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	<title>Stealth Inc &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Curve Studios Announces Stealth Inc For PS4</title>
		<link>https://gamingbolt.com/curve-studios-announces-stealth-inc-for-ps4</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 06 Feb 2014 06:50:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Curve Studios]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Stealth Inc]]></category>
		<category><![CDATA[Stealth Inc Ultimate Edition]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186268</guid>

					<description><![CDATA[Ultimate Edition!]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-166558" alt="stealth inc 2" src="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-2.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-2-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p style="text-align: justify;">Curve Studios has announced that it will be releasing a port of its 2D stealth platformer called Stealth Inc for the PS4, and it will be coming out early in March of this year.</p>
<p style="text-align: justify;">The PS4 port of the game will include, of course, the game itself, along with A Clone in the Dark and the two DLC expansions The Teleporter Chambers and The Lost Clones.</p>
<p style="text-align: justify;">&#8220;The Ultimate Edition will be available from early March on the PlayStation 4, but we currently have no plans to bring out this version on any other system right now,&#8221; the developer said over at its <a href="http://curve-studios.com/curve-digital-month-of-announcements-stealth-inc-ultimate-edition-ps4/" target="_blank">blog</a> in its official announcement. &#8220;It will not be a Cross-buy title, but we are looking into ways we can offer a very significant discount to people who already own Stealth Inc – we’ll have some more news on that in the next few weeks, though it’s ultimately up to the options available for us on the PSN store.&#8221;</p>
<p style="text-align: justify;">Curve also said that while there are no current plans for any other of their PS3 games to be ported to the PS4, that that could still change, and also that they will also continue to support the PS Vita and will be announcing more titles for the PS4 in the near future.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">186268</post-id>	</item>
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		<title>Stealth Inc: The Lost Clones Now Out on PS3 and PS Vita</title>
		<link>https://gamingbolt.com/stealth-inc-the-lost-clones-now-out-on-ps3-and-ps-vita</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 05 Dec 2013 02:52:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS Vita]]></category>
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		<category><![CDATA[Stealth Inc]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=180737</guid>

					<description><![CDATA[New expansion brings 20 new levels.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-3.jpg"><img decoding="async" class="size-full wp-image-166559 aligncenter" alt="stealth inc 3" src="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-3.jpg" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-3-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Curve Studio&#8217;s puzzle platformer Stealth Inc is getting a second DLC expansion. It&#8217;s called The Lost Clones, and it lets players learn the brutal history of the in game universe- Stealth Inc and PTi industries&#8217;s bloody pasts are explored within this new package, which is now out on the PlayStation Network Store for £2.99 / $3.99.</p>
<p>On the gameplay front, The Lost Clones introduces 20 new levels to the game (taking the total number up to a staggering one hundred), so it seems like a pretty reasonable investment on the value for money front.</p>
<p>Sam Robinson, Lead Designer on The Lost Clones commented: “The two new worlds we’ve created for The Lost Clones map pack are probably the most devious levels we’ve ever created. They were great fun to create and we’re especially proud of the surprises, humour and scale of the secret areas that are hidden around these levels!”</p>
<p>The Lost Clones is Cross Buy and Cross Save on PS Vita and PS3.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">180737</post-id>	</item>
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		<title>Stealth Inc.: A Clone in the Dark Review</title>
		<link>https://gamingbolt.com/stealth-inc-a-clone-in-the-dark-review</link>
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		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Mon, 05 Aug 2013 14:09:54 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Curve Studios]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Stealth Inc]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=167676</guid>

					<description><![CDATA[The goodness of stealth, mixed with platforming in a comprehensive package.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">T</span>he Vita really has carved a niche for itself by becoming the indie darling of 2013. There have been plenty of indie games released on the system; some of which have been massive hits, and some that get an incredible amount of exposure just by being on a hi-tech handheld. One such game is called Stealth Inc., aka Stealth Bastard as it was formerly known as when released on the PC.</p>
<p>There is a reason why the Vita is so attractive to indie developers. It’s easy to create games, it contains impressive hardware grunt for a portable device, and the touch screen simplifies a lot of controls. There’s a certain joy of playing a platformer on your bed with your Vita, and while Sony may have devised grander things for the system, this is something that really makes it desirable.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-2.jpg"><img decoding="async" class="aligncenter size-full wp-image-166558" alt="stealth inc 2" src="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-2.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-2-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Stealth Inc. is a unique platformer that blends in stealth and puzzles. The game is set in a prison sort of setting and the main protagonist doesn’t really strike out as interesting, but the whole point of the game is clearing levels and testing your wits anyway.</p>
<p>It’s nice that something like this has been released on the Vita since I found the game to be really addictive since there are some fantastic puzzles here that will test you a lot.</p>
<p><p class='review-highlite' >
        "The checkpoints are pretty generous. You will start really close to the point you died, so if you are stuck at a place then it won’t be that annoying."   
