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	<title>subnautica &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Subnautica, Subnautica: Below Zero Coming To Switch 2 With 60 FPS and Higher Resolutions</title>
		<link>https://gamingbolt.com/subnautica-subnautica-below-zero-coming-to-switch-2-with-60-fps-and-higher-resolutions</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 11 Feb 2026 21:32:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[subnautica]]></category>
		<category><![CDATA[Subnautica: Below Zero]]></category>
		<category><![CDATA[Unknown Worlds]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=636933</guid>

					<description><![CDATA[If you haven't experienced the first two games in the Subnautica franchise, your Switch 2 is going to be a great way to play them.]]></description>
										<content:encoded><![CDATA[<p>As <em>Subnautica 2</em> gears up for its 2026 early access release, developer Unknown Worlds has decided to drop versions of the earlier games for the Switch 2 in an effort to spread the joy of exploring underwater alien planets and fighting for your life.</p>
<p><em>Subnautica</em> and <em>Subnautica: Below Zero</em> are slated for a February 17 release on the platform, but the developers haven&#8217;t been content with a mere port. Instead, they&#8217;ve opted for graphical and gameplay optimizations to deliver a more immersive experience. For starters, they&#8217;re both going to hit 1440p when docked and 1080p in handheld mode, while running at a buttery smooth 60 FPS across the board.</p>
<p>Those improvements could work very well with optimizations for the Joy-Con 2 that aim for &#8220;precise movement, smooth exploration, and refined interaction&#8221;, all of which are great news for a gameplay loop that requires all three for your success.</p>
<p>In a press release, producer Michael Verrette gave a nod to the game&#8217;s community of players, acknowledging their role in its success and as the key motivator for bringing the first two games to the Switch 2. &#8220;Bringing <em>Subnautica</em> and <em>Subnautica: Below Zero</em> to Nintendo Switch 2 is about welcoming new players into that community, while giving longtime fans a chance to experience these worlds again in a way that feels fresh, smooth, and more immersive.”</p>
<p>Owners of the Switch versions can upgrade their copies for free via an Upgrade Pack. The announcement comes hot on the heels of <a href="https://gamingbolt.com/subnautica-2s-latest-dev-diary-shows-its-multiplayer-chops-and-cross-platform-play">a Dev Diary that showed off <em>Subnautica 2&#8217;s</em> multiplayer features</a> ahead of its release.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">636933</post-id>	</item>
		<item>
		<title>Subnautica Developer Seemingly Has a Secret, Unannounced Game Codenamed Project Labrador</title>
		<link>https://gamingbolt.com/subnautica-developer-seemingly-has-a-secret-unannounced-game-codenamed-project-labrador</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 19 Nov 2025 12:39:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[krafton]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[subnautica]]></category>
		<category><![CDATA[Subnautica 2]]></category>
		<category><![CDATA[Unknown Worlds]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632039</guid>

