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	<title>SSX 3 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>30 Best Games of All Time [2023 Edition]</title>
		<link>https://gamingbolt.com/top-30-games-of-all-time-2023-edition</link>
					<comments>https://gamingbolt.com/top-30-games-of-all-time-2023-edition#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 06 Apr 2023 11:02:56 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[batman arkham city]]></category>
		<category><![CDATA[burnout 3: takedown]]></category>
		<category><![CDATA[Celeste]]></category>
		<category><![CDATA[Dead Space Remake]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[forza horizon 5]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[God of War: Ragnarok]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[metal gear solid 2: sons of liberty]]></category>
		<category><![CDATA[Metroid Prime Remastered]]></category>
		<category><![CDATA[monster hunter world]]></category>
		<category><![CDATA[Ori and the Will of the Wisps]]></category>
		<category><![CDATA[Perfect Dark]]></category>
		<category><![CDATA[Resident Evil 2 Remake]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[SSX 3]]></category>
		<category><![CDATA[Super Mario Galaxy 2]]></category>
		<category><![CDATA[The Last of Us Part 1]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[Tom Clancy’s Splinter Cell Chaos Theory]]></category>
		<category><![CDATA[Tony Hawk's Pro Skater 2]]></category>
		<category><![CDATA[Uncharted 2: Among Thieves]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=547897</guid>

					<description><![CDATA[Some exceptional games have been released over the decades. Here are some of the very best, from remakes to longtime classics.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">C</span>ategorizing the best games of all time can be difficult. New games release and make an impact with their quality. Older games continue to influence while still being incredible in their own right. Nevertheless, each has made its mark on history, whether it&#8217;s changing entire genres, presenting unforgettable stories or as achievements in artistic excellence. Let&#8217;s take the top 30 games of all time, starting with number 30&#8230;</p>
<p><strong>30. SSX 3</strong></p>
<p>The <em>SSX</em> series was already a massive success when <em>SSX 3</em> rolled around, but the team at EA Vancouver didn&#8217;t rest on its laurels. It added an open world, connecting its various courses and letting players explore with almost instant loading; super-uber tricks added more depth to the already addictive trick system; and the presentation was simply stunning thanks to the snow effects. Of course, having a soundtrack that was incredible enough to win the Academy of Interactive Arts &amp; Sciences&#8217; Outstanding Achievement in Licensed Soundtrack awards isn&#8217;t too bad either.</p>
<p><strong>29. Far Cry 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/12/far-cry-3.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-125896" src="https://gamingbolt.com/wp-content/uploads/2012/12/far-cry-3.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2012/12/far-cry-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2012/12/far-cry-3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/12/far-cry-3-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Leaving <em>Far Cry 2&#8217;s</em> open-ended narrative and survival-lite mechanics behind, it embraced fast-paced gunplay, challenging enemies and well-designed environments. The narrative surrounding Jason Brody and his descent into madness was a poor inversion of the Hero&#8217;s Journey but still offered some memorable sequences like flaming entire fields, escaping sinking ships and whatever the heck that sequence with Vaas was.</p>
<p><strong>28. Burnout 3: Takedown</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/burnout-3.jpg"><img decoding="async" class="aligncenter wp-image-513370" src="https://gamingbolt.com/wp-content/uploads/2022/04/burnout-3.jpg" alt="burnout 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/burnout-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/burnout-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/burnout-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/burnout-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/burnout-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/burnout-3-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Racing games at the time weren&#8217;t afraid to embrace more violent tendencies, but <em>Burnout 3: Takedown</em> was a different ballgame. Its arcade-style gameplay wasn&#8217;t just chaos for the sake of it – the takedowns and high-speed gameplay were skill-based, encouraging players to wreck their opponents, keep the Boost meter going, and not get wrecked in return.</p>
<p>Supporting this stellar gameplay loop is World Tour mode, with 173 events across various worldwide locations and modes and multiplayer, including split-screen support. Whether it&#8217;s two teams of six players competing to wreck each other or creating a massive pile-up in Crash Mode before exploding it all, there&#8217;s enough to keep you coming back.</p>
<p><strong>27. Perfect Dark (N64)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/Perfect-Dark.jpg"><img decoding="async" class="aligncenter wp-image-416183" src="https://gamingbolt.com/wp-content/uploads/2019/09/Perfect-Dark.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/Perfect-Dark.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/09/Perfect-Dark-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/Perfect-Dark-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/Perfect-Dark-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Though not a direct sequel to <em>GoldenEye 007</em>, the similarities between both shooters were enough to make fans eagerly anticipate Rare&#8217;s next hit. It easily exceeded expectations, delivering an incredible futuristic narrative that mixed spy agencies and alien conspiracies with awesome sci-fi weapons and stellar mission design. And as impressive as the visuals were, especially on the Nintendo 64, the soundtrack mixed with synth-wave, techno and futuristic beats with stellar orchestration for a superb experience. Truly one of the best shooters of all time.</p>
