalibur 6 Guide: 11 Tips And Tricks You Need To Know</title>
		<link>https://gamingbolt.com/soulcalibur-6-guide-11-tips-and-tricks-you-need-to-know</link>
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		<dc:creator><![CDATA[Will Borger]]></dc:creator>
		<pubDate>Fri, 19 Oct 2018 07:05:15 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Soulcalibur VI]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=367880</guid>

					<description><![CDATA[If you're headed back to the stage of history, we have some advice for you.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>ans of burning souls, big swords, and announcers with deep voices welcoming you back to the sage of history rejoice: <em>SoulCalibur</em> is back and <em>SoulCalibur VI</em> is one of the best games the series has seen in a long, long time. But where do you start? Which of the 20 playable characters do you use? What mode should you play first? Are they any new mechanics you should be aware of? How should you try to learn the characters? This is stuff the game doesn’t always tell you. But don’t worry; whether you’re a <em>SouCalibur</em> legend, a lapsed fan returning to continue your story, or taking your place on the stage of history, we’ve got you covered.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/Soulcalibur-6-Cervantes.jpg"><img decoding="async" class="aligncenter wp-image-360659" src="https://gamingbolt.com/wp-content/uploads/2018/09/Soulcalibur-6-Cervantes-1024x576.jpg" alt="Soulcalibur 6 Cervantes" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/Soulcalibur-6-Cervantes-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/09/Soulcalibur-6-Cervantes-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/Soulcalibur-6-Cervantes-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/Soulcalibur-6-Cervantes.jpg 1280w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>Start By Picking A Character</strong></p>
<p>This is fighting game 101, but the first thing you should do is pick the character you want to play. If you’re a veteran, that might mean returning to an old friend. For others, it could be trying a character you’ve always thought was cool, or picking one of the new additions to the cast. Maybe you’re here because you’re a fan of <em>The Witcher</em> and you want to kick ass with Geralt. You could choose based off looks, their backstory (which you can access in the Museum), their fighting style, or any one (or more) of a dozen reasons. Whatever it is, pick your character before you do anything, and I mean <em>anything</em>, else.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-361333" src="https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-4-1024x576.jpg" alt="soulcalibur 6" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-4.jpg 1280w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>Head to Training Mode</strong></p>
<p>Got a character you think you might like? Good. Head to training mode. Yeah, I know, I know, it’s way more fun to go straight into things and start whacking people with whatever weapon your character has, but you’ve gotta know what you’re doing first. That means getting acquainted with your character’s moveset, what their Critical Edge does, how their Soul Charge works, the basic button inputs for your core combos and attacks, etc. You don’t have to spend a lot of time in training mode – maybe only a few minutes – but by the time you leave, you should know how to do a few attacks, throw your opponent, activate your Soul Charge (and when to use it) and how and when to use your Critical Edge. Oh, and you should like your character, too. If you find that you don’t like the character you initially picked, go pick another one, and head back here. Do that until you find someone you like.</p>
<p><strong>Play Libra of Soul First</strong></p>
<p><iframe loading="lazy" title="10 Tips and Tricks Soulcalibur 6 Doesn’t Tell You" width="500" height="281" src="https://www.youtube.com/embed/GVYB-messZQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>After you’ve got a character you like and a general idea of what they can do, you should head into Libra of Soul, the first of SoulCalibur VI’s new story modes. There’s a few reasons for this. First, Libra of Soul houses the game’s tutorial. Do that as soon as possible, because it’ll teach you almost everything you need to know about playing SoulCalibur VI. It will also allow you to play with the character creator and choose the style you wanted your created character to have. For bonus points, use the style that corresponds to the character you decided you liked in training mode. You see, there’s a method to this madness. You’re cooking with gas now. Libra is a great way to explore the world of SoulCalibur, get a feel for your character, learn to fight, and make some money while you’re at it. Trust me, you’re gonna spend a lot of time here.</p>
<p><strong>Check out Soul Chronicle</strong></p>
<p>Once you’ve spent some time in Libra of Soul meeting the core cast, getting a feel for the world, getting rich, and buying new weapons, you’ll probably wanna learn more about these characters you keep running in to. Well, that’s where Soul Chronicle comes in. See, this mode runs you through<em> SoulCalibur VI</em>’s primary plot (which follows Kilik) and the other characters’ stories, so it’s a good way to practice any character you think might be interesting and get a feel for the game’s story when you need to take a break from Libra of Soul.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/Soulcalibur-6-Raphael.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-362060" src="https://gamingbolt.com/wp-content/uploads/2018/09/Soulcalibur-6-Raphael-1024x576.jpg" alt="Soulcalibur 6 Raphael" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/Soulcalibur-6-Raphael-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/09/Soulcalibur-6-Raphael-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/Soulcalibur-6-Raphael-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/Soulcalibur-6-Raphael.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>The Character Creator is Insane</strong></p>
