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	<title>star wars battlefront outer rim &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Star Wars Battlefront Hutt Contract Issues Being Looked Into By DICE</title>
		<link>https://gamingbolt.com/star-wars-battlefront-hutt-contract-issues-being-looked-into-by-dice</link>
					<comments>https://gamingbolt.com/star-wars-battlefront-hutt-contract-issues-being-looked-into-by-dice#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 25 Mar 2016 19:04:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[star wars battlefront outer rim]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=261592</guid>

					<description><![CDATA[C'mon DICE, I thought we were past the point where I'd be reporting on bugs in your games.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/11/Star-Wars-Battlefront-9.jpg" rel="attachment wp-att-248238"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-248238" src="https://gamingbolt.com/wp-content/uploads/2015/11/Star-Wars-Battlefront-9.jpg" alt="Star Wars Battlefront" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/11/Star-Wars-Battlefront-9.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2015/11/Star-Wars-Battlefront-9-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/11/Star-Wars-Battlefront-9-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Star Wars: Battlefront</em> received some major DLC last week, which came along with an update as well. The DLC and update added a whole lot of content to the game, which is always a good thing, and especially when the base game is as skeletal as <em>Battlefront</em> is out of the box.</p>
<p>Ordinarily, this should be enough to keep people happy- unfortunately, the update and DLC seem to have broken stuff in the game, and now there are a whole lot of issues with it that are still unresolved:</p>
<ul>
<li>Credits not showing to be rewarded</li>
<li>Hutt Contract Challenge progression freezes</li>
<li>Focus Fire does not register For Scattergun contract</li>
<li>Hutt Contracts completed- weapons do not unlock</li>
<li>Deluxe Edition content locked, even if you have the Deluxe Edition</li>
</ul>
<p><a href="http://go.redirectingat.com/?id=87431X1540266&amp;site=VG247.com&amp;xs=1&amp;isjs=1&amp;url=http%3A%2F%2Fstarwars.ea.com%2Fstarwars%2Fbattlefront%2Fforums%2Fdiscussion%2F35012%2Fouter-rim-issue-tracking-and-bug-reports%2523latest&amp;xguid=0aa1e6960ce20ef01ad143fa71eadda9&amp;xuuid=8f0d52b9156025a0d32b7f678013ec10&amp;xsessid=dca6260cdc79f3bdb7db1007423f992e&amp;xcreo=0&amp;xed=0&amp;sref=http%3A%2F%2Fwww.vg247.com%2F2016%2F03%2F25%2Fstar-wars-battlefront-dice-looking-into-hutt-contract-issues-more%2F&amp;xtz=-330&amp;abp=1" target="_blank">DICE says it is actively looking into fixing these problems</a>, and that it hopes to have them all sorted out. We don&#8217;t have a timeframe on that, but hopefully it is soon.</p>
<p><em>Star Wars Battlefront</em> is out on PS4, Xbox One, and PC.</p>
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		<title>Star Wars Battlefront Gets A Massive Patch Ahead of The Release of Outer Rim</title>
		<link>https://gamingbolt.com/star-wars-battlefront-gets-a-massive-patch-ahead-of-the-release-of-outer-rim</link>
					<comments>https://gamingbolt.com/star-wars-battlefront-gets-a-massive-patch-ahead-of-the-release-of-outer-rim#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 22 Mar 2016 18:23:25 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=261230</guid>

					<description><![CDATA[Full list of changes and additions inside.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/09/star_wars_battlefront_beta_announcement_screen___final.jpg" rel="attachment wp-att-242809"><img decoding="async" class="aligncenter wp-image-242809" src="https://gamingbolt.com/wp-content/uploads/2015/09/star_wars_battlefront_beta_announcement_screen___final.jpg" alt="star_wars_battlefront_beta_announcement_screen___final" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/09/star_wars_battlefront_beta_announcement_screen___final.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/09/star_wars_battlefront_beta_announcement_screen___final-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/09/star_wars_battlefront_beta_announcement_screen___final-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Ahead of the launch of the <em>Outer Rim </em>DLC, EA and DICE&#8217;s <em>Star Wars Battlefront</em> received a massive patch today. The patch comes in at a massive 8GB, and while it does the requisite laying of the groundwork to tweak the game&#8217;s code to be compatible with the upcoming DLC, it will also be giving away a whole lot of content away to all players- for free.</p>
