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	<title>steam link &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Valve&#8217;s New Hardware Initiative May Be A Switch-Style Console &#8211; But Can They Actually Pull It Off?</title>
		<link>https://gamingbolt.com/valves-new-hardware-initiative-may-be-a-switch-style-console-but-can-they-actually-pull-it-off</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 26 May 2021 11:28:44 +0000</pubDate>
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					<description><![CDATA[Is Valve about to enter Nintendo's turf?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>alve has had a very spotty and rocky relationship with hardware in the past. While the company&#8217;s Steam ecosystem is basically the de facto representative of PC gaming at large to much of the world, any time Valve has tried to dip its toes into building hardware platforms to go along with that, it hasn&#8217;t had the best track record. The biggest example of Valve&#8217;s failing to have a hardware component for its Steam ecosystem is, of course, Steam Machines, Valve&#8217;s attempted bid to create an open standard games platform based on PC gaming for the living room. The Steam Machine bid was a spectacular failure (less than half a million are estimated to have been sold across more than a dozen models), and ended up making even less of a splash than high profile failures from Sony or Nintendo such as PS Vita or Wii U.</p>
<p>Valve&#8217;s other hardware efforts haven&#8217;t fared much better either; HTC Vive, a VR headset made in collaboration with Taiwanese company HTC, was praised for its incredible tech, but always trailed Oculus and PlayStation VR; Valve Index, Valve&#8217;s own attempt at VR hardware, was, again, praised, and has seen reasonable sales in the wake of last year&#8217;s <em>Half-Life: Alyx, </em>but again, in terms of sales, it&#8217;s been a bit player in an already small market. Arguably Valve&#8217;s biggest successes in the hardware arena have been Steam link (a remote play extender for your Steam games) and the Steam Controller &#8211; but they were both also less than $100 apiece, indicating that Valve&#8217;s hardware success has been contingent on selling cheap hardware at best.</p>
<p>Which was why when Valve head Gave Newell promised some &#8220;console efforts&#8221; from Valve later in the year, the initial reaction from many was to assume that he was talking about Valve games for consoles again, rather than another Valve hardware entry to the market. Since then, a lot of speculation has centered on a potential new Valve hardware platform again, however, though the crux of the discussion has always returned to the central question – why? Why would Valve attempt to do something like this again, given how poorly their debut effort went?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/05/steam-link.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-480216" src="https://gamingbolt.com/wp-content/uploads/2021/05/steam-link.jpg" alt="steam link" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/05/steam-link.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/05/steam-link-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/05/steam-link-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/05/steam-link-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/05/steam-link-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>To be fair, the original Steam Machine initiative may have been a total bust, but Valve did end up getting a lot from it. SteamOS, a Valve produced Linux distro, was originally developed in conjunction with Steam Machines, but has outlived those, and in turn given rise to Valve&#8217;s Proton, a compatibility layer that allows games developed for Windows to run on Linux without any extra effort or resources necessary from the developers. Big Picture Mode, Steam&#8217;s console-style UI, was developed for Steam Machines, but it ended up outliving them, and remains a popular way for users to interact with Steam to this day. Steam Link, the hardware, may have died out, but the brand and the streaming tech both live on in the form of Steam Link remote play apps for smartphones and tablets. So even while the Steam Machines themselves were colossal misfires, everything else that came out of it was extremely successful in the long run &#8211; in and of itself, one could always argue that is reason enough to justify a second attempt. </p>
<p>But the whole discussion got a new interesting angle associated with it in light of recent leaks about what Valve&#8217;s upcoming hardware efforts may entail. Recent SteamDB leaks have unearthed evidence of a new Valve controller associated with a new Valve system, codenamed &#8220;Neptune&#8221; and &#8220;SteamPal&#8221; respectively. Based on some findings in this code, a lot of speculation has been recontextualized in light of the belief that Valve&#8217;s next hardware attempt may not be a set top box console such as PlayStation or Xbox at all – instead, it may be a Switch-style hybrid handheld console. Which makes things a whole lot more interesting.</p>