<p>Maybe you love your custom character. Maybe you don’t. Maybe you’re somewhere in between. Maybe you don’t understand the appeal of custom characters at all. Maybe it’s what you absolutely love. Regardless of where you fall on any of these questions, you’re gonna want to play with SoulCalibur VI’s character creator. You can do some pretty insane things with it. Wanna recreate character from your favorite movie? You can do it. Want to create some weird, axe-wielding demon? Piece of cake. What about a lizardman? Easy as pie. What about some sort of circus clown wielding nun chucks? It won’t even break a sweat. Even if you have no interest in really exploring what SoulCalibur VI’s character creator can do, I encourage you to check it out. It’s that good – and who knows? It might just be engaging enough to change your mind.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-361332" src="https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-3-1024x576.jpg" alt="soulcalibur 6" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-3.jpg 1280w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>Convert Your Gold into Soul Points</strong></p>
<p><em>SoulCalibur VI</em> has two currencies. Don’t worry, neither of them costs real money. The first one, gold, is earned in Libra of Soul and spent buying things like new weapons, food, and other upgrades for your character. The second one is Soul Points, or SP. You get SP by converting gold into it, though the exchange rate is terrible: 5,000 gold gets you 100 SP, but thankfully gold is really, really easy to come by. Why, then, would you ever use SP? Well, gold is good, but it can only be used in Libra of Souls. SP, on the other hand, applies to the entire game. You’ll spend most of it in the game’s museum mode, which is packed with al sorts of cool stuff to unlock – including stuff from every previous <em>SoulCalibur</em> game. You know you want some of that loot, so don’t forget to convert that SP!</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-7.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-361336" src="https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-7.jpg" alt="soulcalibur 6" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-7.jpg 700w, https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-7-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>Use Your Reversal Edge</strong></p>
<p>Does SoulCalibur VI tell you how to use Reveral Edge? Yes. Does it tell you how important it is? Not by a long shot. Reversal Edge works as both a counter and an attack, and using it right can quite can flip the game on its head. You’ve got to learn when to use it, how to counter it, and what combos to follow up a successful one up with. The game will teach you the basics, but it’s up to you to put in the work to make sure you’re using this new addition. If you aren’t, you’re not playing your character to their full potential.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-8.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-361337" src="https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-8-1024x576.jpg" alt="soulcalibur 6" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-8-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-8-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-8-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-8.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>Master Your Basic Moves and Combos</strong></p>
<p>SoulCalibur VI’s training mode will tell you all kinds of basic stuff, but one tab explaining your character’s moves describes your main techniques. It might seem like these are just the basics, but these moves are core parts of your character’s arsenal, and each character has a set that’s unique to them. Learning these moves and what they do will help you immensely in combat. So if a move or combo is listed under that tab, take note! Learn what it does, and you’re one step closer to victory.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/SoulCalibur-VI-Cervantes.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-367885" src="https://gamingbolt.com/wp-content/uploads/2018/10/SoulCalibur-VI-Cervantes-1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/SoulCalibur-VI-Cervantes-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/10/SoulCalibur-VI-Cervantes-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/SoulCalibur-VI-Cervantes-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/SoulCalibur-VI-Cervantes.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>Learn to Use Guard Impacts</strong></p>
<p>Guard Impacts might seem like a difficult technique for more advanced players, and it’s easy to be fooled into thinking you don’t need it to win. It’s easy to look at it and say “Yeah, I’ll learn that later” and then never do it. Don’t do that. Learn about Guard Impacts as soon as you can. <em>SoulCalibur VI</em> has simplified the input from past titles so you only have one to worry about, and being able to call out a predictable attack with a well-timed parry – and a follow-up combo – is huge, no matter what character you play.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/SoulCalibur-VI-Siegfried.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-367886" src="https://gamingbolt.com/wp-content/uploads/2018/10/SoulCalibur-VI-Siegfried-1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/SoulCalibur-VI-Siegfried-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/10/SoulCalibur-VI-Siegfried-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/SoulCalibur-VI-Siegfried-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/SoulCalibur-VI-Siegfried.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>Spend Your Meter Wisely</strong></p>