					<description><![CDATA[Former CEO of Unknown Worlds Ted Gill also spoke about the studio working on a Subnautica film adaptation headed by Charlie Cleveland.]]></description>
										<content:encoded><![CDATA[<p>With the <a href="https://gamingbolt.com/subnautica-developer-co-founder-announces-lawsuit-against-krafton">legal battle</a> between Krafton and Unknown Worlds co-founders Ted Gill, Charlie Cleveland and Max McGuire now having hit the trial stage, a court transcript indicates that the studio has had an unknown and unannounced game in the works that has been held back by Krafton. According to <a href="https://www.gamesradar.com/games/action/subnautica-2-studio-was-working-on-a-secret-game-code-named-project-labrador-before-unknown-worlds-leads-were-fired-and-ex-ceo-says-he-still-hopes-to-see-that-game-come-to-light/" target="_blank" rel="noopener">GamesRadar</a>, Gill – who was also the former CEO of the studio – spoke about this secret game, as well as a movie adaptation of <em>Subnautica</em> during the November 17 court session.</p>
<p>At court, Gill also said “absolutely, yes” when asked whether he would like to be reinstated as the CEO of the studio. The reasons behind this, according to Gill, are to steer the launch of <em>Subnautica 2</em>, the production of a <em>Subnautica</em> movie, which was seemingly being worked on by Cleveland, and to release the secret game, which was being developed under the codename <em>Project Labrador</em>.</p>
<p>&#8220;We&#8217;ve been working tirelessly for three and a half years on Subnautica 2. The release was imminent,&#8221; Gill said in reference to the originally planned Early Access launch of the title earlier this year. &#8220;And to have that just taken from you at the last moment is hard.&#8221; He also noted that “Charlie had no role” when it came to the development of <em>Subnautica 2</em>.</p>
<p>&#8220;But there&#8217;s many other aspects too,&#8221; Gill continued. &#8220;I want to see the <em>Subnautica</em> film as a fan. We were making great progress. I want it to see the light of day. I would love to push that forward.&#8221;</p>
<p>&#8220;Similarly, as I mentioned, we were a multiproject studio. There&#8217;s another game that we had a code name called <em>Project Labrador</em> that we were working on that I&#8217;m really passionate about. I want to see that game come to light too.&#8221;</p>
<p>In its own statement to GamesRadar, Krafton spoke about the decision to <a href="https://gamingbolt.com/subnautica-2-early-access-delayed-to-2026-first-gameplay-revealed">push back the release of <em>Subnautica 2</em></a> as being its way of ensuring that it is “the best possible experience to our players.” The company also doubled down on its <a href="https://gamingbolt.com/subnautica-2-early-access-originally-planned-for-2024-krafton-blames-absence-of-core-leadership">previously-noted “absence of core leadership”</a> from the three co-founders by mentioning them wanting to be reinstated in their positions at Unknown Worlds.</p>
<p>&#8220;The trial is currently ongoing where we are making the case that the decisions we have made were all about ensuring the best possible experience for our players. As we have made clear – we were forced to make a change when the former leaders showed little interest in the development of <em>Subnautica 2</em>, which has always been our top priority.”</p>
<p>&#8220;Now, this trial comes down to plaintiffs asking to be restored to jobs they were not doing, said they had no interest in doing, and had previously declined requests that they come back and do those jobs. We look forward to continuing to present our evidence before the judge and are confident we will prevail and be allowed to continue our incredible progress.&#8221;</p>
<p>Earlier this week, the three co-founders had also accused Krafton CEO Changham Kim of <a href="https://gamingbolt.com/krafton-ceo-accused-of-using-chatgpt-to-avoid-paying-subnautica-studio-co-founders">using ChatGPT</a> to try and figure out a way of getting out of the earn-out that was promised to Unknown Worlds and its co-founders as part of the company acquiring the studio.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">632039</post-id>	</item>
		<item>
		<title>15 Single Player Games Where You’re Helpless</title>
		<link>https://gamingbolt.com/15-single-player-games-where-youre-helpless</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 28 May 2025 04:20:50 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[A Plague Tale: Innocence]]></category>
		<category><![CDATA[Alien: Isolation]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Hellblade: Senua&#039;s Saga]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[Little Nightmares]]></category>
		<category><![CDATA[Resident Evil 7]]></category>
		<category><![CDATA[S.T.A.L.K.E.R. 2: Heart of Chornobyl]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[subnautica]]></category>
		<category><![CDATA[The Forest]]></category>
		<category><![CDATA[The Last of Us Part 1]]></category>
		<category><![CDATA[what remains of edith finch]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=616677</guid>

					<description><![CDATA[You'll never feel fully comfortable playing these single player games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hether it&#8217;s through their writing and storytelling, through overbearing atmosphere, through grueling difficulty, through unforgiving systems and mechanics, or a combination of some or all, games can make players feel entirely helpless in more than a few ways. Here, that&#8217;s exactly what we&#8217;re going to talk about, as we shine a spotlight on fifteen games that are great at making players feel totally and utterly powerless.</p>
<p style="text-align: center;"><strong>S.T.A.L.K.E.R. 2: HEART OF CHORNOBYL</strong></p>
<p><iframe title="15 Single Player Games That Make You Feel COMPLETELY POWERLESS" width="500" height="281" src="https://www.youtube.com/embed/cAybl7SU608?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Here&#8217;s a recent and obvious one to kick things off. Every step of the way, it feels like <em>S.T.A.L.K.E.R. 2 </em>is trying to kill you. The game takes a lot of pride in how brutally demanding it is, to the point where it can feel actively hostile to the player. Terrifying mutant monstrosities, a constant dearth of weapons and ammo, radiation and extreme weather, or the plain and simple fact that you&#8217;re incredibly easy to kill- plenty of factors come together to ensure that you never feel at ease in the Exclusion Zone.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">616677</post-id>	</item>
		<item>
		<title>20 Best VR Games You Need to Play</title>
		<link>https://gamingbolt.com/20-best-vr-games-you-need-to-play</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Tue, 08 Apr 2025 12:36:11 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Astro Bot Rescue]]></category>
		<category><![CDATA[Batman: Arkham Shadow]]></category>
		<category><![CDATA[Beat Saber]]></category>
		<category><![CDATA[Blade and Sorcery]]></category>
		<category><![CDATA[blood and truth]]></category>
		<category><![CDATA[Bonelab]]></category>
		<category><![CDATA[Half-Life: Alyx]]></category>
		<category><![CDATA[Hard Bullet]]></category>
		<category><![CDATA[Horizon Call of the Mountain]]></category>
		<category><![CDATA[I Expect You To Die 2: The Spy and The Liar]]></category>
		<category><![CDATA[Into The Radius]]></category>
		<category><![CDATA[Metro Awakening]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[Phasmophobia VR]]></category>
		<category><![CDATA[Resident Evil Village VR]]></category>
		<category><![CDATA[subnautica]]></category>
		<category><![CDATA[Superhot VR]]></category>
		<category><![CDATA[The Room VR: A Dark Matter]]></category>
		<category><![CDATA[Vertigo 2]]></category>
		<category><![CDATA[VTOL VR]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=614530</guid>

