<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Star Wars 1313 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/star-wars-1313/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 02 Mar 2026 12:39:05 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>15 Bizarre Game Concepts That Somehow Got Cancelled</title>
		<link>https://gamingbolt.com/15-bizarre-game-concepts-that-somehow-got-cancelled</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 02 Mar 2026 12:34:39 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Agent]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Deep Down]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[Final Fantasy Versus XIII]]></category>
		<category><![CDATA[Prey 2]]></category>
		<category><![CDATA[project milo]]></category>
		<category><![CDATA[Project Titan]]></category>
		<category><![CDATA[Scalebound]]></category>
		<category><![CDATA[Silent Hills PT]]></category>
		<category><![CDATA[Star Wars 1313]]></category>
		<category><![CDATA[the getaway 3]]></category>
		<category><![CDATA[the last of us online]]></category>
		<category><![CDATA[The Lord of the Rings: The White Council]]></category>
		<category><![CDATA[Tom Clancy's Rainbow Six Patriots]]></category>
		<category><![CDATA[Wonder Woman]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638256</guid>

					<description><![CDATA[Even the best concepts don’t always turn into great games: timing, budgets, tech limits, and studio shake-ups can kill them off. And there are plenty of ideas we would’ve loved to see make it to our libraries. Sadly, they never did.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s always great when a video game brings something we&#8217;ve never seen before to the table, or adds a creative flourish on tried and tested narrative or mechanical staples that other games have featured. However, things don&#8217;t always pan out, and there have been quite a few great ideas that have faded away into the ether over the years.</p>
<p><iframe title="15 INSANE Gaming Concepts That Never Made It" width="500" height="281" src="https://www.youtube.com/embed/72UuvghRSlg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>From a very unique take on bounty hunting to cool takes on espionage, several excellent ideas have been buried by their studios, with a variety of factors coming into play that didn&#8217;t let them see the light of day. We&#8217;re taking a look at a few that we would have loved to play, but sadly never got the chance to.</p>
<p>Let&#8217;s dive right in.</p>
<h2>1. Crackdown 3</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-383753" src="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-11-1024x576.jpg" alt="crackdown 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-11-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-11-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-11-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-11.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>While its Wrecking Zone multiplayer mode drew heavily on Microsoft&#8217;s bold idea to bring cloud computing to the Xbox One, <em>Crackdown 3</em> didn&#8217;t really catch on the way it should have, despite being a lot of fun. The final product was sadly nowhere close to the high bar that was set for it, with the result being a very destructible city that was largely devoid of the players it was meant to host.</p>
<p>The dream of entire city blocks collapsing in front of you with your console handling core tasks and the cloud rendering all of the destruction just didn&#8217;t materialize, and the game suffered for it as a result.</p>
<h2>2. Project Milo</h2>
<p><img decoding="async" class="aligncenter wp-image-638257" src="https://gamingbolt.com/wp-content/uploads/2026/03/project-milo-1024x576.png" alt="Project Milo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/project-milo-1024x576.png 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/project-milo-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2026/03/project-milo-15x8.png 15w, https://gamingbolt.com/wp-content/uploads/2026/03/project-milo-768x432.png 768w, https://gamingbolt.com/wp-content/uploads/2026/03/project-milo-1536x864.png 1536w, https://gamingbolt.com/wp-content/uploads/2026/03/project-milo.png 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>This was a tricky one for a long time, with a lot of back and forth about whether it was actually intended to be made into a game taking place between its creators and Microsoft. Still, it would have been cool to see a game with AI actively responding to you and acting on your voice commands.</p>
<p>This was a relationship sim that could have been quite innovative for its time, but it simply faded away into the background amid all the noise surrounding its “release”.</p>
<h2>3. Star Wars 1313</h2>
<p>We&#8217;d be lying if we said that this one didn&#8217;t sting a little. For starters, it was supposed to have Boba Fett as its frontman with a fast-paced gameplay loop that relied on gadgets and more traditional weapons in lieu of lightsabers and The Force. As if that wasn&#8217;t enough, it was purported to emulate <em>Star Wars Bounty Hunter</em> while bringing a gritty, darker tone to its story.</p>
<p>Sadly, LucasArts never got to make this one a reality, and we never got to explore District 1313 and see what the underbelly of Coruscant had to offer.</p>
<h2>4. Silent Hills/PT</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-205797" src="https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4-1024x575.jpg" alt="TP Silent Hills PS4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4.jpg 1919w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>A <em>Silent Hill</em> title that was going to feature a collaboration between Hideo Kojima and filmmaker Guillermo del Toro (whose horror credentials are quite well known), with Norman Reedus playing its protagonist, sounds like a dream, right? That&#8217;s sadly all it was to most of the gaming world, with Konami pulling its playable demo from the PlayStation Store shortly after its cancellation.</p>
<p>All we can do is look back fondly at the supernatural time loop being brought to the table, and of course, shudder at the thought of Lisa constantly lurking out of sight just waiting to jump at us. A Playable Teaser was all this one was ever going to be in the aftermath of Kojima&#8217;s exit from Konami.</p>
<h2>5. Prey 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-457620" src="https://gamingbolt.com/wp-content/uploads/2020/10/prey-1024x576.jpg" alt="prey" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/prey-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Aside from the obvious draw of an amnesiac protagonist affected by the presence of The Sphere from the first game, the chance to be a bounty hunter on an alien planet while uncovering the truth about his abduction sounded too good to be true. That was probably a valid insight when we look back at this one, with the game’s plans to make you embody a bounty hunter never coming to fruition.</p>
<p>We would have loved the chance to make use of all the agency this one gave us as we took on the role it wanted us to, but all we can do now is smile somberly at what could have been.</p>