<p><strong>26. Forza Horizon 5</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/06/forza-horizon-5-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-483290" src="https://gamingbolt.com/wp-content/uploads/2021/06/forza-horizon-5-image-3.jpg" alt="forza horizon 5" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/forza-horizon-5-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/06/forza-horizon-5-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/forza-horizon-5-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/forza-horizon-5-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/forza-horizon-5-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/forza-horizon-5-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>It&#8217;s hard to replicate a streak like Playground Games, with three back-to-back open-world racing hits that pushed the envelope in photo-realism and sheer breadth of content.<em> Forza Horizon 5</em> still managed, restructuring its campaign and driving disciplines into unique Festival Sites with their own stories, steps and rewards.</p>
<p>Mexico was an incredible choice for a map, thanks to its sheer range of biomes and weather conditions, including brand-new dust storms. It added to the series&#8217; penchant for open-world tomfoolery, which felt more rewarding thanks to the Accolades. Whether you dipped your toes in for some quick races or went to the Hall of Fame, <em>Forza Horizon 5</em> excelled every step of the way.</p>
<p><strong>25. Ori and the Will of the Wisps</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/11/Ori-and-the-Will-of-the-Wisps.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-461451" src="https://gamingbolt.com/wp-content/uploads/2020/11/Ori-and-the-Will-of-the-Wisps.jpg" alt="Ori and the Will of the Wisps" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/11/Ori-and-the-Will-of-the-Wisps.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/11/Ori-and-the-Will-of-the-Wisps-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/11/Ori-and-the-Will-of-the-Wisps-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/11/Ori-and-the-Will-of-the-Wisps-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/11/Ori-and-the-Will-of-the-Wisps-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Coming off an acclaimed title like <em>Ori and the Blind Forest</em> is no easy feat, but <em>Ori and the Will of the Wisps</em> pulled it off and emerged as superior. It revamped the art style into something far more detailed and expanded on the world in unique, imaginative ways. It tells an emotional new story, improving the pacing with autosaves while adding to combat thanks to the new Shard system. While not the most revolutionary sequel, it&#8217;s an excellent step forward and extremely well-polished in almost every way.</p>
<p><strong>24. Celeste</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-322720" src="https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_03.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_03-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Celeste</em> is as well-polished and deftly tuned as a 2D side-scrolling platformer could be. Each level, divided into multiple screens, employs unique mechanics, and as Madeline, your job is to execute them perfectly. It can seem daunting at first, but the difficulty is also well-crafted, and the fact that the controls are so responsive and the soundtrack so endearing makes it all the more enjoyable to try and try again. Beyond all of this, however, <em>Celeste</em> is a beautiful story about mental health, acceptance, and ultimately finding yourself even if the path is scary and fraught with danger.</p>
<p><strong>23. Tony Hawk&#8217;s Pro Skater 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/Tony-Hawks-Pro-Skater-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-330617" src="https://gamingbolt.com/wp-content/uploads/2018/03/Tony-Hawks-Pro-Skater-2.jpg" alt="Tony Hawk's Pro Skater 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/Tony-Hawks-Pro-Skater-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/03/Tony-Hawks-Pro-Skater-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/03/Tony-Hawks-Pro-Skater-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/03/Tony-Hawks-Pro-Skater-2-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Considered the definitive skating title at the time and arguably by today&#8217;s standards, <em>Tony Hawk&#8217;s Pro Skater 2</em> is just pure gameplay perfection. The trick variety and mechanics, including the beloved Manual, work well with the controls and the level design, featuring some of the series&#8217; best, encourages replay value while hosting a myriad of secrets. With multiplayer, a park editor, hidden characters and a fantastic soundtrack, <em>Tony Hawk&#8217;s Pro Skater 2</em> is a joy to experience and still holds up all these years later, as evidenced in <em>Tony Hawk&#8217;s Pro Skater 1 + 2</em>, the remake.</p>
<p><strong>22. Gears of War</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/gears-of-war-1-image.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-415409" src="https://gamingbolt.com/wp-content/uploads/2019/09/gears-of-war-1-image.jpeg" alt="gears of war 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/gears-of-war-1-image.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/09/gears-of-war-1-image-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/gears-of-war-1-image-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/gears-of-war-1-image-1024x576.jpeg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Following its first showcase, “brutality” seemed to be the unifying theme for <em>Gears of War</em>. Chainsawing Locusts, heads exploding with headshots and other gore dotted the third-person shooter. However, Epic Games&#8217; breakout shooter offered so much more – stellar cover-based shooting, the Active Reload for more involved combat, and a uniquely post-apocalyptic future for humanity which mixed ruin and beauty. The story of Kilo Squad immersed us in each character&#8217;s demons while simultaneously introducing a depressing yet rich world rife with conflict and intrigue.</p>