<p>You see, one important reason that Steam Machines failed was that there was literally no reason for them to exist. There was no niche that they were addressing that hadn&#8217;t already been addressed, and addressed better (and cheaper); there was no question they were answering; they were providing no utility or value that hadn&#8217;t already been provided by other devices on the market. If you were in it for PC gaming, everything a Steam Machine could do, actual PCs could do better, given that unlike Steam Machines, they ran Windows (and Proton wasn&#8217;t a thing yet back then). If you were in it for console gaming, everything Steam Machines did, actual consoles did better (especially since, again, Steam Machines couldn&#8217;t run most of the popular consoles games because they ran on Linux, <em>and</em> they were more expensive while providing often more compromised specs and experiences). If you were just in it to get a living room extension of your gaming PC, Steam Link did it better, while also being a fraction of the cost. If you just wanted to tinker with SteamOS or Big Picture Mode, you could already did it on your existing PC (Valve offered SteamOS for free for everyone, and Big Picture Mode was added to the Steam Client for everyone as well). So there was literally no reason whatsoever to go for a Steam Machine &#8211; it almost felt like Valve went out of its way to hobble whatever potential appeal the platform may have had by offering that same appeal elsewhere, better, cheaper.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Valve-Index.jpg"><img decoding="async" class="aligncenter wp-image-397397" src="https://gamingbolt.com/wp-content/uploads/2019/05/Valve-Index.jpg" alt="Valve Index" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Valve-Index.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Valve-Index-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Valve-Index-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Valve-Index-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>But a <em>portable</em> Valve console, in the same form factor as a Switch, ends up sidestepping these problems and opening up a market for success for itself, in much the same was that the Switch itself was where traditional set top Nintendo consoles had clearly struggled to sell consistently for almost decades by the time of its release. You see, portability in and of itself is a huge selling point. There is clear utility to offering you the chance to play the exact same games you play elsewhere on the go, whether in bed, or in the bathroom, or just on the go. Portability has <em>huge</em> appeal &#8211; there&#8217;s a reason so many third party games sell the most on Switch, and people keep asking for Switch versions of most games even when it is clear that the Switch is far less capable than other machines those games are already on. People are willing to compromise on the graphics and presentation to get the utility of being able to play their preferred games on their own terms, rather than being tethered to a TV or monitor.</p>
<p>Portability in and of itself, then, adds utility to a Switch-style Steam Machine, giving Steam players an actual reason to purchase one &#8211; because buying one will let them do something that their current Steam enabled PCs can&#8217;t. And while the Steam Link app can let you stream your games on a tablet or smartphone with a paired controller, that is a significantly more compromised experience than playing games natively on an integrated package, like the Switch is (again, this is one reason for why the Switch has seen so much success even in the face of remote play offerings from, well, just about everyone else in the industry).</p>
<p>So a portable Steam Machine gets a reason to exist by having an actual shot at market success by virtue of providing actual meaningful utility to end users, things that the older ones never had or could. The issue, of course, is that while portability is clearly a killer app to some extent that provides actual assurance of success, it&#8217;s not enough in and of itself. The history of video games as a medium is <em>littered</em> with the corpses of dead portable systems, all from companies who legitimately thought they had a shot at market success, and then failed in spectacular fashion. Arguably, getting a portable gaming system right is even more difficult than getting a home console right – while there are at least five companies that have managed to deliver successful home consoles more than once, there are only two companies that managed to deliver successful gaming handhelds, period, and only one that has managed to do it with any consistency. That one company is Nintendo, who were able to survive and fend off portable competition in the market from entrants such as Atari, Sega, Sony, and even Nokia. </p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/10/nintendo-switch-image.jpg"><img decoding="async" class="aligncenter wp-image-460058" src="https://gamingbolt.com/wp-content/uploads/2020/10/nintendo-switch-image.jpg" alt="nintendo switch" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/nintendo-switch-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/10/nintendo-switch-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/nintendo-switch-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/nintendo-switch-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/nintendo-switch-image-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>So, making a system successful needs more than just it being a portable. Which means that even with a portable Steam Machine (or Steam Pal, going by that codename), Valve has their work cut out for them. There are several things they will need to do to be able to gain any traction with this hypothetical Steam handheld – though the one good thing is that many of the initial obstacles a new portable entrant might face are already surmounted due to some of the groundwork Valve has been laying down over the last few years (unwittingly or otherwise).</p>
<p>Let&#8217;s talk about those things that Valve needs to get done right, though. The most important factor here is price – as I&#8217;ve said several times, clearly portability is a killer app that offers a lot of utility in the gaming sphere, but it also has a hard cap in terms of the price the markets willing to pay for it. Your portable system can <em>not</em> be too expensive, because it simply won&#8217;t sell otherwise. The most expensive price a purely portable system has ever been able to sell at in the past is $200 &#8211; beyond that, portable systems have outright failed, with even Sony and Nintendo being unable to make $250 price points work for their handhelds.</p>
