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	<title>strike vector &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Strike Vector Review</title>
		<link>https://gamingbolt.com/strike-vector-review</link>
					<comments>https://gamingbolt.com/strike-vector-review#respond</comments>
		
		<dc:creator><![CDATA[Will Borger]]></dc:creator>
		<pubDate>Tue, 04 Feb 2014 07:29:39 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Ragequit Corporation]]></category>
		<category><![CDATA[strike vector]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186076</guid>

					<description><![CDATA[Shoot ‘em up.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">T</span>he arena shooter has had a rough go of it lately, and that’s putting it kindly. It would be more accurate to say that the genre has been in a coma since the heyday of Quake, Counter-Strike, Tribes, and Unreal. Halo carried the torch for a while on consoles, but those days are long gone, especially in the post-Bungie era. Sure, Counter-Strike has remained immensely popular, and we occasionally get throwback titles like Tribes: Ascend, but the genre has been dying for years, even on the erstwhile PC. Short of the old-school favorites and free games like Quake Live, you’re out of luck.</p>
<p>Things are even worse on consoles. Can you remember the last time you played a multiplayer shooter on a console that didn’t have create-a-class, or didn’t cast you as a member of the U.S. military or the Russians/Chinese/terrorists/generic anti-American baddies? I certainly can’t, Bungie’s Halo titles aside.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/SV_018.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-186081" alt="strike vector" src="https://gamingbolt.com/wp-content/uploads/2014/02/SV_018.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/SV_018.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/02/SV_018-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "In all likelihood, you’ll spend your first few games racking up deaths while you try to learn the ins and outs of the game’s movement, but once you do, the possibilities are almost limitless."   
      </p></p>
<p>Perhaps it’s not surprising, then, that people tend to take notice when a small development team claims that their game is reminiscent of Quake 3, Unreal Tournament, and Crimson Skies, and will be releasing at a budget price. Enter Strike Vector, developed by the aptly named Ragequit Corporation. Like the games it claims to draw inspiration from, Strike Vector is fast, intense, and brutal, and features an incredibly steep learning curve. This is a game about fast-paced aerial combat, where skill is everything and one well-placed shot is the difference between zooming off to find your next target and staring at the respawn screen. This is a hard, unforgiving game, and it makes no apologies for that. You will die. You will die a lot. And you will love it anyway.</p>
<p>Unlike most arena shooters, Strike Vector doesn’t put you in command of a human avatar. Instead, you’ll take command of the titular Vector, a fighter with the unique ability to switch between the jet-esque Vector mode, and the slower, more precise hover mode. The former allows you to move across the map quickly, boosting in and out of the tight, claustrophobic environments, while the latter allows you to move slowly and quietly, aim more accurately, and execute precision dodges. You’ll need to learn how to make the most of both modes if you want to win, and it is initially difficult to grasp the ways that they can work together.</p>
<p>In all likelihood, you’ll spend your first few games racking up deaths while you try to learn the ins and outs of the game’s movement, but once you do, the possibilities are almost limitless. Switching to hover mode brings you to a stop almost instantly, which allows you to turn on a dime, lure opponents into quick ambushes, and navigate some of the maps’ more claustrophobic sections with ease.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/SV_016.jpg"><img decoding="async" class="aligncenter size-full wp-image-186080" alt="strike vector" src="https://gamingbolt.com/wp-content/uploads/2014/02/SV_016.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/SV_016.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/02/SV_016-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "The larger, more open maps favor the full-auto nature of the gatling gun, while rockets are at their best when you’re up close and personal. Each weapon can be customized with a number of perks, which improve anything from damage to reload speed."   
      </p></p>
<p>The sheer freedom of movement in Strike Vector means that the maps don’t have any natural chokepoints. Combat is extremely organic, and tense shootouts can and do occur on just about every part of any given level. Still, map knowledge is key, and there’s nothing quite like leading an opponent through a series of tight corners and dangerous curves before slamming to a stop at a key area and having him fly right into both barrels of your rocket launcher.</p>
<p>Picking the right weapons for each map is crucial. There are eight in total, ranging from homing missiles and rockets, to gatling guns and rail cannons, and you can have any two (or two of the same kind) equipped to your Vector at a time. The larger, more open maps favor the full-auto nature of the gatling gun, while rockets are at their best when you’re up close and personal. Each weapon can be customized with a number of perks, which improve anything from damage to reload speed.</p>
<p>In addition, each ship has a special perk, which might reduce the damage you take or make it harder for enemies to spot you on radar, and a special ability, ranging from a boost to cloaking. You have access to all of this from the beginning of the game, so the question isn’t what you’ll unlock; it’s what you’ll use. You even have a chance to get a kill after you die. All you have to do is guide your Vector near the enemy after you begin to spiral out of control. The ensuing explosion will do the rest.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/SV_06.jpg"><img decoding="async" class="aligncenter size-full wp-image-186079" alt="strike vector" src="https://gamingbolt.com/wp-content/uploads/2014/02/SV_06.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/SV_06.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/02/SV_06-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "The real problem is the lack of game modes. Strike Vector only features four. "   
      </p></p>
<p>Unfortunately, the game doesn’t teach you how to do any of this. The tutorial is little more than a series of slides explaining what you can do without showing you how to do it. You’ll have to do all of the learning on your own, but the game does provide a mode that allows you to fly around the empty maps. Knowing the maps is important, as the knowledge will allow you to make quick escapes, learn the location of health and power ups, and generally have the edge on your opponent in every situation.</p>
<p>Thankfully, the maps themselves are fairly well-designed, and offer a good deal of variety. Many are industrial in nature, and each features many tight corners, hiding places, and a number of small tunnels that will challenge the skill and nerve of even the best pilots, though some are noticeably more open than others. Maps are also gorgeous, and Ragequit has made the most of the Unreal Engine’s ability to render gritty areas, flashy colors, and a lot of particle effects. The sound design is equally impressive, and the game is almost always a visual and audio treat, especially in the heat of combat.</p>
<p>The real problem is the lack of game modes. Strike Vector only features four. There’s the standard deathmatch and team deathmeatch, as well as Bounty Hunter, which tasks you with racking up kills to earn a bounty, and hunting down the players with the largest one in order to steal it, and Domination, a territories-based mode that challenges you with capturing and holding key points on the map.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/SV_03.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-186078" alt="strike vector" src="https://gamingbolt.com/wp-content/uploads/2014/02/SV_03.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/SV_03.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/02/SV_03-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The game is intense and exciting no matter what mode you play on, but at the end of the day there just isn’t a whole lot to do. Playing will gain you levels and unlock visual customization options and concept art, but there’s no carrot on a stick approach here. Normally, I’d applaud this type of design, but there just aren’t enough different maps and modes on display to keep you playing for extended periods of time. Ragequit has said that all additional content will be free for those who purchase the game, but right now, Strike Vector is a little lacking.</p>
<p>Fortunately, that’s not really a problem when the gameplay is as good as it is. There’s nothing out there quite like Strike Vector, and very few shooters are as good in terms of pure combat. Ragequit has something truly special here. They just need to continue to build on it.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PC.</strong></em></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">186076</post-id>	</item>
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		<title>Strike Vector Goes Live on January 28th</title>
		<link>https://gamingbolt.com/strike-vector-goes-live-on-january-28th</link>
					<comments>https://gamingbolt.com/strike-vector-goes-live-on-january-28th#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 22 Jan 2014 10:13:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Rage Quit Corporation]]></category>
		<category><![CDATA[strike vector]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=184911</guid>