<p>Meter management in <em>SoulCalibur</em> isn’t as important as, say, <em>Street Fighter</em>, but it matters quite a bit. Problem is, it’s often difficult to determine what the best way to spend you meter is, or the right time to do it. Your options are twofold: Critical Edges are special techniques take an entire bar of meter and deal huge damage if they hit, while Soul Charge requires less meter and powers up your character. The nature of that power up varies from character to character, but it unlocks combo paths and techniques that wouldn’t otherwise be available. Knowing when to use these techniques – how to combo into your Critical Edge, when to use it, when to trade the guaranteed damage from a Critical Edge for the higher potential damage of Soul Charge – is something the game isn’t going to teach you how. You’ve gotta work through that yourself.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/SoulCalibur-6-Yoshimitsu.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-337365" src="https://gamingbolt.com/wp-content/uploads/2018/05/SoulCalibur-6-Yoshimitsu-1024x576.jpg" alt="SoulCalibur 6 Yoshimitsu" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/SoulCalibur-6-Yoshimitsu-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/05/SoulCalibur-6-Yoshimitsu-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/05/SoulCalibur-6-Yoshimitsu-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/05/SoulCalibur-6-Yoshimitsu.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>Drop by the Museum</strong></p>
<p>Given how much content <em>SoulCalibur VI</em> has, it’d be really easy to completely forget about the game’s Museum mode, but that would be a mistake. Not only does Museum mode have a ton of cool content to look at – character profiles, concept art, the stuff you can buy with SP – it also features a series of write-ups that will teach you how to play each character, whether you’re a novice, someone who’s been playing for a while, or an expert. From which moves to use to the overall style of play that character prefers, they’ve got it all. It’s a great addition to an already superb mode and you should check it out no matter what character you play.</p>
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		<title>SoulCalibur VI Review – The Soul Still Burns</title>
		<link>https://gamingbolt.com/soulcalibur-vi-review-the-soul-still-burns</link>
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		<dc:creator><![CDATA[Will Borger]]></dc:creator>
		<pubDate>Wed, 17 Oct 2018 08:34:57 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[project soul]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Soulcalibur VI]]></category>
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					<description><![CDATA[The legend will never die.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he first time I played a <em>SoulCalibur</em> game, I was visiting a friend in another state who, unlike me, actually had a Dreamcast. We played that game almost every day. Some days, that was mostly all we did. <em>SoulCalibur</em> captured our imagination. I’ve spent what must have been thousands of hours playing that game, either when visiting friends, at arcades, or finally the comfort of my own house, when I finally got my own Dreamcast and copy of the game. <em>SoulCalibur</em> was the first fighting game I really loved. Yeah, I’d played <em>Mortal Kombat</em> and <em>Street Fighter</em> and Tekken and a host of other fighters, but <em>SoulCalibur</em> was the first one I could play endlessly. Like most people, I didn’t know it was a sequel to <em>Soul Edge</em>; I just knew I loved it.</p>
<p><em>SoulCalibur II </em>was just as good as the original, adding more characters and more modes, while keeping the original’s fast pace, simplicity, and freedom of movement intact. III was a solid game, with perhaps the best single-player modes the series has ever had – a triumph in a fighter regularly lauded for its solo content. But the lack of an arcade edition meant that the game was unbalanced and it generally didn’t feel as good to play as <em>SoulCalibur</em> or <em>SoulCalibur II</em>. It introduced the series’ ridiculous in-depth character creator, but cracks were beginning to show in the formula. It just hadn’t changed that much. <em>IV</em> had similar ills. While it played better than <em>III</em>, it took away certain options from the character creator and lacked the magic of the originals.<em> V</em> was probably the series’ nadir. While it was a return to the mechanical excellence of the first two, it removed a number of fan favorite characters, such as Taki, Xianghua, Sophitia, Talim, Zasalamel, and Seong Mi-na. Some characters were replaced with their protégés or children, but certain styles were removed for no discernable reason. Worse, the series normally excellent single-player was replaced with a barebones alternative. Many fans were rightfully upset, and after <em>V</em>’s poor sales, a sequel seemed uncertain.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-8.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-361337" src="https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-8-1024x576.jpg" alt="soulcalibur 6" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-8-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-8-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-8-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-8.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Project Soul’s solution to <em>SoulCalibur</em>’s problems is both simple and elegant: keep the stuff that works, throw out the stuff that doesn’t, and bring back the stuff that series players expect without sacrificing the improvements made by recent games in the series. The easiest to fix was complaints about the series core cast. The game solves this problem by going back in time."</p>