<p>There is, of course, always the chance that Valve makes the Steam Pal a hybrid like the Switch, so it&#8217;s not just a handheld, but can also dock in and become a home console. At that point, they give themselves some leeway to be able to sell their system at higher prices (the Switch sells at $299 currently, and rumours for the Switch Pro peg it at an even higher price point). But in general, especially given that Valve lacks the pedigree in the portable arena that Nintendo has, or even the reputation for long term support of their hardware initiatives, they can&#8217;t really afford to price the system too high. $250 is the max they can and should go – and at that point, they&#8217;re already basically consigning it to sell to a niche of presumably existing Steam customers. Realistically, with the Steam Pal, the lower Valve prices it (without it becoming a loss generating initiative to a ridiculous degree, at any rate), the better.</p>
<p>At least as important as the price, though, will be the library. The Switch didn&#8217;t just sell like it did because of the form factor, it got the traction and momentum that it did because of its amazing library, a significant part of which is exclusive to it. The Switch is one of the most widely supported systems of all time, and the catalog of indie, third party, and especially first party games that it has built has been the reason behind its ongoing success.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/08/Breath-of-the-Wild.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-453772" src="https://gamingbolt.com/wp-content/uploads/2020/08/Breath-of-the-Wild.jpg" alt="Breath of the Wild" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/08/Breath-of-the-Wild.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/08/Breath-of-the-Wild-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/08/Breath-of-the-Wild-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/08/Breath-of-the-Wild-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/08/Breath-of-the-Wild-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The thing is, unlike Nintendo with <em>Breath of the Wild</em>, Valve is almost certainly not going to be launching the Steam Pal with any big killer app exclusive game. In fact, it&#8217;s up in the air as to whether or not Valve launches any game alongside Steam Pal at all. The Steam Pal doesn&#8217;t have to launch with an <em>exclusive</em>, strictly speaking &#8211; even it launching alongside, say, <em>Portal 3</em>, which can be played on it, allowing players to play the exciting new game in the beloved franchise on the go in addition to their PCs, would be enough. But Valve is extremely slow in terms of releasing new games (last year&#8217;s <em>Half-Life: Alyx</em> was their first new premium release in eight years; in those intervening eight years, Valve only released two free-to-play titles, and some tech demos), and also, none of their previous hardware platforms have launched alongside new games. Steam Machines lacked any &#8220;launch title&#8221;, and so did Valve Index. So not only is it unclear, based on precedence, whether or not Valve would have a flagship launch game for a hypothetical new Steam Pal, it&#8217;s unclear that they would be able to give it <em>any</em> consistent ongoing game support at all. Which means the Steam Pal would end up having to succeed, largely, on the basis of third party titles.</p>
<p>That&#8217;s actually not the death sentence one might think it is, though. The very appeal of a Steam Pal would be that it interacts and allows continuity with your existing Steam library. In other words, the appeal is that you get to play your existing Steam games on the go, not that it&#8217;s a new system with a distinct library of its own. But this, again, requires some actual effort on Valve&#8217;s part, not just in terms of the technology (where, with Proton, they have laid down the groundwork already), but enforcement of policies for developers and publishers.</p>
<p>Given that by definition this Steam Pal is going to be weaker than many PCs, Valve will have to ensure it mandates a certain minimum level of optimization and, preferably, a single optimized profile of preferred settings and controls, for developers and their games. Of course, Valve and developers can then allow users to go in and start tweaking settings to their liking – after all, the very strength of PC gaming is in the flexibility it gives users, and that shouldn&#8217;t be taken away here – but a minimum baseline of optimization in terms of how the game runs, and the controls, should be mandatory for games to be allowed to be whitelisted for the device. Otherwise, you are giving users an extremely janky and poorly optimized experience, which doesn&#8217;t really make the most convincing case for itself, particularly since there&#8217;s already an existing inconvenient method to play your Steam games portably. The whole point of this kind of a Steam Pal is that by being a fully integrated package that plays your games locally, it&#8217;s giving you a more convenient, better experience overall.</p>
