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	<title>starcraft ii: legacy of the void &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Endgame Scenarios That Nearly Wrecked The Fun</title>
		<link>https://gamingbolt.com/15-endgame-scenarios-that-nearly-wrecked-the-fun</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Wed, 01 Aug 2018 09:03:31 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[starcraft ii: legacy of the void]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=345829</guid>

					<description><![CDATA[These games don't know when to stop.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ho says that a game&#8217;s value should be measured by how long it is? It&#8217;s a competitive industry these days, and developers need to try their best to keep their players engaging with their product for as long as possible.  Whether through some lame story padding, overdoing it and introducing some grindy challenge or just losing what made the game so special in an effort to come to some sort of resolution, well if anything, we have 15 examples of games that really needed to know when to stop. We&#8217;ll take a tight game like Portal over a bloated mess any day.</p>
<p><iframe title="Super Mario Galaxy 2 - All Green Stars" width="500" height="281" src="https://www.youtube.com/embed/6c6jXt-XBq0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><strong>Super Mario Galaxy 2</strong></p>
<p>The game where Mario is the kind of person who has a vanity license plate with his own name and face on it, Super Mario Galaxy 2 takes the gravity defying mechanics and tight controls of the original title and allows the ideas to get wonderfully weird with the assumption that players tried the first Galaxy. Players dedicated enough grab all 120 stars in the game were greeted not with a final message, but the delivery of 120 Green Stars scattered across the game. Though the spirit of not just making us play though the game again as Luigi was something, the strange hidden object game they played with us by not giving hints for each star and asking you to individually locate and figure out how to collect them in the old missions got tiring very fast.</p>
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		<title>Blizzard Provides Update on the Starcraft 2: Legacy of the Void Multiplayer Development</title>
		<link>https://gamingbolt.com/blizzard-provides-update-on-the-starcraft-2-legacy-of-the-void-multiplayer-development</link>
					<comments>https://gamingbolt.com/blizzard-provides-update-on-the-starcraft-2-legacy-of-the-void-multiplayer-development#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 19 Dec 2014 07:11:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[StarCraft II]]></category>
		<category><![CDATA[starcraft ii: legacy of the void]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217500</guid>

					<description><![CDATA[New Protoss unit may be added.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/12/10.-Starcraft-2-Heart-of-The-Swarm.jpg"><br />
</a> <a href="https://gamingbolt.com/wp-content/uploads/2014/12/StarCraft-II-Legacy-Of-The-Void.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-217501" src="https://gamingbolt.com/wp-content/uploads/2014/12/StarCraft-II-Legacy-Of-The-Void.jpg" alt="StarCraft-II-Legacy-Of-The-Void" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/StarCraft-II-Legacy-Of-The-Void.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2014/12/StarCraft-II-Legacy-Of-The-Void-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/12/StarCraft-II-Legacy-Of-The-Void-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The final chapter in the Starcraft 2 saga is Legacy of the Void, and Blizzard just provided us with a hefty update on how that game&#8217;s development is coming. Specifically, <a href="http://us.battle.net//sc2/en/blog/17222794" target="_blank">they talked about the game&#8217;s multiplayer mode, speaking about the changes and development choices that they have made.</a></p>
<p>The most important of these is the addition of a brand new Protoss unit to the game, currently being debated to be a harassment unit that would be of incredible use in the early game; other notable things include a hard resource cap at about 70% of the amount in Heart of the Swarm, and a change in the worker count.</p>
<p>A lot of these changes, cumulatively, could have a great impact on how Starcraft II is played, and on player strategies, so personally, I am very excited to see what Blizzard brings to the table with Legacy of the Void.</p>
<p>Stay tuned, because we&#8217;ll keep you posted.</p>
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