<h2>6. Scalebound</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-508575" src="https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-1-1024x576.jpg" alt="scalebound" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>An action-RPG that gave fans of the <em>Eragon</em> novels a lot to be excited for, this one might have been a legendary title had it actually made its way to its audiences. Getting to command a literal dragon in the heat of battle, and even directly take control of it to unleash its fearsome abilities, is an idea that we&#8217;re yet to see even in the current generation of games. And that&#8217;s without even considering the co-op potential that the concept could bring to the table.</p>
<p>Its eventual cancellation after years of development is a showcase of how even the best of ideas may not translate to commercially viable titles in the long run.</p>
<h2>7. Tom Clancy&#8217;s Rainbow Six: Patriots</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-53989" src="https://gamingbolt.com/wp-content/uploads/2011/11/rainbow-six-patriots.jpg" alt="" width="720" height="403" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/rainbow-six-patriots.jpg 540w, https://gamingbolt.com/wp-content/uploads/2011/11/rainbow-six-patriots-300x167.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Although this one did make way for <em>Rainbow Six Siege</em>, the thought of being part of a unit led by a morally grey former Navy SEAL against a terrorist group that was willing to impose its own beliefs on New York&#8217;s residents had all the makings of a Tom Clancy story that was true to the author&#8217;s vision and tone.</p>
<p>However, the decision to cancel the title and scrap this unique concept is a choice that we continue to question to this day.</p>
<h2>8. The Lord of the Rings: The White Council</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-638258" src="https://gamingbolt.com/wp-content/uploads/2026/03/lord-of-the-rings-the-white-council-1024x576.jpg" alt="The Lord of the Rings: The White Council" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/lord-of-the-rings-the-white-council-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/lord-of-the-rings-the-white-council-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/lord-of-the-rings-the-white-council-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/lord-of-the-rings-the-white-council-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/lord-of-the-rings-the-white-council-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/03/lord-of-the-rings-the-white-council.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>An open-world RPG where you would work under the guidance of the White Council, with its story and themes drawing from both the films and books, sounds like a <em>Lord of the Rings</em> adventure that might have put even Frodo and Sam to shame.</p>
<p>But it seems that the idea was cast into the fires of Mount Doom, and while we do have <em>Shadow of War</em> to help us cope, we can&#8217;t help but wish for a Palantir to view what it might have turned out to be if its version of Middle-earth was allowed to take shape.</p>
<h2>9. Agent</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-421552" src="https://gamingbolt.com/wp-content/uploads/2019/11/agent-1024x576.jpg" alt="agent" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/agent-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/11/agent-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/11/agent-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/11/agent.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Set in the Cold War and rumored to place its players at the heart of all of the espionage, political assassinations, and counter-intelligence that the era brought along, <em>Agent</em> was a great idea. Even Sony seemed to think so, locking down its IP with the belief that it could “set the bar for the industry” as per Michael Shorrock, who headed SCEA&#8217;s third-party relations at the time.</p>
<p>A stealth-action game with Rockstar at the helm certainly fits that description, but like the agents it aimed to bring to life, this one quietly vanished, presumably sacrificed in order to focus more resources on the development of <em>GTA V</em>.</p>
<h2>10. Project Titan</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-157411" src="https://gamingbolt.com/wp-content/uploads/2013/05/blizzard_project-titan.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/blizzard_project-titan.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/05/blizzard_project-titan-300x168.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The <em>World of Warcraft</em> killer that spent seven years in development continues to have us wondering whether it might have been able to live up to its lofty ambitions.</p>
<p>Despite the best of Blizzard coming together to bring this sci-fi MMO to life, complete with cool mech suits and rumored superhero-esque powers for its characters, along with a unique twist where you play as a normal citizen of the world by day while battling it out at night, <em>Project Titan</em> was unable to get off the ground. This is a cancellation that still rankles, if we&#8217;re being honest.</p>
<h2>11. The Last of Us Online</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-615826" src="https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-1-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Among the many projects that were cancelled in the aftermath of Sony&#8217;s ill-fated live-service push, this one was the most disappointing to us. The concept definitely had its merits, with a massive world filled with The Infected being the perfect stage for a survival-horror gameplay loop, complete with a standalone story to keep things interesting.</p>
<p>Unfortunately for it, the concept was scrapped after concerns about its long-term viability began to rear their head. For our part, we would have played this one for hours on end if it had made its way into our hands.</p>
<h2>12. Duke Nukem Forever</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-106432" src="https://gamingbolt.com/wp-content/uploads/2012/08/Duke_Nukem_Forever_gameplay-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2012/08/Duke_Nukem_Forever_gameplay-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2012/08/Duke_Nukem_Forever_gameplay-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/08/Duke_Nukem_Forever_gameplay.jpg 1600w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While Duke was a hero who was quite clear about where he stood on alien invasions, the creative team behind this one could have emulated his conviction. That wasn&#8217;t the case, and this title switched engines during its development so many times that it&#8217;s hard to think about the game it was meant to be versus the one that we got.</p>
<p>Its vision was ultimately diluted by a needless focus on technical relevance, and as one of the record holders for being the longest game in development, we can&#8217;t help but feel that this was a game that deserved to be greater than the sloppy experience it ultimately devolved into.</p>