<p>The question then becomes – would developers even bother with hitting those thresholds of optimization? After all, they can just not spend the time and resources on doing that, and still sell to the existing universe of 100 million+ Steam users. Here, again, the onus is on Valve as the custodian of the ecosystem to incentivize developers to support the Steam Pal where technically feasible. While initiatives such as Proton obviously help (presuming this thing runs on a fork of SteamOS), Valve can probably try some monetary and financial incentives as well. Things like a lower cut of revenues, for example, where they take only 20% of your game sales on Steam rather than 30%, if you also make it Steam Pal compatible, is likely to make a lot more developers put in the work to make their games compatible with this new hardware. Other incentives Valve can offer can include better placement on the Steam Storefront, better co-marketing pushes, and so on. But Valve <em>needs</em> to do whatever it can to have these developers support the Steam Pal – otherwise, imagine a situation where, for example, <em>Hollow Knight Silksong</em> is available on Steam and Switch, but not whitelisted for Steam Pal. At that point, why would Steam players buy a Steam Pal when a Switch fulfills that promise better? <em>Especially</em> given that so many Switch games already allow cross-save with their Steam counterparts, such as <em>Hades, Divinity: Original Sin 2 </em>and so on?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/08/Hades.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-411224" src="https://gamingbolt.com/wp-content/uploads/2019/08/Hades.jpg" alt="Hades" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/08/Hades.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/08/Hades-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/08/Hades-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/08/Hades-1024x575.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Ultimately, that&#8217;s actually a good and concise summary of what Valve <em>needs to do</em> to ensure that the Steam Pal isn&#8217;t the latest in a not short line of hardware failures and misfires from them. They have to be involved and engaged with trying to make it a success. They have to actually market it, incentivize developers to make sure their games run on it, and generally make a constant, ongoing, active push for it for it to succeed. being hands-off with to – as Valve typically is, and has been in the past as well – will only cause it to fail, much like Steam Machines did. Even if it&#8217;s an actual good bit of hardware, it won&#8217;t sell without a concerted, ongoing, and coordinated push and campaign for it. Being a platform holder comes with responsibilities to generate and equally important, maintain momentum. being hands-off doesn&#8217;t do either. You end up with something like the PS Vita or the Steam Machines, which never get off the ground, because they never get the support of their platform holders once they hit the market. But <em>if</em> Valve does something entirely uncharacteristic of them, and <i>if</i> they keep pushing for the Steam Pal on an ongoing basis even after its launch, then I think the platform would stand a chance at some pretty good success, and a healthy and rich library not unlike the Switch. It can also serve as a friendlier entry point into the Steam ecosystem for many who traditionally may be daunted by PC gaming, but would be willing to get a portable – and who knows, those people might well transition to full-blown PC players in the future too.</p>
<p>It&#8217;s important to remember, however, that in spite of all this potential for success, one must keep their expectations properly calibrated and in check. It&#8217;s never going to become a 100 million selling Switch-level success (most importantly, it lacks the exclusive Nintendo first party games that give the Switch an edge that simply cannot be contended with by <em>any</em> other platform holder on the market). It probably will not even match the 3DS, which is Nintendo&#8217;s lowest selling portable system of all time. But at the very least, I can see it selling more than any other Valve hardware platform has in the past, and at least a few dozen million units, if handled right &#8211; which automatically makes it more successful than all but one non-Nintendo portable platforms ever. And, as mentioned, it has a lot of other intangible benefits as well, on the customer and developer support side both. </p>
<p>Of course, right now, there are a lot of questions in the air – in addition to all the speculation I&#8217;ve already listed out, the biggest question to begin with is about whether or not this thing is even real (or if it&#8217;s indeed a portable system at all). <em>But</em>, assuming that this is real, and it is a portable, <em>and</em> that Valve plays its hand right, I think there is a legitimate chance for a Steam handheld to succeed where no other Valve hardware has in the past. Whether or not that actually happens remains to be seen.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>


<p></p>
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		<title>Steam Link Being Discontinued, Valve Confirms</title>
		<link>https://gamingbolt.com/steam-link-being-discontineud-valve-confirms</link>
					<comments>https://gamingbolt.com/steam-link-being-discontineud-valve-confirms#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 20 Nov 2018 19:24:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[steam link]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=373819</guid>

					<description><![CDATA[It looks like they are moving towards the Steam Link app instead. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/11/steam.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-215036" src="https://gamingbolt.com/wp-content/uploads/2014/11/steam.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/11/steam.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/11/steam-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Valve’s hardware initiative, featuring the Steam Machines as a bid to try and make inroads into the living room, <a href="https://gamingbolt.com/steam-machines-a-flop-have-sold-under-500000-units-since-launch">was very misguided</a>, but the one good thing that came out of it was the Steam Link. The Steam Link was basically an “extender” for your Steam games, letting you stream games from your PC to your living room TV (or any other screen) via your network connection.</p>
