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	<title>Star Wars Zero Company &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Star Wars Zero Company Launches on August 27th, Anakin Skywalker Revealed in New Trailer</title>
		<link>https://gamingbolt.com/star-wars-zero-company-launches-on-august-27th-anakin-skywalker-revealed-in-new-trailer</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 05 Jun 2026 22:19:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bit Reactor]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Star Wars Zero Company]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645562</guid>

					<description><![CDATA[Pre-orders kick off later today for the XCOM-like experience from Bit Reactor, which follows a group of mercenaries during The Clone Wars.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As <a href="https://gamingbolt.com/star-wars-zero-company-launches-on-august-27th-rumor" data-type="post" data-id="645362">rumored before the show</a>, <em>Star Wars Zero Company</em> is confirmed to launch on August 27th for Xbox Series X/S, PS5, and PC. Pre-orders kick off at 6 PM PT today, but it&#8217;s the latest trailer which is the most interesting. It showcases exactly what Bit Reactor&#8217;s tactical story-focused experience is all about.</p>



<p class="wp-block-paragraph">As Hawks, you command a squad of mercenaries comprised of different figures from across the galaxy. A Jedi, a noble (who seems quite skilled with a sniper), ex-Separatist forces, and yes, even astromech droids are along for the ride. If you&#8217;ve played <em>XCOM</em>, then cover is about as important as flanking and overwatch.</p>



<p class="wp-block-paragraph">But perhaps the coolest and least expected surprise is Anakin Skywalker. Since it&#8217;s set during <em>The Clone Wars</em>, this is pre-Darth Vader Anakin, though it&#8217;s likely Zero Company&#8217;s actions could put them in direct conflict with him. Then again, maybe he&#8217;s there to help. Time will tell.</p>



<p class="wp-block-paragraph"><em>Star Wars Zero Company</em> promises everything you&#8217;ve come to love from an <em>XCOM</em>-style tactical experience, whether it&#8217;s bonding between squad members to improve their skills or permadeath. You can customize Hawks and even field custom-created characters with specialized loadouts. As always, stay tuned for more details and gameplay updates in the coming months.</p>



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<iframe title="Star Wars Zero Company | Official Gameplay Trailer" width="500" height="281" src="https://www.youtube.com/embed/WxLUZ1omFA8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Star Wars Zero Company Launches on August 27th &#8211; Rumor</title>
		<link>https://gamingbolt.com/star-wars-zero-company-launches-on-august-27th-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 11:43:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bit Reactor]]></category>
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		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[Star Wars Zero Company]]></category>
		<category><![CDATA[Summer Game Fest 2026]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645362</guid>

					<description><![CDATA[The XCOM-like will reportedly cost $50 on PC and $60 on consoles, and will also have a Deluxe Edition for $60 and $70, respectively.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Following numerous big-name titles announcing their release for September, it only made sense that Bit Reactor&#8217;s <em>Star Wars Zero Company</em> would avoid the hustle and bustle, if only by a few days. According to <a href="https://www.dealabs.com/magazine/star-wars-zero-company-date-de-sortie-editions-et-prix-nos-informations-exclusives-61461" target="_blank" rel="noreferrer noopener">Dealabs&#8217; billbil-kun</a>, the XCOM-esque strategy title will launch on August 27th for Xbox Series X/S, PS5 and PC.</p>



<p class="wp-block-paragraph">Electronic Arts already confirmed on Twitter that there would be a gameplay reveal on June 5th at Summer Game Fest, so this report carries even more weight. However, pre-orders may begin shortly after, with the Standard Edition reportedly costing $49.99 on PC and $59.99 on consoles, while the Deluxe Edition is apparently $59.99 and $69.99.</p>



<p class="wp-block-paragraph">There are currently no details on what Deluxe owners can expect, but advanced access is apparently not included. Also, the Standard Edition is reportedly the only one getting a standard release.</p>



<p class="wp-block-paragraph"><em>Star Wars Zero Company</em> has enticed us ever since <a href="https://gamingbolt.com/star-wars-zero-company-launches-in-2026-first-trailer-revealed">its announcement</a>, promising a tactical strategy experience that channels the likes of <a href="https://gamingbolt.com/star-wars-zero-company-will-feature-a-grittier-atmosphere-like-rogue-one-clone-wars"><em>Andor</em> and <em>The Clone Wars</em></a>. As Hawks, a former officer of the Republic, players take on missions with a mercenary group to deal with a new threat.</p>



<p class="wp-block-paragraph">It offers many of the same tenets as <em>XCOM</em>, <a href="https://gamingbolt.com/star-wars-zero-company-features-character-customization-permadeath-and-more">especially permadeath</a>, with <a href="https://gamingbolt.com/star-wars-zero-companys-characters-will-have-friction-is-not-a-personal-fantasy-game">a greater emphasis on character interactions</a> and consequences. The fact that it&#8217;s not colliding with other upcoming releases (for now) makes it all the more enticing.</p>



<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Get your squad ready: New gameplay trailer for <a href="https://x.com/hashtag/StarWars?src=hash&amp;ref_src=twsrc%5Etfw">#StarWars</a> Zero Company drops during <a href="https://x.com/hashtag/SummerGameFest?src=hash&amp;ref_src=twsrc%5Etfw">#SummerGameFest</a>! Tune in June 5 at 2pm PT here: <a href="https://t.co/nsqCdS5nke">https://t.co/nsqCdS5nke</a> <a href="https://t.co/PUM1k38JHv">pic.twitter.com/PUM1k38JHv</a></p>&mdash; EA Star Wars (@EAStarWars) <a href="https://x.com/EAStarWars/status/2062217851704943034?ref_src=twsrc%5Etfw">June 3, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>30 Biggest Potential Announcements from the Summer of Gaming</title>
		<link>https://gamingbolt.com/30-biggest-potential-announcements-from-the-summer-of-gaming</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 02 Jun 2026 15:32:52 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Ace Combat 8: Wings of Theve]]></category>
		<category><![CDATA[Aliens: Fireteam Elite 2]]></category>
		<category><![CDATA[Ananta]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[final fantasy 7 remake part 3]]></category>
		<category><![CDATA[Gears of War: E-Day]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
		<category><![CDATA[Halo: Campaign Evolved]]></category>
		<category><![CDATA[Hollow Knight: Silksong]]></category>
		<category><![CDATA[Hollow Knight: Silksong — Sea of Sorrow]]></category>
		<category><![CDATA[Light No Fire]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Marvel 1943: Rise of Hydra]]></category>
		<category><![CDATA[Metro 2039]]></category>
		<category><![CDATA[Minecraft Dungeons 2]]></category>
		<category><![CDATA[Monster Hunter Wilds]]></category>
		<category><![CDATA[Nivalis]]></category>
		<category><![CDATA[OD]]></category>
		<category><![CDATA[Onimusha: Way of the Sword]]></category>
		<category><![CDATA[palworld]]></category>
		<category><![CDATA[Phantom Blade Zero]]></category>
		<category><![CDATA[Pokemon Wind and Waves]]></category>
		<category><![CDATA[Resident Evil - Code: Veronica Remake a]]></category>
		<category><![CDATA[Resonance: A Plague Tale Legacy]]></category>
		<category><![CDATA[Sonic Frontiers: Definitive Edition]]></category>
		<category><![CDATA[Star Wars Zero Company]]></category>
		<category><![CDATA[State of Decay 3]]></category>
		<category><![CDATA[The Duskbloods]]></category>
		<category><![CDATA[Tomb Raider: Legacy of Atlantis]]></category>
		<category><![CDATA[Valor Mortis]]></category>
		<category><![CDATA[Virtua Fighter Crossroads]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645152</guid>