<p>This free content will be available to everyone, even those who do not own the DLC and/or the Season Pass for the game. The patch will also tweak a fair bit of the game&#8217;s mechanics. The full list of additions and changes follows:</p>
<p><strong>Additional content/functionality</strong></p>
<ul>
<li>Outer Rim: Now available for Season Pass owners</li>
<li>New Feature: Hutt Contracts add a new way of obtaining Weapons and Star Cards</li>
<li>New Feature: Spectator Mode introduces a way to watch Private Match games with a variety of camera angles and the ability to swap between players quickly</li>
<li>Multiplayer Menu: Redesigned the screen to facilitate players being able to get into a game mode more quickly and easily</li>
<li>Multiplayer: Teams will now re-balance when transitioning between maps</li>
<li>Teamplay Focus: New feature in which an objective can be highlighted by each player to highlight where players are heading; press X (Xbox One), Square (PlayStation 4), or E (PC)</li>
<li>Ranks: Increased Rank cap from 50 to 60</li>
<li>Scoreboard: Added icons for playing as a Hero, playing in a vehicle, and player ping</li>
<li>Scoreboard: Rearranged Score to be the first column represented</li>
<li>Scoreboard: Faded player row to signify when a player has been defeated</li>
<li>Combat: Added combat roll to non-Hero characters; strafe and double tap B (Xbox One) or Circle (PlayStation 4), for PC strafe and press Alt (can be rebound)</li>
<li>Partner: The Partner Icon will now be visible on screen at all times</li>
<li>UX: The currently selected Trait card is now shown in the deploy screen</li>
<li>Credits: Updated Game Credits list</li>
</ul>
<p><strong>Weapon and Star Card changes</strong></p>
<ul>
<li>New Weapons: The DL-18 and the DLT-19X can be obtained via Hutt Contrats</li>
<li>New Powerup: The T-7 Ion Disruptor has been added to the powerup pool</li>
<li>General: Triggering a card right before death will no longer result in an effect not triggering and the card going on cooldown</li>
<li>Bodyguard: Corrected the Level 3 description from “Decreases explosive damage by a high amount AND blaster damage by a small amount” to “Decreases explosive damage by a medium amount AND blaster damage by a small amount”</li>
<li>Survivalist: Corrected the Level 3 description from “Health regeneration starts much faster AND replenish a small amount of health with each kill” to “Health regeneration starts faster AND replenish a small amount of health with each kill”</li>
<li>Bounty Hunter: Corrected the Level 3 description from “High chance to get a Power-up with each kill AND resets cooldown with each kill” to “Medium chance to get a Power-up with each kill AND current cooldowns decreases with each kill”</li>
<li>Bounty Hunter: Modified drop chances and cooldowns – Level 1: 25% Drop chance, Level 2: 50% Drop chance, &amp; Level 3: 50% Drop chance AND 75% cooldown on each kill</li>
<li>Shields: Personal Shield, Squad Shield, &amp; the Blaster Cannon will now deflect and absorb most forms of projectiles; exceptions being the Cycler Rifle, Scatter Gun &amp; Proximity Bomb</li>
<li>Shields: When Personal Shield is active, the player is unable to fire weapons and throw grenades, but can still deploy droids, turrets, &amp; call in Heroes and vehicles</li>
<li>Bowcaster: Updated damage to be consistent across all 3 charge levels – Projectile damage is now 40, Explosion damage is now 33, &amp; the Explosion radius is now 2m</li>
<li>Bowcaster: Lowered max hold time from 5 to 3s</li>
<li>Bowcaster: Now properly goes on cooldown when firing a shot and then quickly entering a turret</li>
<li>Barrage: Lowered fuse timer from 2-2.25 to 1-1.5s</li>
<li>Barrage: Decreased inner explosion radius from 3 to 2m</li>
<li>Impact Grenade: Increased damage from 90 to 100</li>
<li>Impact Grenade: Decreased explosion radius from 2.25 to 2m</li>
<li>Ion Grenade: No longer deals collision damage</li>
<li>Flashbang Grenade: Added a screenshot component to give it an extra disorienting effect</li>
<li>Scan Pulse: Cooldown time increased from 10 to 18s (normal) and 8 to 16s (upgraded)</li>
<li>DL-44: Damage decreased from 19 to 13 at a ranges greater than 40m</li>
<li>Powerups: Deployed Droids and Turrets will now self-destruct after 20s when the owner is defeated</li>
<li>Blaster Cannon: Kills will now count towards leveling Trait Cards</li>
<li>Blaster Cannon: No longer takes splash damage from its own shots</li>
<li>E-Web: Players now correctly take damage when right up against the barrel of the gun</li>
