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	<title>space combat &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Bungie: We toyed with the idea of Space MP for Reach</title>
		<link>https://gamingbolt.com/bungie-we-toyed-with-the-idea-of-space-mp-for-reach</link>
					<comments>https://gamingbolt.com/bungie-we-toyed-with-the-idea-of-space-mp-for-reach#comments</comments>
		
		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Mon, 29 Nov 2010 20:07:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[MP mode]]></category>
		<category><![CDATA[space combat]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=15606</guid>

					<description><![CDATA[Halo: Reach almost had a space combat multiplayer mode, according to creative director, Marcus Lehto. “We joked about it from time to time and even had a rough version of it working very early on in development,” said Lehto in a Game Informer interview (via CVG). “But the mechanics of it were pretty silly and we [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2010/09/halo-20080903-fall-of-reach-concept-4.jpg"><img fetchpriority="high" decoding="async" class="size-full wp-image-10956 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/09/halo-20080903-fall-of-reach-concept-4.jpg" alt="" width="505" height="297" /></a></p>
<p>Halo: Reach almost had a space combat multiplayer mode, according to creative director, Marcus Lehto.</p>
<blockquote><p>“We joked about it from time to time and even had a rough version of it working very early on in development,” said Lehto in a Game Informer interview (via <a href="http://www.computerandvideogames.com/article.php?id=278095" target="_blank">CVG</a>).</p>
<p>“But the mechanics of it were pretty silly and we very quickly realised that the resulting gameplay experience wouldn’t hit the bar we were aiming for, nor justify the amount of work required.</p>
<p>“With so many features and so much content already committed, Reach was an incredibly ambitious project on an already aggressive schedule.”</p></blockquote>
<p>Oh well, it would have been awesome, not that Reach isn&#8217;t fun in its current form.</p>
<p>Bungie better get that idea into game form with their next project.</p>
<p>Reach which released in September this year, is Bungie&#8217;s last Halo game.</p>
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		<title>Space Combat making its way into SWTOR</title>
		<link>https://gamingbolt.com/space-combat-making-its-way-into-swtor</link>
					<comments>https://gamingbolt.com/space-combat-making-its-way-into-swtor#respond</comments>
		
		<dc:creator><![CDATA[Will Kenny]]></dc:creator>
		<pubDate>Mon, 26 Jul 2010 17:32:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[space combat]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[The Old Republic]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/07/26/space-combat-making-its-way-into-swtor/</guid>

					<description><![CDATA[Comic-Con is fully underway, and one of the notable announcements is that there will be space combat in Star Wars: The Old Republic. While at at the convention, Mos Eisley Radio tweeted that space combat and ship customization had all been hinted at. Fortunately for fans, this was later confirmed by SWTOR&#8217;s community manager, Sean [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Comic-Con is fully underway, and one of the notable announcements is that there will be space combat in Star Wars: The Old Republic.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/06/star-wars-starfighter2.jpg"><img decoding="async" class="alignnone size-full wp-image-9050" title="star-wars-starfighter2" src="https://gamingbolt.com/wp-content/uploads/2010/06/star-wars-starfighter2.jpg" alt="" width="505" height="286" srcset="https://gamingbolt.com/wp-content/uploads/2010/06/star-wars-starfighter2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2010/06/star-wars-starfighter2-300x169.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>While at at the convention, <a href="http://moseisleyradio.com/">Mos Eisley Radio</a> <a href="http://twitter.com/moseisleyradio/status/19365631503">tweeted </a>that space combat and ship customization had all been hinted at.</p>
<p>Fortunately for fans, this was later confirmed by SWTOR&#8217;s community manager, Sean Dahlberg.</p>
<p>&#8220;<em>While we didn&#8217;t quite make the numbers [of Facebook and Twitter  followers], we definitely saw how excited the community is about this  and how everyone came together. After all of that, there&#8217;s no way we  could hold back with our special reveal at Comic-Con!</em>&#8220;</p>
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