					<description><![CDATA[It's a packed week of gaming regardless of your platform of choice. Here are some of the biggest announcements that could happen.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s that time of the year again. The time when we let hype take the wheel, and where major publishers put on a show, both for our entertainment and the sake of our gaming calendar.</p>
<p>Following State of Play, it&#8217;s the Summer of Gaming with one major showcase after another, starting with the Summer Game Fest showcase on June 5th. It&#8217;s followed by the Future Games Show Summer Showcase on June 6th and a double feature on June 7th with the Xbox Games Showcase and PC Gaming Show. There&#8217;s also the possibility of a new Nintendo Direct to outline what&#8217;s coming this year (and potentially beyond), but here are our picks for some of the biggest announcements that you could see, and it all begins with the return of a beloved franchise&#8230;</p>
<p><strong>Gears of War: E-Day Release Date</strong></p>
<p><iframe title="30 Biggest Game Announcements Expected To Drop This Week" width="500" height="281" src="https://www.youtube.com/embed/jd_nuGn_2wA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Say what you will about XBOX, all caps or not, they know that fans are hungry for more <em>Gears of War</em>. Hence, the dedicated Direct for <em>E-Day</em> will feature its first-ever gameplay and other details. Since it&#8217;s allegedly out in the second half of 2026, all eyes are on The Coalition to finally announce a release date, which is looking to be September based on recently announced sponsorships. Either way, it&#8217;s been far too long without the king of cover-based shooters, and we&#8217;re looking forward to beginning the fight anew.</p>
<p><strong>Fable&#8217;s “Major New Look”</strong></p>
<p>Now, this one is interesting, especially since XBOX has already confirmed a delay to February 2027. So what could this “major new look” hold? Perhaps a walkthrough of a quest? The return of a beloved character? Showcasing the extent of consequences that are possible with increasingly hilarious results? It may end up just showcasing another well-known British actor in the game, but hey, we&#8217;ll take it if there&#8217;s solid gameplay.</p>
<p><strong>Halo: Campaign Evolved Release Date</strong></p>
<p>Halo Studios has been rather mum on this remake, which is odd for several reasons. Yes, it recently confirmed there&#8217;s no in-game store, but&#8230; that&#8217;s pretty much it. There&#8217;s been no new gameplay since its reveal at the last <em>Halo</em> World Championship, and it&#8217;s reportedly launching next month. Will marketing kick into overdrive after the showcase? Time will tell, but from every angle, it seems fans won&#8217;t have to wait long to go hands-on.</p>
<p><strong>Phantom Blade Zero Gets New Trailer</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/04/Phantom-Blade-Zero_02.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-641796" src="https://gamingbolt.com/wp-content/uploads/2026/04/Phantom-Blade-Zero_02.jpg" alt="Phantom Blade Zero_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/Phantom-Blade-Zero_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/04/Phantom-Blade-Zero_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/Phantom-Blade-Zero_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/Phantom-Blade-Zero_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/Phantom-Blade-Zero_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/Phantom-Blade-Zero_02-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Launching in September, being in the “intense, final stages of development” according to the developer, only one other big showcase until its launch – if ever there was a time to start marketing for <em>Phantom Blade Zero</em>, it would be at Summer Game Fest. As always, the question of what could be showcased always pops up – obviously, you want to get the people excited without spoiling too much. Alternatively, if S-Game wanted to drop that demo promised long ago, next week wouldn&#8217;t be the worst occasion to do so.</p>
<p><strong>Grand Theft Auto 6 Trailer 3</strong></p>
<p>Take-Two CEO Strauss Zelnick has said that marketing won&#8217;t begin until Summer, clarifying that it won&#8217;t be for another few weeks. However, it doesn&#8217;t exclude the possibility of a new trailer, and it certainly doesn&#8217;t stop Rockstar from opening pre-orders. Could it stop short of the latter and release a new teaser, hyping up a reveal in the coming weeks? Sure. Does it need to do it at any of the upcoming showcases? Probably not, but it would be cool. Either way, expect to hear a lot more about the title this month, even if it&#8217;s when you least expect it.</p>
<p><strong>Onimusha: Way of the Sword Release Date</strong></p>
<p>We&#8217;ve seen more than enough gameplay, know more than enough the story – so if the long-awaited <em>Onimusha</em> revival doesn&#8217;t get a launch date at some point in the coming days, I may lose it. Granted, the developer could always pull the patented, “Tune in to the Online Special Program later in June for more,” but like <em>Pragmata</em> at last year&#8217;s The Game Awards, it&#8217;s probably just going to cut through the noise and announce a date with pre-orders.</p>
<p><strong>Monster Hunter Wilds Expansion Reveal</strong></p>
<p>Now this is a classic example of potentially debuting a trailer and revealing more information later. <em>Monster Hunter Wilds&#8217;</em> expansion is confirmed to receive more details this Summer, and given the franchise&#8217;s history at Keighley&#8217;s shows, a title reveal seems very likely. We could then see a proper <em>Monster Hunter</em> Showcase next month or in September, right before the so-called Summer period ends.</p>
<p><strong>OD Update</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/09/OD-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-628325" src="https://gamingbolt.com/wp-content/uploads/2025/09/OD-scaled.jpg" alt="OD" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/OD-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2025/09/OD-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/OD-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/OD-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/OD-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/OD-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/09/OD-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>It&#8217;s been a year since Hideo Kojima took the Summer Game Fest stage, promoting <em>Death Stranding 2</em>. With how close he is to Keighley, and the fact that there hasn&#8217;t been any update on its next title, <em>OD</em>, since September 2025, a new teaser would hardly be surprising. Then again, since Xbox Game Studios is the publisher, it may even appear at the upcoming Xbox Showcase. The real question is: Will Kojima attend both? It&#8217;s certainly not impossible, even if it would be excessive.</p>
<p><strong>Tomb Raider: Legacy of Atlantis Release Date Reveal (or Delay)</strong></p>
<p>It really doesn&#8217;t hit you just how many games could be released between June and October, simply to avoid “competing” &#8211; which is already a strong word – against <em>Grand Theft Auto 6</em>. I&#8217;m not sure that Amazon Game Studios would want to take the risk, even after announcing a 2026 release window, and rumors of a delay to 2027 may feed into that. An appearance certainly seems on the cards, but for now, it&#8217;s a toss-up on whether it launches this year or next.</p>
<p><strong>Resident Evil &#8211; Code: Veronica Remake Announcement</strong></p>
<p>Rumors have circulated about this remake since June 2024. <em>Resident Evil Requiem</em> was announced in June 2025, at the Summer Game Fest no less. With a supposed launch in the first half of 2027, odds are looking good that Resident Evil could steal the show once more with the long-awaited <em>Code: Veronica Remake</em>. Get your &#8220;welcome back, Claire Redfield&#8221; signs ready in advance.</p>
<p><strong>Virtua Fighter Crossroads Reveal</strong></p>
<p>Call it a mistake, an accident or just an honest-to-goodness leak, the new <em>Virtua Fighter&#8217;s</em> gameplay has seemingly leaked. The final name is apparently <em>Virtua Fighter Crossroads</em>, and admittedly, it looks quite good. Is Sega saving the announcement for a big show like Summer Game Fest, especially since it was announced at The Game Awards 2024? Possibly – it&#8217;s not like there&#8217;s any other shows it could fit in.</p>
<p><strong>Sonic Frontiers: Definitive Edition Announcement</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/03/Sonic-Frontiers_13.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-546998" src="https://gamingbolt.com/wp-content/uploads/2023/03/Sonic-Frontiers_13.jpg" alt="Sonic Frontiers_13" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/03/Sonic-Frontiers_13.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/03/Sonic-Frontiers_13-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/03/Sonic-Frontiers_13-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/03/Sonic-Frontiers_13-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/03/Sonic-Frontiers_13-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/03/Sonic-Frontiers_13-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Add another game to the potential Nintendo Direct, as Sega seeks to bring <em>Sonic Frontiers</em> to Nintendo Switch 2 at long last. While previous rumors suggested a rewritten story, the <em>Definitive Edition</em> is allegedly closer to a standard port, complete with all updates, except that it should run better than the Switch 1 version. Again, if it&#8217;s indeed real, expect an announcement and release date soon.</p>
<p><strong>Metro 2039 Gets More Gameplay</strong></p>
<p>After its surprising reveal and the even more surprising First Look, <em>Metro 2039</em> seems poised to appear at the Xbox Games Showcase. Not for the sake of filling up time, mind you – rather, to showcase more of the horrors that players will allegedly face. I&#8217;m skeptical about a release date, especially since 4A Games still has time to narrow things down – and decide whether it wants to fall on the 2026 or 2027 side of its Winter release window – but stranger things have happened at an Xbox show.</p>
<p><strong>State of Decay 3 Gameplay and Updates</strong></p>
<p>Meet one of the stranger things. I know, I know – Undead Labs is conducting closed tests, and it&#8217;s seemingly making progress after years and years of nothing. And while it could outright say “2027” as a release window, something tells me the team will simply provide new gameplay, an update from recent tests, and the assurance of providing more opportunities in the coming months. Playing things safe before it really decides to commit to something.</p>
<p><strong>Aliens: Fireteam Elite 2 Release Date</strong></p>
<p>Launching this Summer and already unveiling everything that sets it apart from the original, <em>Aliens: Fireteam Elite 2</em> seems like a lock for Summer Game Fest. A release date seems a given, but it feels like something else is needed – a little je ne sais quoi. Maybe a brand new big bad that would replace the Queen as a major threat? Hard to say, but I wouldn&#8217;t be surprised if it arrives as soon as next month.</p>
