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	<title>stopwatch &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Natal lags at 1/10 of a second</title>
		<link>https://gamingbolt.com/natal-lags-at-110-of-a-second</link>
					<comments>https://gamingbolt.com/natal-lags-at-110-of-a-second#comments</comments>
		
		<dc:creator><![CDATA[Will Kenny]]></dc:creator>
		<pubDate>Tue, 23 Feb 2010 23:08:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[lag]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[MTV]]></category>
		<category><![CDATA[natal]]></category>
		<category><![CDATA[stopwatch]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/2010/02/23/natal-lags-at-110-of-a-second/</guid>

					<description><![CDATA[MTV have published their findings on the lag behind the motion control technology that is Project Natal- and it came out at an average of 1 tenth of a second. The experiment was carried out through 5 demos, and 40 movement-to-screen transitions were recorded. It should, however, be noted that a stopwatch was used to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://multiplayerblog.mtv.com/2010/02/22/project-natal-timing-the-delay">MTV</a> have published their findings on the lag behind the motion control technology that is Project Natal- and it came out at an average of 1 tenth of a second.</p>
<p>The experiment was carried out through 5 demos, and 40 movement-to-screen transitions were recorded. It should, however, be noted that a stopwatch was used to measure, leaving room for human error.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/01/PojectNatal.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-5843" title="PojectNatal" src="https://gamingbolt.com/wp-content/uploads/2010/01/PojectNatal.jpg" alt="" width="505" height="280" srcset="https://gamingbolt.com/wp-content/uploads/2010/01/PojectNatal.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/01/PojectNatal-300x166.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>What this means is that Natal could well be, for all intents and purposes, useless for any quick-thinking game like a shooter or action game. However, we didn&#8217;t really want to use Natal for that anyway. Nevertheless, its well suited to most any other type of game, such as driving or platforming.</p>
<p>Don&#8217;t be disheartened though- that puts it roughly on par with the Wii lag time.</p>
<p>So that&#8217;s alright then.</p>
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