<p><em>SoulCalibur VI</em>, then, is a game with something to prove. Project Soul seems to have gone through every criticism leveled at past games, and especially <em>SoulCalibur V</em>, and addressed them one by one. The result is what is easily the best game in the series since S<em>oulCalibur II</em> and a treat for both series veterans and those making their way to the stage of history for the first time. Project Soul’s solution to <em>SoulCalibur</em>’s problems is both simple and elegant: keep the stuff that works, throw out the stuff that doesn’t, and bring back the stuff that series players expect without sacrificing the improvements made by recent games in the series. The easiest to fix was complaints about the series core cast. The game solves this problem by going back in time.</p>
<p>The vast majority of <em>SoulCalibur VI</em> takes place during the original <em>SoulCalibur</em>, which means the new game serves as both something of a soft reboot for the series as well as a sequel. In addition to serving as a gateway to new players, this also means that the original cast is back. <em>VI</em>’s roster might be quite as big as <em>V</em>’s was, but the right characters are back: Taki, Seong Mi-na, Talim, Sophitia, Zasalamel, and Xianghua return, and the series is better off for it. In addition, this return to the series’ roots allows the developers to trim the story’s bloat. <em>SoulCalibur</em> has always had one of the more enjoyable, if still silly, plots in a fighting game, but the story started to go off the rails after <em>SoulCalibur III</em>, which resulted in excess characters and single-player modes that collapsed under the weight of the plot. Paring these elements back allows Project Soul to focus on the elements that worked in the first place.</p>
<p>But that doesn’t mean that everything old is new again. While they’re throwing out what didn’t work, Project Soul has kept much of what made <em>SoulCalibur V</em> work in place: the gameplay. <em>VI</em>’s builds on <em>V</em>’s changes, opting for refinement over wholesale redesign, though there are new elements, too. What returns is what worked. The Guard Impact system, a sort of parry that allows you to reflect an opponent’s attacks if timed properly, returns more or less untouched from <em>V</em>, which simplified it into a single command. The series trademark 8 Way Run returns unchanged, as well, and other elements <em>V</em> introduced, such as a meter that allows you to do special attacks and activate Soul Charge, a buff that powers up each character and their moves in specific ways, return, too.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/SoucaliburVI_Action_gameplay.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-367710" src="https://gamingbolt.com/wp-content/uploads/2018/10/SoucaliburVI_Action_gameplay-1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/SoucaliburVI_Action_gameplay-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/10/SoucaliburVI_Action_gameplay-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/SoucaliburVI_Action_gameplay-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/SoucaliburVI_Action_gameplay.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"No matter who you play, from a grappler like Astaroth to a specialist like Ivy, <em>SoulCalibur</em>’s problem has never been that its characters can’t do damage. The problem, rather, is defense. Aside from sidestepping and Guard Impacts, defensive options have always been limited. Project Soul has recognized that. The biggest mechanical addition in <em>VI</em> is Reversal Edge, a defensive technique that also allows for big damage if used properly."</p>
<p>On the surface, none of these things might seem liked a big deal, but they allow <em>SoulCalibur</em> to remain fast and fluid. The game has always maintained a careful balance, and that remains true here. Each character has access to vertical attacks, horizontal attacks, kicks, and throws, and combining these techniques with the 8 Way Run system is what makes <em>SoulCalibur</em> work. Horizontal attacks are quick and will hit your opponent even if they move up on down on the stage, but their damage is limited. Vertical attacks, on the other hand, are high damage affairs that can be sidestepped, leaving you open for attack. Kicks work as quick responses that can control space and work as counter attacks, and throws beat blocking. Combining these basics techniques and the 8 Way Run system is what makes <em>SoulCalibur</em> unique, and it’s good that Project Soul has embraced the series core while keeping new mechanics, like Critical Edges (think Super moves in Street Fighter) and the refined Soul Charge.</p>
<p>Unlike something like <em>Tekken</em>, the key to <em>SoulCalibur</em> has never been long combos or the ability to juggle an opponent, though certain characters do use juggling in their combos. Rather the focus is on outmaneuvering your opponent, knocking them down, and keeping them on the ground so you can get guaranteed damage with follow-up attacks. Each character has a different way of doing this: Taki, for instance, is fast and her short swords do their best work in close, while Siegfried is more defensive and wants to keep his opponent just in on the edge of his zweihander, and Cervantes uses special moves to control space and keep the opponent off guard.</p>