<p><strong>Valor Mortis Release Date</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/04/valor-mortis-screenshot-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-642474" src="https://gamingbolt.com/wp-content/uploads/2026/04/valor-mortis-screenshot-2.jpg" alt="valor mortis" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/valor-mortis-screenshot-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/04/valor-mortis-screenshot-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/valor-mortis-screenshot-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/valor-mortis-screenshot-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/valor-mortis-screenshot-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/valor-mortis-screenshot-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A first-person Souls-like set in an alternate 19th-century Europe focused on fighting Napoleon&#8217;s zombie soldiers after returning from the dead, developed by the team behind <em>Ghostrunner 2</em>? Sign us up, and more importantly, give us a release date, since it&#8217;s already confirmed for Fall. That may end up closer to October than November for the obvious reason, but I&#8217;m more interested to see if a demo or open beta ends up happening, especially with all the closed testing done so far.</p>
<p><strong>Ananta Trailer and Launch Window</strong></p>
<p>Geoff Keighley&#8217;s showcases have a thing for games – see the frequent appearances by <em>ZZZ, Honkai: Star Rail, Wuthering Waves</em>, and, more recently, <em>Arknights Endfield</em>. <em>Ananta</em> is interesting because it&#8217;s foregoing a character system while retaining the urban open-world fantasy we&#8217;ve seen thus far. It may not launch this year, but with most of its competition, particularly <em>NTE</em>, already released, a new trailer at least seems a given.</p>
<p><strong>Ace Combat 8: Wings of Theve Release Date</strong></p>
<p>What should have been rated recently by PEGI, but Bandai Namco&#8217;s next <em>Ace Combat</em>? Smarter minds will probably be able to tell you why its pre-release date is May 30th on Xbox Series X/S, PS5, and PC, but it&#8217;s further proof of a potential release announcement. And honestly, with how good <em>Wings of Theve</em> has looked, both the first-person cutscenes and the actual combat, we&#8217;re hoping it drops sooner than later.</p>
<p><strong>The Duskbloods Release Month</strong></p>
<p>Say what you will about its recent multiplayer focus – FromSoftware generally does a good job convincing millions to try its next game, regardless. The same will hopefully hold for <em>The Duskbloods</em>, and with rumors of a launch later this year (and not this Summer, apparently), it could appear at that alleged Nintendo Direct set for mid-June. Maybe <em>Elden Ring Tarnished Edition</em> will be shadow-dropped in the meantime.</p>
<p><strong>New 3D Mario Announcement</strong></p>
<p>Nintendo isn&#8217;t above announcing big names a good while before they actually launch – just as it has no qualms holding back finished titles, waiting for the right launch window. And with insider NateTheHate claiming that a new 3D <em>Mario</em> would be announced for 2027, that supposed mid-June Direct isn&#8217;t the worst place to announce it, especially after the success of <em>The Super Mario Galaxy Movie</em>.</p>
<p><strong>Pokémon Wind and Waves Release Window</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/02/Pokemon-Wind-and-Waves.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-638139" src="https://gamingbolt.com/wp-content/uploads/2026/02/Pokemon-Wind-and-Waves.jpg" alt="Pokemon Wind and Waves" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/02/Pokemon-Wind-and-Waves.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/02/Pokemon-Wind-and-Waves-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/02/Pokemon-Wind-and-Waves-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/02/Pokemon-Wind-and-Waves-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/02/Pokemon-Wind-and-Waves-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/02/Pokemon-Wind-and-Waves-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Perhaps one of the safest possible bets for the Direct is the release date announcement for <em>Pokémon Wind and Waves</em>, especially with listings spotted on Amazon Germany. If it follows, say, <em>Pokémon Legends: Arceus</em>, then January/February 2027 aren&#8217;t outside the realm of possibility. Again, a safe bet, unless Nintendo goes in another direction (like saving the info for a <em>Pokémon</em> Showcase in July).</p>
<p><strong>Hollow Knight: Silksong — Sea of Sorrow Gameplay</strong></p>
<p>Geoff Keighley loves his <em>Silksong</em> teases, but that was for one of the most-anticipated games of all time. What are the chances the trend repeats at this year&#8217;s show, revealing the first gameplay for <em>Sea of Sorrow</em>, its free DLC? Probably low, but don&#8217;t forget about XBOX – they&#8217;ve featured <em>Silksong</em> on numerous occasions, and would probably jump at the opportunity to feature the title on their showcase, complete with a release date.</p>
<p><strong>Marvel 1943: Rise of Hydra Update</strong></p>
<p>Game delays can be funny, especially when something like <em>Marvel 1943: Rise of Hydra</em> – the next big game from <em>Uncharted</em> creator Amy Hennig – announced a delay beyond early 2026. That doesn&#8217;t mean 2027, but at this rate, with very little to actually show for it, we wouldn&#8217;t be surprised if it appears with a new trailer confirming it&#8217;s skipping 2026 entirely. Which is fine, but you&#8217;d have to expect a closer look at the game at some point.</p>
<p><strong>Star Wars Zero Company Release Date/Delay</strong></p>
<p><em>Star Wars</em> crossed with <em>XCOM</em> sounds like a dream come true, and based on previews, it makes for an excellent tactical strategy experience. But there&#8217;s otherwise been relative silence – not even a peep during this year&#8217;s May the 4th. If it&#8217;s meeting that 2026 release window, then a new trailer at either the Xbox Games Showcase or Summer Games Fest is possible. Then again, EA could choose not to foot the bill and just drop these details at some random time.</p>
<p><strong>Final Fantasy 7 Remake Part 3 Title Reveal</strong></p>
<p><em>Final Fantasy 7 Rebirth</em> was first announced during the original&#8217;s 25th Anniversary Celebration livestream in June 2022. So close enough to the Summer of Gaming at the time, but still nothing. However, its gameplay trailer would appear at the Summer Game Fest in 2023, followed by another trailer at The Game Awards, and so on. With director Naoki Hamaguchi already claiming more than 40 playthroughs and promising to share more updates on the overall project than ever before this year, a <em>Part 3</em> reveal – if not a release window, then perhaps its name – seems very likely.</p>
<p><strong>Resonance: A Plague Tale Legacy Release Date</strong></p>
<p>Oh, look – another game that appeared at last year&#8217;s Summer Game Fest with a release window of 2026. Asobo Studio offered a substantial update last April, confirming “final tweaks, last recording sessions, the closing notes of the score,” and much more as it focuses on refining the prequel. It&#8217;s been four years since <em>A Plague Tale: Requiem</em>, yet the developer is focused on delivering “an experience as challenging as it is unforgettable.” We could thus see <em>Resonance</em> appearing next week to announce a delay to next year, if only to allow it to shine all the brighter.</p>
<p><strong>Palworld 1.0 Release Date</strong></p>
<p>With all the big announcements, I think back to <em>Palworld</em>, which exited early access this year. Pocketpair already said that Version 1.0 wouldn&#8217;t just be randomly revealed on Discord, and it has a history of featuring on these big shows. So what better time to reveal all the new content and a release date than Summer Game Fest, with further info dumps planned for the coming months? Again, there&#8217;s kind of a time limit given the elephant in the room called <em>GTA 6</em>, so it wouldn&#8217;t be surprising if Pocketpair decides on January 2027 of all months.</p>
<p><strong>Nivalis Release Window</strong></p>
<p>At this time, developer ION LANDS posted a new update for its cyberpunk restaurant management title, going over level design, visuals, how it&#8217;s handling simulating thousands of characters, and so on. However, one little bit stood out – the shift towards “final polish” ahead of release. From bug fixes to localization and optimization, the team has been busy. It will share a release date when it&#8217;s ready, so a shadow drop seems unlikely, but at this stage, a release date still seems very possible, especially in the coming week.</p>
<p><strong>Light No Fire Appearance</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-574124" src="https://gamingbolt.com/wp-content/uploads/2023/12/light-no-fire-crafting-1024x576.jpg" alt="light no fire crafting" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/light-no-fire-crafting-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/light-no-fire-crafting-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/light-no-fire-crafting-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/light-no-fire-crafting-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/light-no-fire-crafting.jpg 1200w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Of all the studios and publishers sweating about November and finding the right days to release their titles, Hello Games has it made. <em>No Man&#8217;s Sky</em> continues to succeed, and it continues to receive quality free updates that deepen the experience. So when it comes to <em>Light No Fire</em>, a small teaser could be released at Summer Game Fest with very little context, much less a release window, and stand out. And if no one wants to feature an indie title that simply wants to remind people that it still exists, well, that&#8217;s alright then, because development will roll on until something concrete. The point is, at the end of it all, Sean continues to hold all the cards.</p>
<p><strong>Minecraft Dungeons 2 Release Date</strong></p>
<p>As if its first-party line-up for the coming months wasn&#8217;t enough, Mojang&#8217;s <em>Minecraft Dungeons 2</em> is also launching in 2026. It&#8217;s not a huge title by any means, but the original had 25 million players, so the prospect of new locations and a brand new threat could be appealing&#8230;and you just know it&#8217;s going to be at the Xbox Games Showcase, showcasing its various new zones that totally weren&#8217;t leaked a year ago.</p>
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		<title>Star Wars Zero Company Rated in South Korea</title>
		<link>https://gamingbolt.com/star-wars-zero-company-rated-in-south-korea</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 11 May 2026 06:20:58 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=643434</guid>