					<description><![CDATA[Releasing on Steam for PC.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/01/Strike-Vector.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/01/Strike-Vector.jpg" alt="Strike Vector" width="620" height="349" class="aligncenter size-full wp-image-184916" srcset="https://gamingbolt.com/wp-content/uploads/2014/01/Strike-Vector.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/01/Strike-Vector-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Rage Quit Corporation’s Strike Vector is now ready to go live. After spending in two weeks in the beta, with more than 16,000 players taking part in the aerial first-person shooter, it will release for Steam on January 28th. Incorporating sci-fi dogfights and some fairly eye-popping visuals, it will retail for $24.90.</p>
<p>Originally on Steam Greenlight, Strike Vector climbed up the ranks to find a release for PC via Steam. Rage Quit will include free content over the coming months on a regular basis, so no one will be able to complain about not getting their money&#8217;s worth.</p>
<p>Check out the beta trailer for the game below and let us know what you think of the gameplay. Will you be picking up the game on Steam for PC? Let us know in the comments below along with other thoughts. Also let us know if you&#8217;ve been taking part in the beta with the other 15,999 individuals.</p>
<p><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/f6daTbItCOk?feature=player_embedded" frameborder="0" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">184911</post-id>	</item>
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		<title>Strike Vector Beta Trailer Revealed: Aerial FPS Gameplay Set in Cyberpunk World</title>
		<link>https://gamingbolt.com/strike-vector-beta-trailer-revealed-aerial-fps-gameplay-set-in-cyberpunk-world</link>
					<comments>https://gamingbolt.com/strike-vector-beta-trailer-revealed-aerial-fps-gameplay-set-in-cyberpunk-world#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 19 Dec 2013 18:51:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[open beta]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Ragequit Corporation]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[strike vector]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=182216</guid>