<p>There are more than a few nagging areas, like Dom&#8217;s AI, but so much of what makes the series great was executed so well in the original. Whatever the future may hold, the legacy of Marcus Fenix will never die.</p>
<p><strong>21. Monster Hunter World</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/Monster-Hunter-World-Iceborne_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-410268" src="https://gamingbolt.com/wp-content/uploads/2019/07/Monster-Hunter-World-Iceborne_01.jpg" alt="Monster Hunter World Iceborne_01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/Monster-Hunter-World-Iceborne_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/Monster-Hunter-World-Iceborne_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/Monster-Hunter-World-Iceborne_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/Monster-Hunter-World-Iceborne_01-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Does <em>Monster Hunter Generations Ultimate</em> have more content? Yes. Does <em>Rise</em> streamline certain things in appealing ways? Sure. Is <em>Monster Hunter 4</em> Ultimate amazing? Absolutely. But <em>Monster Hunter World</em>, especially post-<em>Iceborne</em>, stands out for offering perhaps the most well-rounded <em>Monster Hunter</em> experience out there.</p>
<p>It&#8217;s accessible for brand-new players and features the smoothest gameplay in the series (arguably even better than <em>Rise</em>). It looks fantastic, whether witnessing a Turf War between Rathalos and Rajang or taking in the sights at Hoarfrost Reach. The selection of activities&nbsp;is fantastic, and it&#8217;s simply amazing to team up with friends. It&#8217;s not perfect, but for hunting gamers, this is the bar to meet.</p>
<p><strong>20. Tom Clancy&#8217;s Splinter Cell Chaos Theory</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/splinter-cell-chaos-theory.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-332484" src="https://gamingbolt.com/wp-content/uploads/2018/04/splinter-cell-chaos-theory.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/splinter-cell-chaos-theory.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2018/04/splinter-cell-chaos-theory-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/04/splinter-cell-chaos-theory-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/04/splinter-cell-chaos-theory-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Pandora Tomorrow was a worthy follow-up to the first <em>Splinter Cell</em>, but <em>Chaos Theory</em> is where the series peaked. On top of excellently designed missions from top to bottom, it featured important changes to the formula. Missions no longer fail when triggering alarms; an aural monitor indicates Sam&#8217;s noise relative to his environments; and enemy AI reacts more naturally to threats.</p>
<p>The choice of different kits to emphasize specific play styles, a combat knife for CQC and improvised interrogation, and multiple new attachments, weapons and grenades have also been added, enhancing the experience further. If that weren&#8217;t enough, <em>Chaos Theory</em> even featured multiplayer with a revamped Spy vs Mercenary mode, a co-op campaign and much more that was tons of fun.</p>
<p><strong>19. Horizon Forbidden West</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/12/horizon-forbidden-west.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-503762" src="https://gamingbolt.com/wp-content/uploads/2021/12/horizon-forbidden-west.jpg" alt="horizon forbidden west" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/12/horizon-forbidden-west.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/12/horizon-forbidden-west-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/12/horizon-forbidden-west-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/12/horizon-forbidden-west-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/12/horizon-forbidden-west-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/12/horizon-forbidden-west-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Take the accessible hunting of the first game, building on it with new Machines and weapon types. Add tons of new skills, outfits and weapons for numerous build possibilities. Fill the world with an incredible range of activities, from platforming and puzzle solving to hunts and tabletop games. Now add some gorgeous visuals, some of the generation&#8217;s best – that&#8217;s <em>Horizon Forbidden West</em>.</p>
<p>Even if you&#8217;re not overly invested in the story (which is still pretty good), the improvements made to the presentation – especially the motion capture and facial animations in dialogue exchange – are fantastic. Just exploring the sheer variety of environments feels natural and fun. The accessibility options are the icing on the cake, allowing you to push a build to the limit or relax and farm in peace.</p>
<p><strong>18. Gran Turismo 3: A-Spec</strong></p>
<p><span style="font-size: revert; color: initial;">Racing games are known to be at the very cutting edge of technology, and </span><em style="font-size: revert; color: initial;">GT3</em><span style="font-size: revert; color: initial;"> was a prime example of that achievement for the PlayStation 2. Selling close to 15 million copies, </span><em style="font-size: revert; color: initial;">Gran Turismo 3: A-Spec</em><span style="font-size: revert; color: initial;"> was a game that appealed to both veterans and newcomers of the genre. Although the number of cars saw a drastic reduction compared to its predecessor, it made up for it by dialing up the visual fidelity and level of detail. Although </span><em style="font-size: revert; color: initial;">Gran Turismo 7,</em><span style="font-size: revert; color: initial;"> the latest entry in the series is an absolutely amazing game, it still can&#8217;t come close to the beast that was </span><em style="font-size: revert; color: initial;">Gran Turismo 3</em><span style="font-size: revert; color: initial;">.</span></p>
<p><strong>17. Super Mario Galaxy 2</strong></p>
