<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Striking Distance Studios &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/striking-distance-studios/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 20 Aug 2025 11:58:01 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>The Callisto Protocol Creator Claims it Sold 6-7 Million Copies, Regrets Early Release</title>
		<link>https://gamingbolt.com/the-callisto-protocol-creator-believes-it-sold-6-7-million-copies-regrets-releasing-it-early</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 20 Aug 2025 11:45:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[krafton]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Striking Distance Studios]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=626370</guid>

					<description><![CDATA[When it comes to the budget for the horror game, Glenn Schofield also believes that the studio's creation costs got tacked on as well.]]></description>
										<content:encoded><![CDATA[<p><em>Dead Space </em>and <em>The Callisto Protocol</em> creator Glen Schofield has revealed quite a few details about the horror title in a recent interview with <a href="https://www.thegamebusiness.com/p/call-of-duty-and-dead-space-creator" target="_blank" rel="noopener">The Game Business</a>. In the interview, among other subjects, Schofield also revealed that between 6 and 7 million copies of <em>The Callisto Protocol</em> have been sold.</p>
<p>Speaking about AAA development, Schofield also spoke about the challenges that came with the development of <em>The Callisto Protocol</em>, including things like having to start up a new studio. This, he believes, was a big reason for the budget for <em>The Callisto Protocol</em> being considered as huge as it is.</p>
<p>“They couldn’t believe that we spent $100 million,” explained Schofield. “We had to start everything new. We started a studio in the United States, and all those costs are lumped in there. Then we were PS4, and they go ‘We got to switch to PS5’. I come back a few weeks later with the cost, and they were like: ‘What? You’re just going to PS4 to PS5?’ And I’m like: ‘Are you kidding? You want to do that at no cost?’”</p>
<p>“And then we had to build a publishing company. They did have one, but it had only done <em>PUBG</em>. So, we built one from scratch and put them in Striking Distance. That was a major overhead.”</p>
<p>When it comes to the sales of <em>The Callisto Protocol</em>, Schofield also admitted that he doesn’t have the sales figures himself. Despite this, however, he believes that the game made back the money that was spent on its development.</p>
<p>“From what I heard, the game sold between six and seven million copies,” said Schofield. “It made a lot of money for a first game. I’ve heard those numbers a couple of times. But even if it’s five million, it’s made its money.”</p>
<p>Interestingly, Schofield expressed some regret at releasing <em>The Callisto Protocol</em> when he did. Looking at how the title did in hindsight, he believes that the rush to get the game out in time for Christmas 2022 led to the game’s poorly-optimised state on PC.</p>
<p>“I freaking love making games,” said Schofield. “I don&#8217;t like when the politics get in the way, which they did with Krafton. There was no doubt about it. They told me that the game has to ship in December because of the Korean stock market. I should have just shut it down right there. I’m mad of myself on that one. When it came out it was a s*** show on PC. So, we got labelled with that. And we should. I was upset.”</p>
<p>“[Krafton] stopped talking to me on December 10, right after ship. And didn’t talk to me again until next May. During that time, I took the team and we did all our DLC. We did 86 patches. We had a regiment every time we were going to do a patch. 12 of us would get in a room, every department, and if all 12 didn’t raise their hand that it was ready, we didn’t send it out.”</p>
<p>Schofield also spoke about the new project that he was working with alongside his daughter, and how his efforts to get it funded weren’t working out. Before this project, however, he was working on another one – dubbed <em>Hellion</em> – for which he was looking for $100 million in funding.</p>
<p>Neither <em>Hellion</em> nor his daughter’s projects ended up getting funded, and Schofield had <a href="https://gamingbolt.com/dead-space-the-callisto-protocol-director-says-he-might-be-done-directing-games">spoken about this back in July</a>, noting that he might be done with directing games, at least for the time being.</p>
<p><iframe title="“AAA is not dead because some exec says so”" width="500" height="281" src="https://www.youtube.com/embed/m8jxDPe2Yqc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">626370</post-id>	</item>
		<item>
		<title>Subnautica 2 Developer&#8217;s Leadership Replaced by Striking Distance CEO &#8220;Effective Immediately&#8221;</title>
		<link>https://gamingbolt.com/subnautica-2-developers-leadership-replaced-by-striking-distance-ceo-effective-immediately</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 02 Jul 2025 11:19:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Game Preview]]></category>
		<category><![CDATA[krafton]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Striking Distance Studios]]></category>
		<category><![CDATA[Subnautica 2]]></category>
		<category><![CDATA[Unknown Worlds Entertainment Entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623239</guid>