					<description><![CDATA[With the ESRB also submitting its rating, a release date announcement for the tactical turn-based title could be incoming.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">May the 4th has come and gone without any major <em>Star Wars</em>-related announcements, but that doesn&#8217;t mean announcements aren&#8217;t brewing behind the scenes. Bit Reactor&#8217;s <em>Star Wars Zero Company </em>is one such example. It was rated on April 30th by <a href="https://www.grac.or.kr/Statistics/Popup/Pop_ReasonInfo.aspx?67044fbd1bea544533e695805e79940ca6c813a6a053e8e5ec12581d53453bb0" target="_blank" rel="noreferrer noopener">South Korea&#8217;s GRAC</a>, which gave it a 15+ rating for realistic violence, weapons, profanity, and more.</p>



<p class="wp-block-paragraph">The listing also indicates the <a href="https://www.grac.or.kr/Statistics/Popup/Pop_GlobalGrade.aspx?4e9f75c200412745fd61240a5502a284" target="_blank" rel="noreferrer noopener">Entertainment Software Rating Board&#8217;s rating</a> (T for Teen). Both of these seemingly suggest that a release date announcement is near. When is anyone&#8217;s guess, but with <em>Zero Company</em> out this year, and the Summer Game Fest showcase coming up in early June, it could be announced there.</p>