<p>It was cheap, and well liked. But it’s been discontinued now. Valve <a href="https://steamcommunity.com/games/353380/announcements/detail/2533733726684325037" target="_blank" rel="noopener">confirmed</a> today that it is no longer selling new Steam Link hardware, and that existing supply of it is almost sold through as well. While Steam Link hardware that has been sold already will continue to be supported by Valve, it sounds like <a href="https://gamingbolt.com/steam-link-app-coming-to-ios-and-android-devices-bringing-pc-remote-play-to-smartphones-and-tablets">the Steam Link app</a> is what Valve will be moving to as a primary form of remote play streaming within the same network.</p>
<p>It’s a shame, but I can’t necessarily blame them, since I have to imagine the app will end up being more cost effective for them in the long run.</p>
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		<title>Steam Link iOS App Rejected by Apple</title>
		<link>https://gamingbolt.com/steam-link-ios-app-rejected-by-apple</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 28 May 2018 23:07:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[steam link]]></category>
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		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=338657</guid>

					<description><![CDATA[Apple acting super scummy here.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/11/steam.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-215036 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/11/steam.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/11/steam.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/11/steam-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Steam Link is a fantastic remote play feature that lets you play your PC games on Steam on your mobile devices via streaming- much like the similar functionality offered by Nvidia, Nintendo, Sony, and Microsoft. The app has already been available on Android in beta for a few weeks now- however, the iOS release of the app has been blocked by none other than Apple themselves.</p>
<p>&#8220;On Monday, May 7th, Apple approved the Steam Link app for release.&#8221; Valve&#8217;s statement on the matter reads. &#8220;The following morning, Apple revoked its approval citing business conflicts with app guidelines that had allegedly not been realized by the original review team.</p>
<p>&#8220;The team here spent many hours on this project and the approval process, so we&#8217;re clearly disappointed. But we hope Apple will reconsider in the future.&#8221;</p>
<p>Now, the thing here is that Apple already allows remote desktop apps on iOS, so this is a bit puzzling- however, it seems like, according to what Apple VP Phil Schiller says, this may have more to do with what Steam is than anything else. Steam as a platform boots directly into its storefront, which means iPhone users on Steam Link could theoretically use the app to make a Steam game purchase and then play that game on their phone- all without Apple ever getting a cut from the transaction, as it currently does from all transactions on iOS platforms. Add to that Steam&#8217;s open nature, which allows for modification of files and user generated content (including content Apple deems objectionable and blocks, such as pornographic content), and you begin to see why Apple may have blocked the app.</p>
<p>Just kidding. Absolutely nothing justifies this move, and this is another example of Apple being controlling freaks and keeping anything they deem inconvenient off their platform. This is the kind of closed garden setup that led so many people to opt for Android instead (and once upon a time, Windows over Mac). You&#8217;d think they&#8217;d begin relenting on this by now.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">338657</post-id>	</item>
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		<title>Steam Link App Beta Is Now Available on Android Devices</title>
		<link>https://gamingbolt.com/steam-link-app-beta-is-now-available-on-android-devices</link>
					<comments>https://gamingbolt.com/steam-link-app-beta-is-now-available-on-android-devices#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 17 May 2018 18:54:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[steam link]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=337309</guid>

					<description><![CDATA[iOS version coming soon.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/11/steam.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-215036 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/11/steam.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/11/steam.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/11/steam-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Valve announced that the Steam Link app will let players get a Remote Play streaming experience for their Steam games to their iOS and Android devices, offering the same kind of service that Microsoft, Sony, and Nintendo all variously offer or have offered previously. Now, the beta for Steam Link App (which is what the app to enable this will be called) is available for Android.</p>
<p>The Steam Link App will work with a variety of Bluetooth Controllers (including the Steam Controller). The app is available to download ow, and will have a really straightforward setup process, Valve promises. For now, the Android client is available to download from the Google Play store, but you should soon be able to download the iOS version off of the App Store as well.</p>
<p>Hopefully, this works as well as advertised! I would love to play <em>Civilization 5</em> on my iPad Pro, for example&#8230;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">337309</post-id>	</item>
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		<title>Steam Link App Coming to iOS and Android Devices, Bringing PC Remote Play to Smartphones and Tablets</title>