<p>No matter who you play, from a grappler like Astaroth to a specialist like Ivy, <em>SoulCalibur</em>’s problem has never been that its characters can’t do damage. The problem, rather, is defense. Aside from sidestepping and Guard Impacts, defensive options have always been limited. Project Soul has recognized that. The biggest mechanical addition in <em>VI</em> is Reversal Edge, a defensive technique that also allows for big damage if used properly. When a character activates Reversal Edge, they essentially enter a state that makes them immune to throws and normal attacks. There are exceptions: Break Attacks, which are special attacks designed to break an opponent’s guard, can beat them, but most normal attacks will lose out. After enough time has passed, or you let go of the button, you’ll transition to a Reversal Edge attack.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/soulcalibur-vi-6.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-367711" src="https://gamingbolt.com/wp-content/uploads/2018/10/soulcalibur-vi-6-1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/soulcalibur-vi-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/10/soulcalibur-vi-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/soulcalibur-vi-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/soulcalibur-vi-6.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Of course, there’s an arcade mode and a versus mode, but the real meat is found in Libra of Soul and Soul Chronicle. In the former, you create your own character and travel the world of <em>SoulCalibur</em>, meeting core members of the cast, fighting battles, and advancing a story that parallels the journey of the main characters, all while gaining experience and leveling up, earning money, and acquiring new weapons. The best comparison is <em>SoulCalibur II</em>’s Weapon Master mode, though Libra of Soul is even better."</p>
<p>Should it hit, you’ll enter a mini-game, even if the opponent is guarding. During this time, you’re free to enter an attack, block, or dodge. Attacks work in a rock paper scissors fashion: vertical attacks beat horizontal attacks, horizontal attacks beat kicks, and kicks beat vertical attacks. If both players enter the same input, your characters will Clash and try one more time. You can also dodge or block, though each comes with its own risks. Blocking beats everything except vertical attacks, which cause a Clash state and prevent you from guarding a second time. Dodging provides opportunities for huge damage should you guess right, but each dodge only works on one specific type of attack. If you guess wrong, you’re eating it. Reversal Edges add a much-needed defensive option to the game, and the fact that they’re flashy is just a bonus.</p>
<p>Of course, a great cast – which also includes new characters Awzel and Groh and <em>The Witcher</em>’s Geralt of Rivia, all of whom are excellent and have their own unique style – isn’t enough. <em>SoulCalibur</em> has (almost) always raised the bar for single-player content in fighting games and I’m happy to say that not only makes up for <em>V</em>’s barebones modes, but rivals the best entries in the series. Of course, there’s an arcade mode and a versus mode, but the real meat is found in Libra of Soul and Soul Chronicle. In the former, you create your own character and travel the world of <em>SoulCalibur</em>, meeting core members of the cast, fighting battles, and advancing a story that parallels the journey of the main characters, all while gaining experience and leveling up, earning money, and acquiring new weapons. The best comparison is <em>SoulCalibur II</em>’s Weapon Master mode, though Libra of Soul is even better. Between missions you’ll make moral choices that affect the outcome of the story and complete side quests.  The former is window dressing, but it’s largely well-handled and interesting, and I was often curious about the paths I didn’t take. The latter is something of a gauntlet. Traveling costs gold and is dangerous, as you’ll often fight enemies on the road while you move from area to area, but it’s also the best way to make money. Losing during a quest is fine, but losing while traveling will cost you everything you’ve gained so far, making for a system that incentivizes risk and creates tension, even though you can end a journey any time.</p>
<p>Soul Chronicle is a more traditional take on the franchise’s story, following each character through their separate story arcs. While the game’s main plot focuses on Kilik, the rest of the cast gets their due here, as well. Most of the story between battles is delivered by animated portraits, but there is the occasional cutscene and much of what’s here is good, even if the voice acting sometimes leaves a little to be desired. Whatever you choose, both Soul Chronicle and Libra of Soul are long modes that will provide more than enough to keep players busy for a long time, but there’s still more to do. The game also features a content-packed museum mode that has concept art, cutscenes, gameplay tips, and even content from all of the previous games in the series to unlock. It also features battle strategies for each character for every skill level, detailing core moves and how to approach matches. This, combined with an excellent training mode, makes learning <em>SoulCalibur</em> easier than it has ever been.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-7.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-361336" src="https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-7.jpg" alt="soulcalibur 6" width="700" height="394" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-7.jpg 700w, https://gamingbolt.com/wp-content/uploads/2018/09/soulcalibur-6-image-7-300x169.jpg 300w" sizes="auto, (max-width: 700px) 100vw, 700px" /></a></p>