<h2>13. Final Fantasy Versus XIII</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-62157" src="https://gamingbolt.com/wp-content/uploads/2012/01/final-fantasy-versus-xiii-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2012/01/final-fantasy-versus-xiii-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2012/01/final-fantasy-versus-xiii-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/01/final-fantasy-versus-xiii.jpg 1280w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The darker, more gothic take on the franchise was quite appealing when it first came to light, and Prince Noctis was quite an intriguing character. But with <em>Final Fantasy XIII</em> and eventually <em>Final Fantasy XIV</em> constantly dividing the attention of its team, and engine issues caused by the PS3&#8217;s aging tech, this one was pulled back and repurposed into <em>FFXV</em>.</p>
<p>When the trailer for the game eventually came around, it felt like it had changed almost completely, ditching its darker tone for something better aligned with the franchise&#8217;s overall light-hearted trappings. It would then be a solid five years before <em>XV</em> came out, and <em>Versus XIII</em> quietly vanished from the hearts and minds of its potential players.</p>
<h2>14. The Getaway 3</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-409901" src="https://gamingbolt.com/wp-content/uploads/2019/07/3174drug_fac_04.jpg" alt="the getaway" width="720" height="540" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/3174drug_fac_04.jpg 620w, https://gamingbolt.com/wp-content/uploads/2019/07/3174drug_fac_04-300x225.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>We were quite fond of the original <em>Getaway&#8217;s</em> unique way of presenting its world, with the sort of cinematic quality that comes along quite rarely. With its parallel storylines and lack of a HUD and other elements, it was quite immersive and also fun to play as a Sony-backed sandbox. The sequel carried on those traditions, and we were delighted to know that a third title was in the works.</p>
<p>But The <em>Getaway 3</em> was lost to the annals of time, with its cancellation never actually being announced, but quite clearly understood by the gaming world at large.</p>
<h2>15. Deep Down</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-437404" src="https://gamingbolt.com/wp-content/uploads/2020/04/deep-down-1024x576.jpeg" alt="deep down" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/deep-down-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/deep-down-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/deep-down-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/deep-down-1536x864.jpeg 1536w, https://gamingbolt.com/wp-content/uploads/2020/04/deep-down.jpeg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>A sci-fi fantasy co-op adventure that would have its players exploring time-hopping dungeons is something we&#8217;re still waiting to see. It doesn&#8217;t help that <em>Deep Down</em> had its gameplay drawing inspiration from <em>Dark Souls,</em> which was already among our favorites to begin with.</p>
<p>But its 2013 reveal, and the lack of any concrete evidence of its development over the years has essentially made this once unique concept nothing more than vaporware. We&#8217;re holding out hope that it eventually becomes a great game, but we&#8217;re not going to hold our breath.</p>
<h2>BONUS: Wonder Woman</h2>
<p>Monolith&#8217;s proprietary Nemesis System, a unique mechanic that worked so darn well in the <em>Shadow</em> franchise, was the perfect way to craft a Wonder Woman story that could really dig into the character&#8217;s lore who could defy challenges and come back stronger.</p>
<p>That&#8217;s probably why the cancellation of this one continues to be an annoyance to us, as the concept is probably not going to make it to any other titles in the near future.</p>
<p>And that&#8217;s a wrap on our picks for great gaming ideas that showed a lot of promise but did not ultimately make their way to their players. Here’s to hoping that we don&#8217;t have to make another one of these lists over the next few years, though!</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">638256</post-id>	</item>
		<item>
		<title>15 Games That Will Never Happen</title>
		<link>https://gamingbolt.com/15-games-that-will-never-happen</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 29 Apr 2024 11:35:45 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Agent]]></category>
		<category><![CDATA[bully 2]]></category>
		<category><![CDATA[burnout]]></category>
		<category><![CDATA[Dark Souls 4]]></category>
		<category><![CDATA[Deep Down]]></category>
		<category><![CDATA[Freedom Fighters 2]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[New Dino Crisis]]></category>
		<category><![CDATA[portal 3]]></category>
		<category><![CDATA[Prototype 3]]></category>
		<category><![CDATA[Scalebound]]></category>
		<category><![CDATA[silent hills]]></category>
		<category><![CDATA[Sleeping Dogs 2]]></category>
		<category><![CDATA[Star Wars 1313]]></category>
		<category><![CDATA[titanfall 3]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=585119</guid>

					<description><![CDATA[Never say never but the chances of these happening are pretty slim.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">M</span>ax Payne once said that dreams have a nasty habit of going bad when you are not looking, and that couldn’t be any more true for these games. Some of these games turned out to be vaporware while others got indefinitely stuck in development hell and much more. With this feature, we will be talking about 15 such games that we continue to dream about even after all these years, but probably won’t get any time soon. We have a lot to cover, so let’s get right into it. </span></p>
<p><b>Freedom Fighters 2</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-7188" src="https://gamingbolt.com/wp-content/uploads/2010/02/Freedom_Fighters.jpg" alt="" width="720" height="406" srcset="https://gamingbolt.com/wp-content/uploads/2010/02/Freedom_Fighters.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/02/Freedom_Fighters-300x169.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">IO Interactive delivered one of the most enjoyable shooters with 2003’s </span><i><span style="font-weight: 400;">Freedom Fighters</span></i><span style="font-weight: 400;">, a game that beautifully meshes tactical elements along with pure adrenaline-pumping action and an emotionally charged narrative of overthrowing oppression &#8211; and fans absolutely lapped it up. There have been scant rumblings of a sequel over the years, but nothing much has come to fruition. While the IP continues to be under the possession of now-independent IO Interactive, the chances of a full-fledged sequel happening anytime soon are extremely slim. </span></p>
<p><b>Sleeping Dogs 2</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-122404" src="https://gamingbolt.com/wp-content/uploads/2012/11/sleeping-dogs_character-pack.jpg" alt="" width="720" height="402" srcset="https://gamingbolt.com/wp-content/uploads/2012/11/sleeping-dogs_character-pack.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/11/sleeping-dogs_character-pack-300x167.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/11/sleeping-dogs_character-pack-1024x571.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><i><span style="font-weight: 400;">Sleeping Dogs</span></i><span style="font-weight: 400;"> might have felt like yet another one of those cheap GTA clones, but United Front Games’ open-world offerings were as much a product of their creativity as it was derivative of Rockstar’s works. Wei Shen’s story of navigating through the criminal underbelly of Hong Kong is a consistently thrilling ride that’s punctuated with great gameplay variety and fun open-world activities, and the ideas were ripe to be built upon with a sequel. United Front Games had some ambitious plans in place, but those were gone to waste as the developer closed doors permanently in 2012 &#8211; leaving us with faint hopes that will probably never come true.</span></p>