		<link>https://gamingbolt.com/steam-link-app-coming-to-ios-and-android-devices-bringing-pc-remote-play-to-smartphones-and-tablets</link>
					<comments>https://gamingbolt.com/steam-link-app-coming-to-ios-and-android-devices-bringing-pc-remote-play-to-smartphones-and-tablets#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 09 May 2018 18:19:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[steam link]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=336231</guid>

					<description><![CDATA[Civilization 5 on my iPad, let's go!]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/11/steam.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-215036 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/11/steam.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/11/steam.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/11/steam-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Valve has announced a Steam Link app for iOS and Android tablets and smartphones, which will allow people to play their PC games o their mobile devices. As long as you are connected via 5Ghz network or wired Ethernet to a host system (Mac or PC), you will be able to stream your PC games to your smart device.</p>
<p>While a lot of PC games are&#8217;t all that well suited for something like this, things like <em>Civilization, XCOM, Total War, </em>sim games, and visual novels- all of which there are a lot of on Steam- would be ideally suited for something like this. It&#8217;s an excellent initiative, and I can see a lot of use for something like this (I would love to play <em>Civilization 5</em> on my iPad, as an example).</p>
<p>Only Android access will initially be offered in beta, but I am sure wider release should be coming shortly.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">336231</post-id>	</item>
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		<title>Steam Controller and Steam Link Are Not Compatible With Mac</title>
		<link>https://gamingbolt.com/steam-controller-and-steam-link-are-not-compatible-with-mac</link>
					<comments>https://gamingbolt.com/steam-controller-and-steam-link-are-not-compatible-with-mac#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 19 Oct 2015 14:38:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[mac os x]]></category>
		<category><![CDATA[Steam Controller]]></category>
		<category><![CDATA[steam link]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=246357</guid>

					<description><![CDATA[As a Mac owner, let me go on record to say: this blows.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/09/steam-controller.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-173808" src="https://gamingbolt.com/wp-content/uploads/2013/09/steam-controller.jpg" alt="steam controller" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/steam-controller.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/09/steam-controller-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Steam Machines may be a losing proposition, but that shiny new Steam Controller, as well as the Steam Link extender, both look like they would be pretty damn useful for just about anyone with an interest in PC gaming. Unfortunately, if you own a Mac, they won&#8217;t work for you- Steam Link and Steam Controller are apparently not compatible with Mac, even if Steam is installed.</p>
<p>The issue arises because the Steam Controller doesn&#8217;t support controller emulation, and Macs simply don&#8217;t allow the Steam Link to stream. Valve has, however, stressed that this is a temporary problem, and one that it hopes to have resolved soon.</p>
<p>As compensation, Valve will distribute the Valve Complete Pack to anyone who has pre-purchased the controller and Link. You can still get a refund on the hardware and keep the free games, assuming you have a Mac.</p>
<p>Steam hardware launches at retail later this year. Stay tuned to GamingBolt for more coverage and information.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">246357</post-id>	</item>
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		<title>Valve Coming To Retail Ahead of Steam Machine Launch</title>
		<link>https://gamingbolt.com/valve-coming-to-retail-ahead-of-steam-machine-launch</link>
					<comments>https://gamingbolt.com/valve-coming-to-retail-ahead-of-steam-machine-launch#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 06 Oct 2015 05:12:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Steam Controller]]></category>
		<category><![CDATA[steam link]]></category>
		<category><![CDATA[Steam Machine]]></category>
		<category><![CDATA[SteamOS]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=245183</guid>

					<description><![CDATA[PC gaming is back at retail!]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/11/steam.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-215036 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/11/steam.jpg" alt="steam" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/11/steam.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/11/steam-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Now that the Steam Machines are <em>finally</em> launching, they will need a unified retail presence if they hope to compete in the market. And it is good to see Valve finally take a decisive step when it comes to the otherwise scattershot Steam Machine initiative this time around- Valve today announced dedicated Steam Sections launching this fall in GameStop (USA), GAME UK, and EB Games (Canada) stores. These sections will feature the Steam Hardware devices launching November 10 (Steam Controller, Steam Link, and Steam Machines), as well as a variety of Steam prepaid cards.</p>
