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	<title>steam index &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Half-Life: Alyx &#8211; &#8220;VR Opens up a Lot of New Avenues to Expand the Series,&#8221; Says Valve</title>
		<link>https://gamingbolt.com/half-life-alyx-vr-opens-up-a-lot-of-new-avenues-to-expand-the-series-says-valve</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 08 Mar 2020 19:58:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Half-Life: Alyx]]></category>
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		<category><![CDATA[steam index]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=434248</guid>

					<description><![CDATA["It was very clear from those first experiments that VR was going to be very fertile ground for Half-Life," says programmer Robin Walker.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/half-life-alyx-.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-425075" src="https://gamingbolt.com/wp-content/uploads/2019/12/half-life-alyx-.jpg" alt="half-life alyx" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/half-life-alyx-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/half-life-alyx--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/half-life-alyx--1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/half-life-alyx--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/half-life-alyx--1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The looming launch of <a href="https://gamingbolt.com/half-life-alyx-15-things-you-need-to-know"><em>Half-Life: Alyx</em></a> is a major, major deal, not only because it represents the return of <em>Half-Life </em>after more than a decade-long hiatus and supposedly <a href="https://gamingbolt.com/half-life-alyx-is-a-critical-part-of-the-larger-story-pushes-that-story-forward">a major part of the series&#8217; larger narrative</a>, but also because Valve are going all-in on virtual reality with this game. <em>Half-Life: Ayx </em>being a VR exclusive has rubbed a few people the wrong way, but it&#8217;s still an exciting prospect to see such a major game going for a full-fledged AAA experience putting all its eggs in the VR basket.</p>
<p>And according to Valve&#8217;s Robin Walker, programmer on <em>Half-Life: Alyx</em>, the developer decided very early on that the series and its primary mechanics would be a perfect fit for VR. Not just that, Walker also says that virtual reality has opened up a lot of exciting new avenues for <em>Half-Life </em>as a series, while still retaining the core essence of the franchise.</p>
<p>&#8220;Our prototype work on this project began by simply taking assets and systems from <em>Half-Life 2</em> into VR,&#8221; said Walker in an interview with <a href="https://www.gameinformer.com/interview/2020/03/03/valve-on-why-half-life-alyx-needed-to-be-in-vr" target="_blank" rel="noopener noreferrer">Game Informer</a>. &#8220;That was a very quick route to getting some deep mechanical exploration up and running in the engine. But as it turned out, <em>Half-Life&#8217;s</em> set of mechanics was a surprisingly natural fit for VR, even before any of the necessary work was done to deeply integrate them into the medium.&#8221;</p>
<p>&#8220;It was very clear from those first experiments that VR was going to be very fertile ground for <em>Half-Life</em>,&#8221; he continued. &#8220;So in the simplest sense, the game feels like <em>Half-Life</em> because it is <em>Half-Life</em>. VR has opened up a lot of new avenues to expand <em>Half-Life&#8217;s</em> existing framework as well as introduce plenty of brand-new ideas, but those underlying bones are unmistakable.&#8221;</p>
<p>Given that <em>Half-Life: Alyx </em>is <a href="https://gamingbolt.com/half-life-alyx-is-our-return-to-this-world-not-the-end-of-it-valve">very likely not going to be the last game in the series</a>, it should be interesting to see if Valve will stick with VR for future instalments as well, especially if <em>Alyx </em>proves to be successful from a critical and commercial standpoint.</p>
<p><em>Half-Life: Alyx </em>is out for PC on March 23, with support for the Valve Index (<a href="https://gamingbolt.com/valve-index-will-see-restock-before-release-of-half-life-alyx">which will be getting restocked soon</a>), HTC Vive, Oculus Rift, and Windows Mixed Reality. Valve recently released plenty of new gameplay footage- check it out <a href="https://gamingbolt.com/half-life-alyx-new-gameplay-footage-showcases-headcrabs-exploration-and-combine">through here</a>.</p>
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