<p class="wp-block-paragraph">In development for Xbox Series X/S, PS5, and PC, the <a href="https://gamingbolt.com/star-wars-zero-company-studio-is-all-in-on-tactical-combat-but-depth-doesnt-cost-you-elegance">turn-based tactical strategy</a> has made no bones about its <em>XCOM</em> inspirations. As a former Republic officer known as Hawks, players must assemble a team to tackle an &#8220;emerging threat.&#8221; They&#8217;ll visit different planets during the Clone Wars to undertake missions, and not everyone in your squad <a href="https://gamingbolt.com/star-wars-zero-companys-characters-will-have-friction-is-not-a-personal-fantasy-game">will always get along with each other</a>.</p>



<p class="wp-block-paragraph">To that end, <em>Star Wars Zero Company</em> features all the tenets of an <em>XCOM</em>-like experience, from procedurally generated enemy placement to <a href="https://gamingbolt.com/star-wars-zero-company-features-character-customization-permadeath-and-more">permadeath</a>. Stay tuned for more updates on a potential release date announcement as June draws closer.</p>
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		<title>Star Wars Zero Company&#8217;s Characters Will Have Friction, is &#8220;Not a Personal Fantasy Game&#8221;</title>
		<link>https://gamingbolt.com/star-wars-zero-companys-characters-will-have-friction-is-not-a-personal-fantasy-game</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 07 Apr 2026 12:42:09 +0000</pubDate>
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		<category><![CDATA[Star Wars Zero Company]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=640924</guid>

					<description><![CDATA["This is a game about a team of operators who come from all over, and it's not a personal fantasy game," said the narrative director.]]></description>
										<content:encoded><![CDATA[<p>Along with focusing on a <a href="https://gamingbolt.com/star-wars-zero-company-will-feature-a-grittier-atmosphere-like-rogue-one-clone-wars">grounded story</a> with <em>Star Wars Zero Company</em>, developer Bit Reactor also wants to introduce friction between the various characters in its cast. In an interview with <a href="https://www.pcgamer.com/games/rpg/star-wars-zero-company-writer-wants-its-cast-to-have-real-friction-its-not-a-personal-fantasy-game/" target="_blank" rel="noopener">PCGamer</a>, narrative director Aaron Contreras has revealed details about how RPGs with ensemble casts typically handle character interactions, and what sets <em>Star Wars Zero Company</em> apart.</p>
<p>He noted that the story won’t have a “chosen one”-styled narrative. Rather, it will focus on the team of operators that serve as its protagonists. Because of this, <em>Star Wars Zero Company</em> is “not a personal fantasy game.”</p>
<p>&#8220;This is a game about a team, a team of operators who come from all over, and it&#8217;s not a personal fantasy game,&#8221; Contreras said. &#8220;Hawks isn&#8217;t the lone chosen one who&#8217;s going to step out and do all the things with the swing of their mighty, mighty saber or whatnot. Hawks is a leader, negotiator, has to be cunning, strategic.”</p>
<p>​&#8221;It&#8217;s a tactical strategy fantasy. So it had to be about how you manage and lead this team, and how you deal with these different personalities and their strengths and weaknesses.&#8221;</p>
<p>​There is also going to be plenty of moral ambiguity in <em>Star Wars Zero Company</em>, despite the setting as a whole leaning quite hard on the polar opposite philosophies presented by the Light and Dark sides of the Force. Its setting—the <em>Clone Wars</em> era—has also played a key role in this, since war often tends to blur the lines between what could be considered good or evil.</p>
<p>​&#8221;We know the way that these ideologies will shake out,&#8221; he said. &#8220;The dust will settle into an era of Rebels and Empire, of very light and dark, good and evil. But things aren&#8217;t so clear during the <em>Clone Wars</em> era, and that makes for a really interesting opportunity.&#8221;</p>
<p>Players will have to truly step into the shoes of the leader, especially when it’s time to deal with interpersonal conflicts between team members, thanks to conflicting worldviews. It’s “part of the fantasy of being a leader,” said Contreras, who noted that the bond system also plays a role in this.​</p>
<p>&#8220;You&#8217;re gonna have people with really strong opinions about some questions, and you can&#8217;t make everybody happy. So finding that as a feature was really key for us as a way to force setbacks in otherwise-upward movement in the bond system.&#8221;</p>
<p>​Earlier this week, studio founder Greg Foertsch spoke about <a href="https://gamingbolt.com/star-wars-zero-company-studio-founder-says-respawn-entertainment-lucasfilm-are-to-thank">thanking Respawn Entertainment and Lucasfilm</a> for &#8220;taking a chance&#8221; on the studio and its project. While he acknowledged that the two companies could have stuck with a &#8220;safe&#8221; and iterative game, they instead gave Bit Reactor a shot, despite tactics games being relatively niche in the grand scheme of things.</p>
<p>“Looking at some of the things going on in the industry, it’s very derivative. Art is always that way. Games are no different. But I think, looking at the boldness with which both Respawn and Lucasfilm looked at us,” said Foertsch.</p>
<p>You’ve got these two giants taking a chance on someone like us, having the vision and the courage and the conviction to risk that on a brand-new studio.”</p>
<p>​“The faith in us to do something new, to do something outside of their norms. For both places, turn-based tactics isn’t something that they’ve done.”</p>
<p>​<em>Star Wars Zero Company</em> is coming to PC, PS5, and Xbox Series X/S later this year.</p>
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		<title>Star Wars Zero Company Studio Founder Thanks Respawn, Lucasfilm for &#8220;Taking a Chance on Us&#8221;</title>
		<link>https://gamingbolt.com/star-wars-zero-company-studio-founder-says-respawn-entertainment-lucasfilm-are-to-thank</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 06 Apr 2026 11:49:27 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=640821</guid>