<p>It&#8217;s insane to think that Nintendo not only released <em>Super Mario Galaxy</em>, one of the best games of all time, but then released its sequel three years later, which is also excellent, and superior in many ways. The same gameplay fundamentals apply, but <em>Super Mario Galaxy 2</em> takes the established formula and offers more variety with its galaxies and power-ups, better pacing, the addition of Yoshi, and many more challenges to put veterans to the test. Having all this with an incredible orchestral score and gorgeous visuals also didn&#8217;t hurt. Some may prefer the first game, but they&#8217;re both instant classics in their own right.</p>
<p><strong>16. Journey</strong></p>
<p>Gameplay-wise, <em>Journey</em> is a pretty simple game. You roam some gorgeous levels with linear objectives, exploring and discovering mysterious runes, and fly through the air, attempting to decipher it all. However, along the way, you&#8217;ll meet other players who can help charge your cloak when flying.</p>
<p>There&#8217;s no voice or text chat – all communication is through singing as you journey together, perhaps to the end if you&#8217;re willing. This meditative experience encourages replaying, meeting different people and living in the world, going from a bystander to a tour guide as you usher in new players. It&#8217;s simply phenomenal to behold.</p>
<p><strong>15. Metroid Prime Remastered</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-543352" src="https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1.jpg" alt="Metroid Prime Remastered" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Whenever there&#8217;s a conversation about the greatest <em>Metroid</em>-style games ever made, it&#8217;s disheartening that <em>Metroid Prime</em> isn&#8217;t mentioned more. Back in the day, a first-person<em> Metroid</em> had to fight for recognition and justifiably earned critical (but not commercial) acclaim for its quality. In this day and age, <em>Metroid Prime Remastered</em> is a reminder of the series&#8217; merits and how good the original game is.</p>
<p>The enhanced visuals and environmental details are almost on the level of a remake, even if the core game is still fundamentally the same. But the bosses, the environment design, the exploration and the haunting atmosphere are all masterfully executed, ensuring a quality experience even now.</p>
<p><strong>14. Dead Space (2023)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-531519" src="https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-scaled.jpg" alt="dead space remake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Interestingly, another<em> Metroid</em>-style game should receive an enhanced version this year. However, unlike <em>Metroid Prime Remastered</em>, <em>Dead Space</em> isn&#8217;t content to deliver incredible visuals, teeming with extensive detail and upgrades to effects, lighting and shadows. It builds on the mythos of the original with side quests and an expanded narrative, incorporates new mechanics like the Intensity Director and Peeling System to enhance the gameplay, and even has a brand new, alternate ending that makes us question what&#8217;s next for the franchise.</p>
<p>All of this, on top of the same incredible gameplay, bosses, levels and set-pieces that made the original so great. For as difficult as it can be to balance the new and the old, and still deliver a compelling experience, <em>Dead Space</em> makes it look effortless.</p>
<p><strong>13. Uncharted 2: Among Thieves</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/uncharted-2-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-418853" src="https://gamingbolt.com/wp-content/uploads/2019/10/uncharted-2-image-4.jpg" alt="uncharted 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/uncharted-2-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/uncharted-2-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/uncharted-2-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/uncharted-2-image-4-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>An upgraded engine enabled many feats seen in <em>Uncharted 2: Among Thieves</em>, but its numerous improvements went beyond the technical. In sequel terms, it went above and beyond the original, as Nathan Drake traversed the globe, following the trail of Marco Polo. The solid platforming returned, made all the more intense with some incredible set pieces, while the shooting was even more responsive. Such well-crafted pacing and production values would have fit right at home with the best of Hollywood – the fact that Naughty Dog was doing all this in 2009 on the PlayStation 3 feels insane.</p>
<p><strong>12. Mass Effect 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/mass-effect-2-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-415705" src="https://gamingbolt.com/wp-content/uploads/2019/09/mass-effect-2-image-5.jpg" alt="mass effect 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/mass-effect-2-image-5.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/09/mass-effect-2-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/mass-effect-2-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/mass-effect-2-image-5-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><i>Mass Effect 2&nbsp;</i>delivered high-octane action and sleek cover-shooting mechanics. Commander Shepard roamed the galaxy, recruiting allies to battle the Collectors, making decisions to resolve their crises before embarking on a suicide mission that could potentially seal their fates. The jump in presentation and the quality of writing places <em>Mass Effect 2</em> in the upper echelon of gaming.</p>
<p><strong>11. Resident Evil 2 (2019)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/resident-evil-2-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-384409" src="https://gamingbolt.com/wp-content/uploads/2019/01/resident-evil-2-image-3.jpg" alt="resident evil 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/resident-evil-2-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/01/resident-evil-2-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/resident-evil-2-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/resident-evil-2-image-3-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The fact that the announcement video for <em>Resident Evil 2 Remake</em> was in 2015 and the title was finally released in 2019 is a testament to the sheer dedication of its team to the fans.</p>