<p>&#8220;GameStop, GAME UK, and EB Games are leading retail destinations for core gamers and early adopters,&#8221; said Gabe Newell of Valve. &#8220;Creating a &#8216;store within a store&#8217; across North America and the UK is a significant win for getting the first generation of Steam Hardware products into gamers&#8217; hands.&#8221;</p>
<p>Steam has helped grow PC gaming into a leading platform for games,&#8221; said Bob Puzon, senior vice president of merchandising at GameStop, the exclusive retail partner in the U.S. for Steam Hardware. &#8220;With millions of gamers already enjoying the Steam desktop experience, we anticipate a strong demand for the upcoming Steam Hardware products and are looking forward to serving as the exclusive non-digital retail launch partner.&#8221;</p>
<p>&#8220;Steam continues to grow and has become synonymous with PC gaming, and as the UK&#8217;s number 1 gaming specialist retailer we are excited about bringing these products to GAME in UK,&#8221; said Charlotte Knight, managing director at GAME. &#8220;With the innovation that the Steam Controller, Steam Link, and the Steam Machines give gamers in the living room, we expect to see significant demand for these new products. The first signs of this can be seen with the sold out Early Bird launch of both the Steam Link and Controller on October 16th exclusively at GAME in the UK. GAME are delighted to be partnering with Valve on the new technology and support the continuing growth of this category.&#8221;</p>
<p>The Steam Machines launch on November 10. They will ship with the Steam Controller, and run the Linux based SteamOS. Stay tuned to GamingBolt for more coverage and information.</p>
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		<title>Steam Machines Now Available for Pre Order</title>
		<link>https://gamingbolt.com/steam-machines-now-available-for-pre-order</link>
					<comments>https://gamingbolt.com/steam-machines-now-available-for-pre-order#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 04 Jun 2015 21:27:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Steam Controller]]></category>
		<category><![CDATA[steam link]]></category>
		<category><![CDATA[Steam Machine]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=233753</guid>

					<description><![CDATA[Are you ready for Valve's foray into the console market?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/03/syber-steam-machine-100571296-orig.png"><img loading="lazy" decoding="async" class="aligncenter wp-image-224318" src="https://gamingbolt.com/wp-content/uploads/2015/03/syber-steam-machine-100571296-orig.png" alt="syber-steam-machine-100571296-orig" width="620" height="394" srcset="https://gamingbolt.com/wp-content/uploads/2015/03/syber-steam-machine-100571296-orig.png 797w, https://gamingbolt.com/wp-content/uploads/2015/03/syber-steam-machine-100571296-orig-300x191.png 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Valve announced today that Steam hardware is now available to pre-order at  GameStop, EB Games, Micromania, and GAME UK.</p>
<p>In an exclusive partnership, starting June 4 and for a limited time, customers in the U.S. may pre-order an Alienware Steam Machine, Steam Link, and/or a Steam Controller from GameStop or Steam and have their order available on October 16, weeks before the official launch ofNovember 10.  In Europe and Canada, GameStop, EB Games, Micromania, and GAME UK will join Steam in offering the Steam Link and Steam Controller as part of this pre order program. Other manufacturers will be offering their own pre-orders in the coming weeks.</p>
<p>&#8220;Valve is known for driving innovation in PC gaming, what we consider the fourth console,&#8221; said Bob Puzon, senior vice president of merchandising at GameStop, the exclusive retail partner in the U.S. and most of Europe for this Steam Hardware pre-order promotion. &#8220;As we continue to see strong growth in this category, we are excited to give gamers more options and look forward to seeing how the market responds to the new offerings from Valve and its Steam Machine partners.&#8221;</p>
<p>For those of you who are interested, the Steam Controller (which has now been finalized, and will see no further revisions) will cost $49; the Steam Link, which is a sort of Remote Play Extender to the TV from any computer running Steam in the house, is $49 as well. Steam Machines are available from a whole range of manufacturers (Valve itself not one of them), and come in a full range of prices, with the cheapest one being $449- just $49 more than the PS4.</p>
<p>Whether or not Valve&#8217;s foray into the living room is successful remains to be seen. Stay tuned.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">233753</post-id>	</item>
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		<title>Steam Gets Listings for Steam Machines</title>
		<link>https://gamingbolt.com/steam-gets-listings-for-steam-machines</link>
					<comments>https://gamingbolt.com/steam-gets-listings-for-steam-machines#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 07 Mar 2015 00:38:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Steam Controller]]></category>
		<category><![CDATA[steam link]]></category>
		<category><![CDATA[Steam Machine]]></category>
		<category><![CDATA[SteamOS]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=224774</guid>

					<description><![CDATA[And now we know how much they cost.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/03/syber-steam-machine-100571296-orig.png"><img loading="lazy" decoding="async" class="aligncenter wp-image-224318" src="https://gamingbolt.com/wp-content/uploads/2015/03/syber-steam-machine-100571296-orig.png" alt="syber-steam-machine-100571296-orig" width="620" height="394" srcset="https://gamingbolt.com/wp-content/uploads/2015/03/syber-steam-machine-100571296-orig.png 797w, https://gamingbolt.com/wp-content/uploads/2015/03/syber-steam-machine-100571296-orig-300x191.png 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>With Valve&#8217;s long awaited Steam Machines (finally) a reality, the Steam storefront has now been updated. It has a <a href="http://store.steampowered.com/sale/steam_machines" target="_blank">hardware tab</a> that lists the full range of the prebuilt PCs running SteamOS that will be going on sale later this fall, showing us not only the diverse specs and builds that we will be seeing, but also a staggering range of prices.</p>