					<description><![CDATA[Greg Foertsch said that the industry tends to be quite derivative, but Respawn and Lucasfilm decided to take a major risk.]]></description>
										<content:encoded><![CDATA[<p>With Bit Reactor continuing its work on the tactical strategy game <em>Star Wars Zero Company</em>, studio founder Greg Foertsch has spoken to <a href="https://www.pcgamer.com/games/rpg/star-wars-zero-company-studio-founder-praises-lucasfilm-and-respawn-for-taking-a-chance-on-a-tactics-game/" target="_blank" rel="noopener">PCGamer</a> about how much credit Lucasfilm and Respawn Entertainment deserve for the game being approved to begin with. This is especially the case since tactical strategy games tend to be quite niche when compared to major releases like shooters or RPGs.</p>
<p>Foertsch said that many major releases in the industry tend to be quite derivative. However, he is thankful for giant companies like Respawn and Lucasfilm for taking a chance on <em>Star Wars Zero Company</em>.</p>
<p>&#8220;Looking at some of the things going on in the industry, it&#8217;s very derivative. Art is always that way. Games are no different. But I think, looking at the boldness with which both Respawn and Lucasfilm looked at us,&#8221; said Foertsch. &#8220;You&#8217;ve got these two giants taking a chance on someone like us, having the vision and the courage and the conviction to risk that on a brand-new studio.&#8221;</p>
<p>&#8220;The faith in us to do something new, to do something outside of their norms. For both places, turn-based tactics isn&#8217;t something that they&#8217;ve done.&#8221;</p>
<p>He went on to note how easy it would have been for both companies to simply “follow form” and imitate other popular moves in the industry, since that would have likely guaranteed more sales for the game.</p>
<p>“But here you&#8217;ve got these two companies that just had the courage and the conviction to believe in trying something different and giving their audience something new,” he said. “I think that&#8217;s worth mentioning. It&#8217;s just not common anymore. And man, I can&#8217;t say enough about the support we&#8217;ve received from both of those companies.&#8221;</p>
<p>Just last month, Foertsch had also spoken about how a random phone call from Vince Zampella led to him <a href="https://gamingbolt.com/star-wars-zero-company-studio-founder-says-call-with-vince-zampella-led-to-projects-development">pitching the entirety of the project</a> on the spot, to which Zampella only asked if it could be possible to make it a <em>Star Wars</em> game.</p>
<p>“I’d left Firaxis after about 22 years of working there and making strategy games my whole career,” said Foertsch. “I knew I wanted to stay in the strategy, the tactics space?. I’m sitting in my office with the lights out and my computer on, my wife’s asleep, my kids are asleep, and the phone rings,” he continued. “It’s this number that I don’t recognize. For some reason, I answered it, and the voice on the other end said, ‘Hey, Greg, this is Vince Zampella. I heard you have a game you want to make. Can you tell me about it?&#8217;”</p>
<p>Unveiled <a href="https://gamingbolt.com/star-wars-zero-company-announced-by-respawn-entertainment-and-bit-reactor">back in April 2025</a>, <em>Star Wars Zero Company</em> is a turn-based tactics game coming to PC, PS5, and Xbox Series X/S later this year. The story will be set between the events of <em>Episode 2: Attack of the Clones</em> and<em> Episode 3: Revenge of the Sith</em>, and will likely give players a new look at the battles that have already been covered at length in other <em>Star Wars</em> media.</p>
<p>Foertsch has also spoken about the <a href="https://gamingbolt.com/star-wars-zero-company-will-feature-a-grittier-atmosphere-like-rogue-one-clone-wars">grittier atmosphere of <em>Star Wars Zero Company</em></a> that was inspired by <em>Rogue One</em> and<em> The Clone Wars</em>.</p>
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		<title>Star Wars Zero Company Studio Founder Says Call With Vince Zampella Led to Project&#8217;s Development</title>
		<link>https://gamingbolt.com/star-wars-zero-company-studio-founder-says-call-with-vince-zampella-led-to-projects-development</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 30 Mar 2026 13:46:11 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=640329</guid>