<p><b>Star Wars 1313</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-176984" src="https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-5.jpg" alt="" width="720" height="398" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-5.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-5-300x165.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">There is no shortage of </span><i><span style="font-weight: 400;">Star Wars</span></i><span style="font-weight: 400;">-based games in the current market scenario, but it’s hard not to reminisce about the canceled </span><i><span style="font-weight: 400;">Star Wars 1313 </span></i><span style="font-weight: 400;">project. The game was being developed by LucasArts themselves at one point, and it would be telling the story of Boba Fett in his early days of navigating the galaxy. Initial showings of the game looked impressive with its cinematic gameplay and faithful rendition of the popular sci-fi setting, but the project was put on hold when Disney purchased the studio &#8211; putting the final nail in its coffin.</span></p>
<p><b>Agent</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-421552" src="https://gamingbolt.com/wp-content/uploads/2019/11/agent.jpg" alt="agent" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/agent.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/11/agent-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/11/agent-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/11/agent-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Rockstar is behind some of the best games of the last couple of generations, and the studio is also behind the mysterious vaporware that was </span><i><span style="font-weight: 400;">Agent</span></i><span style="font-weight: 400;">. First announced all the way in 2007, </span><i><span style="font-weight: 400;">Agent </span></i><span style="font-weight: 400;">was supposed to be an open-world game with elements of espionage and fans were understandably excited to see what was in store. Months and years passed with little in the name of concrete information on the game, and </span><i><span style="font-weight: 400;">Agent </span></i><span style="font-weight: 400;">slowly faded into the void with no hopes of emerging back once agai</span></p>
<p><b>Bully 2</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-375631" src="https://gamingbolt.com/wp-content/uploads/2018/11/bully-image-11.jpeg" alt="bully" width="720" height="406" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/bully-image-11.jpeg 616w, https://gamingbolt.com/wp-content/uploads/2018/11/bully-image-11-300x169.jpeg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Since we are on the topic of canceled Rockstar games, we should also discuss </span><i><span style="font-weight: 400;">Bully </span></i><span style="font-weight: 400;">2. The original </span><i><span style="font-weight: 400;">Bully </span></i><span style="font-weight: 400;">felt like a breath of fresh air with its school setting and a narrative that let you experience the highs and lows of a teenager living in a boarding school, and those ideas were ripe to be built upon with a sequel. While nothing was ever announced in an official capacity, there have been several rumors and reports that state that </span><i><span style="font-weight: 400;">Bully 2</span></i><span style="font-weight: 400;"> was at least in the cards at some point if not in active development. Rumors continue to churn out even to this date, but the chances of anything coming to fruition are pretty low.</span></p>
<p><b>Scalebound</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-507729" src="https://gamingbolt.com/wp-content/uploads/2022/02/scalebound.jpg" alt="scalebound" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/scalebound.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/scalebound-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">PlatinumGames has rightfully established its reputation as one of the best names when it comes to developing action games brimming with style and substance, and </span><i><span style="font-weight: 400;">Scalebound </span></i><span style="font-weight: 400;">felt emblematic of the studio’s biggest strengths. </span><i><span style="font-weight: 400;">Scalebound’s </span></i><span style="font-weight: 400;">idea of using dragons as your companions was enough to send fan expectations off the charts, and initial showings were looking really promising. However, development wasn’t the smoothest and the team faced several problems in trying to create a cohesive experience with online functionality built into the game eventually leading to Microsoft canceling the project altogether. It’s a shame that such an amazing idea was let go to waste, and </span><i><span style="font-weight: 400;">Scalebound </span></i><span style="font-weight: 400;">could have genuinely turned out to be a great time if PlatinumGames was given the creative freedom they wished for.</span></p>
<p><b>Silent Hills</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-205797" src="https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4.jpg" alt="TP Silent Hills PS4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4.jpg 1919w, https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/08/TP-Silent-Hills-PS4-1024x575.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Konami’s </span><i><span style="font-weight: 400;">Silent Hill</span></i><span style="font-weight: 400;"> franchise is set to make a grand comeback with several new entries set to release in the near future, but we can’t help but think about the canceled </span><i><span style="font-weight: 400;">Silent Hills</span></i><span style="font-weight: 400;"> project. </span><i><span style="font-weight: 400;">Silent Hills</span></i><span style="font-weight: 400;"> was Kojima’s take on the popular horror franchise, and the playable teaser was more than enough to leave fans salivating for the final release. But the infamous Konami-Kojima breakout left the project in ruins, eventually leading to it being canned and our hopes and dreams unfulfilled. </span></p>
<p><b>A New Metal Gear by Hideo Kojima</b></p>
<p><span style="font-weight: 400;">The </span><i><span style="font-weight: 400;">Metal Gear Solid</span></i><span style="font-weight: 400;"> series has continued to deliver hit after hit with each new entry, and it continues to be one of the most revered franchises thanks to the incredible attention to detail that Kojima and the team have poured into each and every aspect of the experience. While the series is also making a comeback with the upcoming release of </span><i><span style="font-weight: 400;">Delta Snake Eater</span></i><span style="font-weight: 400;">, we would love to see another new </span><i><span style="font-weight: 400;">Metal Gear</span></i><span style="font-weight: 400;"> directed by Kojima san himself, but the infamous Konami-Kojima break-up leaves little chance of that happening anytime soon.</span></p>