<li>Viper Probe &amp; R5-D4 Droid: Spawn protection decreased from 2 to 0.5s</li>
<li>R5-D4: Now shows the correct health bar color for both teams</li>
<li>Smart Rocket: No longer fires from the center of the player camera, now from the barrel of the weapon</li>
<li>Vehicle Turret: Destroying this will now properly grant you score</li>
<li>Jump Pack: Cooldown lowered from 25 to 22 (normal) and from 20 to 17 (upgraded)</li>
</ul>
<p><strong>Vehicle changes</strong></p>
<ul>
<li>T-47 Airspeeder: Now properly explodes when hitting the ground after a player ejects</li>
<li>T-47 Airspeeder: During Walker Assault it is no longer possible to switch Tow Cable targets during the Tow Cable event</li>
<li>Speeder Bike: Kills with the cannon are now properly displayed</li>
<li>Speeder Bike: No longer takes damage when just outside the edge of the Orbital Strike boundary</li>
<li>AT-ST: No longer takes damage from fire</li>
<li>AT-ST: Changed the max pitch on the grenade launcher</li>
<li>Millennium Falcon &amp; Slave I: Now are immediately destroyed when crashing into the ground while in 1st Person view</li>
<li>DF-9: Laser fire is now visible when angling the turret up</li>
<li>Y-Wing: Players are now properly notified if they are killed by a Y-Wing</li>
</ul>
<p><strong>Multiplayer game mode changes</strong></p>
<ul>
<li>General: Misc spawning improvements across various map &amp; mode combinations</li>
<li>General: Princess Leia’s Honor Guard and Emperor Palpatine’s Shocktroopers are limited to only 2 spawns during the Heroes vs. Villains and Extraction Game Modes</li>
<li>General: Players no longer instantly die during vehicle deployment after having taken damage that would kill them prior to the transition</li>
<li>Fighter Squadron: Games will no longer end in a draw when a player that crashes into the ground would have awarded the winning points</li>
<li>Fighter Squadron: Vehicles of equal size will now both be destroyed when colliding regardless if one vehicle is shielded</li>
<li>Hero Hunt: Redesigned the way in which the new Hero is selected, now the top 3 damage dealers have a chance to be the next Hero – Spin the Wheel!</li>
<li>Blast: Re-added Sulphur Fields back into the Blast map rotation</li>
<li>Drop Zone: Altered player count from 16 to 12</li>
</ul>
<p><strong>Mission changes</strong></p>
<ul>
<li>Survival: Stars earned in the Survival in the Ice Caves and Rebel Depot Missions now count towards your total in the social hub</li>
<li>Survival: Zoom now functions properly on all maps</li>
<li>Survival: The AT-ST during Wave 4 on Hoth will now properly spawn in</li>
<li>Split Screen: Player 2 can now see the health of Player 1’s deployed turret</li>
<li>Split Screen: Player 2’s Scan Pulse now highlights enemies as expected</li>
<li>Hero Battles: Friendly AI tokens will now properly award points to the enemy team during Solo Play</li>
<li>Battles: Losing a life in offline Battles is now correctly tracked when winning</li>
</ul>
<p><strong>Hero changes</strong></p>
<ul>
<li>General: Fixed inconsistencies with blocking blaster fire between active and passive blocking for Luke Skywalker, Darth Vader, &amp; Emperor Palpatine</li>
<li>General: When blocking blaster fire modified with Explosive Shot or Ion Shot, Luke Skywalker &amp; Darth Vader now deflect and reflect Explosive Shots or Ion Shots back</li>
<li>General: Heroes can no longer fire their weapon while melee’ing</li>
<li>Darth Vader: Increased health from 1500 to 1650</li>
<li>Darth Vader: Block ability time increased from 4 to 8s</li>
<li>Darth Vader: Decreased cooldown of Lightsaber Throw from 7 to 6s</li>
<li>Darth Vader: Increased distance of Lightsaber Throw by 3m</li>
<li>Luke Skywalker: Decreased health from 1000 to 925</li>
<li>Luke Skywalker: Slightly decreased running speed</li>
<li>Boba Fett: Increased the range at which his blaster damage starts to drop off from 30 to 45m</li>
<li>Boba Fett: Increased the range at which blaster damage is at the low end from 60 to 75m</li>
</ul>
<p><strong>Misc. bug fixes</strong></p>
<ul>
<li>General: Lighting, textures, audio, user interface, text, and collision fixes</li>
<li>General: Crash fixes</li>
<li>General: Partner and Party connection fixes</li>
<li>Map: Removed erroneous Stormtroopers outsider of the playable area from Heroes vs. Villains on Twilight on Hoth</li>
<li>Achievement / Trophey: Updated text of Ackbar’s Elite to state “Complete any survival mission on Master without spending a life”</li>
</ul>
<p><em>Star Wars Battlefront</em> is available on PlayStation 4, Xbox One, and PC.</p>
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