					<description><![CDATA[Steve Papoutsis is known for helming The Callisto Protocol studio and also for his experience on Dead Space and its sequel.]]></description>
										<content:encoded><![CDATA[
<p>Before the early access launch of <em>Subnautica 2</em> later this year, Krafton has announced a complete change of leadership at developer Unknown Worlds. Ted Gill, Charlie Cleveland, and Max McGuire are out effective immediately, and Steve Papoutsis, CEO of Striking Distance Studios (<em>The Callisto Protocol</em>) is now in charge.</p>



<p>Krafton said in a press release that it “sought to keep the Unknown Worlds&#8217; co-founders and original creators of the <em>Subnautica</em> series involved in the game&#8217;s development,” but now wishes them “well on their next endeavors.” It&#8217;s also “confident” about Papoutsis bringing “renewed energy and momentum to delivering the long-anticipated <em>Subnautica 2</em> experience to fans.”</p>



<p>&#8220;There is nothing more important than the gamer experience. Given the anticipation around<em> Subnautica 2</em>, we owe our players nothing less than the best possible game as soon as possible,&#8221; said CEO Kim Chang-han. &#8220;We are thrilled Steve is joining us in our shared commitment at KRAFTON and Unknown Worlds to deliver <em>Subnautica 2</em> as a more complete and satisfying entry in the series—one that truly lives up to player expectations.&#8221;</p>



<p>&#8220;Krafton puts players at the heart of every decision because they deserve the absolute best. We understand how eager our community is to dive into the underwater world of <em>Subnautica 2</em>, and we are working diligently to deliver an experience that meets those expectations—while maintaining our unwavering commitment to quality and player experience. We deeply appreciate the patience and trust of our Subnauts, and we are doing everything possible to ensure the final result is worth the wait.&#8221;</p>



<p>Papoutsis added, &#8220;I am thrilled to be taking on this new role within the Krafton family and to be working alongside the immensely talented team at Unknown Worlds. Player experience is our North Star, and the team is laser-focused on delivering the best possible game for the<em> Subnautica</em> community. We appreciate Ted, Charlie and Max for their past roles in having built this beloved world, and thank the fans for your devotion and patience.”</p>



<p><em>Subnautica 2&#8217;s</em> early access launch doesn&#8217;t have a release date, but it <a href="https://gamingbolt.com/subnautica-2-early-access-is-coming-to-xbox-series-x-s-and-pc-in-2025">will be available on PC and Xbox Series X/S</a> (via Game Preview). It features a new story and a world “too dangerous” for humans. Yet their ship AI insists they push ahead (and hopefully not in a HAL 9000 way). You still craft tools like the Scanner and Flashlight while discovering other recipes and building bases.</p>



<p>However, the building system has been overhauled to allow more customization. There are also new biomes and aquatic life (including Leviathans) to discover. Also, for the first time in the series, four-player co-op is supported. Stay tuned for more details on <em>Subnautica 2 </em>in the coming months.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">623239</post-id>	</item>
		<item>
		<title>The Callisto Protocol Developer Has Been Hit by a New Round of Layoffs</title>
		<link>https://gamingbolt.com/the-callisto-protocol-developer-has-been-hit-by-a-new-round-of-layoffs</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 26 Feb 2025 14:06:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[krafton]]></category>
		<category><![CDATA[Striking Distance Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=612898</guid>