<p><b> A New Burnout</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-445451" src="https://gamingbolt.com/wp-content/uploads/2020/06/burnout-paradise-remastered-3.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/burnout-paradise-remastered-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/burnout-paradise-remastered-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/burnout-paradise-remastered-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/burnout-paradise-remastered-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/burnout-paradise-remastered-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Criterion’s </span><i><span style="font-weight: 400;">Burnout </span></i><span style="font-weight: 400;">series was one of the best arcade racers of its time, and its gameplay loop of crashing into rival cars and emphasizing a generally aggressive driving style was what helped the franchise stand out from the crowd. But with EA eventually moving Criterion to work on the Need For Speed series, the </span><i><span style="font-weight: 400;">Burnout IP</span></i><span style="font-weight: 400;"> was kept hostage and it slowly turned dormant over the years. Without a shadow of a doubt, there are more than thousands of fans who are hoping for a revival, but the current state of EA and its obsession with continuing to invest in </span><i><span style="font-weight: 400;">NFS </span></i><span style="font-weight: 400;">means that a new </span><i><span style="font-weight: 400;">Burnout </span></i><span style="font-weight: 400;">game isn’t likely to come out anytime soon. </span></p>
<p><b>Portal 3</b></p>
<p><iframe loading="lazy" title="15 Games We DREAM About But Will Never Get" width="500" height="281" src="https://www.youtube.com/embed/cO5elYMdZ5M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">The </span><i><span style="font-weight: 400;">Portal </span></i><span style="font-weight: 400;">games continue to be some of the best puzzle games of all time, thanks to an ingenious central mechanic that forms the basis of all gameplay and the witty writing that came along with it. Many games have tried to create similar experiences since then, but none have managed to capture the magic of Valve’s works &#8211; which has left us craving for a potential Portal 3 even after all this time. But given the current stance of Valve’s game development division, it seems like </span><i><span style="font-weight: 400;">Portal 3</span></i><span style="font-weight: 400;"> would probably never see the light of day. </span></p>
<p><b>New Dino Crisis </b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-517821" src="https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina.jpg" alt="Dino Crisis 2 - Regina (Mike Wilson art)" width="720" height="406" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina-768x433.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/Dino-Crisis-2-Regina-1536x866.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><i><span style="font-weight: 400;">Dino Crisis</span></i><span style="font-weight: 400;"> was very much a product of its time, a game confident in its ability to deliver a consistently thrilling experience despite being based on a concept so weird. We have had some really fond memories of shooting down dinosaurs with machine guns, and we would really love to get a new entry with the same level of eccentricity and fun that is so characteristic of the franchise. However, it feels highly unlikely that the developer would be making much effort to breathe new life into this now stagnant IP. And no, </span><i><span style="font-weight: 400;">Exoprimal </span></i><span style="font-weight: 400;">doesn’t count.</span></p>
<p><b>Deep Down</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-217958" src="https://gamingbolt.com/wp-content/uploads/2014/12/Deep-Down-2.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/Deep-Down-2.jpg 800w, https://gamingbolt.com/wp-content/uploads/2014/12/Deep-Down-2-300x169.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Yet another one of the developer’s failed projects, </span><i><span style="font-weight: 400;">Deep Down</span></i><span style="font-weight: 400;"> was put forth as one of the PS4’s launch titles. </span><i><span style="font-weight: 400;">Deep Down</span></i><span style="font-weight: 400;"> featured impressive graphics for its time, and the concept of working your way through procedurally generated dungeons with friends sounded like a really fun idea that could have genuinely turned out to be a big hit. Development wasn’t obviously the smoothest, which eventually led to the game being delayed to an indefinite date. We still think about what </span><i><span style="font-weight: 400;">Deep Down</span></i><span style="font-weight: 400;"> could have been, but all we can do is hope.</span></p>
<p><b>Titanfall 3</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-421133" src="https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2.jpeg" alt="titanfall 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2-1024x576.jpeg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><i><span style="font-weight: 400;">Titanfall 2</span></i><span style="font-weight: 400;"> was a great game that y featured one of the best FPS campaigns of all time but it failed to capture much of an audience since it was sandwiched between the highly overrated </span><i><span style="font-weight: 400;">Battlefield </span></i><span style="font-weight: 400;">and a </span><i><span style="font-weight: 400;">Call of Duty</span></i><span style="font-weight: 400;"> series- making it a commercial failure. The future of the franchise already looked bleak after that failure, and now that the developer has been focusing majorly on </span><i><span style="font-weight: 400;">Star Wars</span></i><span style="font-weight: 400;"> &#8211; a potential </span><i><span style="font-weight: 400;">Titanfall 3</span></i><span style="font-weight: 400;"> is most likely not on the cards. </span></p>
<p><b>The Next Dark Souls</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-492051" src="https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/ornstein-and-smough-dark-souls-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">It’s safe to say that FromSoftware has birthed an entire genre with </span><i><span style="font-weight: 400;">Dark Souls</span></i><span style="font-weight: 400;">, and the entire trilogy remains one of the best experiences of recent memory. The developer has already moved on to bigger experiences with the likes of </span><i><span style="font-weight: 400;">Elden Ring,</span></i><span style="font-weight: 400;"> but there’s undoubtedly a void for a new </span><i><span style="font-weight: 400;">Dark Souls</span></i><span style="font-weight: 400;"> game. Between this and the fact that the trilogy brought a definitive end to the endless cycle of fire, a new game coming out feels like a distant dream that probably won’t come true.</span></p>