<p>And what a remake it turned out to be, reimagining that one bad night in Raccoon City with an over-the-shoulder camera and aiming, a revamped Mr X, stunning visuals courtesy of RE Engine and improved pacing. While some parts were trimmed or cut, much was faithful to the original, expertly enhanced to highlight how masterfully executed the survival horror formula could be. It changed perceptions around the series and serves as a template for how modern-day remakes should be done.</p>
<p><strong>10. Silent Hill 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-461470" src="https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07.jpg" alt="Silent Hill 2_07" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>While it received critical acclaim back in the day, some found it to be a rushed sequel. As time passed, however, the journey of James Sutherland in the titular town, as he traversed his purgatory of crime and punishment, has been hailed as one of the greatest horror games. In terms of presentation, the game&#8217;s atmosphere and use of fog are unmatched, lending well to the pacing without bogging down the fidelity.</p>
<p>The creature designs remain iconic, whether it&#8217;s Pyramid Head representing James&#8217; guilty and sexual frustration or Angela&#8217;s trauma manifesting as the Abstract Daddy. The remake looks good, but considering how high the bar is, it has a lot to live up to when capturing that mix of greyish moral tones and the undulating terror lurking within each person.</p>
<p><strong>9. Batman: Arkham City</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/batman-arkham-city-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-417967" src="https://gamingbolt.com/wp-content/uploads/2019/10/batman-arkham-city-image.jpg" alt="batman arkham city" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/batman-arkham-city-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/batman-arkham-city-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/batman-arkham-city-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/batman-arkham-city-image-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>It can&#8217;t be overstated just how influential <em>Batman: Arkham Asylum</em> was on the superhero video game genre. Not only did it adapt one of the most memorable Batman stories of all time in superb fashion, but it did so in a way in keeping with being Batman. <em>Batman: Arkham City</em> expanded on this with a huge world, but didn&#8217;t skimp on the story-telling or attention to detail.</p>
<p>It was a venerable playground of activities, AR trials, Riddler Trophies and secrets, backed by some compelling villain side stories and high stakes. Furthermore, the Freeflow combat felt even smoother and more responsive and remains a rollicking good time even by today&#8217;s standards.</p>
<p><strong>8. God of War Ragnarok</strong></p>
<p>After all the years of hype, speculation and sheer excitement, <em>God of War Ragnarok</em> couldn&#8217;t possibly live up to it all. And yet, Sony Santa Monica delivered, expanding on the exploration and characterization that defined the first game in incredible ways. Whether it&#8217;s Atreus trying to discover himself or Kratos defining family in the face of annihilation, the story is an outstanding character study.</p>
<p>You also can&#8217;t say enough about the combat and how it&#8217;s expanded to include more options for combos and builds, whether it&#8217;s relying on weapons or your fists. The world is also incredibly designed, with familiar areas housing new secrets and new regions offering astonishing art design and challenges. Having all of this and an extensive post-game that doesn&#8217;t feel tacked on is a testament to the love and care that Santa Monica Studio has for the franchise.</p>
<p><strong>7. The Witcher 3: Wild Hunt</strong></p>
<p>When most open-world games felt akin to clearing checklists, <em>The Witcher 3: Wild Hunt</em> arrived and injected soul into its world. Many side quests felt like standalone stories in their own right, with stellar writing and characterization. The world also encouraged exploration and discovery, with several activities to eat up all your time.</p>
<p>Even if you weren&#8217;t an aficionado of open-world games, it felt fun to look for Witcher gear and learn the fate of different Witchers, hang out with Lambert on a quest, or take down various horrors in contracts. The sheer amount of extraordinary content, to say nothing of the stellar main quest was enough to excuse some of the combat hiccups and bugs.</p>
<p><strong>6. Metal Gear Solid 2: Sons of Liberty</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/Metal-Gear-Solid-2-Sons-of-Liberty.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-366390" src="https://gamingbolt.com/wp-content/uploads/2018/10/Metal-Gear-Solid-2-Sons-of-Liberty.jpg" alt="Metal Gear Solid 2 Sons of Liberty" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/Metal-Gear-Solid-2-Sons-of-Liberty.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/10/Metal-Gear-Solid-2-Sons-of-Liberty-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/Metal-Gear-Solid-2-Sons-of-Liberty-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/Metal-Gear-Solid-2-Sons-of-Liberty-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Hype can be a killer for many a sequel, especially when it&#8217;s the follow-up to <em>Metal Gear Solid</em>. How do you craft a new tale to ensnare fans of Solid Snake? How do you expand on its stealth mechanics? How do you top the boss fights and plot of the original?</p>
<p>It seemed impossible, but <em>Metal Gear Solid 2: Sons of the Liberty</em> was more concerned about upending expectations and standing firm. A shocking new protagonist in Raiden, a story focused on privacy, AI and virtual reality in a post-modern age, and bizarre new bosses all took players by surprise. It was all expertly delivered, and buoyed by incredible music, visuals, enemy AI and stealth mechanics that rival today&#8217;s best. From a misunderstood masterpiece to a timeless classic that remains relevant today, <em>Metal Gear Solid 2</em> is simply in a class of its own.</p>