					<description><![CDATA[Publisher Krafton has revealed that, despite the layoffs, Striking Distance Studios will continue to support its titles.]]></description>
										<content:encoded><![CDATA[<p>Developer Striking Distance Studios has announced that it has hit been by a fresh round of layoffs. According to <a href="https://www.pcgamer.com/gaming-industry/the-callisto-protocol-studio-lays-off-more-employees-but-remains-operational/" target="_blank" rel="noopener">PCGamer</a>, publisher and studio owner Krafton has confirmed the layoffs, while mentioning that the studio is still operational.</p>
<p>In a statement, Krafton has said that the studio had to let go of some of its employees in order to maintain a sustainable environment for development. The company has also stated that no more changes to the studio are currently planned, and ongoing support will continue for its games.</p>
<p>&#8220;Striking Distance Studios has reduced the size of its team to remain agile, which creates a sustainable environment for the studio at its current stage of development,&#8221; said a Krafton representative. &#8220;The studio remains operational, and these changes will not impact any planned ongoing support. No further changes are planned at this time.&#8221;</p>
<p>Krafton hasn&#8217;t confirmed exactly how many of the developers from Striking Distance Studios have been affected. Reports from LinkedIn, however, indicate that most of the studio&#8217;s development staff had been affected by layoffs.</p>
<p>Known primarily for its single-player horror game <em>The Callisto Protocol</em>, Striking Distance Studios has since released a roguelike spin-off, titled <em>[REDACTED]</em>. The game was launched back in October 2024, and has seen a positive response from players.</p>
<p>Shortly after <a href="https://gamingbolt.com/the-callisto-protocol-developers-newest-title-redacted-is-out-early-for-pre-orders">releasing <em>[REDACTED]</em></a>, the studio also <a href="https://gamingbolt.com/the-callisto-protocol-now-runs-at-4k-60-fps-or-8k-30-fps-with-full-ray-tracing-on-ps5-pro">updated <em>The Callisto Protocol</em></a> so that the horror game could make better use of the power of the PS5 Pro, allowing it to run at 4K/60 FPS or 8K/30 FPS with full ray tracing.</p>
<p>While its gameplay might be a bit rough, especially for fans of survival horror games that excel in that department like <a href="https://gamingbolt.com/resident-evil-4-remake-review-a-masterpiece-twice-over"><em>Resident Evil 4</em></a> or <a href="https://gamingbolt.com/dead-space-review-back-from-the-dead"><em>Dead Space</em></a>, <em>The Callisto Protocol</em> is definitely still an impressive game when it comes to its visuals. Along with its lovingly-crafted blood-soaked zones, the game also features excellently-grotesque enemy designs, incredible facial capture, and plenty of ridiculous violence.</p>
<p>Since the release of <em>The Callisto Protocol</em>, Striking Distance Studios got quite a shake-up with co-founder <a href="https://gamingbolt.com/the-callisto-protocol-studio-co-founder-is-departing-amidst-management-shake-up">Glen Schofield leaving the studio</a>, and his position as CEO being taken up by Steve Papoutsis.</p>
<p>Currently, Striking Distance Studios is <a href="https://gamingbolt.com/the-callisto-protocol-developer-is-working-on-a-new-aaa-game-using-unreal-engine-5">reportedly working on a new AAA title</a> that will be developed using Unreal Engine 5. The studio itself hasn&#8217;t confirmed any new titles, however. Speculation has come about thanks to a job listing that was spotted last year, with the studio describing the position as being for &#8220;a brand new, unannounced&#8221; game.</p>
<p>For more details about <em>The Callisto Protocol</em>, <a href="https://gamingbolt.com/the-callisto-protocol-review-in-space-no-one-can-hear-your-disappointment">check out our review</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">612898</post-id>	</item>
		<item>
		<title>The Callisto Protocol Now Runs at 4K/60 FPS or 8K/30 FPS with Full Ray Tracing on PS5 Pro</title>
		<link>https://gamingbolt.com/the-callisto-protocol-now-runs-at-4k-60-fps-or-8k-30-fps-with-full-ray-tracing-on-ps5-pro</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 19 Nov 2024 23:04:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[krafton]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ps5 pro]]></category>
		<category><![CDATA[Striking Distance Studios]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=604505</guid>