<p><b>Prototype 3</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-240600" src="https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/07/PROTOTYPE-XBOX-ONE-6-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Radical Entertainment’s </span><i><span style="font-weight: 400;">Prototype </span></i><span style="font-weight: 400;">was a really great open-world game that provided a really satisfying power fantasy as you mow down entire squadrons of enemies in moments unnoticed, and those elements were taken to the next level with </span><i><span style="font-weight: 400;">Prototype 2.</span></i><span style="font-weight: 400;"> Radical Entertainment was slowly devolved into a support studio for Activision’s bigger franchises before it was closed sometime in 2014, leaving the dreams of any potential </span><i><span style="font-weight: 400;">Prototype 3</span></i><span style="font-weight: 400;"> dead in the dust.</span></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">585119</post-id>	</item>
		<item>
		<title>Skydance New Media Recruits Cancelled Star Wars 1313&#8217;s Creative Director</title>
		<link>https://gamingbolt.com/skydance-new-media-recruits-cancelled-star-wars-1313s-creative-director</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 15 Jun 2023 11:52:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[marvel]]></category>
		<category><![CDATA[skydance new media]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[Star Wars 1313]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=556498</guid>

					<description><![CDATA[Skydance New Media, led by Amy Hennig, is currently working on a Black Panther and Captain America game, as well as a Star Wars title. ]]></description>
										<content:encoded><![CDATA[<p>Skydance New Media, led by&nbsp;<em>Uncharted&nbsp;</em>creator Amy Hennig, has two AAA games in development at the moment, both of which are based on massive IP, with <a href="https://gamingbolt.com/skydance-new-media-working-on-new-star-wars-title">a <em>Star Wars&nbsp;</em>title</a> and <a href="https://gamingbolt.com/untitled-captain-america-and-black-panther-game-announced-led-by-uncharted-director-amy-hennig">a Marvel game that will star Captain America and Black Panther</a>. As development continues on both, the studio is also continuing to recruit new members to its team, and it has now made another rather prominent addition to the team.</p>
<p>Dominic Robilliard has announced on his <a href="https://www.linkedin.com/feed/update/urn:li:activity:7071530232574316544/?updateEntityUrn=urn%3Ali%3Afs_feedUpdate%3A%28V2%2Curn%3Ali%3Aactivity%3A7071530232574316544%29" target="_blank" rel="noopener">LinkedIn</a> page that he has joined Skydance New Media as game director. For those not on the new, Robilliard was the creative director on the cancelled game&nbsp;<em>Star Wars 1313</em>, following which he joined PlayStation. His last project was&nbsp;<em>Concrete Genie</em>, on which he served as the director at PixelOpus. The studio was <a href="https://gamingbolt.com/playstation-studio-pixelopus-is-shutting-down">shuttered by Sony earlier this year</a>.</p>
<p>Which project specifically Robilliard will be working on at Skydance New Media is unclear, with his LinkedIn post mentioning both of the studio&#8217;s titles. &#8220;To collaborate with such an amazing group of developers, and to play in the iconic worlds of Marvel and <em>Star Wars</em> (again!) is a dream come true,&#8221; he wrote.</p>
<p>Though little is known about the&nbsp;<em>Star Wars&nbsp;</em>title, some details on the Marvel game were announced last year. Set during WW2, it will star four playable heroes, two of whom, as mentioned previously, will be Captain America and T’Challa’s grandfather Azzuri as the Black Panther of the time. The game&#8217;s been described as <a href="https://gamingbolt.com/skydances-captain-america-and-black-panther-game-will-deeply-cinematic-and-widely-accessible">a &#8220;cinematic&#8221; experience</a>, while it&#8217;s also been confirmed that despite the presence of multiple playable characters, <a href="https://gamingbolt.com/skydance-new-medias-captain-america-and-black-panther-game-wont-have-co-op">co-op will not be featured</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">556498</post-id>	</item>
		<item>
		<title>Star Wars: 1313 &#8211; New Footage of the Cancelled Game Surfaces Online</title>
		<link>https://gamingbolt.com/star-wars-1313-new-footage-of-the-cancelled-game-surfaces-online</link>
					<comments>https://gamingbolt.com/star-wars-1313-new-footage-of-the-cancelled-game-surfaces-online#respond</comments>
		
		<dc:creator><![CDATA[Sampad Banerjee]]></dc:creator>
		<pubDate>Fri, 28 Jan 2022 00:20:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Lucasarts]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Star Wars 1313]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=506416</guid>

					<description><![CDATA[While LucasArt's cancelled Star Wars game featuring everyone's favorite bounty hunter might be cancelled, it is not stopping people from unearthing and revealing new footage.]]></description>
										<content:encoded><![CDATA[<p>One of the most disappointing video game cancellations that people still feel sad about is <i>Star Wars: 1313</i>, and for good reasons. Initially being developed by LucasArts, the game was showcased at E3 back in 2012, featuring series favorite Boba Fett in action. Shortly after, it was announced that the promising looking action-adventure title had been cancelled.</p>
<p>Originally, the only footage of the game to exist was the original E3 reveal. Now, it seems people can have a look at more footage of the canceled game, courtesy of a channel on YouTube researching about the original canceled <i>Star Wars: Battlefront 3</i>, called The Vault.</p>
<p>The Vault recently revealed footage of the <i>Star Wars: 1313 </i>in action, where we see Boba Fett giving chase to a person through gray boxes, showing the movement the game was trying to achieve. Most of the footage shown in the video was in the early prototype stage. Near the end, we see some more footage of the planned animations <i>Star Wars: 1313</i> would&#8217;ve had.</p>
<p>Unfortunately, that is all we have in regards to the canceled game, and while <i>Star Wars Jedi: Fallen Order, </i><a href="https://gamingbolt.com/ea-and-lucasfilm-games-confirm-three-new-star-wars-titles-including-respawns-next-star-wars-jedi-game">which is getting its own sequel</a>, kind of fills up the gap for a character-based action-adventure single player game set in the <i>Star Wars</i> universe, <em>1313&#8217;s </em>cancellation does still sting.</p>
<p>Check out the video of the canceled <i>Star Wars: 1313 </i>down below.</p>
<p><iframe loading="lazy" title="Star Wars: 1313 - Unseen Boba Fett Gameplay" width="500" height="281" src="https://www.youtube.com/embed/XehW4OMiEr4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/star-wars-1313-new-footage-of-the-cancelled-game-surfaces-online/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">506416</post-id>	</item>
		<item>
		<title>13 Games That Suffered From Publisher Interference</title>
		<link>https://gamingbolt.com/13-games-that-suffered-from-publisher-interference</link>
					<comments>https://gamingbolt.com/13-games-that-suffered-from-publisher-interference#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 02 Aug 2019 11:10:19 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[dead space 3]]></category>
		<category><![CDATA[Dungeon Keeper]]></category>
		<category><![CDATA[Fuse]]></category>
		<category><![CDATA[Haze]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[lair]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Middle-Earth: Shadow of War]]></category>