<p class="review-highlite" >" This is a statement release from Project Soul, a game that atones for the mistakes of <em>SoulCalibur V</em> and pushes the series in exciting new directions, while remaining true to what makes <em>SoulCalibur</em> work. When Namco Bandai announced this game, I was a skeptic, but I leave my time with the game eager to return, and knowing I’ll likely dump hundreds more hours into it. For the first time in more than a decade, <em>SoulCalibur</em>’s future looks just as bright as its past."</p>
<p>If that’s not enough for you, there’s also <em>SoulCalibur</em>’s famous character creator, which is better than it’s ever been. You can create anything from a lizardman to a demon and everything in-between and customize them to your heart’s content. This has been a big selling point for the series for more than a decade and it’s clear that Project Soul has dumped a lot of time and effort into it. I look forward to an eerily accurate version of the Grinch swinging Astaroth’s axe around come Christmas time. Rounding out the package is online play, which hits all the standard notes: there’s ranked and casual matches, and you can create your own rooms for friends. Nothing about the game’s online offering is exceptional, but it has everything you’d expect from a modern fighter and works well, which is all you can ask for.</p>
<p>The bottom line is this: no matter how you choose to play, <em>SoulCalibur VI</em> is an exceptional game. Every time I start the game, I am reminded that I have so much more to do, and even with all I’ve talked about here, I feel like I’ve barely scratched the surface of what the game has to offer. This is a statement release from Project Soul, a game that atones for the mistakes of <em>SoulCalibur V</em> and pushes the series in exciting new directions, while remaining true to what makes <em>SoulCalibur</em> work. When Namco Bandai announced this game, I was a skeptic, but I leave my time with the game eager to return, and knowing I’ll likely dump hundreds more hours into it. For the first time in more than a decade, <em>SoulCalibur</em>’s future looks just as bright as its past. Before, the question was whether or not <em>SoulCalibur</em> could ever again reach the heights of its predecessors. Now, the question is where we go from here. Whatever happens, <em>SoulCalibur VI</em> proves that the soul still burns, even 20 years later, and the legend will never die.</p>
<p><em><span style="color: #ff6600;"><strong>This game was reviewed on the PlayStation 4.</strong></span></em></p>
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		<title>SoulCalibur 6&#8217;s Zasalamel Was Shifted To Base Roster After Negative Reactions To DLC Rumor &#8211; Report</title>
		<link>https://gamingbolt.com/soulcalibur-6s-zasalamel-was-shifted-to-base-roster-after-negative-reactions-to-dlc-rumor-report</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Wed, 28 Feb 2018 13:38:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[Soulcalibur VI]]></category>
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					<description><![CDATA[The soul of the community burns bright for SoulCalibur VI.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/02/SoulCalibur-6-Mitsurugi.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-325070" src="https://gamingbolt.com/wp-content/uploads/2018/02/SoulCalibur-6-Mitsurugi-1024x557.jpg" alt="SoulCalibur 6 Mitsurugi" width="620" height="349" /></a></p>
<p>The soul of Bandai Namco and developers of <em>SoulCalibur 6</em>, Project Soul, burns for feedback in the hopes of getting everything right for the upcoming return of the weapons based fighter. According to a user on the popular fighting game forum, 8WAYRUN, Bandai Namco is looking to cut through the vocal minority to figure out what’s important for the fans.</p>
<p>According to the 8WAYRUN user <a href="https://8wayrun.com/threads/soulcalibur-6-news-leaks-and-information-discussion.19792/page-132#post-732897" target="_blank" rel="noopener">Vergeben</a>, who has somehow received insider information about <em>SoulCalibur 6</em>, stressed that Project Soul is trying to tune the game to meet the demands of  the &#8216;real&#8217; fans of the series. The team has chosen some select communities and streamers to watch in the hopes of getting a better idea of what the community wants.</p>
<p>Feedback from places like the 8WAYRUN forums, Youtubers, as well as Reddit  have already impacted the direction of the game according to the leaker, who also cites that negative reactions to rumors about Zasalamel being a DLC character pushed the developers to make him a part of the base roster.</p>
<p>According to the user, the team also wished they had taken fighting styles from <em>For Honor. </em>&#8220;They actually cited the game <em>For Honor</em> as inspiration for this, as well as a couple people as part of the battle team getting into American Medieval Sword Fighting via Youtube channels dedicated to it,&#8221; the user stated.</p>
<p>&#8220;They said they don’t think it means they specifically watch things from that channel, but was at least given as an idea as to what they meant. But I guess it could’ve meant that one. I found that interesting regardless.&#8221;</p>
<p>As usual, take this report with a grain of salt but if true, this is a rather interesting way that Project Soul have taken to develop the game, one that will most likely result into a far better game. Stay tuned to GamingBolt for our continued coverage on <em>SoulCalibur VI.</em></p>