					<description><![CDATA[Striking Distance Studios has released an update that enhances its divisive horror game for those playing it on Sony's mid-gen console. ]]></description>
										<content:encoded><![CDATA[<p>The PS5 Pro launched earlier this month with a long list of games touting enhancements for the console right off the bat, and that list has continued to grow in the days that have followed. Another name has joined it in the form of <em>The Callisto Protocol, </em>with developer Striking Distance Studios sprucing up its horror title for Sony&#8217;s new mid-gen hardware refresh. </p>
<p><em>The Callisto Protocol </em>now features two modes on PS5 Pro- a Performance mode that runs at 4K and 60 FPS, and a Quality Mode that runs at 8K and 30 FPS. Both modes also feature full ray tracing, which, on a base PS5, is only available in Quality Mode.</p>
<p><a href="https://gamingbolt.com/the-callisto-protocol-review-in-space-no-one-can-hear-your-disappointment"><em>The Callisto Protocol </em>can be a rough experience</a>, to say the very least, and there are certainly far better horror titles out there that are easier to recommend. It does, however, look undeniably impressive, so the prospect of improvements to both graphics and performance on PS5 Pro is an enticing one. If nothing else, players might be tempted to dive back into the game and get a taste of its offerings. </p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="The Callisto Protocol - PS5 Pro Announce Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/RZlb3ggGhPU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">604505</post-id>	</item>
		<item>
		<title>The Callisto Protocol Developer&#8217;s Newest Title [REDACTED] is Out Early for Pre-orders</title>
		<link>https://gamingbolt.com/the-callisto-protocol-developers-newest-title-redacted-is-out-early-for-pre-orders</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 28 Oct 2024 14:19:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Striking Distance Studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[[REDACTED]]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=602614</guid>

					<description><![CDATA[The action roguelike spin-off to Striking Distance's The Callisto Protocol launches on October 31st for Xbox Series X/S, PS5, and PC.]]></description>
										<content:encoded><![CDATA[<p>If you couldn&#8217;t get into <em>The Callisto Protocol</em> but enjoyed the setting, there&#8217;s good news. <em><a href="https://gamingbolt.com/redacted-from-the-callisto-protocol-developer-launches-on-october-31st">[REDACTED]</a>,</em> a roguelike spin-off, is now available early for pre-orders. Check out the launch trailer below to see it in action.</p>
<p>As a guard who&#8217;s woken up on the wrong end of an infestation in Black Iron prison, players must escape. It&#8217;s easier said than done, especially with prisoners and other security guards (referred to as Rivals) hampering your progress. Fortunately, you can find weapon schematics to unlock an ever-growing arsenal alongside skills and suits for future runs.</p>
<p>Some interesting twists include sabotaging your Rivals remotely and even fighting your corpse from a previous failed run. If the action and arcade-punk soundtrack (courtesy of<em> Crash Bandicoot</em> and <em>Jak</em> series composer Mutato Muzika) isn&#8217;t enough, you can also go for a final runback to receive “powerful permanent gear.” Failure means losing everything, though.</p>
<p><em>[REDACTED]</em> is out worldwide on October 31st for Xbox Series X/S, PS5, and PC.</p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="[REDACTED] - Launch Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/7z1t5BoFFJk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">602614</post-id>	</item>
		<item>
		<title>[REDACTED] from The Callisto Protocol Developer Launches on October 31st</title>
		<link>https://gamingbolt.com/redacted-from-the-callisto-protocol-developer-launches-on-october-31st</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 22 Aug 2024 14:37:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Birdseye]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Striking Distance Studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[[REDACTED]]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=596893</guid>