					<description><![CDATA[Gregory Foertsch spoke about having spent 22 years at Firaxis working on strategy games and wanting to stay in the genre in the future.]]></description>
										<content:encoded><![CDATA[<p>An <em>XCOM</em>-styled game that takes place in the <em>Star Wars</em> universe—<em>Star Wars Zero Company</em>—sounds like a no-brainer in hindsight. However, according to Gregory Foertsch, Bit Reactor founder and former art director on Firaxis&#8217; <em>XCOM</em> series (as well as <em>Marvel&#8217;s Midnight Suns</em>), the project has more interesting origins. In an interview with <a href="https://www.pcgamer.com/games/strategy/star-wars-zero-company-is-more-than-just-star-wars-xcom-it-feels-like-mass-effect-but-with-turn-based-tactics-and-permadeath/" target="_blank" rel="noopener">PC Gamer</a>, he revealed that, after 22 years at Firaxis, where he spent a lot of time making strategy games, he wanted to stay in the same genre for his future projects as well. This became possible thanks to a phone call from the <a href="https://gamingbolt.com/respawn-entertainment-ceo-vince-zampella-dies-in-car-crash">late Vince Zampella</a>.</p>
<p>&#8220;I&#8217;d left Firaxis after about 22 years of working there and making strategy games my whole career,&#8221; said Foertsch. &#8220;I knew I wanted to stay in the strategy, the tactics space⁠. I&#8217;m sitting in my office with the lights out and my computer on, my wife&#8217;s asleep, my kids are asleep, and the phone rings,&#8221; he continued. &#8220;It&#8217;s this number that I don&#8217;t recognize. For some reason, I answered it, and the voice on the other end said, &#8216;Hey, Greg, this is Vince Zampella. I heard you have a game you want to make. Can you tell me about it?'&#8221;</p>
<p>The phone call would lead to Foertsch describing a brand new tactical strategy game. Zampella asked him if it could be based in the <em>Star Wars</em> universe. &#8220;And I said, &#8216;Sure, different game, but yeah, absolutely.&#8217; Meanwhile, I&#8217;m thinking, &#8216;This is insane, right? Like, this is crazy. It&#8217;s <em>Star Wars</em>.&#8217; And so I said, &#8216;Yeah, I can do that.&#8217; And Vince was just like, &#8216;Pitch me.'&#8221;</p>
<p><em>Star Wars Zero Company</em> was <a href="https://gamingbolt.com/star-wars-zero-company-announced-by-respawn-entertainment-and-bit-reactor">officially unveiled in April 2025</a>, shortly after a series of leaks <a href="https://gamingbolt.com/bit-reactor-and-respawns-star-wars-strategy-game-screenshots-leak-ahead-of-april-19-reveal-rumour">revealed images</a> and <a href="https://gamingbolt.com/star-wars-zero-company-is-the-title-of-the-tactics-game-by-respawn-and-bit-reactor-rumour">its official title</a>. The turn-based tactics game is coming to PC, PS5 and Xbox Series X/S in 2026, and is set between the events of <em>Episode 2: Attack of the Clones</em> and<em> Episode 3: Revenge of the Sith</em>, and will likely involve small-scale skirmishes happening amidst the war between the Republic Army and the Trade Federation.</p>
<p>Shortly after the unveiling, Foertsch had spoken about how <em>Star Wars Zero Company</em> <a href="https://gamingbolt.com/star-wars-zero-company-will-feature-a-grittier-atmosphere-like-rogue-one-clone-wars">will feature a grittier atmosphere</a>, bringing up <em>Rogue One</em> and<em> Clone Wars</em> as the key points of comparison.</p>
<p>“The <em>Clone Wars</em> offers us a lot of the tools we need mechanically for the game, which is great,” explained Foertsch. “But it’s also interesting, we haven’t seen that kind of zoom level in the <em>Clone Wars</em>, and so it’s a pretty unique spot to land that also offered a lot of great options for us from a game design perspective, to tell a really great story with some great mechanics added to it. That really opened the door for us to do a lot of things.”</p>
<p>He was joined by creative executive Kelsey Sharpe, discussing the nature of the <em>Clone Wars</em> story, which allowed for optimistic themes while still maintaining the grounded atmosphere of the war.</p>
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		<title>Star Wars Zero Company Studio is All-In on Tactical Combat, but &#8220;Depth Doesn&#8217;t Cost You Elegance&#8221;</title>
		<link>https://gamingbolt.com/star-wars-zero-company-studio-is-all-in-on-tactical-combat-but-depth-doesnt-cost-you-elegance</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 29 Mar 2026 16:58:03 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=640280</guid>

					<description><![CDATA[BitReactor founder Greg Foerstch also wants people to feel "loss" and push through it to "what's on the other side of the experience."]]></description>
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<p class="wp-block-paragraph">Following its exciting reveal last year, BitReactor&#8217;s <em>Star Wars Zero Company</em> has re-emerged in a new cover story by <a href="https://www.pcgamer.com/games/strategy/star-wars-zero-company-is-more-than-just-star-wars-xcom-it-feels-like-mass-effect-but-with-turn-based-tactics-and-permadeath/" target="_blank" rel="noreferrer noopener">PC Gamer</a>, with new details painting it as a must-have experience for series fans. Of course, given the pedigree of those involved &#8211; founder Greg Foerstch served as lead artist on <em>XCOM: Enemy Within</em> and <em>XCOM 2: War of the Chosen</em> &#8211; it may appear to be another tactical strategy experience.</p>



<p class="wp-block-paragraph">However, it goes deeper than that. &#8220;The gameplay is what it is about. But depth doesn&#8217;t cost you elegance. You can absolutely have [graphics and storytelling], and not to mention, this genre in particular, you should have those things.&#8221;</p>



<p class="wp-block-paragraph">&#8220;We pick our battles,&#8221; added animation lead Hector Antunez. &#8220;The heart of the game is in the tactical combat. But we really wanted to add an element that allowed players to spend even more time in the <em>Star Wars</em> environments and not have those spaces be limited by what would make for fun combat.&#8221;</p>



<p class="wp-block-paragraph">While <em>XCOM</em> featured a home base (or ship) where players could commission research, train their squad members, and choose which mission to embark on next, <em>Star Wars Zero Company</em> goes even further. Its characters are full-fledged companions with their own backstories and grievances (oftentimes with each other). Lead designer Grayson Scantlebury also confesses to &#8220;poring through books or going on Wookieepedia&#8221; to see which planets made sense &#8220;during the <em>Clone Wars</em> era that I could tell that story.&#8221;</p>



<p class="wp-block-paragraph">&#8220;Or vice versa: I&#8217;m just browsing through and going, &#8216;Well, what happened on Bespin at this time, or Lothal at this time?'&#8221;</p>



<p class="wp-block-paragraph">That said, your companions aren&#8217;t indestructible. Permadeath is very much a thing, and while it presented a challenge, narrative lead Aaron Contreras is glad to have it. &#8220;About 13 months ago, I lost an argument about permadeath, and it was good that I did; it was the right decision for the game.&#8221;</p>



<p class="wp-block-paragraph">Foerstch believes it feeds into a major aspect of <em>Star Wars</em>: Loss. &#8220;I mean, four years old, watching Obi-Wan Kenobi die, right? It&#8217;s about loss, and then also, as a developer, wanting people not to save scum, but to push through the loss, to what&#8217;s on the other side of the experience, to feel it.&#8221; It&#8217;s certainly a feeling which should resonate with contemporary fans as well, especially after TV shows like <em>Andor</em>.</p>