		<category><![CDATA[Need for Speed Payback]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Star Wars 1313]]></category>
		<category><![CDATA[telltale's the walking dead]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=405537</guid>

					<description><![CDATA[Whether self-published or under a larger company, these developers suffered their share of outside meddling.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hether you&#8217;re a small studio making ends meet or a huge triple A developer, game development is tough. The process is rife with creative decisions, technical issues, and general turmoil. So of course, it doesn&#8217;t help when a publisher – who helps bankroll a project and markets it – utterly mucks about with development. Let&#8217;s take a look at 13 games that suffered from publisher interference, both allegedly and obviously.</p>
<p><b>Dragon Age 2</b></p>
<p><iframe loading="lazy" title="13 Games That Reportedly SUFFERED From Publisher Interference" width="500" height="281" src="https://www.youtube.com/embed/WUAVNEMWXc8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Don&#8217;t you just love it when a publisher wants a sequel for your game? Especially with just 14 to 16 months for development? Such was the fate that befell Dragon Age 2 thanks to Electronic Arts and as a result, BioWare ended up cutting a lot of story content and scaling back on the locations (besides crunching continuously). Granted, the sequel would find some appreciation, especially for what it offered in its short development cycle, but such haphazard development wasn&#8217;t needed.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/13-games-that-suffered-from-publisher-interference/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">405537</post-id>	</item>
		<item>
		<title>Star Wars 1313 May Live On In Some Form</title>
		<link>https://gamingbolt.com/star-wars-1313-may-live-on-in-some-form</link>
					<comments>https://gamingbolt.com/star-wars-1313-may-live-on-in-some-form#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 10 Dec 2015 18:43:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Lucasarts]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Star Wars 1313]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=251662</guid>

					<description><![CDATA[The cancelled video game may return in some form or the other.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-5.jpg" rel="attachment wp-att-176984"><img loading="lazy" decoding="async" class="aligncenter wp-image-176984" src="https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-5.jpg" alt="Star Wars 1313 (5)" width="620" height="343" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-5.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-5-300x165.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Following the unlikely revival of the Star Wars battlefront brand this year, I suppose all Star Wars fans now ask themselves the question- dare they hope for more similar returns of their beloved Star Wars brands? Take Star Wars 1313, for instance. The gritty, promising third person shooter on the life of bounty hunter Boboa Fett looked like it would be one of this generation&#8217;s premier games, before it was cancelled following LucasArts&#8217; buyout by Disney.</p>
<p>However, that game may not be forgotten yet- recent statements made by a Disney executive make it sound as though the company does have some sort of an interest in pursuing that game, or at least its setting, in some form.</p>
<p>&#8220;And there was [Star Wars] 1313 the game, where there was [unbelievable concept art],&#8221; said head of Lucasfilm Kathleen Kennedy in an interview with <a href="http://www.slashfilm.com/star-wars-tv-show/" target="_blank">Slash Film</a>. &#8220;So our attitude is, we don’t want to throw any of that stuff away. It’s gold. And it’s something we’re spending a lot of time looking at, pouring through, discussing, and we may very well develop those things further. We definitely want to.&#8221;</p>
<p>Does this mean we will get a new 1313 game? Unlikely. However, at the very least, this makes it clear that the story that game wanted told, will be told in some form or the other.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/star-wars-1313-may-live-on-in-some-form/feed</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">251662</post-id>	</item>
		<item>
		<title>VIsceral&#8217;s Star Wars Game Will Apparently Be A Lot Like Uncharted and the Cancelled Star Wars 1313</title>
		<link>https://gamingbolt.com/viscerals-star-wars-game-will-apparently-be-a-lot-like-uncharted-and-the-cancelled-star-wars-1313</link>
					<comments>https://gamingbolt.com/viscerals-star-wars-game-will-apparently-be-a-lot-like-uncharted-and-the-cancelled-star-wars-1313#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 30 Jun 2015 00:26:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Lucas Arts]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[Star Wars 1313]]></category>
		<category><![CDATA[uncharted]]></category>
		<category><![CDATA[visceral]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=236405</guid>

					<description><![CDATA[You can take Hennig out of Uncharted, but you can never take Uncharted out of Hennig.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Star-Wars-battlefront.jpg"><img loading="lazy" decoding="async" class=" size-full wp-image-199044 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/06/Star-Wars-battlefront.jpg" alt="Star Wars battlefront" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Star-Wars-battlefront.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/Star-Wars-battlefront-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Star Wars Battlefront may be the big Star Wars project coming from EA that is anticipated, but it&#8217;s not the only Star Wars game the publishing giant is working on; another Star Wars game is in development at Dead Space developer Visceral. That has been known for a while now, but what has not been known is just what the game is like, or what it will be about.</p>
<p>Now, thanks to industry veteran voice actor Nolan North, we know a teensy bit more about it. Speaking to the audience in <a href="https://youtu.be/YHWChn7AvoQ" target="_new">a Q&amp;A panel at MetroCon</a>, North said, “If you’re a big fan of [former Naughty Dog developer] Amy Hennig and her style of story, she’s gone to EA and is going to reboot a brand new Star Wars franchise in the style of Uncharted. I happen to know a lot about it and it’s going to be awesome.”</p>
<p>Hennig, of course, quit Naughty Dog some time back amidst a cloud of speculation and controversy- if she is working on the new Star Wars game, it of course makes sense that it would have the DNA of the series that she helped plot to such an extent.</p>
<p>However, Uncharted is not the only thing this game will take inspiration from, apparently- when asked about the promising looking Star Wars 1313, a third person shooter that was in development at LucasArts right before the developer was forced to shut down, North also confirmed that Visceral&#8217;s game is &#8220;along the same lines.&#8221;</p>
<p>It certainly sounds intriguing, and is personally something I am more interested in seeing than Battlefront. Hopefully, we get to see it in action soon. When that happens, we will let you know. Stay tuned.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/viscerals-star-wars-game-will-apparently-be-a-lot-like-uncharted-and-the-cancelled-star-wars-1313/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">236405</post-id>	</item>