					<description><![CDATA[The roguelike action title sees players attempting to escape Black Iron, fighting off infected, rival security guards, and more,]]></description>
										<content:encoded><![CDATA[<p>Striking Distance Studios has announced that <a href="https://gamingbolt.com/the-callisto-protocol-developer-announces-roguelike-action-title-project-birdseye"><em>Project Birdseye</em></a>, its roguelike action title spinoff to<em> The Callisto Protocol</em>, is now called <em>[REDACTED]</em>. It launches on October 31st for Xbox Series X/S, PS5, and PC via Steam and the Epic Games Store. Check out a new trailer below.</p>
<p>Set in Black Iron, players discover weapon schematics and &#8220;experiments&#8221; to unlock weapons, suits, and skills for each subsequent run. While horrifying creatures await, you must worry about Rivals, other prisoners and security guards seeking to escape. You can deal with them remotely or engage in 1v1 battles.</p>
<p>Of course, you need to deal with the previous run&#8217;s corpse, who uses the last loadout while adding some &#8220;extra tricks.&#8221; Interestingly, you could also ignore the escape pod in the end and go for &#8220;one last hardcore do-or-die run back&#8221;, which can unlock &#8220;powerful permanent gear&#8221; if you succeed.</p>
<p>Striking Distance also confirmed that Mutato Muzika, who worked on the <em>Crash Bandicoot</em> and <em>Jak</em> series, is composing the soundtrack. Stay tuned for more details on<em> [REDACTED]</em> shortly.</p>
<p><iframe loading="lazy" title="[REDACTED] - Announce Trailer" width="500" height="281" src="https://www.youtube.com/embed/4QwJWGHHJ6k?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">596893</post-id>	</item>
		<item>
		<title>The Callisto Protocol, Still Wakes the Deep, and More Coming to Game Pass This Month</title>
		<link>https://gamingbolt.com/the-callisto-protocol-still-wakes-the-deep-and-more-coming-to-game-pass-this-month</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 06 Jun 2024 13:49:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acquire]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[krafton]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[octopath traveler]]></category>
		<category><![CDATA[Octopath Traveler 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PC Game Pass]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Still Wakes the Deep]]></category>
		<category><![CDATA[Striking Distance Studios]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<category><![CDATA[the chinese room]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=589238</guid>

					<description><![CDATA[Octopath Traveler and Octopath Traveler 2 have already been added to the subscription service's catalog of games. ]]></description>
										<content:encoded><![CDATA[<p>Microsoft has <a href="https://news.xbox.com/en-us/2024/06/06/xbox-game-pass-june-2024-wave-1/" target="_blank" rel="noopener">revealed</a> the lineup of games that will be added to the Game Pass library in the first couple of weeks of the month of June, and subscribers have plenty to look forward to. In fact, among the group of games primed for the service in this month&#8217;s first wave of additions, two are already available to subscribers in the form of <a href="https://gamingbolt.com/octopath-traveler-launches-for-playstation-octopather-traveler-2-launches-for-xbox"><em>Octopath Traveler </em>and <em>Octopath Traveler 2</em></a><em>. </em></p>
<p>June 12, meanwhile, MeowNature and Gamera Games&#8217; fan-favourite <em>Call of Cthulhu-</em>inspired tabletop RPG <em>Depersonalization </em>will join Game Pass for subscribers on PC, with BlackMill Games&#8217; World War 1 first-person shooter <em>Isonzo </em>following on June 13 for subscribers on console, cloud, and PC. The following day, on June 13, Striking Distance Studios and Krafton&#8217;s survival horror game <em><a href="https://gamingbolt.com/the-callisto-protocol-review-in-space-no-one-can-hear-your-disappointment">The Callisto Protocol</a> </em>will join the service on all platforms.</p>
<p>Finally, June 18 will bring the day one Game Pass release of <a href="https://gamingbolt.com/still-wakes-the-deep-launches-on-june-18-for-pc-ps5-and-xbox-series-x-s"><em>Still Wakes the Deep</em></a>, The Chinese Room&#8217;s first-person narrative-driven horror adventure game, or Xbox Series X/S, PC, and cloud.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">589238</post-id>	</item>
		<item>
		<title>The Callisto Protocol Developer Announces Roguelike Action Title Project Birdseye</title>
		<link>https://gamingbolt.com/the-callisto-protocol-developer-announces-roguelike-action-title-project-birdseye</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 20 Mar 2024 00:27:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Project Birdseye]]></category>
		<category><![CDATA[Striking Distance Studios]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=582136</guid>