					<description><![CDATA[Open beta available on January 2014.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/f6daTbItCOk" frameborder="0" allowfullscreen></iframe></p>
<p>Ragequit Corporation has had quite the journey bringing Strike Vector to users, starting out with 4 developers on the core team before expanding into 9 developers and having the game green-lit in August 2013 via Steam. It will be released in January 2014, where it will release as an open beta. Check out the launch trailer above.</p>
<p>Strike Vector will be an aerial FPS which will cater to hardcore first person shooter players. You&#8217;ll be able to switch between two transformation modes &#8211; namely Jet Mode and Hover Mode &#8211; and choose between 8 different weapons with their own unique perks to bring down foes. The developer also promises 8 gigantic sci-fi areas where players be able to fight in.</p>
<p>Ragequit is also promising free DLCs with new modes and new maps. There won&#8217;t be any premium versions, micro-transactions or anything like that. It will remain free till &#8211; hopefully &#8211; the end of time. Are you excited for the game? Let us know below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">182216</post-id>	</item>
		<item>
		<title>New Strike Vector Gameplay Video Shows Off DeathMatch and Domination Game Modes</title>
		<link>https://gamingbolt.com/new-strike-vector-gameplay-video-shows-off-deathmatch-and-domination-game-modes</link>
					<comments>https://gamingbolt.com/new-strike-vector-gameplay-video-shows-off-deathmatch-and-domination-game-modes#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 26 Aug 2013 21:00:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[strike vector]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=170320</guid>

					<description><![CDATA[New video shows off some stunning multiplayer footage.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/WXD5MIPPRCw" frameborder="0" allowfullscreen></iframe></p>
<p>Strike Vector is an incredibly cool looking flying sim and plane fighter; in terms of the sheer maneuvering and movement capabilities that it seems to demand, it looks like a more grounded version of Nintendo&#8217;s classic air shooter franchise, Star Fox. The game, built by a group of veteran ex developers on Unreal Engine 3, looks absolutely amazing (as the above video will attest to), both in terms of the flying techniques that it seems to require as well as in its depiction of exhilarating, exciting aerial combat.</p>
<p>The game, being developed by a team that calls itself only the &#8216;Strike Vector Team,&#8217; was shown off at Gamescom to universal admiration; it is currently slated for PC only (and is, in fact, on Steam Greenlight right now, should you want to go ahead and vote for it), although the developers have made sure to note that they are considering other platforms for the promising looking game as well.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">170320</post-id>	</item>
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		<title>Strike Vector Is An Indie Game, Looks Unbelivably Good</title>
		<link>https://gamingbolt.com/strike-vector-is-an-indie-game-looks-unbelivably-good</link>
					<comments>https://gamingbolt.com/strike-vector-is-an-indie-game-looks-unbelivably-good#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 13 Jun 2013 20:08:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[strike vector]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=160605</guid>

					<description><![CDATA[This new indie game looks visually stunning.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><iframe loading="lazy" width="620" height="349" src="https://www.youtube.com/embed/4-eR8-SdFsw" frameborder="0" allowfullscreen></iframe></p>
<p>Amidst all the shiny new AAA next generation games that were unveiled for the Playstation 4 and the Xbox One at E3 this year, you would be forgiven for ignoring the indie offerings, which tend to be drowned out from the mainstream eye at the best of the times. However, one indie game in particular, looks stunning, and at least visually stands toe to toe with anything that we saw from the AAA publishers this week.</p>
<p>The game is called Strike Vector, an air combat game that includes transforming mechas and planes, and as you can plainly see, it looks incredible. This is probably because in spite of this being an indie game, the art for it is coming from Paul Chadeisson, who has worked on games like Remember Me, and Pierre-Etienne Travers, who previously worked with Evolution (Motorstorm) and Quantic Dream (Heavy Rain).</p>
<p>It looks stunning. Check it out in the video provided above for yourself.</p>
<p>&nbsp;</p>
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