					<description><![CDATA[VR gaming has come a long way from its nascent roots, and this list runs down 20 of the best VR games that you should definitely check out.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen VR gaming was first introduced in the market a few years earlier, many quickly dismissed the medium as a fad which can be credited to an over-abundance of experimental titles that couldn’t stand head-to-head against their conventional counterparts. However, as time has passed and the medium has matured, VR has now become a great avenue for new experiences that fully take advantage of what it has to offer. As it stands, there are a bunch of great VR games that fans should try out &#8211; and this list runs down 20 of the best you need to experience as soon as possible.</p>
<p><strong>No Man&#8217;s Sky</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-610315" src="https://gamingbolt.com/wp-content/uploads/2025/01/No-Mans-Sky-Worlds-Part-2.jpg" alt="No Man's Sky Worlds Part 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/No-Mans-Sky-Worlds-Part-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/01/No-Mans-Sky-Worlds-Part-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/No-Mans-Sky-Worlds-Part-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/No-Mans-Sky-Worlds-Part-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/No-Mans-Sky-Worlds-Part-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/No-Mans-Sky-Worlds-Part-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Hello Games’ <em>No Man’s Sky</em> might not have started life on the best foot forward, but it has quickly grown into one of the best space exploration games on the market over the course of many significant updates. <em>No Man’s Sky</em> features a huge open world filled with all sorts of planets to discover and things to do, and the VR edition adds another layer of immersion to it all &#8211; making it the definitive way to experience what it has to offer.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">614530</post-id>	</item>
		<item>
		<title>20 Best Survival Games Set in An Open World</title>
		<link>https://gamingbolt.com/20-best-survival-games-set-in-an-open-world</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 26 Feb 2025 11:38:29 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[7 Days to Die]]></category>
		<category><![CDATA[ARK Survival Evolved]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Dying Light]]></category>
		<category><![CDATA[dysmantle]]></category>
		<category><![CDATA[Enshrouded]]></category>
		<category><![CDATA[Factorio]]></category>
		<category><![CDATA[Green Hell]]></category>
		<category><![CDATA[Kingdom Come: Deliverance]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[Once Human]]></category>
		<category><![CDATA[palworld]]></category>
		<category><![CDATA[Project Zomboid]]></category>
		<category><![CDATA[Rust]]></category>
		<category><![CDATA[S.T.A.L.K.E.R. 2: Heart of Chornobyl]]></category>
		<category><![CDATA[Sons of the Forest]]></category>
		<category><![CDATA[subnautica]]></category>
		<category><![CDATA[The Planet Crafter]]></category>
		<category><![CDATA[Valheim]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=612807</guid>

