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	<title>Spectrum Holobyte &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Original X-COM Was Cancelled But Carried on Development in Secret</title>
		<link>https://gamingbolt.com/original-x-com-was-cancelled-but-carried-on-development-in-secret</link>
					<comments>https://gamingbolt.com/original-x-com-was-cancelled-but-carried-on-development-in-secret#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 10 Apr 2013 16:24:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[GDC 2013]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[Microprose]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Spectrum Holobyte]]></category>
		<category><![CDATA[X-COM: UFO Defense]]></category>
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					<description><![CDATA[Naturally, the game was a success and still lives on today.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/X-COM-UFO-Defense.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/04/X-COM-UFO-Defense.jpg" alt="X-COM UFO Defense" width="505" height="284" class="aligncenter size-full wp-image-149269" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/X-COM-UFO-Defense.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/04/X-COM-UFO-Defense-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
Apparently the very first X-COM game, which has since been renowned as a classic, was never meant to be. During a talk at GDC which functioned as a postmortem for the game, series creator Julian Gollop revealed that the game was briefly cancelled in the middle of development but carried on unbeknownst to the higher-ups.</p>
<p>According to Gollop, when Spectrum Holobyte bought Microprose in 1993, it decided to officially cancel X-COM: UFO Defense because it felt like the game wasn&#8217;t impressive enough. Microprose continued development however. </p>
<p>As Gollop statds, &#8220;What happened was, that in Christmas 1993 Spectrum Holobyte wanted a product from Microprose UK for the end of their financial quarter, which was in March 1994. And [Microprose head] Pete Moreland said, ‘Well, you know this project you told us to cancel? Well, we still got it.”</p>
<p>And the rest, as they say, is history. Holobye, impressed by X-COM&#8217;s success, wanted a sequel to the game after its original launch.</p>
<p>Source: <a href="http://1morecastle.com/2013/04/original-x-com-was-temporarily-cancelled/">1MoreCastle</a></p>
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