<p class="wp-block-paragraph"><em>Star Wars Zero Company</em> doesn&#8217;t have a release date, but it&#8217;s <a href="https://gamingbolt.com/star-wars-zero-company-launches-in-2026-first-trailer-revealed">launching later this year</a> for PC, Xbox Series X/S and PS5. Head <a href="https://gamingbolt.com/star-wars-zero-company-features-character-customization-permadeath-and-more">here</a> to learn more about its character customization and other gameplay features.</p>
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		<title>Star Wars Zero Company Will Feature a Grittier Atmosphere Like Rogue One, Clone Wars</title>
		<link>https://gamingbolt.com/star-wars-zero-company-will-feature-a-grittier-atmosphere-like-rogue-one-clone-wars</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 21 Apr 2025 12:57:38 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=617473</guid>

					<description><![CDATA[Star Wars Zero Company wants to tap into the boots-on-the-ground atmosphere of some of the more beloved Star Wars stories.]]></description>
										<content:encoded><![CDATA[<p>With <em>Star Wars Zero Company</em>, developers Bit Reactor and Remedy Entertainment have said that they want to recapture the wartime feeling of the <em>Star Wars</em> universe that we have previously seen in <em>Star Wars</em> spin-off projects and side stories like the movie <em>Rogue One </em>and the <em>Clone Wars</em> animated series. In an interview with <a href="https://www.gamespot.com/articles/how-star-wars-zero-company-aims-to-replicate-the-gritty-wartime-feel-of-rogue-one-and-the-clone-wars/1100-6530934/" target="_blank" rel="noopener">GameSpot</a>, creative director Greg Foertsch spoke about zooming in on some of the grittier aspects of the setting.</p>
<p>Bringing up The <em>Clone Wars</em> in particular, Foertsch spoke about how we got to see a war in <em>Star Wars</em> from a different perspective than what we usually get. While it had all of the <em>Star Wars</em> trappings one would expect, <em>The Clone Wars</em> also had an emphasis on regular soldiers at times, using the focus to tell new and interesting stories.</p>
<p>&#8220;<em>The Clone Wars</em> offers us a lot of the tools we need mechanically for the game, which is great,&#8221; explained Foertsch. &#8220;But it&#8217;s also interesting, we haven&#8217;t seen that kind of zoom level in the <em>Clone Wars</em>, and so it&#8217;s a pretty unique spot to land that also offered a lot of great options for us from a game design perspective, to tell a really great story with some great mechanics added to it. That really opened the door for us to do a lot of things.&#8221;</p>
<p>Creative executive Kelsey Sharpe also spoke about how the nature of the story in <em>Clone Wars</em> allowed the show to explore optimistic themes while sticking to its grounded atmosphere. <em>Rogue One</em> was also brought up in that regard, owing to its gritty atmosphere revolving around a small group of non-Jedi characters on a pivotal mission.</p>
<p>&#8220;Even if you have a more grounded tone and you&#8217;re getting into the shades of gray of the <em>Clone Wars</em> era, there&#8217;s always hope,&#8221; said Sharpe. &#8220;There&#8217;s always the bonds between your allies, there&#8217;s always the mythmaking. And that&#8217;s what <em>Star Wars</em> is. That&#8217;s how we keep things feeling consistent across all the stories we tell.&#8221;</p>
<p><em>Star Wars Zero Company</em> was officially <a href="https://gamingbolt.com/star-wars-zero-company-announced-by-respawn-entertainment-and-bit-reactor">confirmed earlier this month</a>. The game got a full reveal during the recent <em>Star Wars</em> Celebration event, where it was also announced that the game would be coming to PC, PS5 and Xbox Series X/S some time in 2026. The title also <a href="https://gamingbolt.com/star-wars-zero-company-launches-in-2026-first-trailer-revealed">got a trailer</a> that showcased its themes and a bit of gameplay.</p>
<p>In <em>Star Wars Zero Company</em>, players take on the leadership of the titular Zero Company as they take on missions during the twilight of the <em>Clone Wars</em>. The title will feature turn-based tactical gameplay like we&#8217;ve previously seen in games like <em>XCOM 2</em>. During the course of a mission, players will be able to order their soldiers to take cover, setup Overwath, and even use tools like grenades to change the tides of battle.</p>
<p>Bit Reactor and Respawn have also confirmed that <em>Star Wars Zero Company</em> will offer plenty of chances for players to <a href="https://gamingbolt.com/star-wars-zero-company-features-character-customization-permadeath-and-more">customise their squads in various ways</a>. Players will also be able to check out their crew as they hang out in The Den, where more soldiers can be recruited to fill out the ranks.</p>
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		<title>Star Wars Zero Company Features Character Customization, Permadeath, and More</title>
		<link>https://gamingbolt.com/star-wars-zero-company-features-character-customization-permadeath-and-more</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 19 Apr 2025 08:46:31 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=617322</guid>

					<description><![CDATA[Customize your version of Hawks and the squad, take on missions via the Galaxy Map, or socialize with allies in The Den.]]></description>
										<content:encoded><![CDATA[<p><em>Star Wars Zero Company</em> is <a href="https://gamingbolt.com/star-wars-zero-company-launches-in-2026-first-trailer-revealed">out in 2026</a>, and during a Developer Panel, the teams at Respawn and Bit Reactor unveiled the first tactical strategy game&#8217;s first details. They confirmed that Hawks, the commander of the mercenary unit, is customizable, from the appearance and voice to the species and name.</p>
<p>But that&#8217;s not all &#8211; you can also make a custom squad. Want a murderous row of Astromechs? Go for it, though this decision will have consequences. Your crew hangs out in The Den, and you can socialize, recruit operatives and upgrade it.</p>
<p>A Galaxy Map highlights the different available missions, and depending on how the Clone Wars progresses, you&#8217;ll need to adapt your strategy. Familiar planets from properties like <em>Star Wars: Obi-Wan</em>, <em>The Bad Batch</em>, and more also appear.</p>
<p>Zero Company may start at odds, but as they build bonds, they can unlock new abilities (and even change their fate on the battlefield). The teams also confirmed difficulty settings, and yes, you can play with Permadeath in true <em>XCOM</em> fashion.</p>
<p><em>Star Wars Zero Company</em> is coming to Xbox Series X/S, PS5, and PC. Stay tuned for more updates.</p>


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