					<description><![CDATA[The "passion project" by a small team isn't The Callisto Protocol 2 and won't affect Striking Distance's next triple-A project.]]></description>
										<content:encoded><![CDATA[<p>Striking Distance Studios of <em>The Callisto Protocol</em> infamy has revealed its next project &#8211; <em>Project Birdseye</em>. Set in Black Iron Prison, like the sci-fi survival horror title, it&#8217;s a roguelike action experience. Check out the first gameplay trailer below.</p>
<p>Employing a comic book-esque visual style and an overhead perspective akin to titles like <em>Hades</em>, <em>Project Birdseye</em> (which isn&#8217;t the final name) started as a &#8220;passion project&#8221; for a small group at the studio obsessed with &#8220;easy-to-pick-up and play but fun to master roguelikes.&#8221;</p>
<p>Striking Distance clarified that it isn&#8217;t <em>The Callisto Protocol</em> but more of a &#8220;side quest&#8221; that the team wanted to work on while expanding on the game&#8217;s world. It won&#8217;t affect the development of its next triple-A title ( which a job ad indicated to be <a href="https://gamingbolt.com/the-callisto-protocol-developer-is-working-on-a-new-aaa-game-using-unreal-engine-5">in development on Unreal Engine 5</a>). The early announcement is to &#8220;see if the concept clicks with you as much as it has with us.&#8221;</p>
<p><em>Project Birdseye</em> doesn&#8217;t have a release window or platforms, so stay tuned for future updates. <em>The Callisto Protocol</em> is available for PS4, Xbox One, Xbox Series X/S, PS5 and PC. It received mixed reviews at launch due to several performance and design issues &#8211; check out our thoughts <a href="https://gamingbolt.com/the-callisto-protocol-review-in-space-no-one-can-hear-your-disappointment">here</a>. You can also read <a href="https://gamingbolt.com/the-callisto-protocol-final-transmission-review-terminus">our review</a> for the DLC, <em>Final Transmission</em>.</p>
<p><iframe loading="lazy" title="Project Birdseye | First Look" width="500" height="281" src="https://www.youtube.com/embed/Za06-A8-_5w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">582136</post-id>	</item>
		<item>
		<title>The Callisto Protocol Developer is Working on a New AAA Game Using Unreal Engine 5</title>
		<link>https://gamingbolt.com/the-callisto-protocol-developer-is-working-on-a-new-aaa-game-using-unreal-engine-5</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 25 Jan 2024 14:22:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[krafton]]></category>
		<category><![CDATA[Striking Distance Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=576920</guid>