					<description><![CDATA[With this feature, we will be taking a look at 20 of the biggest open-world survival games that you should definitely try out.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">T</span>he open-world genre is one of the most popular ones in the medium of games, and we have been seeing plenty of developers blending that with survival elements in new and interesting ways. The last few years have seen many open-world games with survival elements, and here are 20 such games that you should definitely try.</span></p>
<p><b>S.T.A.L.K.E.R. 2: Heart of Chornobyl</b></p>
<p><img decoding="async" class="aligncenter wp-image-602796" src="https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8.jpg" alt="s.t.a.l.k.e.r. 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Developer GSC Game World brought the<em> S.T.A.L.K.E.R</em> series back into the limelight with the recently released <em>Heart of Chornobyl</em>, which undoubtedly represents the peak of the series. It takes what worked in prior entries, and creates something that’s bigger and better in almost every way. It blends a modern gameplay framework with the brutal survival mechanics of past entries, and that culminates in an experience that’s sure to stay with you long after the credits roll.</span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">612807</post-id>	</item>
		<item>
		<title>15 Excellent Open World Games That Are Unparalleled</title>
		<link>https://gamingbolt.com/15-excellent-open-world-games-that-are-unparalleled</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Tue, 10 Dec 2024 19:50:18 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[batman: arkham city]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[Dying Light]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
		<category><![CDATA[forza horizon 5]]></category>
		<category><![CDATA[Ghost of Tsushima]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[MIddle-Earth: Shadow of Mordor]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[subnautica]]></category>
		<category><![CDATA[The Witcher 3]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=606237</guid>

					<description><![CDATA[These open world games simply kept on giving back to the player.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he best open world games provide a sense of limitless freedom, with developers finding cleverer ways to mask the boundaries of their game worlds. As the open world genre has matured, side content has become much more enveloping, player choice has grown to have a more significant consequence on the world, with developers chucking in surprising elements that make these worlds feel like they’re alive. These 15 open worlds are that continually give reason to keep exploring long after the story’s done.</p>
<p style="text-align: center;"><strong><em>Cyberpunk 2077</em></strong></p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="16 Best Open World Games THAT KEEP ON GIVING" width="500" height="281" src="https://www.youtube.com/embed/Qy5z-I62o9M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>


<p>Stuffing an open world with overabundant icons and waypoints usually hinders immersion, but <em>Cyberpunk 2077’s</em> Night City is such a superbly designed game, that constant signposting doesn’t affect the experience. It’s dense, labyrinthian, a steaming cesspool, gorgeous and bleak; its a city with many mysteries. Night City teaches us that regardless of cyber-genetic augmentation, its citizens are still people with thoughts and feelings. The same can be said of V, who through companions met during Night City’s plentiful and varied main missions often displays tenderness and empathy beyond their chrome. How V resolves side quests and the choices they make, it all impacts the conclusion to their story too.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">606237</post-id>	</item>
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		<title>10 Video Games Where Every Gameplay Decision Has Consequences</title>
		<link>https://gamingbolt.com/10-video-games-where-every-gameplay-decision-has-consequences</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Mon, 02 Dec 2024 15:00:28 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[call to arms - gates of hell: ostfront]]></category>
		<category><![CDATA[Escape From Tarkov]]></category>
		<category><![CDATA[Frostpunk]]></category>
		<category><![CDATA[Green Hell]]></category>
		<category><![CDATA[last train home]]></category>
		<category><![CDATA[State of Decay 2]]></category>
		<category><![CDATA[subnautica]]></category>
		<category><![CDATA[Telltale&#039;s The Walking Dead]]></category>
		<category><![CDATA[The long dark]]></category>
		<category><![CDATA[this war of mine]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=605481</guid>

					<description><![CDATA[Be careful when taking any decisions in these games. You may come to regret them.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>n important factor in providing a brutal experience is for game developers to inject a sense of realism into their games. Realism can be polarising of course, just look at the proliferation of unpopular eating mechanics in games. However, what the games on this rundown prove is that well implemented well, realistic decisions – no matter the wider context of the game at hand – can be punishing. And punishment isn’t just in death, but in the consequences survival has on mental wellbeing.</p>
<p style="text-align: center;"><strong><em>This War of Mine</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/01/this-war-of-mine-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-254934" src="https://gamingbolt.com/wp-content/uploads/2016/01/this-war-of-mine-2.jpg" alt="" width="720" height="382" srcset="https://gamingbolt.com/wp-content/uploads/2016/01/this-war-of-mine-2.jpg 1908w, https://gamingbolt.com/wp-content/uploads/2016/01/this-war-of-mine-2-300x159.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/01/this-war-of-mine-2-768x407.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/01/this-war-of-mine-2-1024x543.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A game to endure rather than enjoy, <em>This War of Mine</em> paints a harrowing picture of survival inside a war-ravaged city. Overseeing a small band of survivors you’ll take sanctuary from the chaos outside during daytime, cooking, crafting tools, healing, and upgrading your hideout. Under the cloak of night time darkness your survivors must venture out in search of materials, resources, and medicine, encountering NPCs both friendly and hostile. Whether you choose to trade, rob, or kill those you meet depends on the desperation within your group; all morals go out the window when you’re besieged, fighting for survival. <em>This War of Mine</em> tells an intimate tale laced with guilt and shame, with the mental wellbeing of your survivors just as important as the food in their bellies and roof over their head.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">605481</post-id>	</item>
		<item>
		<title>15 Best First-Person Single Player Games You Need to Play</title>
		<link>https://gamingbolt.com/15-best-first-person-single-player-games-you-need-to-play</link>
		