<p><strong>5. Grand Theft Auto 5</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/12/1418745281-8.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-217238" src="https://gamingbolt.com/wp-content/uploads/2014/12/1418745281-8.jpg" alt="gta 5 online dlc heists" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/1418745281-8.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2014/12/1418745281-8-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/12/1418745281-8-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Rockstar Games had a perfect formula for its <em>Grand Theft Auto</em> franchise for years. It attempted to revamp some things in <em>Grand Theft Auto 4</em>, but for the most part, its open world made sense. With <em>Grand Theft Auto 5</em>, it seemingly pulled off the impossible, evolving its formula in numerous ways while advancing the genre.</p>
<p>It&#8217;s not just that <em>GTA 5</em> was a triumph narratively with its three playable characters (all switchable at pretty much anytime). Or that the new heists were enjoyable, the gunplay amazing, or the sheer amount of quality content was overwhelming. It&#8217;s the detail of the world, the attention to each NPC, the faithfulness to which Los Santos resembled Los Angeles, and the scale it was all achieved, especially on the Xbox 360 and PS3. Let&#8217;s not even start with <em>GTA Online</em>, which is still insanely popular.</p>
<p><strong>4. The Last of Us Part 1</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-520702" src="https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6.jpg" alt="The Last of Us Part 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Say what you will about the remake and how it&#8217;s a giant cash grab, especially without Factions. However, the fact remains – it&#8217;s a better version of <em>The Last of Us</em>, which is one of the greatest games ever made. The story was already incredible, with Joel and Ellie traversing the United States, initially hostile to one another and becoming like family, but the improved animations, environmental details and fidelity make it that much more immersive.</p>
<p>The AI has also been changed to provide more variety in encounters, and new options added to make the game easier or as challenging as one would like. Say what you will about the business practices, but the remake is a masterpiece in its own right.</p>
<p><strong>3. Half-Life 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-514092" src="https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2.jpg" alt="Half-Life 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>To claim that <em>Half-Life 2</em> was super hyped would be an understatement of the century. Not only it managed to deliver an exceptional experience but it surpassed player expectations. <em>Half-Life 2</em> is easily one of the greatest first-person shooters of all time, which revolutionized enemy AI, story-telling and physics, with two exceptionally crafted DLC Episodes that masterfully build on the story.</p>
<p><strong>2. Elden Ring</strong></p>
<p>If FromSoftware created open-world <em>Dark Souls</em>, it might have taken less time. That would have been the safer approach. However, <em>Elden Ring</em> is so much more. It&#8217;s an odyssey into a sundered land, one teeming with horror and beauty alike while expanding on the beloved Souls-like combat with Ashes of War, Sorceries, Incantations, Spirit Ashes, and more. While taking inspiration from <em>Breath of the Wild</em>, it offers stunning environments, dozens of unique weapons with unique moves, dozens of unique bosses and unique paths to take.</p>
<p>That feeling of exploring almost everywhere is also present, but with an ever-constant feeling of danger and excitement. It can be tough and unforgiving, filled with secrets and extensive NPC questlines that require guides to figure out, but that only adds to the appeal.</p>
<p><strong>1. The Legend of Zelda: Breath of the Wild</strong></p>
<p><iframe loading="lazy" title="TOP 30 Games of All Time (2023 Edition)" width="500" height="281" src="https://www.youtube.com/embed/53VeCLMo_hg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Yes, Nintendo&#8217;s interpretation of <em>Zelda</em> in an open-world setting wins out again, six years after its initial release and before its hotly anticipated sequel. Explaining why the entire experience is incredible is difficult, but it&#8217;s the dozens of little things – the feeling of wonder around every corner. The organic gameplay encourages experimentation in the sandbox.</p>
<p>The quiet, peaceful music and gentle breeze that flows through the world as you explore. Just being able to climb almost anything and explore to your heart&#8217;s content. The sheer breadth of content and mystery. The gorgeous aesthetic. Even the weapon durability, which still gets mixed reactions, makes each item matter and encourages adapting on the fly.</p>
<p>But more importantly, it all comes together, resulting in a unique journey every time you start anew, cementing <em>Breath of the Wild</em> as the best of all time.</p>
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		<title>15 Best Xbox Games of All Time [2023 edition]</title>
		<link>https://gamingbolt.com/15-best-xbox-games-of-all-time-2023-edition</link>
					<comments>https://gamingbolt.com/15-best-xbox-games-of-all-time-2023-edition#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 15 Mar 2023 11:56:50 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Burnout Revenge]]></category>
		<category><![CDATA[Fight Night Round 2]]></category>
		<category><![CDATA[Forza Motorsport]]></category>
		<category><![CDATA[Grand Theft Auto: San Andreas]]></category>
		<category><![CDATA[half-life 2]]></category>
		<category><![CDATA[halo: combat evolved]]></category>
		<category><![CDATA[Jade Empire]]></category>
		<category><![CDATA[ninja gaiden black]]></category>
		<category><![CDATA[Project Gotham Racing 2]]></category>