		<item>
		<title>Former Star Wars 1313 Developers Working On Brand New Action Game for Xbox One, PS4, PC</title>
		<link>https://gamingbolt.com/former-star-wars-1313-developers-working-on-brand-new-action-game-for-xbox-one-ps4-pc</link>
					<comments>https://gamingbolt.com/former-star-wars-1313-developers-working-on-brand-new-action-game-for-xbox-one-ps4-pc#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 24 Dec 2014 05:15:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[Hangar 13]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Star Wars 1313]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217843</guid>

					<description><![CDATA[May the Force be with them.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-176984" src="https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-5.jpg" alt="Star Wars 1313 (5)" width="620" height="343" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-5.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-5-300x165.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Star Wars 1313 remains a tragedy- it looked like a highly promising and ambitious action adventure/third person shooter game set in the Star Wars universe, and might have been a great big success for LucasArts, had they not been gutted, their games in development all canceled. It was also one of our earliest looks at just what we could expect from the new generation of consoles, back before the new generation of consoles was even a thing.</p>
<p>But all that talent is not lost- after doing some <a href="http://ch.tbe.taleo.net/CH09/ats/careers/searchResults.jsp;jsessionid=BF55DF20EFC99B17C09DD06DB08DABD7.NA10_primary_jvm?org=GAMES2K&amp;cws=47" target="_blank">digging</a>, we found out that the developers of Star Wars 1313 (not all of them, obviously) are a part of 2K Games&#8217; newest development studio, Hangar 13, which was announced just a while back.</p>
<p>What is more, they appear to be working on an &#8216;intense&#8217; action game for the Xbox One, PlayStation 4, and PC. And this is all we know about the game.</p>
<p>I mean, it&#8217;s not much to go on, but just knowing that the talented folks who might have given us one of this generation&#8217;s defining games had they not had the rug pulled out from under them are still out there, working on something else potentially just as promising.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/former-star-wars-1313-developers-working-on-brand-new-action-game-for-xbox-one-ps4-pc/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">217843</post-id>	</item>
		<item>
		<title>Star Wars 1313 Won&#8217;t be Revived for Xbox One &#8211; Phil Spencer</title>
		<link>https://gamingbolt.com/star-wars-1313-wont-be-revived-for-xbox-one-phil-spencer</link>
					<comments>https://gamingbolt.com/star-wars-1313-wont-be-revived-for-xbox-one-phil-spencer#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 03 Feb 2014 20:31:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Phil Spencer]]></category>
		<category><![CDATA[Star Wars 1313]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186011</guid>

					<description><![CDATA[Shockingly enough, Microsoft says Disney will have their own plans.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/07/Star-wars-1313-characters.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/07/Star-wars-1313-characters.jpg" alt="Expect the mentor character to become a co-op favourite, as everyone just loves to play as the smart ass" width="616" height="347" class="size-full wp-image-96093" srcset="https://gamingbolt.com/wp-content/uploads/2012/07/Star-wars-1313-characters.jpg 616w, https://gamingbolt.com/wp-content/uploads/2012/07/Star-wars-1313-characters-300x168.jpg 300w" sizes="auto, (max-width: 616px) 100vw, 616px" /></a></p>
<p>When Disney bought Lucas Arts and proceeded to shut down the studio, it put an end to many a planned franchise. This included Star Wars 1313, a third person shooter which was to star bounty hunter Boba Fett as the protagonist. Despite a singular gameplay trailer at E3 2012, no news was ever heard about the game until it was cancelled.</p>
<p>As for whether a company like, say, Microsoft could revive the project and make it exclusive to the Xbox One, it&#8217;s unlikely. This is according to Microsoft Games Studios corporate VP Phil Spencer, as he <a href="https://twitter.com/XboxP3/status/430021673522188289">responded</a>, &#8220;Probably not. I&#8217;m sure Disney have their own plans for SW.&#8221;</p>
<p>Those plans now involve tying up with EA, who will develop and publish games under the Star Wars license. We already know that DICE was to work on Star Wars Battlefront before the Battlefield 4 debacle &#8211; it&#8217;s also been rumoured that Bioware and Visceral Games could get in on the act. What are your thoughts on Star Wars 1313 making a return? Let us know below.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/star-wars-1313-wont-be-revived-for-xbox-one-phil-spencer/feed</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">186011</post-id>	</item>
		<item>
		<title>Sony Has Hired Creative Director of Star Wars 1313</title>
		<link>https://gamingbolt.com/sony-has-hired-creative-director-of-star-wars-1313</link>
					<comments>https://gamingbolt.com/sony-has-hired-creative-director-of-star-wars-1313#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 09 Jan 2014 21:53:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[scea]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Star Wars 1313]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=184076</guid>

					<description><![CDATA[What exactly is he working on?]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-4.jpg"><img loading="lazy" decoding="async" class=" wp-image-176983 aligncenter" alt="Star Wars 1313 (4)" src="https://gamingbolt.com/wp-content/uploads/2013/10/Star-Wars-1313-4.jpg" width="620" height="349" /></a></p>
<p>Star Wars 1313, the promising Star Wars third person shooter in the works at LucasArts that was canned as the company itself went down under, had a lot of potential, so it is only fitting that the lead talent on its development team would soon find themselves a new home.</p>
<p>And now, it appears that Sony Computer Entertainment America has hired Dominic Robilliard, creative director on the Star Wars project, as a design director, <a href="http://www.ign.com/articles/2014/01/08/sony-hired-star-wars-1313s-creative-director" target="_blank">IGN reports</a>. The interesting thing here is we don&#8217;t quite know what he is working on- no project is specified on his resume, and he is not apparently affiliated with any of the various studios that fall under SCEA&#8217;s purview either (which include Naughty Dog and Sony Santa Monica).</p>
<p>This isn&#8217;t Robilliard&#8217;s first stint at Sony either- he worked at SCEE before, where he was working on the canceled The Getaway 3. Dude seems to have the worst luck with his projects getting cancelled, it seems like.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/sony-has-hired-creative-director-of-star-wars-1313/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">184076</post-id>	</item>
	</channel>
</rss>