		<dc:creator><![CDATA[Smangaliso Simelane]]></dc:creator>
		<pubDate>Wed, 02 Oct 2024 12:39:02 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[before your eyes]]></category>
		<category><![CDATA[Black Mesa]]></category>
		<category><![CDATA[deathloop]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Far Cry 3: Blood Dragon]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Outer Wilds]]></category>
		<category><![CDATA[outlast]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[reaching for petals]]></category>
		<category><![CDATA[stalker clear sky]]></category>
		<category><![CDATA[subnautica]]></category>
		<category><![CDATA[The Witness]]></category>
		<category><![CDATA[Titanfall 2]]></category>
		<category><![CDATA[what remains of edith finch]]></category>
		<category><![CDATA[Wolfenstein]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=599284</guid>

					<description><![CDATA[There's a host of first-person single-player games that are fantastic but haven't received the attention they deserve.]]></description>
										<content:encoded><![CDATA[
<p><span class="bigchar">D</span>ozens of new games hit shelves every year and it is hard to keep up with every release. Sometimes, a great game comes along and there&#8217;s simply no time to play it. This is the fate of quite a few first-person single-player games that deserve more attention than they&#8217;ve received. If you&#8217;re looking for unique first-person games to play on your own, this list has got you covered. </p>



<p class="has-text-align-center"><strong>What Remains of Edith Finch</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="576" src="https://gamingbolt.com/wp-content/uploads/2019/05/what-remains-of-edith-finch-1024x576.jpg" alt="what remains of edith finch" class="wp-image-397358" style="width:705px" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/what-remains-of-edith-finch-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/05/what-remains-of-edith-finch-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/what-remains-of-edith-finch-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/what-remains-of-edith-finch.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>
</div>


<p>There are quite a few games disparagingly labeled &#8220;walking simulator&#8221; due to the lack of action present. <em>What Remains of Edith Finch</em> proves that &#8220;walking simulators&#8221; don&#8217;t have to be boring and they can present some of the best examples of video game storytelling. </p>



<p><em>What Remains of Edith Finch</em> tells the tale of the titular Edith Finch who visits her ancestral home and uncovers the terrible events that led to their deaths. It&#8217;s a game that packs an emotional punch, and there&#8217;s a lot of tragedy to process. For a unique gaming experience, this is a title not to be missed.</p>


<p>]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">599284</post-id>	</item>
		<item>
		<title>10 Amazing Open World Games That Refuse to Hold Players&#8217; Hands</title>
		<link>https://gamingbolt.com/10-amazing-open-world-games-that-refuse-to-hold-players-hands</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 24 Apr 2024 13:53:56 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[dayz]]></category>
		<category><![CDATA[Dragon's Dogma 2]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[Kenshi]]></category>
		<category><![CDATA[metro: exodus]]></category>
		<category><![CDATA[outcast]]></category>
		<category><![CDATA[Outer Wilds]]></category>
		<category><![CDATA[Sons of the Forest]]></category>
		<category><![CDATA[subnautica]]></category>
		<category><![CDATA[The Legend of Zelda: Tears of the Kingdom]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=584379</guid>