		<category><![CDATA[Psychonauts]]></category>
		<category><![CDATA[Splinter Cell: Chaos Theory]]></category>
		<category><![CDATA[SSX 3]]></category>
		<category><![CDATA[Star Wars: Knights of the Old Republic]]></category>
		<category><![CDATA[The Chronicles of Riddick: Escape from Butcher Bay]]></category>
		<category><![CDATA[Tony Hawk&#039;s Pro Skater]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=545256</guid>

					<description><![CDATA[Despite playing second fiddle to the PlayStation 2 back in the day, Microsoft's first Xbox has plenty of worthwhile games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he Xbox brand has had its ups and downs over the years, whether it&#8217;s the long gaps between exclusives, the success of Game Pass, or the number of acquisitions. It&#8217;s easy to forget then how much simpler the OG Xbox was back in the day, entering as the third big competitor in the console wars and quickly making an impact. Let&#8217;s look back on some of the best Xbox games of all time, and what made them stand out.</p>
<p><strong>Halo: Combat Evolved</strong></p>
<p><iframe loading="lazy" title="15 Best Xbox Games of All Time You TOTALLY NEED TO PLAY [2023 Edition]" width="500" height="281" src="https://www.youtube.com/embed/S7Hp06UsxpY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It&#8217;s crazy to believe that <em>Halo: Combat Evolved</em> began as a third-person shooter for the Mac. Developed by Bungie, the original game arguably took console first-person shooters to the next level with giant sandbox levels that facilitated multiple approaches, an incredible soundtrack and massive battles. Sure, the level design and story could have been better, but as many gamers&#8217; first introduction to Master Chief, it was perfect.</p>
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		<title>SSX Needs To Make A Comeback</title>
		<link>https://gamingbolt.com/ssx-needs-to-make-a-comeback</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 17 Mar 2021 09:54:57 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Canada]]></category>
		<category><![CDATA[Nintendo GameCube]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[SSX]]></category>
		<category><![CDATA[SSX (2012)]]></category>
		<category><![CDATA[SSX 3]]></category>
		<category><![CDATA[SSX Blur]]></category>
		<category><![CDATA[SSX On Tour]]></category>
		<category><![CDATA[SSX Tricky]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=472163</guid>

					<description><![CDATA[The beloved snowboarding franchise would fit well into EA's current portfolio.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>f you&#8217;ve followed Electronic Arts over the years – or decades, even – you&#8217;ll know that the company has a treasure trove of IPs. <em>Skate, Command and Conquer, Need for Speed, Mercenaries</em> – the list goes on and on. The company&#8217;s output in the 90s and 2000s was staggering, publishing its own homegrown and third-party titles. Of course, many are also aware of how the company treated many of its own developers. Westwood Studios went from being a powerhouse in real-time strategy titles to “not meeting expectations” and being consolidated into EA&#8217;s LA studio.</p>
<p>In more recent years, the publisher has devoted itself to its yearly sports sequels. Multiplayer shooters are still a prime directive, as indicated by the <em>Star Wars Battlefront</em> and <em>Battlefield</em> series, but we began to see more different titles like <em>A Way Out, Unravel, Fe</em> and <em>Sea of Solitude</em>. The company&#8217;s reputation has still been questionable, as indicated by its loot box and live service debacles. And yet, there are positive strides being made to bring back franchises like <em>Command and Conquer</em>, as seen with the <em>Remastered</em> edition, and <em>Skate</em>, with <em>Skate 4</em> currently being in early development.</p>
<p><iframe loading="lazy" title="SSX Is Long Overdue For A Return – Here’s Why" width="500" height="281" src="https://www.youtube.com/embed/qgIP6KjSQCo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It&#8217;s strange though – of the many IPs that EA has shelved for not being successful, <em>SSX</em> remains an exception. Developed by EA Canada, the first <em>SSX</em> released in 2000 for the PlayStation 2, having originally been planned for the Sega Dreamcast. Though snowboarding games weren&#8217;t necessarily new, none had gone quite as bombastic as <em>SSX</em>. With boarder-cross creator Steve Rechtschaffner serving as its executive producer and creative leader, <em>SSX</em> was a revolution in terms of high-speed snowboarding.</p>
<p>The main emphasis was on tricks and filling up the boost meter to go even faster during a race. Many of the tricks were ridiculous, feeding into the game&#8217;s arcade-like design, but it&#8217;s overall style and visual design were fantastic. It also introduced an ingenuous way for players to actually care about their performance with the music becoming louder and more pronounced as one excelled. <em>SSX</em> would become an overwhelming critical and commercial success, touted as one of, if not <i>the </i>best, PlayStation 2 at the time.</p>
<p>It was followed by<em> SSX Tricky</em>. Whether considered as an enhanced version or a clear sequel, most agreed that it was still a great game. Performing tricks for boost was still a core mechanic, but if the boost bar filled completely, then one could perform Uber moves to boost infinitely for a short time. If six Uber moves are performed and “TRICKY” is spelled, then you get infinite boost throughout the level. A new Rivalry system was also implemented – being friendly with other characters means they&#8217;re less likely to oppose you during races but act like a jerk and they&#8217;ll assault you.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/SSX-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-472928" src="https://gamingbolt.com/wp-content/uploads/2021/03/SSX-3.jpg" alt="SSX 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/SSX-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/SSX-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/SSX-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/SSX-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/SSX-3-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The soundtrack was also amazing thanks to the involvement of Mix Master Mike (who was also an unlockable character) and other artists. It continued to change according to one&#8217;s performance, with the complete song playing if you were doing well. <em>SSX Tricky</em> was another critical success and it was only a matter of time before <em>SSX 3</em> came along just two years later. It saw the return of a boost meter (referred to as the adrenaline meter) and a soundtrack that adapted to one&#8217;s performance. Ubers would increase the meter level and unlock Super Ubers, further increasing the depth of the gameplay.</p>