      </p></p>
<p>The gameplay mechanics are quite simple. You need to get to the exit at the end of each level. It won’t be easy though, if you miss a step and step into the radar of a turret, then that means instant death.</p>
<p>The stealth mechanics are nicely done too. You can either create your own shadows to activate panels or use existing ones to hide behind. There are other floor or wall switches that you can press to create ways to finish the level.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-166557" alt="stealth inc 1" src="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-1.jpg" width="620" height="352" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-1-300x170.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>These panels will almost always be placed near a turret so if you are visible in its range, you will die. Thankfully, the checkpoints are pretty generous. You will start really close to the point you died, so if you are stuck at a place then it won’t be that annoying. It’s actually fun to solve a puzzle and see the time you accomplished the level in.</p>
<p><p class='review-highlite' >
        "I didn’t complete the entire game due to the sheer amount of levels on offer, but from what I have played, Stealth Inc. is a quality game and very worthy of a purchase."   
      </p></p>
<p>The early levels are quite easy and you don’t have to struggle a lot to beat them. The difficulty increases as you keep playing which is something that you would normally expect from a game like this.</p>
<p>There are a ton of levels here, almost 80 odd. The later levels are complex and even if you are in a courageous mood, it will take a noticeable amount of time to clear each one. At the end of each chapter or so, you will face a boss fight. This should be the same as the other levels but the difficulty is ramped up significantly, however, by carefully studying your environment and finding ways to open the exit will prove to be the deciding factor.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-166559" alt="stealth inc 3" src="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-3.jpg" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-3-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>As you keep playing, there will be objects that you need to dodge during platforming, and all this makes the game really tough but fun to play. The amount of content and the smoothness of controls on the Vita really makes it a joy to play through the game. The game also features difficult puzzles and you might be stuck in a level for hours like I did.</p>
<p>I didn’t complete the entire game due to the sheer amount of levels on offer, but from what I have played, Stealth Inc. is a quality game and very worthy of a purchase. I’d go as far to say that the Vita version is the best version, and the game truly showcases the abilities of the handheld in a not so gimmicky way.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PS Vita.</strong></em></span></p>
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		<title>Stealth Inc. Interview: Changing Names, Multiplayer, Additional Content for PS3/Vita and Sony&#8217;s Involvement</title>
		<link>https://gamingbolt.com/stealth-inc-interview-changing-names-multiplayer-additional-content-for-ps3vita-and-sonys-involvement</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 26 Jul 2013 07:12:45 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Curve Studios]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Jason Perkins]]></category>
		<category><![CDATA[Mike Bithell]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Stealth Inc]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=166503</guid>

					<description><![CDATA[We speak to Jason Perkins to learn all there is to know about this funky little stealth game.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">S</span>tealth Inc. isn&#8217;t your typical stealth game &#8211; despite the naming. Formerly known as &#8220;Stealth Bastard&#8221;, Curve Studios&#8217; little project wants you to associate &#8220;getting caught&#8221; and &#8220;dying&#8221; fairly quickly. Of course, being so involved with Sony in bringing the game to PlayStation 3 and PS Vita (the studio also handled the development of Thomas Was Alone to the console and handheld), Curve is quite busy with other things as well.</p>
<p>We recently got to sit down with Jason Perkins, the MD of Curve Studios, to learn more about Stealth Inc. and to find out his take on a variety of other issues, including PS4 development, upcoming titles and the stealth game renaissance.</p>
<p><strong>Ravi Sinha: First things first: What prompted the name change from Stealth Bastard to Stealth Inc.?</strong></p>
<p><strong>Jason Perkins:</strong> We originally released Stealth Bastard as a little freeware only game that was something our creative director had made in his lunch hour. Back then, the name really fit it well and got us a lot of early coverage of the game. As the game “grew up” though, we wanted a name that fit more into the universe we were trying to build. Instead of coming up with a name ourselves we ran a competition and had our fans give us name suggestions, which was a pretty hilarious way of renaming the game especially as many of the suggestions were significantly ruder than the original.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-166558" alt="stealth inc 2" src="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-2.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-2-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>Ravi Sinha: The genre has gotten a lot more blood flowing into it with the likes of Monaco and other stealth/puzzle titles seeing success. What influenced the decision to create a game like Stealth Inc.?</strong></p>