					<description><![CDATA[Getting lost and confused is part of the fun in these open world epics. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>ames are often hamstrung by the crippling fear that if they&#8217;re not easily understood by their audiences, they&#8217;re not going to have mass appeal, and in turn, mass sales. Often, that leads to experiences where excessive guidance, markers, hints, or what have you almost seem to take any and all agency out of the question. That&#8217;s why, at a time where we&#8217;re inundated by games that seem almost intent on playing themselves, we simply cannot get enough of large, sweeping experiences that aren&#8217;t only open-ended, but also choose to go in the exact opposite direction and refuse to hold players&#8217; hands at almost all times. Here, we&#8217;re going to talk about a few such games- beginning with the most recent one.</p>
<p style="text-align: center;"><strong>DRAGON&#8217;S DOGMA 2</strong></p>
<p><iframe loading="lazy" title="10 Open World Games That NEVER HOLD YOUR HAND" width="500" height="281" src="https://www.youtube.com/embed/dT9K8y75qYc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Most companies developing a long-awaited sequel to a relatively niche game that was considered too opaque by many who played it would have tried to streamline things to appeal to a broader crowd, but with <em>Dragon&#8217;s Dogma 2</em>, Capcom not only stuck to its original vision, it doubled down on it. Whether its through its lack of quest guidance, the by-design unreliability of its autosaves, its limited fast travel options, or mechanics such as Dragonsplague, <em>Dragon&#8217;s Dogma 2 </em>is all about creating engagement and memorable gameplay through an abundance of friction. Something like that can easily break an entire experience, but <em>Dragon&#8217;s Dogma 2 </em>thrives with that approach.</p>
<p style="text-align: center;"><strong>ELDEN RING</strong></p>
<p><em>Elden Ring </em>obviously had to be on this list. FromSoftware&#8217;s design ethos has always revolved around offering players as little guidance as possible, something that has enabled some truly excellent experiences over the years, and that same philosophy enables <em>Elden Ring </em>to craft a spectacular open world. Funnily enough, with its generous checkpointing and fast travel system, <em>Elden Ring </em>actually feels more hospitable than previous From titles in some regards, but the feeling of absolute freedom to go anywhere in its massive, gorgeous, intimidating world isn&#8217;t something that many other games have been able to nail in the past- or at least not nearly as well as <em>Elden Ring </em>did.</p>
<p style="text-align: center;"><strong>THE LEGEND OF ZELDA: TEARS OF THE KINGDOM</strong></p>
<p>Even if <em>Tears of the Kingdom </em>had been a cut-paste follow-up to <em>Breath of the Wild</em>, its open world experience would have merited it a place on this feature, with the whole point of these games being to place no restrictions and offer no suggestions to players about how they should play. All of that is, of course, present and accounted for in <em>Tears</em>&#8211; but this is also a significantly larger and more complex game than its predecessor, which makes it that much more impressive to see how well it balances its lack of handholding and how easy it is to grasp its core concepts. <em>Tears of the Kingdom</em> very rarely nudges you in any specific direction, because it has the confidence that no matter what you do, you&#8217;re going to end up having fun- and honestly, that confidence is well earned.</p>
<p style="text-align: center;"><strong>OUTER WILDS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/outer-wilds-image.jpeg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-426371" src="https://gamingbolt.com/wp-content/uploads/2020/01/outer-wilds-image.jpeg" alt="outer wilds" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/outer-wilds-image.jpeg 1600w, https://gamingbolt.com/wp-content/uploads/2020/01/outer-wilds-image-300x168.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/outer-wilds-image-1024x575.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/outer-wilds-image-768x431.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/outer-wilds-image-1536x862.jpeg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Outer Wilds </em>is obviously not your typical open world game, to the extent that labelling it as an open world experience almost feels inaccurate, even if it isn&#8217;t on paper. How it&#8217;s structured has a huge hand in that. As you go through multiple, repeated 22-minute loops and explore more and more of its mysterious space setting, the pieces of its narrative puzzle slowly start falling into place, and as its many fans will tell you, that&#8217;s only as effective as it is because the game goes out of its way to stay out of yours. You&#8217;re the master of your own destiny in <em>Outer Wilds</em>, and the game simply cannot be praised enough for how confidently it gives you the freedom to unravel its tantalizing mysterious however you wish.</p>
<p style="text-align: center;"><strong>SUBNAUTICA</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/subnautica-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-378530" src="https://gamingbolt.com/wp-content/uploads/2018/12/subnautica-image-4.jpg" alt="subnautica" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/subnautica-image-4.jpg 1440w, https://gamingbolt.com/wp-content/uploads/2018/12/subnautica-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/12/subnautica-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/12/subnautica-image-4-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>In <em>Subnautica</em>, you crash on an alien planet and find yourself in hostile underwater locations. Your only objective? Survive, and find a way off-world. How you choose to do that in its oceanic setting is left up to you. Braving the surreal yet alien depths of its underwater locations, you constantly have an abundance of choices to make, with very little restrictions placed on you in where you want to go, what you want to explore, or what you want to build. The fact that the game manages to have the balanced progression curve that it does in spite of how hands-off it is for the vast majority of the times probably doesn&#8217;t get as much recognition as it should.</p>