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		<title>10 Biggest News of 2017</title>
		<link>https://gamingbolt.com/10-biggest-news-of-2017</link>
					<comments>https://gamingbolt.com/10-biggest-news-of-2017#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 06 Jan 2018 19:43:20 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Bayonetta 3]]></category>
		<category><![CDATA[game of the year 2017]]></category>
		<category><![CDATA[metroid prime 4]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[PlayerUnknown's Battlegrounds]]></category>
		<category><![CDATA[Pokemon Switch]]></category>
		<category><![CDATA[SAG-AFTRA]]></category>
		<category><![CDATA[SNES Classic]]></category>
		<category><![CDATA[Soulcalibur VI]]></category>
		<category><![CDATA[Super Mario Bros]]></category>
		<category><![CDATA[xbox one x]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=316678</guid>

					<description><![CDATA[What were the biggest announcements and happenings of the year and why? Find out here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hile this year wasn&#8217;t nearly as crazy as, say, 2013 in terms of console launches and game reveals, there were still plenty of blockbuster news to go around. The gaming industry has seen its share of controversies and missteps but let&#8217;s take a look at the nominees for the Biggest News of 2017.</p>
<p><b>Nintendo&#8217;s Second Mario Film</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/super_mario_bros.0.png-e1512968325441.jpeg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-315573" src="https://gamingbolt.com/wp-content/uploads/2017/12/super_mario_bros.0.png-e1512968325441.jpeg" alt="" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/super_mario_bros.0.png-e1512968325441.jpeg 620w, https://gamingbolt.com/wp-content/uploads/2017/12/super_mario_bros.0.png-e1512968325441-300x168.jpeg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The Super Mario Bros. movie in 1993 was one of the most wretched things ever committed to film. Nintendo didn&#8217;t abandon the film industry entirely though – rumours have emerged of talks with Illumination Studio (of Despicable Me and Minions fame) to make a new Mario Bros. film. While not officially announced, this film won&#8217;t be live-action and instead goes the animated route. Interestingly, it&#8217;s already in production. We&#8217;ll have to wait for the reveal to get truly hyped but this is still incredible news.</p>
<p><b>Nintendo Announces SNES Classic</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/08/SNES-Classic-Edition.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-304431" src="https://gamingbolt.com/wp-content/uploads/2017/08/SNES-Classic-Edition.jpg" alt="SNES Classic Edition" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/SNES-Classic-Edition.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/08/SNES-Classic-Edition-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>We knew it would happen, especially as Nintendo dashed all hopes and dreams of the NES Classic being restocked. But the SNES Classic was a thing and packed tons of our favourite titles into one awesome box. Even Star Fox 2 was included!</p>
<p><b>SAG-AFTRA Strike Resolution</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/SAG-AFTRA.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-316990" src="https://gamingbolt.com/wp-content/uploads/2017/12/SAG-AFTRA.jpg" alt="SAG-AFTRA" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/SAG-AFTRA.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/12/SAG-AFTRA-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Tucked away amidst the major announcements and crazy happenings was the news that the strike against video game publishers and developers by SAG-AFTRA would finally come to end. The strike was on behalf of voice actors across the industry and it became the longest strike ever for the organization before finally ending on September 23<sup>rd</sup>. And thankfully, both sides came to an amicable agreement on the matter.</p>
<p><b>Metroid Prime 4</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/Metroid-Prime-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-298610" src="https://gamingbolt.com/wp-content/uploads/2017/06/Metroid-Prime-4.jpg" alt="" width="620" height="336" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/Metroid-Prime-4.jpg 1096w, https://gamingbolt.com/wp-content/uploads/2017/06/Metroid-Prime-4-300x163.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/06/Metroid-Prime-4-768x416.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/06/Metroid-Prime-4-1024x555.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It never seemed like Nintendo would actually return to the Metroid Prime series. However at E3 2017, it finally confirmed what the rumours have said for so long – Metroid Prime 4 is coming and it&#8217;s for the Nintendo Switch. Who&#8217;s developing it? When will it be out?</p>
<p><b>Pokemon Switch</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/pokemon-ultra-sun-and-ultra-moon-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-313202" src="https://gamingbolt.com/wp-content/uploads/2017/11/pokemon-ultra-sun-and-ultra-moon-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/pokemon-ultra-sun-and-ultra-moon-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/11/pokemon-ultra-sun-and-ultra-moon-1-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Probably not as tremendous or surprising as the Metroid Prime 4 announcement but Nintendo confirmed a new Pokemon title&#8230;for the Switch. Furthermore, this would be a core RPG title from Game Freak and the first in the series to ever debut on a home console. That&#8217;s big news, even if – once again – we have no information on a release date or even a name.</p>