<p><strong>Jason Perkins:</strong> Back when Stealth Inc was put online for free as Stealth Bastard, there weren’t quite as many indie stealth games around! Now we have amazing games like Mark of the Ninja and Monaco, but the difference with Stealth Inc is the focus on speed, action and difficulty.</p>
<p>We really enjoy stealth games and wanted to create something that got right to that tense moment of hiding in the shadows without any of the waiting around if you got found out, and the fast action elements of Stealth Inc were all developed around that idea.</p>
<p><p class='review-highlite' >
        "We want players to feel bad about themselves when they mess up, but also feel that the fault was their own, not the game just being unfair on purpose."   
      </p></p>
<p><strong>Ravi Sinha: Tell us more about the gameplay of Stealth Inc. and its own unique take on the stealth/puzzle-platform genre.</strong></p>
<p><strong>Jason Perkins:</strong> The main element in Stealth Inc is really, really simple. If you are discovered by an enemy, you die horribly and instantly. There’s no running back to hide behind a wall or throwing objects to distract guards, you’re either unseen, or you’re dead. Death is something any Stealth Inc gamer should become very familiar with during the game &#8211; each level has a ton of traps right from the very start, and it’s not always easy to work out how to do something right first time.</p>
<p>To make sure that resulted in a fun experience, we made sure the game had both a very healthy number of checkpoints and very tight controls. We want players to feel bad about themselves when they mess up, but also feel that the fault was their own, not the game just being unfair on purpose. No matter how you die, you can always jump straight back into the action where you left off and give it another go.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-166557" alt="stealth inc 1" src="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-1.jpg" width="620" height="352" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-1-300x170.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>Ravi Sinha: Will Stealth Inc. have a multiplayer or co-op mode?</strong></p>
<p><strong>Jason Perkins:</strong> We wanted to focus on a fun and challenging single player experience and as a small team that meant we couldn’t develop a multiplayer mode this time around. However, a big part of the experience of Stealth Inc is the leaderboards which allow you to share your time with the world, and with your friends. The competitive nature of that has led to the original game being popular with people who enjoy speed runs and the challenge of getting an S rank on every level.</p>
<p><p class='review-highlite' >
        "There’s no way Thomas Was Alone or Stealth Inc would be available on a console if it wasn’t for the attitude and help of Sony."   
      </p></p>
<p><strong>Ravi Sinha: After Thomas Was Alone, Curve Studios is building a reputation for bringing high quality ports of indie platformers. Will the PS3/PS Vita versions also feature additional content?</strong></p>
<p><strong>Jason Perkins:</strong> We work hard to make sure we make enhanced versions of a game rather than a straight port. With Thomas we had exclusive DLC, and with Lone Survivor there’s a huge amount of new in-game content. With Stealth Inc, we’ve focused on bringing the graphics up a notch including making the main character fully 3D and working on lighting and shadows. There will also be exclusive DLC available at some point after launch.</p>
<p><strong>Ravi Sinha: What are your thoughts on Sony&#8217;s &#8220;developer friendly&#8221; approach with the PS4 console? Surely the courting of indie devs and the like must&#8217;ve played some role in bringing games like Thomas Was Alone and now Stealth Inc. to the Sony consoles.</strong></p>
<p><strong>Jason Perkins:</strong> There’s no way Thomas Was Alone or Stealth Inc would be available on a console if it wasn’t for the attitude and help of Sony. As a small studio, having support from a company like Sony can make all the difference when deciding whether or not to port a game. PlayStation may not be as open as something like Steam when it comes to development, but Sony have made huge steps forward when it comes to working with indies. Crucially we feel like we’re as important to them as a big studio making a triple A release, and that’s something that’s never really happened before on a console.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-166559" alt="stealth inc 3" src="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-3.jpg" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/07/stealth-inc-3-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>Ravi Sinha: Are there any projects currently in development for the PlayStation 4 from Curve Studios? Or is the interest strong enough to do something on the scale of Jonathan Blow&#8217;s The Witness?</strong></p>
<p><strong>Jason Perkins:</strong> We have 3 PlayStation 3 and Vita releases coming this summer, so as you can imagine we’ve already got a lot to focus on for this generation yet! However, we’re obviously looking towards the next gen consoles and working out how and what we would like to produce in the future. We absolutely want to continue both making our own original titles and helping other indies get their games onto new systems.</p>
<p><p class='review-highlite' >
        "Although Microsoft recently announced it would no longer cost money to patch games, the reality is releasing a smaller game for the Xbox is still a significant amount of work, and right now we want to focus on making sure out PlayStation releases are absolutely perfect."   