<p style="text-align: center;"><strong>SONS OF THE FOREST</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/05/Sons-of-the-Forest_07.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-516678" src="https://gamingbolt.com/wp-content/uploads/2022/05/Sons-of-the-Forest_07.jpg" alt="Sons of the Forest_07" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/Sons-of-the-Forest_07.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/Sons-of-the-Forest_07-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/Sons-of-the-Forest_07-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/Sons-of-the-Forest_07-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/Sons-of-the-Forest_07-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/Sons-of-the-Forest_07-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Sons of the Forest </em>isn&#8217;t a friendly game. It&#8217;s setting is brutal and harsh, it&#8217;s brimming with nightmare-fuel of the scariest kind, and mechanically, it&#8217;s not afraid to piss you off with how opaque it can be from time to time. But though all of that could easily turn many people off, its harshness is exactly what makes <em>Sons of the Forest </em>the brilliant game that it is. Every second you spent on its cannibal-infested island is the definition of a waking nightmare, and the fact that the game makes no effort to make that experience even slightly pleasant for you only makes its terrifying offerings stand out in memory that much more.</p>
<p style="text-align: center;"><strong>OUTCAST</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/outcast-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-584389" src="https://gamingbolt.com/wp-content/uploads/2024/04/outcast-1.jpg" alt="outcast 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/outcast-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/04/outcast-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/outcast-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/outcast-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/outcast-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/outcast-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Easily one of the oldest games on this list, but a feature like this one would be incomplete without any mention of <em>Outcast</em>. Recognized as one of the first true open world games ever made, above all else, <em>Outcast </em>emphasized immersion. A lot of that came through the use of diegetic elements rather than the overreliance on UI that modern open world titles have become known for, which, paired with the game&#8217;s focus on player freedom and agency, made for a game that, for its time, felt truly limitless. Obviously, it had a great deal of technical issues (especially if you play it today, even if you&#8217;re playing the remaster), but from a design perspective, it was very much ahead of its time.</p>
<p style="text-align: center;"><strong>METRO EXODUS</strong></p>
<p><em>Metro Exodus </em>isn&#8217;t a fully open world game, instead letting players explore a series of larger, semi-open maps, but it uses its openness to great effect, because never does it feel like it&#8217;s inundating you with pointless, filler content, or offering excessive guidance in what to do, or how to do the things that you&#8217;re doing. That was, of course, the case with its predecessors as well, but <em>Metro Exodus </em>takes those elements and cranks them up to eleven. Conserving ammo, dealing with the dangers of a post-nuclear wasteland, finding your way around environments, and hell, even using a map- almost nothing in this game feels &#8220;gamified&#8221;, for the lack of a better word.</p>
<p style="text-align: center;"><strong>KENSHI</strong></p>
<p><em>Kenshi </em>is definitely a flawed game, especially from a technical perspective, but if you&#8217;re aching for an open world RPG sandbox that lets you have whatever kind of adventure you want, it&#8217;s well worth a look. The level of systemic and mechanical depth on offer here is almost staggering, to the extent that it can be a bit much in the early hours, but once you get to grips with it, it&#8217;s hard not to be taken aback by the agency that you as a player are constantly afforded in <em>Kenshi</em>.</p>
<p style="text-align: center;"><strong>ARK: SURVIVAL EVOLVED</strong></p>
<p>Like a few other survival games (some of which are on this list), <em>Ark: Survival Evolved</em> prides itself on being almost entirely devoid of handholding, to the extent that it can be almost intimidating to completely new players jumping in for the first time. Its large, unforgiving open world is brimming with a variety of different challenging, and figuring out not only how to get past them, but even learning what those challenges are, is left entirely to you and your ability to explore, discover things, and improve at the game.</p>
<p style="text-align: center;"><strong>VALHEIM</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-472913" src="https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6-1024x576.jpg" alt="Valheim" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Yep, another survival game- this is a a genre that lends itself incredibly well to the no-handholding philosophy. <em>Valheim</em> is admittedly a little bit more welcoming than a lot of the other games we’ve spoken about on this feature, but even so, when you first jump in, the game tells you awfully little about how to move things forward. Thankfully, everything from combat to exploration to gathering resources to building your bases is a hell of a lot of fun in <em>Valheim</em>, so even when the game’s being a bit opaque about what it wants you to do, it’s still a hell of a lot of fun.</p>
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		<title>Subnautica Living Large Update Adds New Base Pieces, Over 800 Bug Fixes</title>
		<link>https://gamingbolt.com/subnautica-living-large-update-adds-new-base-pieces-over-800-bug-fixes</link>
					<comments>https://gamingbolt.com/subnautica-living-large-update-adds-new-base-pieces-over-800-bug-fixes#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 14 Dec 2022 13:05:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[krafton]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[subnautica]]></category>
		<category><![CDATA[Subnautica: Below Zero]]></category>
		<category><![CDATA[Unknown Worlds Entertainment]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=538646</guid>