<p>The Steam Machines start at a little over $450, and go as high as $5000- with the lower end machines coming pretty close to fulfilling Valve&#8217;s assertion that users will be able to purchase these machines for the same price as a next generation console.</p>
<p>The full list of the Steam Machines due to go on sale later this year is as follows:</p>
<ul>
<li>iBuyPower SBX $459.99</li>
<li>Alienware Steam Machine $479.99</li>
<li>Syber Steam Machine $499.99 &#8211; $1399.99</li>
<li>Gigabyte BRIX Pro $599.99</li>
<li>Asus ROG GR8S $699.99</li>
<li>Digital Storm Eclipse Steam Machine $699.99</li>
<li>Maingear DRIFT $849.99</li>
<li>Materiel.net Steam Machine $899.99</li>
<li>NextBox $799.99 &#8211; $1299.99</li>
<li>Webhallen S15-01 $949.99</li>
<li>ZOTAC Steam Machine SN970 $999.99</li>
<li>Scan 3XS ST Steam Machine $999.99 &#8211; $1299.99</li>
<li>Alternate Steam Machine $1099.99 &#8211; $1999.99</li>
<li>ORIGIN OMEGA Steam Machine $899.99 &#8211; $4999.99</li>
<li>Falcon Northwest Tiki Steam Machine $1999.99 &#8211; $4999.99</li>
</ul>
<p>Will you be picking one of these up? Which one appeals to you the most?</p>
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		<title>Valve Finally Announces Source 2, Alongside Steam Link and Steam Lighthouse</title>
		<link>https://gamingbolt.com/valve-finally-announces-source-2-alongside-steam-link-and-steam-lighthouse</link>
					<comments>https://gamingbolt.com/valve-finally-announces-source-2-alongside-steam-link-and-steam-lighthouse#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 04 Mar 2015 05:36:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[steam lighthouse]]></category>
		<category><![CDATA[steam link]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=224327</guid>

					<description><![CDATA[Valve firing on all cylinders.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/03/ss_1fb6714060f1100ba1dc77a99f5059448ef98f86.1920x1080.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-224329" src="https://gamingbolt.com/wp-content/uploads/2015/03/ss_1fb6714060f1100ba1dc77a99f5059448ef98f86.1920x1080.jpg" alt="ss_1fb6714060f1100ba1dc77a99f5059448ef98f86.1920x1080" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/03/ss_1fb6714060f1100ba1dc77a99f5059448ef98f86.1920x1080.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/03/ss_1fb6714060f1100ba1dc77a99f5059448ef98f86.1920x1080-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/03/ss_1fb6714060f1100ba1dc77a99f5059448ef98f86.1920x1080-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Valve came into this GDC with all of their guns waiting, and made a series of extremely high profile announcements (no, no Half Life 3 just yet0. The first of these was Source 2, the long awaited update to Valve&#8217;s Source engine, which launched in 2004, and has been used in all of Valve&#8217;s games since then.</p>
<p>&#8220;The value of a platform like the PC is how much it increases the productivity of those who use the platform. With Source 2, our focus is increasing creator productivity. Given how important user generated content is becoming, Source 2 is designed not for just the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games,&#8221; said Valve&#8217;s Jay Stelly. &#8220;We will be making Source 2 available for free to content developers. This combined with recent announcements by Epic and Unity will help continue the PCs dominance as the premiere content authoring platform.&#8221;</p>
<p>Source 2 would already have been a big announcement, but that wasn&#8217;t all for Valve- they also went ahead and announced two more major products, albeit both undoubtedly more niche than Source 2 will be.</p>
<p>The first of these was Steam Link, a cheap, HDMI enabled extender for your PCs that will stream content to any TV in the house. Supporting 1080p at 60Hz with low latency, Steam Link will be available this November for $49.99, and available with a Steam Controller for an additional $49.99 in the US.</p>
<p>The Steam Link wasn&#8217;t all, either. Valve also announced Steam Lighthouse, which is the final piece of their VR puzzle (they already announced their headset in collaboration with HTC earlier). It is called Steam Lighthouse, and it is a room scale VR tracking system.</p>
<p>&#8220;In order to have a high quality VR experience, you need high resolution, high speed tracking,&#8221; said Valve&#8217;s Alan Yates. &#8220;Lighthouse gives us the ability to do this for an arbitrary number of targets at a low enough BOM cost that it can be incorporated into TVs, monitors, headsets, input devices, or mobile devices.&#8221; Valve intends to make Lighthouse freely available to any hardware manufacturers interested in the technology.</p>
<p>&#8220;Now that we have Lighthouse, we have an important piece of the puzzle for tackling VR input devices,&#8221; said Valve&#8217;s Joe Ludwig. &#8220;The work on the Steam Controller gave us the base to build upon, so now we have touch and motion as integrated parts of the PC gaming experience.&#8221;</p>
<p>&#8220;We&#8217;ve been working in VR for years and it was only until we used SteamVR&#8217;s controllers and experienced the magic of absolute tracking that we were able to make the VR game we always wanted to make,&#8221; said Alex Schwartz of Owlchemylabs.</p>
<p>Stay tuned to GamingBolt for more news and coverage.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">224327</post-id>	</item>
	</channel>
</rss>