      </p></p>
<p><strong>Ravi Sinha: Two years ago, we didn&#8217;t see even half as big a push for 3D. After this year&#8217;s E3, it appears to be one of the key areas of gaming to console manufacturers and digital distribution networks alike. What are your thoughts on this change?</strong></p>
<p><strong>Jason Perkins:</strong> Most of what we’re working has been 2D platformers and side scrolling games, but that’s not to say we don’t like the idea of having 3D elements, depending on what format we’re bringing a game out for.</p>
<p>Everyone in the office is very excited about the Occulus Rift and the changes that could bring to gaming next year. After years where relatively little has happened in terms of gaming technology and the longest console cycle ever, it’s really good to see new hardware and new techniques being developed. As an indie developer, it’s very easy for us to experiment and quickly adapt to different technologies, so in general we’re all for it!</p>
<p><strong>Ravi Sinha: Stealth Inc. is due for a wide range of platforms but not on Xbox. Can you please let us know why that is?</strong></p>
<p><strong>Jason Perkins:</strong> People often underestimate the amount of work it can be to bring a game from the PC over to a console. There’s obviously development work to do, but when that’s done there’s a lot of administration, submission and QA work that needs to take place. That means that as a small studio, you eventually end up having to make a decision about how much time you can really put into each platform.</p>
<p>Although Microsoft recently announced it would no longer cost money to patch games, the reality is releasing a smaller game for the Xbox is still a significant amount of work, and right now we want to focus on making sure out PlayStation releases are absolutely perfect. That’s not to say we would never release a game on the Xbox 360 or Xbox One, but there’s still some barriers that need to be broken down before it makes sense for us.</p>
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		<title>Stealth Inc Coming to PS3 and PS Vita on July 23rd</title>
		<link>https://gamingbolt.com/stealth-inc-coming-to-ps3-and-ps-vita-on-july-23rd</link>
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		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Tue, 09 Jul 2013 08:20:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cross buy]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=164281</guid>

					<description><![CDATA[Infiltrate your way to PSN on July 23rd]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/07/StealthInc.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-164285" alt="StealthInc" src="https://gamingbolt.com/wp-content/uploads/2013/07/StealthInc.jpg" width="500" height="281" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/StealthInc.jpg 500w, https://gamingbolt.com/wp-content/uploads/2013/07/StealthInc-300x168.jpg 300w" sizes="auto, (max-width: 500px) 100vw, 500px" /></a></p>
<p>Curve Studios has announced that Stealth Inc &#8211; A Clone in the Dark will be launching on PlayStation and PlayStation 3 on July 23rd in North America.</p>
<p>The game was formerly known as Stealth Bastard  back in 2011 for PC, however; the developers decided to rename the title for Sony platforms since last April.  Curve Studios has also confirmed that the title is Cross-Buy, which means that no matter which version you buy, you will get both copies, one for each platform.</p>
<p>Let us know if you&#8217;re looking forward to playing Stealth Inc &#8211; A Clone in the Dark  in the comments section down below.</p>
<p>Stay tuned to GamingBolt for our review of the game, news and updates.</p>
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