<p><b>PlayerUnknown&#8217;s Battlegrounds</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/Playerunknowns-Battlegrounds_14.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-302480" src="https://gamingbolt.com/wp-content/uploads/2017/07/Playerunknowns-Battlegrounds_14.jpg" alt="PlayerUnknown's Battlegrounds" width="620" height="366" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/Playerunknowns-Battlegrounds_14.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/07/Playerunknowns-Battlegrounds_14-300x177.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>We&#8217;ve said it enough time but it bears repeating – it&#8217;s simply unbelievable that a game like PlayerUnknown&#8217;s Battlegrounds would come out of nowhere from a relatively decent-sized studio and perform as well as it has. The crazy part? The game accomplished all of this while in Early Access. It&#8217;s set to release version 1.0 for PC on December 20<sup>th</sup> but still.</p>
<p><b>Xbox One X Reveal And Price</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/08/Xbox-One-X-Project-Scorpio-Edition-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-304182" src="https://gamingbolt.com/wp-content/uploads/2017/08/Xbox-One-X-Project-Scorpio-Edition-1.jpg" alt="Xbox One X Project Scorpio Edition" width="620" height="354" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/Xbox-One-X-Project-Scorpio-Edition-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/08/Xbox-One-X-Project-Scorpio-Edition-1-300x171.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>After a year of teasing, the Project Scorpio codename and plenty of speculation, Microsoft finally confirmed its new Xbox console&#8217;s name as the Xbox One X. Not only that but at E3 2017, it also announced a retail price of $499 and a range of impressive specs. The console still has a ways to go but the Xbox One X dominated its fair share of reveals at E3.</p>
<p><b>Nintendo Switch Beats Wii U&#8217;s First Year Sales</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/10/nintendo-switch.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-280440" src="https://gamingbolt.com/wp-content/uploads/2016/10/nintendo-switch.jpg" alt="" width="624" height="351" srcset="https://gamingbolt.com/wp-content/uploads/2016/10/nintendo-switch.jpg 624w, https://gamingbolt.com/wp-content/uploads/2016/10/nintendo-switch-300x169.jpg 300w" sizes="auto, (max-width: 624px) 100vw, 624px" /></a></p>
<p>It&#8217;s no secret that the Nintendo Switch has been a rousing success this year, overtaking the company&#8217;s earlier Wii U console in every way. However, it&#8217;s crazy to put that first year of sales into context. When the Wii U launched in November 2012, it sold about 13.56 million units as of March 2017. The Nintendo Switch has already sold 10 million units and it hasn&#8217;t been a full year since its launch. Think about that, especially when most of us wrote Nintendo off completely at several points.</p>
<p><b>Bayonetta 3 Announcement</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/bayonetta-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-315188" src="https://gamingbolt.com/wp-content/uploads/2017/12/bayonetta-3.jpg" alt="bayonetta 3" width="620" height="365" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/bayonetta-3.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2017/12/bayonetta-3-300x177.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/12/bayonetta-3-768x452.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/12/bayonetta-3-1024x603.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Reggie Fils-Aime accomplished two tasks at this year&#8217;s The Game Awards – he silenced host Geoff Keighley and debuted something we&#8217;ve all wanted since forever. That something was Platinum Games&#8217; Bayonetta 3 which saw our favourite bullet witch returning. When and how has yet to be revealed but it&#8217;s Bayonetta 3 for the Nintendo Switch and that&#8217;s enough.</p>
<p><b>Soulcalibur VI Announcement</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/soulcalibur-6.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-315170" src="https://gamingbolt.com/wp-content/uploads/2017/12/soulcalibur-6.jpg" alt="soulcalibur 6" width="620" height="349" /></a></p>
<p>“Do your souls still burn?” With that announcement, Bandai Namco ignited the crowd at The Game Awards and announced Soulcalibur VI. Sophitia and Mitsurugi were showcased in the glory of their younger days. Ring-outs, eight way direction and all sorts of classic mechanics returned with some new ones. Soulcalibur VI will be out in 2018 for Xbox One, PS4 and PC and we can&#8217;t wait.</p>
<p><b>Winner: PlayerUnknown&#8217;s Battlegrounds</b></p>
<p><iframe loading="lazy" title="10 Biggest News of 2017 That Stunned GAMERS" width="500" height="281" src="https://www.youtube.com/embed/hymu7Jn0-3I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>Over 25 million copies sold, a 24 hour concurrent player peak on Steam of 2.8 million players, 1 million copies sold on the Xbox One in 48 hours, the most popular game on Twitch – this year was simply dominated by PlayerUnknown&#8217;s Battlegrounds. Whether you loved it and bought into the hype despite its performance issues or hated it but kept coming back, Brendan Greene&#8217;s magnum opus was the star of 2017 in terms of sales and headlines.</p>
<p><em>Note: GamingBolt’s Game of the Year categories, nominations and awards are selected via an internal nomination, voting and debate process. You can check the rest of categories and the respective winners <a href="https://gamingbolt.com/tag/game-of-the-year-awards-2017">here.</a></em></p>
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