					<description><![CDATA[Accessibility features like UI scaling, the ability to disable light flashes, improved UI readability, and more are also live.]]></description>
										<content:encoded><![CDATA[<p>Unknown Worlds Entertainment has released <a href="https://store.steampowered.com/news/app/264710/view/3653012651448198134?l=english" target="_blank" rel="noopener">a big new update</a> for <em>Subnautica</em>. Since it&#8217;s now on a unified version of Unity along with<em> Subnautica: Below Zero</em>, it benefits from several bug fixes, improvements to performance, and even some base pieces from the latter.</p>
<p>These include the Large Room, Glass Dome and surface hatches. The save system has also been &#8220;refactored and optimized&#8221; to be faster and more reliable. In addition, some accessibility options have been made, like the TextMeshPro plugin for improved UI readability, an &#8220;Unstuck&#8221; button and a PDA pause. Item bars from <em>Below Zero</em> and an option to disable light flashes are also available.</p>
<p>Over 800 bug fixes for base building, navigation and piloting issues have also been implemented. However, those on a modded playthrough can select the &#8220;legacy&#8221; beta on Steam and continue playing. The developer also promises some &#8220;more exciting news for you in the new year,&#8221; which could be related to its next <em>Subnautica</em> title (which <a href="https://unknownworlds.com/jobs/#1649344262019" target="_blank" rel="noopener">past job listings</a> confirmed was in development).</p>
<p>Stay tuned for more updates, and check out the patch notes for the Living Large update below.</p>
<p><em><strong>Subnautica Living Large Update</strong></em></p>
<p><em><strong>Patch Notes<br />
</strong></em></p>
<p><em><strong>All Platforms</strong></em></p>
<ul>
<li><em>Improved font rendering to increase UI readability and visual quality</em></li>
<li><em>Adds accessibility features: UI scaling, PDA pause, option to disable light flashes</em></li>
<li><em>Item bars</em></li>
<li><em>Adds pinned recipes</em></li>
<li><em>Adds run mode</em></li>
<li><em>Improved Air Bladder functionality</em></li>
<li><em>Adds the Large Room and Glass Dome base pieces from Subnautica: Below Zero</em></li>
<li><em>Adds Land Hatches from Subnautica: Below Zero</em></li>
<li><em>Pings are now visible when piloting the Cyclops</em></li>
<li><em>Save system improvements</em></li>
<li><em>Improved performance</em></li>
<li><em>Improved subtitles sync</em></li>
<li><em>Loading screen improvements</em></li>
<li><em>Intro skipping improvements</em></li>
<li><em>Various performance optimizations</em></li>
<li><em>Improved control mapping, for things like transferring items between inventory and storage</em></li>
<li><em>Fixed some creatures not spawning properly</em></li>
<li><em>Fixes for some VFX issues</em></li>
<li><em>Fixed multiple terrain streaming issues (vehicles/items falling through)</em></li>
<li><em>Fixed multiple issues related to base-building, vehicles</em></li>
<li><em>Fixes for many possible photosensitive issues</em></li>
<li><em>…And many more various bug fixes!</em></li>
</ul>
<p><em><strong>PC</strong></em></p>
<ul>
<li><em>Changed how the dev menu is accessed to SHIFT + `</em></li>
<li><em>Fixed jittery movement on land</em></li>
<li><em>Less likely to get stuck in Alien Bases while operating the Prawn</em></li>
<li><em>Added an option to limit FPS</em></li>
<li><em>Added Cloud Save Support</em></li>
<li><em>Legacy Steam branch for Mod Integrity</em></li>
<li><em>Fixed VR frame lag in PDA UI screen movement</em></li>
<li><em>Fixed a VR issue with player orientation being slanted in some scenarios</em></li>
<li><em>Fixed Sunbeam countdown timer not showing up in VR</em></li>
<li><em>Fixed VR Main Menu prompts on selecting and interacting with the menu</em></li>
</ul>
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