					<description><![CDATA[A job ad has revealed that Striking Distance Studios has a major new project in the works. ]]></description>
										<content:encoded><![CDATA[<p>Striking Distance Studios, the developer of <em>The Callisto Protocol</em>, has started development on its next project, as per a job ad published by the studio.</p>
<p>Spotted by @shinobi602 on <a href="https://twitter.com/shinobi602/status/1750256061137768638" target="_blank" rel="noopener">Twitter</a>, the studio has a <a href="https://boards.greenhouse.io/pubgsanramon/jobs/5679690002" target="_blank" rel="noopener">job listing</a> up for the position of lead gameplay animator, in which it confirms that it&#8217;s working on &#8220;a brand new, unannounced&#8221; game. Not much else can be gleaned about the project from the job listing, though it states that it&#8217;s being developed on Unreal Engine 5, and will aim to have &#8220;dynamic and engaging player and enemy experiences&#8221;.</p>
<p>Striking Distance Studios&#8217; debut project, survival horror title <em>The Callisto Protocol</em>, released in December 2022, but was met with <a href="https://gamingbolt.com/the-callisto-protocol-review-in-space-no-one-can-hear-your-disappointment">lukewarm reception</a> from critics and audiences alike. The game <a href="https://gamingbolt.com/the-callisto-protocol-could-sell-2-million-this-year-previously-projected-to-sell-5-million">failed to sell to expectations</a>, following which the studio <a href="https://gamingbolt.com/the-callisto-protocol-studio-lays-off-over-30-employees">suffered layoffs</a>.</p>
<p>In September, Striking Distance Studios confirmed that co-founder and CEO Glen Schofield was <a href="https://gamingbolt.com/the-callisto-protocol-studio-co-founder-is-departing-amidst-management-shake-up">leaving the company amidst a leadership shake-up</a>. He was replaced by Steve Papoutsis.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">576920</post-id>	</item>
		<item>
		<title>Dead Space, The Callisto Protocol Co-Creator is Teasing a New Game Announcement for 2024</title>
		<link>https://gamingbolt.com/dead-space-the-callisto-protocol-co-creator-is-teasing-a-new-game-project-for-2024</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Thu, 21 Dec 2023 01:45:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Striking Distance Studios]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=574418</guid>

					<description><![CDATA[Glen Schofield has taken to social media to reveal that he has been working on a new video game-related project.]]></description>
										<content:encoded><![CDATA[<p>Glen Schofield, known for his work on the original <em>Dead Space</em>, as well as the more recent horror title <em>The Callisto Protocol</em>, has started teasing plans to announce a new project in 2024.</p>
<p>Taking to social media platform X, Schofield has said that he has kept quite busy since work on <em>The Callisto Protocol</em> was completed, and that while he has taken some time off, he has been working on something &#8220;new and exciting&#8221; in games.</p>
<p>&#8220;Although I&#8217;ve taken some time off, I&#8217;ve been extremely busy &amp; not just drawing,&#8221; he said in the post. &#8220;Something in games that&#8217;s new and exciting. Can&#8217;t wait to share more after the New Year!&#8221;</p>
<p>Schofield last worked on <em>The Callisto Protocol</em> with Striking Distance Studios. The game has seen quite a turbulent launch with a <a href="https://gamingbolt.com/what-went-wrong-with-the-callisto-protocol">lukewarm critical and commercial response</a>, however, which eventually led to a shake-up of the studio&#8217;s staff. Along with reports indicating that over <a href="https://gamingbolt.com/the-callisto-protocol-studio-lays-off-over-30-employees">30 employees were laid off</a> from the studio, <a href="https://gamingbolt.com/the-callisto-protocol-studio-co-founder-is-departing-amidst-management-shake-up">Schofield also departed from his role as CEO</a>.</p>
<p>For more details, check out <a href="https://gamingbolt.com/the-callisto-protocol-review-in-space-no-one-can-hear-your-disappointment">our review of <em>The Callisto Protocol</em></a>, as well as <a href="https://gamingbolt.com/the-callisto-protocol-final-transmission-review-terminus">our review of its final story-based DLC</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Although I’ve taken some time off, I’ve been extremely busy &amp; not just drawing. Something in games that’s new and exciting. Can’t wait to share more after the New Year!</p>
<p>&mdash; Glen A. Schofield (@GlenSchofield) <a href="https://twitter.com/GlenSchofield/status/1736186190343340304?ref_src=twsrc%5Etfw">December 17, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">574418</post-id>	</item>
	</channel>
</rss>