<p>An expanded campaign saw players completing events and challenges in order to reach the next mountain peak. The PS2 version even had online multiplayer where two players could race against each other, and even rank up. Not only was <em>SSX 3</em> a huge critical success but it sold one million copies – a first for the series, with total sales for all games reaching 3 million by July 2006.</p>
<p>Over the years, several things would change at EA. Rechtschaffner went on to become a chief creative officer at EA Canada and wouldn&#8217;t be involved in future titles.</p>
<p><em>SSX On Tour</em> was released in 2005 and introduced custom characters. The Uber tricks became Monster Tricks and increasing one&#8217;s Hype to rise through the leaderboards was the main goal. The presentation went for a more sketchbook-like format and even the music saw some changes with more punk rock, rap and alternative songs. The music would also reduce in volume upon performing Monster Tricks in the air before cutting back in when the player hit the ground. Despite all of these changes, <em>SSX On Tour</em> still received positive reviews and even some awards. EA Montreal would handle <em>SSX Blur,</em> a 2007 Wii title that introduced motion controls with decent results, before EA Canada developed the reboot in 2012.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/04/ssx_dlc_psymon2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-83444" src="https://gamingbolt.com/wp-content/uploads/2012/04/ssx_dlc_psymon2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2012/04/ssx_dlc_psymon2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/04/ssx_dlc_psymon2-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/04/ssx_dlc_psymon2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>A new rewind feature, nine different mountains to descend down (with challenging Deadly Descents limiting how often you could rewind) and Explore Mode helped distinguish it from previous entries. For the most part, however, this was <em>SSX Tricky&#8217;s</em> gameplay for a new generation, right down to the return of “It&#8217;s Tricky.” There was also the new Harmony system which remixed songs on the fly. <em>SSX</em> reviewed favorably and despite all kinds of competition at launch, did well in sales, exceeding EA&#8217;s expectations.</p>
<p>However, EA Canada was changing. From six titles, including <em>SSX</em>, in 2012, it narrowed its focus to a select range of sports titles like <em>FIFA</em> and <em>NHL</em>. <em>EA Sports UFC</em> would also be included throughout the years. This could likely be attributed to their more “guaranteed” sales status, especially with the billions that <em>FIFA</em> generated in Ultimate Team microtransactions. Despite the majority of its resources going towards its prime money-makers, there are plenty of reasons for EA to bring back <em>SSX</em>.</p>
<p>First, the company has seemingly realized that leaning so heavily on live-service titles, especially following <em>Anthem</em> and <em>Battlefield 5</em>, isn&#8217;t the best move. There&#8217;s also <em>Star Wars Jedi: Fallen Order</em> which had over 10 million players within four months of its launch. Multiplayer isn&#8217;t a terrible move though – <em>Star Wars: Squadrons</em> proved that you could have a successful space dogfighting title with a campaign and multiplayer features that also receives updates without burying the player in microtransactions or live-service shenanigans.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/SSX.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-472929" src="https://gamingbolt.com/wp-content/uploads/2021/03/SSX.jpg" alt="SSX" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/SSX.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/03/SSX-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/SSX-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/SSX-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>There&#8217;s also another successful revival to draw on – <em>Tony Hawk&#8217;s Pro Skater 1 + 2</em>, which reviewed positively and sold well. And this is coming off of the reviled <em>Tony Hawk&#8217;s Pro Skater 5</em> which many felt to be the death knell of the franchise. With Vicarious Visions now part of Blizzard Entertainment and working on <em>Diablo 2: Resurrected</em>, the way is clear for EA to capitalize on a market that clearly favors remakes of beloved properties. Even if it didn&#8217;t go the sequel route, remakes of <em>SSX 1, Tricky </em>and<em> SSX 3</em> in one package would be the dream.</p>
<p>There&#8217;s hope that EA could revive<em> SSX</em>, that too without dipping fully into the open world, seasonal model with microtransactions like Ubisoft&#8217;s <em>Steep</em>. If there&#8217;s one thing the publisher could learn from Activision&#8217;s handling of classic franchises, it&#8217;s to give the people what they want (and this is Activision we&#8217;re talking about). Don&#8217;t overthink it, tap the people who would best fit – like Steve Rechtschaffner who founded his own studio, SuperNatural Games – and bring it back. There may not be a huge petition or countless memes like with <em>Skate 4</em> but if there&#8217;s one classic franchise that&#8217;s a great fit for EA&#8217;s portfolio and a proven success, it&#8217;s <em>SSX</em>.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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